linearity >hand-holding >cringeworthy cutscenes >not following up on certain story elements >Little to no innovation and it doesn't even improves the formula from the N64 games >Link isn't even as mobile as in previous games. Wind Waker Link could crouch and hide >tear segments were fucking Filler >No sense of atmosphere. >Too much expository dialogue >awful artstyle that has aged like shit >Wolf ex Machina. Howling teaches you moves from a ghost! Okami did the wolf better >swimming sucks. >The game is too fucking easy >For all the buildup they had to the final boss, it was predictable and boring. >It didn't fully deliver on its "amazing" status. >dungeons are basically on rails >worst looking bokoblins in the series >Reusing the same areas and bosses. >Most enemies are beaten in pretty much the same way: Look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat. >Crappy story, failed to explain anything in a compelling manner, why is Link a dog now. >The NPCs are soulless and not engaging. You can't even interact with most people in Castle Town >worst battle music in the series. ruined the midna's lament segment >barely any sidequest >basically no interconnected areas except for Lake Hylia >Death Mountain Area is a fucking line with no branches or secret areas >Item usage was limited. >Potions, fairies, upgrades, and the like are useless and offer no variety. >babby tier puzzles. How do I open this door? By shooting an eye or pressing A. It's like the release date was approaching and the dungeons were still half-empty. >dull soundtrack >The overworld and villages are shallow and not dynamic. >Did I say the NPCs are awful? because they are specially compared to Majora's Mask >No free-roaming. Gotta wait for the plot to explore other areas!
This was awful. Probably the most inoffensive game I've ever beaten
Good graphics Solid gameplay Some of the better dungeons in the franchise Big hyrule field Neat unlockable
Shit story
There you go.
Ethan Parker
3D Zelda is not good between MM and BOTW.
Wind Waker and Twilight Princess are incredibly mediocre titles. And skyward sword is outright bad. The former are boring retreads of OOT with surface level changes, and the latter tries to innovate and hilariously fails.
Adrian Long
i agree worst zelda even worse than skyward sword
Charles Reyes
Midna was the first zelda character who actually had a personality. Everyone other character is a brain dead trope.
Jacob Wright
You seen to be forgetting somebody
Michael Cox
I will accept people not liking twilight princess considering it copypastes so much shit from ocarina of time but this post is objectively fucking wrong.
Brayden Lee
Why do people always ignore how much WW copies from OoT? Is it because of the artstyle?
Landon Brown
twilight princess is the best classic 3d zelda and the most commercially successful entry in the series, stay eternally mad faggots
Jaxson Price
They're retards. I'll also never understand the "TP is an OOT clone". WW was much more of a clone, though neither do the 'formula' justice.
Alexander Edwards
>Good graphics
the graphics looked like shit in 2006.
Juan Moore
This. Idiots can't see past art styles apparently.
Eli Barnes
>hand-holding agreed >cringeworthy cutscenes Not even one >not following up on certain story elements Specify the elements >Little to no innovation and it doesn't even improves the formula from the N64 games It does in many ways >Link isn't even as mobile as in previous games. Wind Waker Link could crouch and hide There are also mechanics in TP that aren't available in TWW, like run-slashing and variety of sword combat >tear segments were fucking Filler Agreed >No sense of atmosphere. There was plenty >Too much expository dialogue You mean world-building? >awful artstyle that has aged like shit The artstyle is beautiful and the best in the series, you're thinking of the graphics >Wolf ex Machina. Howling teaches you moves from a ghost! Okami did the wolf better Okami did do the wolf better but we're talking about a series starring an elf in tights. You're a pseudo intellectual >swimming sucks. It's better than BotW and every other game besides MM Zora Link >The game is too fucking easy Not at all, it has some great challenge especially compared to TWW which came before it >For all the buildup they had to the final boss, it was predictable and boring. If you mean Zant, yeah I agree. Ganondorf's battle was hype as hell though. >It didn't fully deliver on its "amazing" status. What did you mean by this? >dungeons are basically on rails Not all of them, but yeah they're mostly linear. Still better than TWW and BotW's "dungeons". (cont.)
Brayden Richardson
>Not even one stopped reading here. you haven't even played the game. there are scenes that are objectively cringe.
