Is this actually a good game or is it a typical Obsidian SOYJW game?

Is this actually a good game or is it a typical Obsidian SOYJW game?

>typical Obsidian SOYJW
I don't even know how you came this conclusion about their games but Tyranny is probably one of their worst.
Lots of good ideas but a lot of bad execution

It's a fucking awful game, but not for any of your r/thedonald reasons. Doesn't do a single thing better than Pillars.

bump

Tyranny sucks. Get Pillars of Eternity instead. Now that's a great game.

bump

Tyranny has a better setting. However, mechanically PoE is far superior, which isn't really a bad thing, since PoE superior mechanically to any and all party-based RPGs ever made and BTFOs broken, imbalanced trash like Shitter's Gate 2 with zero effort.

I was somewhat hyped because of the love I have for Pillars. Turns out Tyranny balance and story is absolutely horrible

t. Obsidiot

t. nostalgiafag

Muh balance retards ruined western rpgs.

It's not just about 'muh balance'. I don't want to spend an hour trying to figure out the exact sequence of half a dozen spells I need to cast to affect this particular mage, every single time I fight a high-level mage.

soy should be filtered like desu and senpai

Except there is no "sequence" and that's the point. You need to know only one mage defense breaching spell unless you're playing Tactics+Ascension - Breach, because vanilla BG2 enemies never use Spell Shiled or any of the Spell Immunities. BG2 is a shitty kiddie-tier """RPG""" with zero roleplaying or challenge, where you can complete all the quests in the game bar one in any way you want regardless of your character build, which means your character build decisions have no consequences outside of combat, and clean entire rooms as well as instakill any boss in the game instantaneously while playing solo.

this desu senpai baka

You need like 3 counter spells in bg2 unless you play with mods. I play through bg series regularly. Played through PoE once and had enough. There's nothing to go back to. No fun encounters, companions suck, no OP weaponry etc.

Outside of combat, PoE is a solid RPG but combat is abysmal. Also, the mechanics, e.g. using might as a general stat for physical power and magical power results in some silly outcomes, where your mages end up besting your warriors.

>You need like 3 counter spells in bg2
Except you need only one, dumbfuck, unless you're soloing as a mage and absolutely MUST kill the enemy mage via magic. In most parties it's enough to Breach the enemy mage and then just slaughter him in melee or through ranged weapons like darts of stunning or good old bows and crossbows.

>There's nothing to go back to.
Superior mechanics that shit on the broken mess that is BG2 magic system.

>No fun encounters
So the encounters are not "fun", because they're actually challenging on PoTD and you can't instakill everyone with a single contingency?

>companions suck
Yeah, having companions with non-meme personalities is much worse than having cringe-worthy trash like Minsc or Aerie in your party. Oh, and let's not forget the obvious waifubait for autistic permavirgin beta cucks like Viconia.

>no OP weaponry
Wooooooooooow, it's like the game doesn't give you an I WIN button like the Carsomyr or Silver Sword and is actually challenging or something.

>where your mages end up besting your warriors.
Except they don't, because warriors get inherently high accuracy and accuracy is far more important in PoE than raw damage output potential. What the stat system does, though, is effectively eliminate the sole notion of a dump stat for a class. You can still create specific builds on the basis of a specific class that have dump stats, but you no longer have situations like "just max out strength and con on your warrior and maybe put several points into dexterity for that sweet mythril full plate AC bonus and dump everything else, lmao" that infest the entirety of D&D class system.
>combat is abysmal
Not an argument.

>Except they don't
Yes, they do. I was referring to stat-checks where a mage might outperform a warrior when it comes to physical tasks.

>combat is abysmal
>Not an argument.
Combat being a tedious as fuck grind with myriads of minor status effects stacking to the point where it's not even clear anymore which does what because you can't have anything actually effective because that would be imbalanced. Loot being all generic shit because interesting items that actually do something more than +0.01dps than what you already have would be imbalanced. The encounters being badly designed copy-pasta shit of the same two groups of enemies pasted all over the map? That's an argument.

PoE has bad combat. End of story.

