RPG

>RPG
>Grid based combat (Dofus, DnD, that sort of thing)
>Summon characters to fight Persona style, characters are fictional classic book characters or over-the-top depictions of historical characters.
>Dungeons are pre-designed, no random encounters, tough Zero Escape style puzzles
>Day-to-day time mechanics, social simulation.
>Believable relationships. You can blow it with a specific girl, relationships continue and require maintenance, breakups are possible, cheating is discouraged.
>FE style party member recruitment. Smaller scale, but most people you can make friends with can eventually become a party member.

Well, Sup Forums? I'd like to develop this concept, what do you think.

C'mon, don't make me make a clickbait thread with tits on the picture

Sounds neat! Definitely go for it.

>>Grid based combat (Dofus, DnD, that sort of thing)
stopped reading there. take inspiration from games with good combat instead.

What alternatives would you go for? I feel like traditional turn based would be somewhat constrictive, I like the idea of movement and AOE abilities.
Thanks! I'm a graphic design guy, so I'll love to make the UI and characters. I'll probably look for help on the programming side once I get some animations and story concepts done.

So it's basically persona with a grid and fe elements?

My original idea was an time travel rpg where historical and fictional characters from different times band together FE style. But then I thought that Persona has a ton of elements that I like but could be improved, so I mixed the both of them. I don't want to make a straight ripoff though, the combat and dungeoneering would be very different. Plus writing time travel would be bullshit.

the problem all grid based strategy video games have is that they're worse than chess. most games the player doesn't have to think ahead and they can approach most fights the same.

the best turn based combat of all time is WORMS ARMAGEDDON. it's dynamic, it involves platforming and physics, the environment matters, there are no stats or levels cluttering the game, and it's on a timer. speed chess should be your foundation. if you want to make a turn based game, pick up speed chess. see DnD is just a series of compromises, which is why combat is kinda repetitive unless you have a GM who bends rules to allow improvisation silly stuff to be effective (RAW it's not, which is why a lot of shit funnels down the same "i hit him with my post powerful ability" over and over). meanwhile dofus is a goddamn mmo.

>simplicity
>quickness
>interaction
that's how to make a good turn based game

especially stop thinking in numbers. disgaea is pure cancer.

...

Recruiting works better in 2, where you actually need to save most of the cast.