Way more challenging than any other 3D zelda

>way more challenging than any other 3D zelda
>solid story, characters - not the best but certainly not the worst
>world feels alive
>rupees matter; items matter
>harder puzzles than any other zelda; taken together, there are more of them spread throughout the shrines as well
>cute link and zelda butt
>aesthetic and atmosphere superior to all but windwaker
>rewards exploration
>items have more consistent use
>combat can be approached in a variety of ways

you have literally 10 seconds to explain why this isn't the best 3D zelda

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It could be smaller and denser without losing anything.

Majora's Mask and Zelda1 are perfect games in my book but BotW is definately up there.

>no
>no
>yes
>no
>no
>fag
>no
>no
>no
>no

No one wants to discuss your bland open world game.

It is a very good Ubisoft game

>world feels alive
Be real with yourself. The towns also feel about as lively as past games.
>harder puzzles
Name fucking ONE shrine so I can load it up and look at it. They are so damn easy, and they reuse themes/strategies.
>rewards exploration
About as much as previous games, which was more heart pieces.
>items have more consistent use
Healing items maybe, but they use the old item system far better in overworld exploration than BOTW. You don't need any of the powers to explore in BOTW, there might be like two instances of the Cryo power to access a tower.

Combat might have more variety but it boils down to the same enemies which is worse than previous games. There is no mid point switcharoo or introduction, since its a flat game. Then bosses are absolutely a huge joke compared to previous games.

Because
>way more challenging than any other 3D zelda
>harder puzzles than any other zelda; taken together, there are more of them spread throughout the shrines as well
>aesthetic and atmosphere superior to all but windwaker
These are false.

the puzzles are only hard because they're frustrating, like moving the ball with motion controls or trying to kill the guardian on major test of strength with starting tier weapons

Hello? Is this thing on?

Care to mention which 3D Zelda you consider harder?
The shrines weren't particularly difficult, but I did enjoy their directness. There were no long tutorial and filler that many 3D dungeons had, just straight to the point.

Fuck off winston

Just lol if you die in 3D zeldas ever

only harder puzzles are dungeon-sized puzzles like water temple

Nintendo can't make a Zelda game which will satisfy everyone. They simply can't. The series is too diverse and people love it for different reasons. You only need to look at any 10 Ten Zelda thread and you'll see that the fanbase can't agree on fuck all.

All Nintendo can do is to try and make a good game. Thankfully BotW is a very good game indeed.

There is no reward to exploration aside from health and stamina upgrades. Giving the player practically all the abilitys right off the bat is boring and just makes shrine a chore because you're required to grind them for the master sword.
Every single quest is insanely boring and forgettable AND there is no reason to do any of them because all the rewards will just break. Even special gear.
I hate the lack of tools in this game like previous titles had.
Combats somehow even SIMPLER then previous 3d Zelda games with less moves you can do.
This will be a decent base for the next zelda game but I'd give it a 4/10. I quickly got insanely bored with it, even though the game is really beautiful.
I really regret getting as hyped as I did for it, because it made my bf buy me it and a switch.

I enjoyed the combat, but I hated the weapons breaking on me non-stop.

I enjoyed the engine of the game too. Yes, you can stay in the confines, but you can also use explosions and stasis to do some pretty neato things with momentum.

Hated the divine beasts with a passion. An absolute passion. HATED.

BOTW with
- 75% smaller map
- 4 real, themed dungeons
- Twice as many enemies

is as close to a Zelda game that would satisfy everyone you could get

I agree with all these points.

>way more challenging than any other 3D zelda
I agree
>solid story, characters - not the best but certainly not the worst
I actually would argue it has the worst story and characters of all 3D Zeldas.
>world feels alive
People always say this but I disagree. Sure, maybe you can burn some grass. But it doesn't really make the world feel alive in every respect. The world feels too illogical to really feel alive. Too much of it, like the shrines and towers, are basically placed there just for Link. And despite being post apocalyptic still feels like there isnt enough NPC built organizations or structures or communications. It certainly does not feel more "alive" than worlds like Red Dead Redemption or GTA IV. I understand BotW has more physics interaction but there's more to feeling alive than just that. Walking into a saloon in RDR feels alive despite little interaction.
>rupees matter; items matter
If anything rupees matter a bit too much, too much of the game is dependent on wearing the right items or having arrows. I think not letting you get rupees in bushes or jars was a mistake. It honestly seems like everyone farmed rupees by abusing the snow bowling game. The fact that they mattre so much just creates a lot of busy work.
>harder puzzles than any other zelda; taken together, there are more of them spread throughout the shrines as well
I guess, but the pure puzzles were never really what I liked about Zelda. Puzzles are often more interesting if they are combined with a thematic dungeon. And the focus on puzzles feels incongrous with a free form open world game in my opinion. At any rate, the puzzles still feel just servicable and not anything to right home about.
>cute link and zelda butt
Cute butt but I'm tired of Link looking so frail and girly. Just my preference.

