>beat a really hard boss
>Boss health fills up
Beat a really hard boss
>Beat game
>It begins
>>beat a really hard boss
that's what she said
>bigger boss enters arena
>first boss is now partner for fighting bigger boss
fucking cold steel
>post your face when boss enters second phase
>beat piss easy boss
>game ends
>game throws two bosses at you
>kill one boss
>the other boss regains full health and gets stronger
>Boss HP depleted
>[Music stops]
>Boss HP fill back up
>[Gwyn's Theme 2016 Remix starts playing]
>beat a really hard boss
>barely survive
>game immediately continues without a save point and continues throwing strong opponents at you
...
>beat really hard boss
>tutorial complete
>boss beats itself
NAME
O
N
E
>you get your ass handed to you because the previous fight exhausted both of you
>you must now go back and prevent it from happening in order to defeat the big boss
>fight a really hard boss
>a bigger boss comes in and kills the first with ease
...
>the final boss is a QTE
Wildly escalating fights are pretty much the apex of video games. I don't even mind losing if the fight was good.
>the fight was good
What are some of the best fights in games?
>Final boss has a final QTE at the end
>If you fail it you die
>tfw I suck at QTEs
>Need to do a QTE to finish off the boss
>boss restarts the phase with full hp if you balls it up
Nobuya Nakazato and his team did fucking brilliant stuff for Contra: Hard Corps, Contra 3, and Rocket Knight Adventures.
>beat a really hard boss
>boss defeats you in following cutscene
>beat a really hard boss
>Boss health fills up
>your health doesn't regenerate
>there are no health items
>Beat a phase of the boss and prepare for the big final one
>turns out the one I just beat WAS the big final one
>boss has instant AoE stun attack with no cooldown
>Beat a boss
>Same boss appears minutes later
>Most regular bosses are more impressive than the final boss
...
...
>fight really hard against boss
>turns out: you are supposed to lose
>Enter trance, perfectly react to all of bosses new attacks and defeat boss without losing any more hp
>getting the bad ending
>boss down to 10% hp
>qte happens
>mash X to punch face
>Beat the final boss
>"surprise faggot" this is only the first part of the game
>mfw
sotn?
>the Dark Arisen expansion on Dragon's Dogma
beating Daimon by the Skin of my teeth the first and second time. I was not prepared for his chest child
>sotn
I don't know, user. I want a game that do that, so I just made it up
...
My fucking favourite.
>sorry to keep you waiting, but now i'm here let's get this party started! Welcome to my Underworld Pitty-Pat!
>sorry to keep you waiting, but now i'm here let's get this party started! Welcome to my Underworld Pitty-Pat!
Name of the game?
Metal Gear constantly does this
Guild Wars 1.
Kid Icarus Uprising.
You go through like 10 hours of gameplay and beat the final boss, and the characters are all laughing over the end credits, then Hades' claw rips through the credits, he announces himself and the second half of the game begins. It's completely out of nowhere.
>Final boss is a QTE have to do it solo when you did the whole game coop
>final fight isnt even a boss, its a never ending torrent of easy enemies
>no matter how long you kill them or unbeatable your character is you eventually have to lose the fight to continue
>after the fight your character dies and his friend sees him die and takes on the character's personality because he has gone insane
>SLAVE TO A BROKEN ORDER
>DARE YOU LOOK UPON THE TRUTH
this sounds like something from final fantasy
>boss enters second phase
>one shot him
>penultimate boss is the hardest fight in the game
>final boss dies in one or two hits
>boss is 4 levels higher than you
>he has helpers
Fuck you.
>Face unbeatable boss.
>It's ok since it's one of those you're supposed to lose.
>Die
>Game Over
>the main villain dies in cutscene
>orphan of kos enter second phase
Platinum games
>main villain dies during cutscene after monologuing for an hour in said unskippable cutscene
>beat the final boss
>he unveils the REAL final boss
>beat that
>enters its final form
>beat THAT
>it's still alive
>other boss has a change of heart and holds it off for you to escape
>gets grabbed and is about to die
>your fucking dad comes in and saves him
>then slaps him around and calls him a faggot
dark souls
Yakuza kiwami
>boss is a ladder
post yfw there's a third phase
name one game that does this
>Fight two bosses in sequel
>"I'm not falling for that again"
>Kill one boss without attacking the other at all
>Second boss heals the first
...
>final boss has 2 health bars to show how strong he is
I don't know why but I get fucking hyped everytime I see a second health bar fill up after the first
god of war 2 ,3
>beat boss
>2nd phase
>beats you the fuck up
>think you're dead
>actually you have a 2nd phase as well
>have an epic battle with the boss at both your full strengths
>both faint and lose power, back to your original selves
>fight hand to hand
>Boss health bar fills up
>An another
>And another
>And ANOTHER
>Punch him once
>They all empty
Jumpman
name one game
>annual boss fight
>be told you won't be the tank this time
>betrayed by team mates
>boss aggros to you
>get slapped
Mysterio
>defeat the final boss
>he alludes to an even bigger boss above him
>It's never touched upon again and you never find out who the bigger boss is
>>Boss health bar fills up
>>An another
>>And another
>>And ANOTHER
>This continues until the boss's health bars have their own health bar to show how many health bars the boss has left
Okami does this too. Tales of Symphonia as well, kinda sorta. Then even more games do it, but only to reveal a shorter segment or mere few~10ish hours left instead of an entire half, like Tales of the Abyss.
Gameplay-wise it's more like a whole 2/3 rather than half (9/27).
lol
Man, Spider Man 2 was the shit. Hopefully that new Spider Man game on the PS4 will be good.
God bless Rockman 4 Minus Infinity
>Beat the final boss
>He comes back right after, stronger than ever
>second phase is easier than the first phase
...
He probably struggled with the asylum demon
>every castlevania in the ds
>literally EVERY cuphead boss
>first stage is hard as fuck with no parries
>second stage give you infinite parries and you just super the boss to death
>first and third phase are both easy
>second phase is a nightmare
Crisis Core's ending
you have to fight endless waves of soldiers and as the fight progresses you slowly lose all your abilities until eventually you die
game ends with ff7's intro.
>beat a really had boss
>story proceeds as if you lost to him
>lose to the same boss
>game over
...
KEK
ds1
>boss is an elevator
>4th phase
>use half your items and abilities fighting a boss
>you're supposed to lose to it
metal gear rising
>beat boss you're supposed to lose to
>get a special cutscene and extra reward
>Enemy takes control of your save file
Dat sum animo sheit rit der mah homie... i rike it
>boss has enemies to help him
>they are hidden
name 2 games