Isaac Martinez
>worst looking bokoblins in the series empty complaint >Reusing the same areas and bosses. when >Most enemies are beaten in pretty much the same way: Look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat. yeah it's great >Crappy story, failed to explain anything in a compelling manner, why is Link a dog now. we're talking about a series starring an elf in tights >The NPCs are soulless and not engaging. You can't even interact with most people in Castle Town You can, and there are enough NPCs with unique engaging side-quests involved with them that it manages to trump BotW which was basically talk to this guy, go somewhere else, and come back to get your reward. >worst battle music in the series. ruined the midna's lament segment That title belongs to BotW, and the people who keep spouting the Midna's Lament break meme don't realize that they can listen to the theme on YouTube whenever they want. I'm playing a video game not a video song. >barely any sidequest Literally every sidequest in BotW is worse than any sidequest in TP. >basically no interconnected areas except for Lake Hylia There was plenty of interconnected areas outside of loading zones. The entire map is interconnected besides City in the Sky. >Death Mountain Area is a fucking line with no branches or secret areas Big fucking deal. I actually had more fun talking to the NPCs and chilling the hot springs in TP's Death Mountain than pretty much any other incarnation. (cont.)
Cameron White
>Literally every sidequest in BotW is worse than any sidequest in TP.
How deluded can you be? TP didn't even have any fucking sidequest besides fetching hot water
Jaxson Carter
The mounted battle against the moblin king was literally my favorite segment in any zelda game.
Joseph Morales
>Not even one
Nice try TP cuck
Jason Diaz
Literally biting the soul out of poes was pretty rad
Isaiah Foster
Thanks OP, gonna go play this again. Fucking best zelda, I can't explain why I love it so much.
Elijah Hughes
>Item usage was limited. Most of these complaints are perfect for BotW, not TP. In TP you can use literally every item and weapon you collect at any point in the game. BotW forces you to use a certain amount of weapons and items and it's not fun at all. >Potions, fairies, upgrades, and the like are useless and offer no variety. I don't understand. How is restoring health and resurrecting you useless? What variety do you need? Another empty complaint. >babby tier puzzles. How do I open this door? By shooting an eye or pressing A. It's like the release date was approaching and the dungeons were still half-empty. Oh wow, an analogy that applies to any other game in the series! Some of the puzzles were a lot more challenging than BotW's hardest puzzles. The Lakebed Temple even uses macro puzzle solving a la ALttP/LA. There's nothing even comparable in BotW. >dull soundtrack Again, every song is better than BotW. Amazing soundtrack I still hum to this day. >The overworld and villages are shallow and not dynamic. The overworld isn't shallow at all. Have you played the game? It's filled with fun things to do. It's certainly not dynamic save for the one or two NPCs that you find outside, but everything in the TP overworld is fun to do. >Did I say the NPCs are awful? because they are specially compared to Majora's Mask Yeah, let's just compare it to a game with literally the BEST NPCs and sidequests in any video game ever made. MM is not a standard, it's an exception. In the case of TP I think it actually comes closest to MM, there's even NPCs with schedules though it doesn't change much of anything. >No free-roaming. Gotta wait for the plot to explore other areas! This is stupid, but it does have a cathartic effect on your first run when exploring the game world. It's fun to discover new areas as the game allows you to the very first time, but I definitely prefer the open world structure of Zelda 1 and BotW. Only decent complaint you have in this list.
Carter Carter
i agree, i'm fond of the game, i think the characters were cute and the atmosphere was fantastic, plus the music, dear lord the music was superb, i love the combat music when you're the wolf, but yeah some of the cutscenes, the game could do without.
>best cutscenes >best story that fixes most issues with the lore >tons of innovation, by far the most imaginative puzzles and dungeons of any 3d Zelda >Link is mobile as fuck, literally a prototype for BOTW >amazing atmosphere >tear segments could be absolutely terrifying >artstyle that keeps getting better with age >weapon upgrade system that has yet to be beaten in any zelda, gear damage limited to shield only >challenging final boss that relies on pure skill >best bokoblins, especially in the time travel areas >enemies actually require thought to kill, mashing B will get you murdered >most memorable npc's, still the best Zelda >god tier soundtrack, best since OOT >just one villiage, but it evolves as the story progresses >areas are small, but are super dense and reward exploration with upgrade loot
Why does Sup Forums consider this the worst entry again? It's not perfect, but it's far better than Edgelord Princess.