Not the guy you're talking to, but

>I WIN button like the Carsomyr or Silver Sword and is actually challenging or something.
1. PoE is not challenging, it's tedious. Even more so on the higher difficulty levels.
2. RPGs are not meant to be challenging. The player makes the decisions, the character executes them. How well the character executes them depends on the character skill, not the player skill. To a certain extent one might argue that making the right decision takes skill, but being challenging is still not the primary goal of RPG design - being immersive is.
3. Having weapons with actual character, unique items that actually differ from the rest rather than generic MMO loot makes an RPG better.

In any case, you seem like a massive faggot. People like you won't be allowed in the ethnostate.

>I was referring to stat-checks where a mage might outperform a warrior when it comes to physical tasks.
So? This isn't D&D, casting magic is actually a physically strenuous activity in PoE. There's nothing wrong with this.

>tedious
You know what's actually tedious? Listening to your dogshit irrelevant opinion that has nothing to do with actual arguments.

>myriads of minor status effects
PoE has different status effects per spell potency level that target different defenses. This is done to add tactical depth to the combat system by forcing the player to attack certain enemies with certain defense weak spots with certain spells that target those weak spots. There are also different status effects that have defense debuffing secondary effects, creating synergies with other spells, as it becomes easier to overcome those resistances that have been debuffed. You're just a fucking brainlet too retarded to understand how it all works, because it takes actual brain activity to comprehend.

>Loot being all generic shit
Factually bullshit. You get a unique HP restoring mace in the very first hours of the very act and the number of unique items drastically piles up with game time.

>do something more than +0.01dps
>inflicting a myriad of status ailments on hit is nothing
>restoring HP on hit is nothing
>providing inherent accuracy and damage bonuses that stack with slaying enchantments is nothing
End yourself, dumbfuck, you know jack shit.

>PoE is not c-challenging, it's tedious, I s-swear!
>W-what? Of c-course I won't play it on higher difficulty levels and p-prove that I can actually overcome them to eligible for having an opinion on the difficulty of the game in the first place!
lmao

>RPGs are not meant to be challenging
More like your shit opinion is not meant to be anything more than a laughing stock.

>Having weapons with actual character, unique items that actually differ from the rest
Except PoE is full of such weapons, mongoloid.

>It's another episode of the based PoE autist defending the based game that is PoE
I love it!

>casting magic is actually a physically strenuous activity in PoE
>being physically strained means you are physically mighty
You know what else is physically strenuous?
Fucking racewalking.
But these nigs aren’t gonna outlift anyone.

>cast a spell
>look at this sick pump, breh, you mirin?

>SOYJW
heh, funny

>So? This isn't D&D, casting magic is actually a physically strenuous activity in PoE. There's nothing wrong with this.
How come none of the canon mages are buffed up beefcakes then but queerboys like Aloth? Clearly this wasn't their intention but a side-effect of bad design.

>PoE has different status effects per spell potency level that target different defenses. This is done to add tactical depth to the combat system by forcing the player to attack certain enemies with certain defense weak spots with certain spells that target those weak spots.
You might think you're smart for figuring this out, but literally anyone who looks at the system is immediately able to figure out their intentions. The problem is: it's not well implemented. Too many status effects create too much noise to clearly filter out which does what, in particular because all of them are so minor in scale. In PoE (but also in Tyranny) you have two groups of people ineffectively scraping at each other until one of the group falls. Combat lacks highlights. It's plain boring. It's like they took Baldur's Gate 2 combat and put a gaussian noise filter over the whole thing, dampening everything, taking out the extreme highs and lows, making everything more "balanced" and less random but also painfully boring.

>You get a unique HP restoring mace in the very first hours
And yet everything else is generic MMO shit.

>End yourself, dumbfuck, you know jack shit.
Not an argument.

The retarded patreon snowflakes with the retarded names being fucking everywhere completely ruined PoE for me.
Even worse that they went out of their way to stop you from killing them.

Is Tyranny the same?

Also the fucking visions that lead nowhere and give you no way to react to them whatsoever.

>How come none of the canon mages are buffed up beefcakes then but queerboys like Aloth?
because Aloth is not a damage dealer by design, dumbfuck. He is built as a CC mage with decent intelligence for optimal AoE circles.

