What does Sup Forums think of this game?
What does Sup Forums think of this game?
Inferior to the prequel
Very backtracky.
What prequel?
Fun for a while, gets boring after. But I tend to drop lots of games I play when I feel like I had enough fun so what do I know
best combat in a JRPG
would love another game to do the same thing with an audience, timed moves, smaller numbers instead of bloated shit, but much bigger and more complex moves, M&L series comes close but it's not quite there
Best Paper Mario
I love it, wish it would get a true sequel that improves upon what it was weak on, expanded upon the gameplay, characters have a new story and wish threads for it weren't usually dog shit. I prefer PM64 though.
One of my favourate games, pity Jewtendo cant keep their shit together and have to fuck every franchise they have with unnecessary "innovation"
Mate...
Sup Forums loves it and thinks it's the best game. I on the other hand think it was only an improvement in combat. Everything else about the game was slow; too much dialogue, too much switching between paper mechanics, constant retreading of the sewers, etc.
I hate Nintendo for this "oh we can't make a new F-Zero we have no new ideas, but we'll shit out a new paper Mario every year that nobody likes and add uneccesary stuff to it and keep making new super Mario bros without changing anything"
by far one of the most overrated games ever released
The original one was way better the partners were better, the characters, the story, the music. Thousand year door had way too many "that level" moments, literally the second chapter is this, twilight town had this problem too, I loved the level and atmosphere but going back and forth wasn't fun, the general white search too was boring, the train level was fun except when you have to leave the train at that pit stop, that part sucked. I replayed this game maybe twice, but I replay the original annually, and never do I go "ugh I hate this part" for that game.
This is still an amazing game one of my favourites for the GameCube but the original just blows it away in my opinion. If you could only play one I'd tell you pay the original.
the last NSMB game was in 2012
Yeah and in 6 years they made 4 of them
Agreed for the most part, but I do think 64 also had a few "that level" moments. The entire prologue, the yoshi kids, all of chapter 6, and most peach stages. Not as much as TTYD, but still some
Fun, but I like the Mario & Luigi games better as a whole.
Oh yeah, I forgot about the yoshi kids that sucks, the peach levels never bugged me I just didn't like the cooking as a kid because I was retarded with counting, the prologue wasn't bad just slow if you're replaying it for the 20th time but it's never bothered me. Chapter 6 is one of my favourites, I love flower fields I love that boss, but I was stuck on this for a while as a kid, I got a Nintendo power subscription for this game, but I'm probably biased I think whatever level you were stuck on as a kid is the one you like the most as an adult.
The worst examples are actually the levels people love the most, Glitz Pit and Excess Express. Literally hours and hours of repetitive dialogue and going from one room to another. The story is kind of fun and the setting is interesting. But its just ruined by Golden Sun levels of talking and talking...
Yeah, I like the levels but they're slow that's my problem with thousand year door, it's amazing the first time but replays are kinda boring.
I'm the kind of guy who loves replaying games, I've replayed mario 64 literally a hundred times but this game I've done like twice
>but we'll shit out a new paper Mario every year that nobody likes
I don't disagree fully but they release new Paper Mario games with a 3-5 year range gap between them.
>keep making new super Mario bros without changing anything
I think for them each game had an excuse of sorts to warrant their existence to Nintendo beyond the whole sales thing at least. NSMBWii added 4-player co-op which was mostly new for 2D Mario, NSMB2 was mostly made to teach newer devs how to make Mario levels and NSMBU was just a shitty way to show the gamepad has some form of use so if.
Fun but a little repetitive
I don't know anymore, my Gamecube burned out and the game never got re-released or put on an official GCVC so I've forgotten.
Actually I played it again just last year thanks to the internet. Charging $20 for your retarded online service, can't even release a Gamecube Virtual Console so your dumb Black Brick 2.0 has more than two games, bravo Nintendo
It's a charming adventure, but the gameplay is pretty tame/not fun or in-depth. Of course they perfectly balanced the length of battles, so the otherwise mediocre combat never feels like a chore
Pretty good
fucking great
it eliminated a lot of typical RPG bullshit (except backtracking and getting shitty sequels)
It's definitely fun.
Partners are a bit of a step down from PM64 but they're alright.
>best combat in a JRPG
>pick a target
>hit/hold the button for extra damage
I dunno, I feel there are better examples of the genre out there
I like 64 better but I still love TTYD
>It's a charming adventure, but the gameplay is pretty tame/not fun or in-depth.
That's why they added badges that only hinder you to make things harder. You could also do a danger run or a BP only run
much better than
>pick target
>watch cutscene and do damage
it adds a very needed element of interactivity to a very passive genre without going all the way and just making an action rpg
By that logic Mario & Luigi letting you hit/hold buttons to attack and prevent damage puts it echleons above Paper Mario but user claims the series is "not quite there"
Which game released after Thousand Year Door takes place before it?
did you read the rest of the original statement?
The statement that says "best combat in a JRPG"? Yeah
Yeah but that's not really fun, it's just built-in gimping, and difficulty isn't inherently the issue.
I mean it's just JRPG combat. It's like playing FFIII, which in it's own right was a decent and revolutionary game, but isn't so much worth playing anymore.
I think TTYD is better left to whatever lobe of my brain houses nostalgia. I'd hate to go in-depth discussing it, but whenever I remember the good times I had with it not a single instance is "oh yeah that fight was cool" or shit like that. It's just a really bland turn-based game, which to be fair is pretty much everything IntSys has ever done, except TTYD has some witty writing and a good storybook adventurin' feel to it.
You're a pretty dumb cunt, or underage
The pot calling the kettle black.
A prequel is a sequel that takes place before the source material. PM64 is not a prequel, it is a predecessor
I think you just don't understand the English language
Oh the irony.