MORROWIND REFERENCE

>MORROWIND REFERENCE
>Fighting the First Dragonborn
>Going insane in HemaMora's world while he slaps your ass and calls you his bitch
>Riding dragons (with fix mods)
>Quests that pop up randomly by getting to know the inhabitants instead of one quest=done with them
>SILT STRIDER
>Dudes going insane from Dwarven secrets
>Some bitch in a cave is LITERALLY throwing spider as grenades at me

Dragonborn is amazing holy hell, why wasn't all of Skyrim like this? This tiny fucking island is better than the main game

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The dlc expansions for Bethesda games are usually a lot more focused than the base game.

>did several playthroughs basically exhausting all the interests I had
>never started the Dragonborn quest
>was going to finish with an Altmer royal being a powerbroker with economy mods and ties to the Thalmor
>no mods that give Thalmor-siding missions and content besides followers and an outfit
>still no dragonborn

Has it changed?

The main quest was an afterthought once all the open world work is done.

With DLCs you have an actual focused story in a smaller but still open area.

Just do the starting dragon quest then wait for Cultists to show up

Solstheim is available early but you probably want to go there around level 20, I went at like, 10, and had to face 4 draugr wights and a scourgelord at once

shit did not go well

Repostan from another thread. I haven't played Skyrim in literal years and need a fun time waster. I was thinking of just downloading morrowloot and some essential mods. I really hate level scaling so if thats all I need to have fixed levels to everything then I'm good.

I prefered Dawngaurd, never actually 100% dragonborn, everything was a sponge and very tedious, it's where I lost interest in skyrim

>want to replay vanilla Skyrim after years of mods
>Rogues are too strong
>Mages are too weak
>Conjuration Mages are too strong

Should I go sword and board or 2-hand?

>>MORROWIND REFERENCE
why would I want references when I can just go play morrowind

get mods you 1 int wizard brainlet

I use Ordinator for my skill tree and shit's made everything way more fun. Makes melee worthwhile along with the other spells

Other shit-don't-suck-as-hard mods include fast travelling from indoors, rich merchants, and any number of the actually-aim-the-riding-dragon mods

I know this is going to be a radical and dangerous statement to say on Sup Forums but Skyrim factually has more to do in it than Morrowind. Morrowind is just timegated by an incredibly slow walking speed and high demands to complete objectives to the point that magic and swords don't work on some enemies so you have to level one or the other

Morrowind has much less in it, you just take more time to do fairly basic objectives and Feel like it's harder when all it is is sapping away at time

You're right but part of that makes it so rewarding, going from a slow-walking weakling to turbo-chad is good character progression. Morrowind does have it's fair share of throwaway quests like in Skyrim, but makes up for it by having an awesome main quest.

elderscrolls.wikia.com/wiki/Spellcrafting
el oh el

>Morrowind is just timegated by an incredibly slow walking speed and high demands to complete objectives to the point that magic and swords don't work on some enemies so you have to level one or the other
What the fuck am I reading. Are you seriously complaining about not being able to punch out a fucking ghost or shoot lightning at something made of fucking lightning or the fact that you actually have to move around and level your athletic skill rather than just fast travel directly to the quest objective?

ill fucken bite your face cunt

Hadn't touched Skyrim in years, so figured I'd mod the SE, seeing as I got it for free. I downloaded Ordinator, Apocalypse, Imperious and some follower tweaks, and actually had fun for a while before completely losing interest about 40 hours in.

Tried some custom followers too, but that shit was just shit.

Not at all. I actually agree with on the fact it feels rewarding. It's just, factually, Morrowind feels like a bigger game because it takes longer to do things. It is not Difficult to do these things, simply time-consuming. None of Morrowind's puzzles are any more challenging than any of Oblivion's or Skyrim's either.

I know, I know, Sup Forums loves Morrowind

>None of Morrowind's puzzles are any more challenging than any of Oblivion's or Skyrim's either.
t. never got eltonbrand

TES was never good anyway.

>

amazing how they still managed to make all the side quests and especially the faction quests complete nonsensical shit. what the fuck were they focusing on then if the main quest was an afterthought?

You just need better weapons to melee ghosts. Silver (and up?).

yeah basically. Silver weapons are obtainable from the store at the start of the game
Also magic will always be effective against ghosts and daedra regardless of your level

Not to mention you can steal a bunch of shit during the tutorial and be fucking rich before even leaving the first town and you don't even need stealth to do it.

Stealings so stupid easy in Morrowind I question why they included it

the npcs in houses don't even path

>random gamer dev xD nod bullshit is a puzzle

I mean if you're gonna define it like that I know I can't stop a retard, but I was defining it more like dungeon puzzles or quests

>xD
disregarded

>my feelings are hurt

how so?
Why would I get upset over videogames?

Sup Forums - Video Games

Good reply

Thanks we're friends now

As with most DLC, the creators have a lot more time to focus on the little things, unlike the full game where they have to look at the whole picture for most of the development process.


Same reason Blood and Wine is better than the rest of Witcher 3 or Shivering Isles is better than the rest of Oblivion, they didn't have to also waste time building the entire rest of the game and instead could focus on just what they wanted.

>I like it when NPCs are straight up my ass 24/7 the moment I walk within 10 feet of them

>some random dude walks up the stairs in my house/shop
>Stand there and sweat, knowing he is cucking my wares

At least in Skyrim some of the NPC's get suspicious and chase you around the house or tavern so you can't just wander their home freely

>cucking

I'm fingering this Khajit's peach as we speak

...

>Skyrim factually has more to do in it than Morrowind
You're right, it does.
Now, since it's not real content, take out the radiant quests.
Does it have more to do in it now?
Oh wait, nope, it doesn't, at all. oops!

...

>Morrowind is just timegated by an incredibly slow walking speed
>Pants of Jump 20 pts 2 seconds
>slow