>The problem is: it's not well implemented.
The actual problem is that your dogshit opinion is irrelevant, yet you're trying to present it as fact. Here's a hint: it's not.

>Too many status effects create too much noise to clearly filter out which does what
In other words: you're a fucking brainlet who cannot read spell descriptions. Fuck, you're a brainlet who cannot even look at the fucking icon of the type of defense the spell is supposed to penetrate and then compare it with enemy defense values that are also clearly shown enar the appropriate icons the moment you target an enemy. That's literally ALL you have to do to be successful as a mage in PoE and you can't even manage that much.

>all of them are so minor in scale
Complete bullshit. AoE Blindness is not "minor in scale" as it provides significant accuracy penalties and allows a rogue to sneak attack an enemy while standing literally right on his fucking face and this is a lvl1 Wizard spell. The potency of spells only increases with spell levels. You have no clue what you're talking about.

>Combat lacks highlights.
>when the game has shitloads per rest or per encounter limited skills that have a dramatic effect and can shift the entire flow of battle
>can literally make yourself virtually invulnerable to melee as a mage for a short while
>can literally inflict dramatic burst DPS as a rogue through combination of poison and sneak attack caused by the rogue's very own limited debuffs
>the fucking barbarian gets multiple skills that can devastate large groups in a literal blink of an eye
>lacks highlights
>lacks highs and lows
You literally cannot be more wrong.

>And yet everything else is generic MMO shit.
Do you want me to copy paste every single unique weapon in the game?

Tyranny doesn't have them, but other then it's setting it really doesn't have anything going for it.

i must still be tired. i had to a double take cause i thought it said tranny

You should get some sleep, user. It's isn't good to let yourself stay tired for too long.

>people are seriously defending PoE strength mages

>HURR IF IT'S NOT D&D IT'S WRONG DURR

So how important are attributes and skills for dialogue checks in this game?

>because Aloth is not a damage dealer by design
First of all: you're talking out of your ass.
Second: that still doesn't answer my question, because Aloth was merely an example. Other mages are not buff warrior types either.

This leads to the conclusion: it's simply bad design and no amount of you trying to haplessly defend it is going to make people overlook that elephant in the room.

>you're a fucking brainlet who cannot read spell descriptions. Fuck, you're a brainlet who cannot even look at the fucking icon of the type of defense the spell is supposed to penetrate and then compare it with enemy defense values that are also clearly shown enar the appropriate icons the moment you target an enemy.
To me it seems like you're a moron who had a hard time with the game and now needs to project his own inability upon others, trying to make beating this piece of garbage like a bigger achievement than it is.

My criticism was not that the system didn't work, my criticism was that it resulted in tedious, boring gameplay. And if you were a smarter person (who probably wouldn't be defending this piece of crap), then you would have been able to read that from my post.

>You literally cannot be more wrong.
But I'm literally right. PoE has boring as shit combat and badly designed encounters.

>Do you want me to copy paste every single unique weapon in the game?
You can do so if you want, but it's not going to change that giving a weapon a unique name doesn't really make it feel unique when in terms of properties it's generic MMO shit.

It's just one moron who's been getting told badly by at least three people.

>So how important are attributes and skills for dialogue checks in this game?
This, let's talk about fucking Tyranny for a change. I have the game, but I still have yet to play and I have no clue what type of character I should build. What is the most glaring class not covered by companions? What are the most important dialogue related attributes and skills? Should I get the DLC?

Didn't they even change the system in Tyranny so mages don't use strength to cast spells any more? It clearly looks more like an oversight in PoE to me than something they intended.

i should. still sick and the sleep i had wasn't that great.

You can just ignore those fuckers pretty much entirely. I think I only ever looked at one before I realized what it was and decided not to interact with anybody else. I think they had a special nameplate to indicate it because the developers knew nobody wanted to waste their time.

>you're talking out of your ass.
Nope. Aloth doesn't have high might, therefore he makes a poor direct damage dealer. He's best as a CC mage.