What was the reward for exploration in older 3D zeldas?

Quests are fairly mediocre, but keep in mind that just because something breaks doesn't mean it's not useful. I found myself pretty happy to just get fucking arrows at certain points in the game.

Lack of tools that were only used perhaps a few times at most, especially those you acquired later in the game?

The combat is roughly the same. Enemies actually do damage now, which is nice.

Smaller world? The fuck? I wanted it BIGGER. Give me a city in the clouds. Give a boat and let me sail the sea find islands there.

>aesthetic and atmosphere superior to all but windwaker
I savagely disagree with this. I honestly could not disagree more. Personally I think BotW's artstyle is actually pretty ugly, but its atmosphere is what I really have a problem with. Atmosphere as a concept is highly tied to mood, and most of BotW's world does not go for any mood or tone at all. It's atmosphere is almost nonexistant for most of the game. I've seen BotW fans try to say that just because you can interact with stuff, that is atmosphere, but there's more to atmosphere than that. A better atmosphere than Majora's Mask? I really disagree with that, and even many parts of OoT (Spirit Temple, Forest Temple) had outrageously more compelling atmospheres than anything in BotW.
>rewards exploration
I...guess? I actually feel like most of the time it does not really. I don't really count seeds as rewards. Besides, I thought that for you people, it wasn't about the reward but the journey?
>items have more consistent use
Not sure I agree, felt like I used items more in OoT and MM, but either way I dont see why this is a big deal.
>combat can be approached in a variety of ways
True but not inherently great, too often the combat in BotW feels choppy and slow because its not really made for good sword combat. This approach can lead to some interesting situations but also a mostly crummy combat system where just basic sword combat feels lacking. More items and situations is not inherently superior: I much prefer Wind Waker's more fluid, punchy combat.

Can't agree with the smaller map. It was so much fun just running around exploring.

Holy shit i just completed this game and i didnt have more fun in years than now! really love the game, just completed it with cemu latest version which work good, i relaly liked it god dammit, i tried it months ago and i just ignore it, tried it again and love it

you might as well just play minecraft or no man's sky

zelda games are supposed to be chock full of content, not boring empty nothingness designed to artificially increase play time

Game is better than any other 3D zelda, most of which are piss easy and rely almost entirely upon their atmosphere, music, and nostalgia.

More enemies, real dungeons, more Slate powers or key items, more unique boss fights would have made it good. You can tell that the team put all of its effort into the world design, the physics engine, and that the actual layer of content put onto the game was probably done in a haphazard way.

If the next Zelda builds on and adapts BOTW's formula to a more traditional Zelda dungeon structure and emphasis on memorable characters it'll be the GOAT.

BotW diversions with LBW level design. That's all they need to do to reconcile the split fanbase. But it's too much work, or some other excuses. Let the "I make my own fun" fags have their sandbox, but for the love of god put actual gameplay somewhere.

BotW's atmosphere is so shitty it actually makes TP look atmospheric in comparison.

>zelda is newly released
wow great job nintendo
>zelda gets goty
OPEN WORLD TRASH

Lack of progression and lackluster rewards for questing.
Methods of making Link stronger are far too limited.
Horrid lack of enemy variety
environments too similar or too normal and not interesting or surreal like Ocarina and Majora.
infinite inventory space for food breaks the game
Shrines were a fucking godawful system, beyond that 120 of them is just far too much to give the game any sort of meaningful replay value.
Atmosphere is worse than Ocarina and Majora, it completely lacks the horror element that made those games so imposing.
Exploration isn't rewarded enough imo. The only things really of worth to find are shrines and Great Fairies, beyond that it's just the 3 rune upgrades.
Rain happens, it has a fucking RNG chance of becoming nearly unplayable for about 5 minutes at a time.
weapons being made of styrofoam is fucking ridiculous.

I still consider it the third best 3D Zelda but it has major issues and flaws that need to be worked out in the inevitable sequel. Hopefully the sequel is closer to Zelda 1 or Ocarina than whatever BotW was trying to be.

>but for the love of god put actual gameplay somewhere

But they did

I think Sup Forums would be a better place if they would permanently ban you and the "I platinum'd Bloodborne in 10 hours" guy.

They didn't though. The majority of BotW's "content" can be avoided, and merely serves to provide the resources necessary to tackle the final fight. Very little is in your way. Hence why I specified level design.

>you have literally 10 seconds to explain why this isn't the best 3D zelda
I only play Zelda for the dungeons

BotW IS chock full of content. It has more content than any other Zelda. No other Zelda kept me entertained for 200 hours. You need to stop with this delusion.