Justin Nguyen
because its not a zelda game when the world is broken up like a level select.
Logan Miller
Skyward Sword is still worse. What a boring PoS.
Jack Diaz
And yet still better than BOTW
I seriously do not understand the appeal of BOTW. It's too aimless. I modded my wii u and that was the first game I tried out. Deleted it within 2 hours. I'm pretty done with zelda if the new ones are like this one.
Luis Smith
>literally the same 3 areas over and over >completely forgetable dungeons >worst boss in the series three times to pad out the game
I guess the sword fight mechanics were ok
Joseph Rodriguez
It's one of the few Zelda titles that live up to the Adventure genre. >too aimless over linearity defeats the entire purpose of an adventure game. Keep crying.
Jose Edwards
>It's too aimless. that's what some people like in a game, exploring.
Jaxson Jones
>midna >personality
user she just made garbage noises with no real inflections and her text was generic bullying. I mean it's fine if that's your thing, but don't act like she had a personality, just because she tickled your fetishbait button.
Thomas Cruz
Too bad there's nothing to fucking find
But hey, clearing the same monster cave for the 300th time with the same 3 enemy types might be fun
Lucas Martin
>>best story that fixes most issues with the lore It's like you personally sought me out to post the one thing that would trigger me the most enough to reply about it.
Juan Nguyen
SS suffered from having a shit overworld. If they made the overworld more open and let you explore better, and y'know, played with the fact that you could jump off your bird and drop anywhere onto a giant map people would still be jizzing about it today. They gave this huge promise of exploration, the open sky and all that and then basically made 3 levels so you might as well have had a stage select screen.
The dungeons were tight, the artstyle was on point and looked fantastic, the game had immense charm and the time travel boat area is one of the most imaginative in the series history, SS really did get the shaft when it did so many things so much better than TP and other zeldas, but it fell down in a few too many key areas. Fi is easily the most irritating companion, but I'm pretty sure the backlash against her is why we don't really have a companion in BotW so she was worth suffering through.
SS>TP all day errday but it's by no means a great game, as much as I love it. And I'd play it any day over TP which I couldn't stand.
Andrew Peterson
>she just made garbage noises with no real inflections youtube.com/watch?v=6YLakSs0mlU Japanese voice actor reading in english. The only reason its "scrambled" is so they dont have to translate voice overs for people in other regions. Why do you think no other game in the series has had voice overs until botw?
Cooper Rodriguez
You're not wrong about the overworld, but I think it's a case where Nintendo can't please everyone. Twilight Princess was perfect for OOT nostalgia fags, but people wanted them to change things up and be bolder. So they turned the overworld itself into four massive dungeons in the next game, with a massive focus on tight gameplay and puzzles. But then the open world fags complained about the lack of exploration, leading to BOTW where now people complain about the lack of dungeons AND nostalgiabait. They just can't win over everyone at once.
Henry Taylor
Too bad twilight princess is a beta faggot game liked by beta faggots like you
Connor Perez
soundtrack was fucking spectacular though, user. You've gotta give it that if you're willing to go so hard with other stuff.
Levi Ross
she's still not wrong
Christopher Evans
user I don't know how to tell you this but there's no video game you can play that will make you alpha
Jaxon Moore
>ruined the midna's lament segment Yeah the fuck was up with that? Was it really so hard to just not have battle music play during that time?
Jaxson Green
Maybe if you have garbage taste. That combat music was a total abomination
Robert Jones
This is now a Midna thread.
Christopher Phillips
This what the fans asked for I would've been fine with Wind Waker 2.
Ethan Garcia
...
Mason Stewart
don't pretend that games with good osts don't have at least one bad track.
Jaxson Long
>projecting his insecurities HAHAHAAHAHAHAHAH
Matthew Baker
I just listened to it on youtube, it may not be epic end-all-be-all-fight music, but it fits the theme of the twilight fucking with hyrule and has a consistent beat for battle tempo.
Xavier Roberts
...
Elijah Turner
I really enjoyed the music for fighting Ganon, really set the atmosphere.
Hyrule Field had some pretty good music too, as did a few other areas. Some of the areas even felt somewhat comfy with it.
Lincoln King
...
Luke Gutierrez
>Most enemies are beaten in pretty much the same way: Look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat.
are you seriously using that as an argument? This must be the only Zelda game you've ever played.