>Other mages are not buff warrior types either.
Because other mages are not built as damage dealers either and Concelhaut is a massive undead dude over 2m tall so he actually checks out

>my criticism was that it resulted in tedious, boring gameplay
That's not criticism, that's your irrelevant, subjective dogshit opinion nobody gives two fucks about.

>boring as shit
>badly designed
So no actual arguments, only more subjective verbal diarrhea? If you want to go that way, look at picrelated. There's more than enough subjective opinions there to drown you in your very own subjective style of """argumentation""".

>unique name
>inflicting a myriad of status ailments on hit is nothing
>restoring HP on hit is nothing
>providing inherent accuracy and damage bonuses that stack with slaying enchantments is nothing
>provide spellcasting abilities to non spellcaster classes that actually SCALE with your stats unlike similar items in Shitter's gate 2 that are trash due to the lack of attribute scaling
>b-but it's just the name, I s-swear!
AHAHAHAHAHA, fucking dumbfuck.

I'm sorry to hear that, user. I hope comfy sleep comes to you and you get better soon.

The sleep was fucking amazing, you’re just a numale soyboy brainlet casualfag that can’t the challenge of real sleep and just expects to fall asleep because he’s used to being tucked in by his mommy after having his tendies like a nostalgic fucking millennial beta c-u-c-k

KYS
Y
S

thanks, you're the best. this is the first actual flu since.....2012? maybe? 13? i honestly can't remember, but it's been kicking my ass since new years eve though :(
it should be comfy now ;) awooo

>tfw nobody here's actually played Tyranny
I guess what they say is true, and life really is suffering.
Someone kind of answered you in the last thread, though.
>

Nope, it made the game complete shit for me.

I rolled a paladin and the first fucking vision I saw was a guy killing some family or some such shit. I wasted like 30 minutes trying to follow up on that before I realised there’s nothing to do about it.
Then there was some guy nailing a guy to a floor and all sorts of retarded shit.
I figured I’d just take “questing” into my own hands, but they made it impossible to get away with it, and there were too many of them to just take the hit for genocide.

I tried ignoring them, but they just kept popping up in greater numbers, and seeing names like Lightning ThunderStorm everywhere pissed me off enough to stop playing.

So if there's a lot of content that is connected to vanilla characters and shiet, I guess it makes the DLC important, so it's probably worth a buy. But what about building your own character, are the any important character building decisions a new player needs to consider?

>Because other mages are not built as damage dealers either
Do you have design documents at hand to prove your point, or are you talking out of your ass? To me it seems like you're talking out of your ass in order to defend Obsidian's obvious mistakes.

In any case, strength mages are pretty retarded from an aesthetic point of view.

>That's not criticism, that's your irrelevant, subjective dogshit opinion
Opposed to your subjective dogshit opinion which also happens to be factually wrong.

>If you want to go that way, look at picrelated. There's more than enough subjective opinions there to drown you in your very own subjective style of """argumentation""".
My opinion is based on facts and reasoning. What do you have? Steam reviews?

>inflicting a myriad of status ailments on hit is nothing
>restoring HP on hit is nothing
>providing inherent accuracy and damage bonuses that stack with slaying enchantments is nothing
>provide spellcasting abilities to non spellcaster classes that actually SCALE with your stats unlike similar items in Shitter's gate 2 that are trash due to the lack of attribute scaling
Didn't you earlier say that PoE was a good game BECAUSE it doesn't have unique, powerful weapons? You should really make your mind up, because you can't have both.

In any case, your earlier argument was quite on point: loot in PoE is all generic MMO trash loot and all those minor myriad status effects you now claim to make a weapon unique only contribute to the noise I bemoaned earlier.

PoE weapons lack character. Adding a bunch of seemingly random minor status effects to a weapon does not make it feel unique. It's unique on paper, but it in the end it makes hardly a difference. This is exactly what's wrong with PoE, it was designed by an autistic person by the book, making everything right on paper, but lacking the understanding of what made BG2 a good game.

I have played Tyranny. It's okay but not very good. PoE was better but not very good either. If you want to play Tyranny don't pay more than $15.