>Only challenging initially, weak start can be mitigated with skill, knowledge of where guaranteed items are, or amiibos
>Most of the memory cutsceens are at areas that have to be viewed to earn the best ending
>Animals will despawn when chasing them, trees regrow almost instantly
>Rupees can be easily earned by crafting certain foods, by grinding dragon horns, minerals from Talus', ect. Foods are mostly supplanted by Hearty types late game, just cooking one is enough to fill all hearts.
>puzzles are mostly Tablet stuff, most fire puzzles can be solved with fire arrows or weapons
>meh
>no problems here.
>Yah ha ha you found me. +1 Korok seed. Chests are mostly randomized outside of shrines.
>Define consistent.
>True, but due to weapon durability issues, bombs become a touch overpowered, especially after getting the + version.

The dungeons in 3D zeldas are almost universally crap though.

>>rupees matter; items matter

Do rupees matter? You only need them to buy clothes and that's it

Then don't avoid it?

>korok seeds and babby shrines are content

>Itt: it doesn't count the thread

Fighting monsters, exploring, doing shrines/dungeons, collecting things are pretty much all you do in all Zelda games.

People are coming up with impossible criteria for BOTW to fulfill. It's almost like they don't have serious criticisms.

>dungeons which follow an absolutely linear path and have braindead puzzles count as content

Twilight Princess and Wind Waker both have extremely linear, extremely easy dungeons.

>75% smaller map
Or how about the same exact map size but with 9 main dungeons with the quality of MM and tons of optional ones scatter around here just made the best Zelda game.

>hurrrr iz ampty
>hurrrr i din play the gaem

Oh but exploring in other 3D zeldas knowing all you'll ever get is either a heart piece or useless rubies is?

not in Ocarina, which is one of the reasons why it's still the best one

There's fucks more to the game than koroks and shrines. Why lie on the Internet. I'll say again: BotW HAS MORE CONTENT THAN ANY OTHER ZELDA. Prove me wrong or come up with another desperate attempt at criticism. BotW ain't perfect by any mean, but complaining about content is laughable.

>It has more repeated content than any other Zelda
ftfy

Dungeons are hard to do, man. 9 of them is wishful thinking in any game that doesn't almost exclusively revolve around dungeons.

I wish I could actually fish in BotW

Yes, that's called content... in addition to hunting animals, fighting enemies, doing sidequests, completing shrine quests and other overworld puzzles, taming horses, etc.

I dont get why I keep seeing this "you didnt play the game"

Im 3 divine beasts in, over 50 shrines, and all towers. This far in I feel like the game mostly is empty as fuck. There is hardly anything interesting in the world at all

By this criteria the other Zelda games have no content either.

They already can use large amounts of reuse assests from BOTW.

>I dont get why I keep seeing this "you didnt play the game"

Because you obviously didn't, otherwise you wouldn't be using an objectively false descriptor.

Here's a little protip, you colossal faggot: just because it's something YOU didn't like doesn't mean it was devoid of content. Adjectives like "meaningful" or "interesting" is entirely subjective.

Yeah I much prefered all thr interesting empty flat segmented areas of Twilight Princess, the vast empty ocean of Wind Waker and the linear tunnels of Skyward Sword. All do much bustling and packed with fun and engaging things to do compared to BotW.

>busywork is "content"

MMOs now objectively provide endless content because you can run things over and over and over again with slight variations thanks to BotW gamer autism.

Level Design.

But that doesn't count because I said so.

I'm playing Botw now. 50 shrines in but I keep seeing people praising the shrines and I don't see why. Half of the ones I've done have either been shitty combat shrines or "bomb a wall to get in hooray here's your spirit orb!". The other half have been babby tier that don't even rival the beginner Deku tree puzzles in OoT. I've seen like 2 shrines I've actually liked. Am I missing something here? Am I just seeing the shitty shrines and theres better ones later on?

BotW is nothing like that all. Somebody post the BotW-denial image so that this idiot can deny it.

You post it yourself you lazy nigger

>aesthetic and atmosphere superior to all but windwaker
this is wrong
Ocarina of Time is still the best in this regard

Oh look, it's busywork-kun.

Maybe you should start using a better buzzword next time because I don't think you're doing a very good job of articulating your point.

Why do people praise dungeons in other games when they're just long, linear corridors with "puzzles" that just require you find the item in the dungeon to finish the rest of it? At least shrines are all in short bursts, and since a lot of them are physics based puzzles, they can be solved in creatively sometimes. The only problem I can see with shrines is how the reused "test of strength" ones a bit too much, but at least they're a good source of ancient weapons.

>aesthetic and atmosphere superior to all but windwaker
Seriously

yeah I forgot MM, thought that was just a given

>way more challenging than any other 3D zelda
>combat refuses to let you die from full health and you can pause the game at any time to use the hearty food+any other food cheat concoction you made to be back at full
Well congratulations, you got yourself (You)d.