Asher Jenkins
Twilight princess had some of the best music especially that fan orchestrated version, ZREO. Look them up if you like the soundtrack already
Lucas Nelson
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Lucas Hall
better than BotW though, because the dungeons are the best of all 3D Zeldas
Jaxson Ramirez
Motherfucker, TP had the worst sidequests in the series. Even WW was better in that regard.
Not counting minigames, Twilight Princess had:
>Poe collecting sidequest >Bug collecting sidequest >Hyrule Castle Town donation sidequest >Malo Mart expansion sidequest >Hot springwater sidequest >Bridge repair sidequest >Howling stones >Hidden grottos (without puzzles and only one room) >Caverns >Cave of Ordeals
Not counting minigames, Wind Waker had:
>Skull Necklace collecting sidequest >Gold Feather collecting sidequest >Joy Pendant collecting sidequest >Knight's Crest collecting sidequest >Blue Chu Jelly collecting sidequest >Lenzo's errands sidequest >Pompie and Vera gossip sidequest >Photo sidequests for Minenco, Kamo, and Linda >Maggie's letter sidequest >Thieving Mila sidequest >Windmill repair sidequest >Killer Bees sidequest >Curing grandma sidequest >Goron merchant trading sidequest >Korok tree sidequest >Nintendo Gallery sidequest >Great Fairies >Sea charts >Fishman map charting >Big Octo spots >Hidden grottos (with puzzles and/or multiple rooms) >Submarines >Savage Labyrinth
Ryder Nelson
As much as I like TP, the "Big hyrule field" hyrule field doesn't actually hold. It's just an empty space with nothing to do.
Adrian Gomez
>Midna has fully animated mouth movements in cutscenes, but no maching voice acting to go with it.
I don't mind voice acting not being in a video game (some actors speak so slowly that it actually gets frustrating), but what!?
I can understand if they were planning to have midna be fully voice acted, but then changed their minds, but why leave those mouth animations in?
Jonathan Ross
Will we ever get another Link as manly as this?
Blake Taylor
>tp is an oot clone probably because the map is near identical
Adrian Stewart
Twilight princess wasn't the best at side quests, neither was wind waker. I think the best game in terms of side quests was majoras mask.
Christian Sanders
it was on the wii u
Kevin Torres
It's not even close to identical though.
Carter Adams
didn't you have to do savage lab to get a triforce chart? your point still stands, just wanna know if i'm remembering wrong.
Julian Sanchez
>complaining about difficulty, story, or innovation in a fucking zelda game lmao its a childrens adventure game dude, zelda hasnt been difficult since the 80s and its never had good story or innovation. you play zelda for some fun comfy casual journeys, you dont play it for some kind of high art RPG experience.
Ryder Sanders
...
Wyatt Williams
TP Link is the best Link design.
Brandon Anderson
>hand-holding >cringeworthy cutscenes >not following up on certain story elements >Link isn't even as mobile as in previous games. Wind Waker Link could crouch and hide >tear segments were fucking Filler >No sense of atmosphere. >Too much expository dialogue >awful artstyle that has aged like shit >The game is too fucking easy >For all the buildup they had to the final boss, it was predictable and boring. >It didn't fully deliver on its "amazing" status. >dungeons are basically on rails >worst looking bokoblins in the series >Reusing the same areas and bosses. >barely any sidequest >Item usage was limited. >babby tier puzzles. How do I open this door? By shooting an eye or pressing A. It's like the release date was approaching and the dungeons were still half-empty. >No free-roaming. Gotta wait for the plot to explore other areas! kind of scary how all that carried over to skyward sword and it got praise for it
Jason Morgan
>they took a performance and mangled it So, exactly like I said then? No nuance or intonation.
Nathan Gutierrez
▲ ▲▲ Which one is link's triangle?
Aaron Fisher
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Caleb Phillips
Too soulless. OOT/MM/WW Link's are better. SS and BOTW are even worse than TP somehow.
Isaac Hall
OoT it's literally Alttp but in 3d, prove me wrong
>3 thingies >Dark world >7 thingies
David Moore
i thought a bunch of people disliked skyward sword tho
Dylan James
the middle one
Dominic Martinez
>Still better than Botw
Nathan Ross
it has all the same areas (lake hylia, gerudo valley, kokiri forest etc) the layout might be different but it being in the same "world" as OOT make people thing its a clone
Adrian Anderson
OoT only has five thingies after the dark world.