>mages are stronk
>stronkmen can cast spells because magic sword gives them spells
Wow
Such design
Wow

>angry bg2 nostalgia fag
i mean the other guy posts like an asshole but saying this game is complete garbage is brainlet shit

>But what about building your own character, are the any important character building decisions a new player needs to consider?
I'm afraid I don't know, user, I'm asking the same question myself.

That's cool, I've already played PoE and liked it. How important are attributes and skills for dialogue checks in Tyranny?

iirc the stats thar affect dialogue are separate to your STR and DEX. I think they were athletics, subterfuge and lore. You get homes where you can hire people, some can train those skills up for you.

Verse is dps, Barik is your tank, Lantry is suppose to be a jack of all trades but I just had him healing and buffing, Eb is focused more on damage, Kills-In-Shadow is for stealth(but you likely won't use her anyway). I can't remember what Sirin's role is exactly, it's been a while since I played.

I didn't say the game was complete garbage.

See .

I think PoE is a solid RPG and most people claim it's worse than it actually is. But combat is tedious and the encounters are badly designed. Also, the system isn't well designed, e.g. the Might stat which simply does too many things at once.

>How important are attributes and skills for dialogue checks in Tyranny?
Tyranny does have some dialogue checks but in my experience it doesn't really do all that much. If you normally develop your character you should be able to pass most of them.

>iirc the stats thar affect dialogue are separate to your STR and DEX. I think they were athletics, subterfuge and lore. You get homes where you can hire people, some can train those skills up for you.
Thanks! Now I can build myself a fighter without worrying to much, thanks a bunch user.

>Do you have design documents at hand to prove your point
Why would I need them. The only real dedicated mage damage dealer in the game is Concelhaut and he's HUGE and jacked as fuck when it comes to might, so you are objectively wrong.

>Obsidian's obvious mistakes.
>strength mages are pretty retarded from an aesthetic point of view.
Irrelevant dogshit opinion nobody gives two fucks about.

>Opposed to your subjective dogshit opinion
Except I never post my actual opinion, I post actual argumentation based on actual facts.

>My opinion is based on facts
>it's bad because it's tedious, boring or because of my subjective perception of how mages should look like
>facts
lmao

>Didn't you earlier say that PoE was a good game BECAUSE it doesn't have unique, powerful weapons?
Nice strawman, dumbfuck. Or maybe you have the reading comprehension of a 9 year old.

>loot in PoE is all generic MMO trash loot
Except I've already provided a list of unique weapon enchantments that already prove you wrong. You're literally brain fucking dead.

>minor myriad status effects
You've already been BTFO with your "minor" status effect nonsense before, mongoloid, but I'll do it again: even the very first spell level of both wizard and druid have very powerful debuffs that can be synergized with other class abilities for devastating effect. Items can also cause these effects like blindness, confusion, knockdown and more and these effects actually scale with player character stats, unlike the shitty spellcasting ability providing items in Shitter's Gate and even IWD games, since they don't scale.

>PoE weapons lack character.
You don't get to define what has character and what doesn't by spouting your dogshti opinion, mongoloid. You've tried to present it as fact numerous times, but that's nto how it works. For every mongoloid on this retarded board, who thinks that PoE is "bad", I can give you hundreds of opinions that it's actually good.

A bald assertion isn't an argument. I've already refuted your representation based arguments. Give me something else.

It's not that horrible. It has some good parts, the magic system being one of them and a few character interactions (Tunon, for example) and story arcs were good.
HOWEVER, it suffers greatly from
a)being very hastily done, even by obsidian standards
b)being cheap as fuck, in terms of assets
c)being very, VERY lukewarm in terms of the villainy you can impose, for a supposed herald of an evil overlord that it's advertised as. You're more like a voice of reason than a dark agent.

Nice tv meme, shitstain, but I like this one more.

You play as a villain from the get-go. If you're into playing in a morally ambiguous setting, go for it.

>Irrelevant dogshit opinion nobody gives two fucks about.
Not when it's factually right, which is also why they reverted their mistake in Tyranny.

>I post actual argumentation based on actual facts.
Which happen to be factually wrong, like your hapless attempts to defend the mages casting their spells with bodily strength, which is retarded anyway because you might end up with someone with low constitution who is in all respects a weak, frail person, yet happens to have super strength in dialogue checks - further backing the bad-design theory and proving your idea that this was intentional wrong.