The combat shrines and enemy variety are shit, but everything else is good.

In the other games, fairies were limited by the number of bottles in your inventory. That you can farm them now is ridiculous.

>it's not pointless busywork because I said so
Just because your peabrains are willing to accept dicks in your mouth in lieu of actual content doesn't mean everyone else is.

Every other 3D zelda even the strongest enemies do like one or two hearts per hit lol

the health system was so dumb. It was actively better to not upgrade your health at all and just stockpile food.

Because much of the time the dungeons weren't linear and had you think about the entire dungeon and how it all links together. The majority of shrines are one to two rooms and the ones that actually use an ounce of thinking from what I've played so far are few and far between it seems.

I still prefer the smaller scale Zelda's with really challenging dungeons (Ocarina, Majora, Twilight Princess, Wind Waker).

>Because much of the time the dungeons weren't linear and had you think about the entire dungeon and how it all links together
For the 3D games, this only happens in MM and the water temple from OOT.

>really challenging dungeons

Only time dungeons were ever difficult were either the 2nd Quest Zelda 1 or Zelda 2, and even then not really

I un-ironically like Zelda 2 and none of you can stop me.

This is the exception rather than the rule of Zelda dungeons.

Water Temple
Great Bay Temple
Stone Temple Tower
Tower of the Gods
Lakebed Temple
Ancient Cistern

are the only ones that do this off the top of my head

Name all the more meaningful content which exists in other Zelda games. I'll wait.

I just did a shrine earlier where you had to:

1. Shoot out wooden plank holding up boulder
2. Freeze platform so boulder wouldn't roll backwards
3. Step on switch at precisely the right moment to give the boulder enough speed to get over

Way more challenging than pushing fucking blocks

>really challenging dungeons
>Ocarina, twilight Princess, Wind Waker

>mfw the next game takes inspiration from Zelda 2 just as BotW took inspiration from Zelda 1

The story isn't as good as MM and WW.
The dungeons aren't as good as OOT and TP.

Zelda 2 has my favorite combat in series, everything else not so much but I can forgive it. I think people just hate it so much because it takes a bit of practice to be good at it.

>TP
>good dungeons

The dungeons in TP are fucking braindead and designed literally all the same.

>Nintendo will pretend to take inspiration from Zelda 2 just as Nintendo pretended BotW took inspiration from Zelda 1 and not the latest Ubisoft game.
Fixed.

Puzzles in this game were insanely easy. The only one puzzle that was truly hard was the shrine with the constellations.

Combat was good for a Zelda game. Certainly more in depth than other Zelda games.

My only real true complaint with this game is the ost. The music is just so fucking boring. The only good song in this game was this m.youtube.com/watch?v=2aWHkYWslcw it was exciting and at the same time going up hyrule castle after 100 years, it was epic.

But yeah pretty good game overall.

Yeah, I saw that youtube video, too; But the Dungeons in BotW suck dick, stop defending them.

>designed literally all the same
I mean I can get if you didn't like the dungeons but how the fuck can you say dungeons like Snowpeak ruins is identical to say the arbiter's grounds when defending botw where every single one of the 120 shrines looks identical.

Design isn't just how they look

If you're a dungeonfag, Twilight Princess undoubtedly has the best gamut of dungeons in any of the 3D Zeldas.

Zelda dungeons are about more than just layouts. They're about art design, atmosphere, indigenous enemies, puzzles, boss battles, item empowerment, set piece moments. They should feel like an ordeal so that when you finally emerge blinking back into the sunlight, you feel changed, stronger.

That said, BotW still shits all over every Zelda in almost every respect except 'story'.

Are you trying to say the 50% babby mode puzzles and the other 50% combat shrines are better?

Ive never played a zelda game. What is the appeal vs actual third person action rpgs like gothic, witcher, and souls games? I know there are no notable dialogue options. Is the appeal box moving puzzles?

I hope they make another game with mostly the same engine. It's great and all the interations are there and everything but the dungeons definitely needed more personality.

Why are you lying?
Did you even play TP?
Retarded shitposter.

>you have literally 10 seconds to explain why this isn't the best 3D zelda
I can't because it is. Sup Forums's contrarianism has gotten out of control.

this. Shows how stupid Zeldacucks are when they defend the dungeons in TP.

This plus better music.

Zelda games are traditionally built around a game loop of overworld exploration and dungeons. The dungeons are often seen as the main meat of the series, offering a series of connected rooms testing your intelligence and knowledge of the game's mechanics. Typically, the player will find an item in the dungeon which will aid them in the overworld by unlocked previously inaccessible areas. It all facilitates the tried and tested formula of Player Progression Through Reward And Empowerment which Nintendo pretty much wrote the rule book on.

Zelda is affectionately loved because of it's world and lore.

Basically this?