Proven wrong
Jackson Wright
Twilight Princess is a sequel to Majoras Mask?
Nathan Ross
>implying a large amount of those areas aren't in several zelda games.
Nathan Ramirez
To be fair TP was specifically designed to repeat OoT's formula. The map is basically an evolved version of OoT's. Wolf Link exists because they wanted the game to have two different playstyles, it's their child Link analogue. Plus you have various little homages to Ocarina like pieces of music and the hero of time himself having a small role in the story
But people exaggerate about how this is an issue, it's really not
Logan Cook
post things TP-haters will never understand to be fair he's piss easy if you understand the combat even a little, still cool though
Dominic Wright
Am I the only one that just likes every zelda equally? Stop fighting over superiority of the same fucking thing. This isn't a console war, you're comparing Zelda, and Zelda. It's a 10 vs a 10. A win vs a win. A moot argument.
Mason Perez
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Nathan Wilson
Lol dude give me a break. Did you even play SS? replaying it now and it's almost physically painful
Gavin Martinez
Of all the things to bitch about, how did you not mention how useless a good amount of the items are after their dungeon?
Jason Scott
>zelda hasnt been difficult since the 80s Honestly, none of the games are that difficult. Just tedious in a few spots.
>literally stopped reading there.
Noah Green
They aren't in the same places and both games have a ton of areas that are unique to their game. Retarded argument you're making here.
>The map is basically an evolved version of OoT's More retarded posts. OOT's world is better than TP's.
Jason Campbell
>OoT only has five thingies after the dark world. >Proven wrong So Alttp it's better?
Levi Kelly
Will we ever get another game with the hero of time Link to see how he turned into a spooky skeleton?
Owen Powell
Most of the game I didn't mind. But what I did hate was that Hyrule field was so huge... but there was nothing in it. And what was there was never explained. Huge amphitheatre overlooking the land? Nah man no-one goes there and it's never commented on. Foundation remains & fences for nothing outside Hyrule Castletown? Nah man that's never commented on. Kakariko Village being the graveyard for the Zora royal family? Ain't gotta explain shit. All this land but no little villages or single dwellings anywhere? The whole game was empty, and it was ever explained WHY.
Asher Long
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Ryder Jenkins
>a Darknut you can beat by swinging aimlessly because helm splitter and shield bash are completely optional You're right, I don't understand.
Aiden Clark
??? I wasn't talking about quality, TP's map is basically a rearranged OoT map. Obviously it's more complex but that's a damn given due to tech advancement
Carson Adams
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Jeremiah Wright
Yes but there are several other floors below the Triforce Chart that are optional.
Nolan Bailey
I generally agree with 99% of what you said, but I still dont think its awful, just not as good as the prior titles. (Loved it more than wind waker, which got old fast for me.)
Colton Ross
you do know tp is supposed to be oot in the future right? that skeleton nigger that trains you is link from oot
Jayden Allen
Incoming opinions, watch out!
OoT is classic, it has many flaws but most are excused due to its time. It has the ebst dungeons in the series, and the best overall pacing.
MM is a neat side game with new mechanics. I don't consider it a true zelda game cause it isn't. But it doesn't make it any less fun.
WW is the best "open world" Zelda. Because its still linear enough to be like a storybook adventure, while letting you explore to your hearts content. The years i spent dicking around the great sea are probably my favorite moments in the series.
TP has lots of problems but it easily has the best bosses in the series, great execution, fantastic music. Dungeon puzzles are fun to always revisit. Story is meh, and has some real problems, but whatever.
BOTW is mixed. I like it because like windwaker it promotes exploration, but at the same time the lack of a clear cut goal that isnt just "defeat gannon" bugs me about it. Theres no reason to replay it, no sense of adventure that I can follow that I don't have to create myself by pretending i'm actually doing something when I'm only climbing the same mountains and not really making any progress. But to eb honest I hate "Open world" games anyways, so my bias is pretty strong. I'd have liked BOTW so much more with a heavier emphasis on good quality dungeons and memorable bosses instead of the awful; tumble physics puzzle shrines and recolored gannon blights we got.