>Nice strawman, dumbfuck. Or maybe you have the reading comprehension of a 9 year old.
Let me quote your earlier post: >Wooooooooooow, it's like the game doesn't give you an I WIN button like the Carsomyr or Silver Sword
You name two unique, memorable weapons of BG2 which literally everyone remembers who's played the game. Do you think anyone remembers the generic MMO loot of PoE? I certainly don't, because there was no item with a comparable amount of character as the two weapons named.

>Except I've already provided a list of unique weapon enchantments that already prove you wrong.
No, you did not. You claimed that there were weapons which were unique in terms of stats and name and I told you why unique names and stats are not enough to make a weapon truly unique and memorable.

>You've already been BTFO with your "minor" status effect nonsense before
No, you did not. You claimed that in your opinion the status effects were no minor, that combat actually was not boring and tedious and that everyone in this thread was just "too stupid to get it". You did not actually disprove any of the claims made. In fact, you backed me up.

>I can give you hundreds of opinions that it's actually good.
Pro-tip: this is not numbers game. It's a matter of how well you can make an argument, and you've been failing thus far.

>You play as a villain from the get-go
there's nothing villainous about this game, its D&D faux evil

>You play as a villain from the get-go. If you're into playing in a morally ambiguous setting, go for it.

You play as the henchman of the villain and the game still forces you to become the savior of the region who ends up rebelling against the overlord no matter how hard you try. I wanted to enforce the overlord's will but nope, Obsidian doesn't allow you to actually follow the god damn premise of the game.

GOD DAMN IT and here I was hoping I could play as a bad guy from beginning to end.

You're not really a villain. You're an agent of the court and you get to make some major decisions in the text-based prologue, but in the actual game you're a minor henchman treated like shit by everyone around you rather than a person of authority. Arguably there are two or three instances where you get to assert some power and pass judgement, but most of the time you're an errand boy. Also, the game railroads you pretty badly into rebelling against the overlord. The game is also severely unfinished and quite a few locations seem rather empty in terms of content. Only the first act seems truly complete. I haven't played the DLC though, so I don't know how much that adds in terms of content.

Based Pillars of Eternity autist defending on the game and BTFOing the haters.

t. Pillars of Eternity autist

GOOOOOOOOOOOOOOOOOODS

WHERE IS MY WIVE'S SONS SOOOOOOOOOOOOOOOOOY

FUCKING DRUMPF EUUUUUUUUGHHHHH

KILL WITEEEEEEEEEY

Again, mongoloid, your subjective perception of how magic should work in a fantasy setting is irrelevant. Your name is nobody, your opinion - worthless dogshit. You don't get to define anything.

>Do you think anyone remembers the generic MMO loot of PoE?
The subjective opinions and perceptions of brainlets like you are irrelevant. The examples I've provided are beyond the scope of "useful" weapons, they are outright game-breaking (50% resistance to magic in an already kiddie-tier game where the only "threatening" enemies are mages and instakill proc AT MINUS FUCKING 4 SAVING THROW) garbage. If your definition of "unique" is "game breaking", then you can go fuck yourself with a rake, you retarded casual piece of shit.

>I certainly don't,
Of course you don't, because you're brain fucking dead and haven't even played the game, most likely.

> in your opinion the status effects were no minor
That's not opinion, shitstain, that's a fact. Even level 1 wizard and druid as well as cypher spells and abilities can have devastating effects, especially in conjunction with some other classes like the rogue, who can backstab afflicted enemies at will and avoid getting hit himself, which is something the rogue is very vulnerable to otherwise, which, in turn, limits his effectiveness without other characters using those "minor" status effects.

>Pro-tip: this is not numbers game. It's a matter of how well you can make an argument
Precisely, and you have yet to give me a single argument. If you want to spout your dogshit opinion, which is all you've been doing up to now, then it's irrelevant, because the RPG playerbase has already reached the consensus that PoE is fucking amazing and nobody gives a single fuck about what you think.

I reached after preventing the Edict from occuring at the beginning of the game. I loved the power dynamic between the two armies and your PC. I even loved the fact that I could execute the Queen who was supposed to be an important character in the game. But for some reason I stopped playing after reaching the area where the Edict of sands or some shit was promulgated (an entire region was engulfed in a huge sandstorm or something). I think I was in the mood for more action at the time.

>Your name is nobody, your opinion - worthless dogshit
Are you the same retard who's been shitting up other RPG threads recently?

>dogshit
>shitstain
Why have people been using these - and only these - insults lately, it's incessant. Is it just you? Please introduce some variation to your invective, it's annoying.

Different guy here but I actually really liked a bunch of the weapons in PoE, particularly some of the ones from the DLC with the unlockable backstories.

None of them are must-use or gamebreakingly powerful, which makes choosing which ones to use to fit your characters/classes/encounters feel more like actual roleplaying and appeals to my inner fa/tg/uy

It's alright. Nothing amazing but at least it was better than PoE in almost every aspect.

>one faggot keeps defending Might wizards
>when PoE 2 split Might bones into Strength and Resolve, with Str affecting weapon damage and Resolve affecting spell damage

Dang this would have been good for my Resolve stacked paladin who did almost no damage.

>your subjective perception of how magic should work in a fantasy setting is irrelevant
To me it sounds like you're out of arguments. I've presented you a clear line of reasoning why their system is badly designed: namely the contrast between a character who for all intents and purposes is physically weak being suddenly able to muster hulk-strength in dialogue checks, further proving that this was not their intent but a side-effect of poorly thought out game design.

You have thus been unable to address this and no amount of hapless insults is going to change this.

>The examples I've provided are beyond the scope of "useful" weapons, they are outright game-breaking
And yet they ended up being more memorable than any of the MMO loot items in PoE. Really makes you think.

>That's not opinion, shitstain, that's a fact.
But it's not. It's literally your subjective impression. PoE feels like BG2 put through Gaussian blur, with myriads of minor effects overlapping, because every fighter type needs his own status effects he can apply, and two parties half-effectively scraping their HP down (even worse at the higher difficulty levels where it gets even more tedious).

>Precisely, and you have yet to give me a single argument.
I've presented you lots of them, in fact, you haven't even disagreed with the facts presented. You only say that you personally "feel" different about it and that everyone else is "too stupid to get it".

>the RPG playerbase has already reached the consensus that PoE is fucking amazing
Is that so? How come so few people are agreeing with you in this thread, assuming that numbers matter?

>particularly some of the ones from the DLC with the unlockable backstories.
I haven't played the DLC, so I can't argue there. The main game lacked memorable weapons though. There was nothing like Lilarcor, The Flail of the Ages, Carsomyr, The Silver Sword, etc.

And I would argue one of the major reason was that the weapons didn't stand out enough in terms of effectiveness.

BG2 unique weapons are often almost game breaking (I wouldn't say they actually are game breaking), but this only enhances the impression of carrying something unique, something legendary. Something where carrying or not carrying the weapon has an immediate effect on how the battle plays out. In PoE, no weapon has such significant effects. You may have weapons that are better than others, but you could always switch them out with the weapon you carried before, and the effect would be mostly minor. This is what I mean by PoE feels like BG2 put through a blur filter. It lacks these significant highs and lows, which these "imbalanced" spells and items provide, which add excitement and immediacy to the battle. PoE is less random, more robust, but also more boring. It's like they designed a competitive multiplayer game, a game meant to be played PvP as an MMO. But this is not a good platform for storytelling in a single player RPG - which is not a competitive genre.

I think the key difference in design philosophy mirrors trends in tabletop over the same time period. PoE is meant to be a more grounded low-level campaign where the characters aren't all 90s style legendary badasses.

I disagree in principle with either one being a good or bad platform for storytelling, which really comes down to a matter of taste and the quality of the writing (which is good in both examples here).

PoE has awful writing, it tries way too hard

I'm not criticising PoE in its entirety - I'm criticising the way the combat and system is designed. In terms of writing (which I find a difficult issue to criticise anyway), skill-checks (disregarding how the mechanics work), etc. PoE is a more than solid RPG and by no means a bad game.

I'm merely saying that I don't think having everything perfectly balanced (at least in the way PoE did) necessarily results in a better experience.

>I've presented you a clear line of reasoning
You've presented me with a dogshit opinion that is irrelevant.

>namely the contrast between a character who for all intents and purposes is physically weak being suddenly able to muster hulk-strength in dialogue checks
This is factually wrong, you are fucking retarded. High might PoE mages are not physically weak, because might also increases physical weapon damage as well as magical damage. Concelhaut is also proof that mages designed to be primarily damage dealers are depicted as being physically imposing by Obsidian on purpose. Your entire "argument" is based on a retarded asspull that "mages should be physically weak in fantasy". Guess what, shitstain, you don't get to decide how magic in a certain fantasy setting works. "IT'S NOT D&D AND THEREFORE BAD" is not an argument.

>And yet they ended up being more memorable
By your retarded, subjective, irrelevant, dogshit perception. "Memorable" is not an argument, shitstain.

>PoE feels
I don't give a fuck about your "feefees", shitstain. They are irrelevant.

>minor effects
Already proven wrong. These "minor" effects allow the rogue to more than double its DPS early game. This is just one example that already proves you wrong.

>every fighter type needs his own status effects he can apply
No, he doesn't, shitstain, because there is great synergy between all kinds of effects of all classes. A mage can debuff an enemy with a lvl1 blind spell, making the target easier to hit by lowering its deflection, which benefits fighter damage dealer types and also enables sneak attacks, AS WELL AS making the enemy less accurate, which benefits fighter tank types.

>PoE is meant to be a more grounded low-level campaign
>over the course of the base game you get to talk directly to the gods, kill the avatar of one of them along with two dragons, as well as end the conspiracy that lasted from times immemorial

What did they mean by this?

>two parties half-effectively scraping their HP downThat's because you're a fucking mongoloid and have no clue how to play the game. Barbarians and rogues devastate enemies with proper application even on PoE. Damage dealing Wizards nuke entire groups SOLO.

>I've presented you lots of them
You've presented nothing but your dogshit, irrelevant opinion and you're not going to get away with trying to push it as fact.

In the end, you've posted nothing but verbal diarrhea.

>even on PoE
*even on PotD

Combat and noncombat affecting stats should be completely separate. I usually want my character to have a damage dealing role on party-based RPG's and hate it when it limits the character's personality.

Right, so how's Tides of Numera?

Seems to have gone under the radar, but I'm a fan of the post-post apocalypse art direction and starscape shit.

Just pirate it, it's only good for one playthrough.

The plot is kind of a mess and ends abruptly but overall it's an interesting setting and story. Certainly more original than Pillars.

Combat is shit just like any other obsidian game ever.

Nigger the best mage build in PoE is a melee mage. Not only do they do more damage than other melee fighters, they can also buff up beyond other's defenses.

boring

brainlet opinion

>Barbarians and rogues devastate enemies with proper application
That might as well be the case, but you might not be using a barbarian or rogue; also, I don't think it really changes that much because the problems are system and inherent to the design philosophy.

Figures. Fucking inXile.

Writing's a lot worse, most dialogue leads to conflict. Plays a lot more like old 6th generation Bioware RPG to me. Real cut and dry stuff.

Runs like shit on consoles, while Divinity and PoE run really well.

>Nigger the best mage build in PoE is a melee mage.
No, you fcuking retard, it's not. The best DAMAGE DEALING mage build has a great melee synergy, this is true, but that's intentional by design and in no way makes fighter classes obsolete, as they have better accuracy, deflection and hp, it just means that a wizard can also use magical tools to be effective in melee. But guess what, you can also build a pure CC mage and he will be no less effective than a damage dealer mage and he won't be relying on might in this case.

>Not only do they do more damage than other melee fighters
Wrong, you are fucking retarded and know jack shit. Nothing outdamages a dps focused rogue or a dps focused barbarian in melee.

>because the problems are system and inherent to the design philosophy.
You have yet to actually provide an argument that these problems exist. And no, stating shit like "I don't like" is not a problem.

I have provided the arguments in this very thread. You don't even disagree with the facts, you just say that you feel different about them.