Infinite, free respecs

>infinite, free respecs

Is this good game design?

It lets you play however you want and you never feel like you're completely fucked because your build is bad, I'd say that's good design.

Honestly no, it cheapens the setting and ruins the immersion in my opinion.

It definitely isn't bad design.

>it cheapens the setting and ruins the immersion in my opinion
Looks like someone didn't actually pay attention to the game.

Yes, if you don't like char build you should be able to respect easily. I havent used it but I know why people would want to change builds.

Both and are correct.
You should have investment in your character but being able to respec does make it so you're not fucked if you did something that does not work with your play style/party makeup.
Respecs should be there but there should be a cost and limitation to it to balance it out. Free and at any time almost defeats the point of specing at all.

I liked it but it kills all replay value

This. You can play however you like with no repercussions on changing build whenever you like too. It's good and bad, but they should have just given you one respec per character.

>character builds are the only reason to replay games

People don't like the free respec because it allows you to exploit the game by sending a guy to dump points into bartering and making a ton of gold before swapping them back.

The solution is to simply not play that way if you don't want to. It's a single-player game, if someone wants to waste time having to teleport characters back and forth and sit through menus reordering points fucking let them. If you don't like the mirror don't use it and stop getting upset over something that doesn't affect you.

A reasonable post on Sup Forums ?
Is this a bizarro thread ?

Anyway, you can ignore it if you chose.
But that is kinda stupid ?
It should be like in darksouls, you need an item to get it..

Money is also useless and completely broken.
I have 100 000 gold at level 14

>People don't like the free respec because it allows you to exploit the game by sending a guy to dump points into bartering and making a ton of gold before swapping them back.
That's the complaint of someone who's shit at the game because you can make a shit ton of gold without having to do that.

I have 100 000 gold at level 14
Never used the barter respec, i use one character that is specificaly focused on bartering

Lucky charm is also broken and maybe 30 percent of my wealth is acquired through it

>It should be like in darksouls
And there it is.

>bartering
you mean speccing 4 people into thievery, swapping the +thievery gear between them as they steal one at a time, and having your mc with persuasion so you can just say WASN'T ME BOSS and walk away with everything they had plus their money before speccing back into real combat specs

>RPG with a focus on character building with certain strengths and weaknesses
>"oh I can't talk to this animal? Brb getting pet pal"
>"Speech check? Let me go respec persuasion!"
>"Oh that weapon looks nice. Let me go grab bartering before I buy it..."

the lack of this is why I quit eso

That was just an example of why people were whining about the free respec when the game released. The are other reasons as well but like I said, it's pointless to cry about it since it will never affect you unless you make a point of abusing it.

then don't fucking use it, cuckboy. No one is putting a gun on your head.

>"oh I can't talk to this animal? Brb getting a mod that enables pet pal for free"
>"Speech check? Let me go get a mod that makes me pass all of them!"
>"Oh that weapon looks nice. Let me go get a mod that give me infinite gold before I buy it..."

it provides no replay value that way user
any replay value is in playing as another of the characters, or in playing a completely different style
i.e not doing any quests and killing every single npc as you see them

>But that is kinda stupid ?
Why is it, it's like a game having cheat codes, they're there to be used by some people but you can also ignore them entirely. Here it's a just a fancier way to let you respec without having to mod it in or find cheat tables. Pure convenience.

>larianiggers will defend this

Am I supposed to be offended?

spotted the virgin

Played the game only once with my gf on co-op. Never re spec because we didn't realize you could do it.
Had some troubles at the start but game became very easy at later stages. Final boss was super easy even when our builds were far...very far from optimized.
Played on normal. Loved the game.

>Played on normal
gee, I wonder why user had an easy time beating the game

oh no, my sensibilities!

I'm playing on Normal as well but i seem to constantly get my shit pushed in everwhere. Enemies constantly seem to have way more AP than you.

I don't know. I feel like a game with such a boner for old school tabletop games wouldn't be afraid to say "you can't complete this quest because your build sucks," infinite respecs seems like a copout. It's a solution to the problem of gating players from content, but it also makes choosing what to level up completely and utterly meaningless and none of the choices you made in the moment in the past actually matter. Ironic, for a game based on origin stories and circumstance.

Like, let's say you're still in the early stages of the game and you come to a locked door you haven't found the key for. You have a level up available, and you choose to put a point into thievery because you want what's behind that door even if you'd be better off putting it into a combat stat. But choices like that can be difficult and add to the roleplaying experience and strategy of the short vs. the long game.

Now you can just spec into thievery and such, open every door you can before you have to kill something, then spec fully into combat stats.

Respecs are fine in small doses and with limitations, but this is something else entirely.

I'm impressed you're still posting this in every DOS2 thread

Just because you can doesn't mean you should.
If you want to waste your time going back to the mirror for every skillcheck, then sure, even though it wasn't made with that purpose in mind, you can still do it.

The whole point is convenience, doesn't mean it's meant to be abused. Hell, even if there was an option to remove it, people would still complain that it's part of the game so they feel forced to use it.
Stuff like this always get modded in first, this time it's already in the game will full support and no risk of breaking your shit.

on one hand you never fuck yourself over with shitty builds
on the other hand you never have to live with your mistakes

That's actually pretty hot

>Now you can just spec into thievery and such, open every door you can before you have to kill something, then spec fully into combat stats.
Putting points into thievery doesn't take points away from combat skills. You get combat skillpoints and civil skillpoints that go into 2 seperate types of skills. Speccing one character into sneaking thievery doesn't disrupt anything, even if they didn't have this exploitable "respec at any time" mechanic.

DivOS2 cannot decide whether it wants to go full mindless fun mode or Josh Sawyer-tier autism and gets stuck somewhere in the middle.
Fun elemental system and loads of unique magical effects? Suure, but with armour utterly fucking it up.
Borderline randumb humour? But with equally tasteless edgelordy thrown into it for good measure.
At the very least somewhat fun characters? In the same game as Sebille or Malady who feels like an OC donut steel of some 12 years old.
Good coop? But with an inventory management hell for singleplayer.
A lot of interactive elements on screen? With no ability to highlight them.
For every good or at least inoffensive decision there's at least an equal amount of retarded shit. But hey, it's still better than garbage like Pillars, so it's something. Both are pretty shitty though.

This.
On my co-op tactician playthrough we had a sneaky thief, a lucky tk looter and two full persuasion characters and never respecced civils because all the rest is unnecessary.

>The whole point is convenience, doesn't mean it's meant to be abused.

If it CAN be abused, why does intent matter?

It was just an example, but you're right, that's my mistake.

Have you played any other Larian game? They're all like that.
I agree about Malady the walking deus ex maxhina though. She seemed out of place.

First divos was full "mindless fun" in terms of gameplay and it was great.

>If it CAN be abused, why does intent matter?
I see it like savescumming. It's entirely up to the player if they want to abuse it.

The only times I've ever used it was
>when losing a piece of gear made me unlearn a skill (which only happened a couple of times)
or
>trying to figure out which skill trees affect my damage the most because for some fucking reason Warfare, the MELEE skill, adds more damaged to ranged characters than the fucking Huntsman skill AND the Ranged weapon skill, even though all 3 of them say they increase damage by 5% PLUS, putting points into Polymorph gives you extra Ability points to put in Finesse (Dexterity), so Polymorph also increases your damage output more than the fucking ranged skills. My ranged character has 10 points in Warfare and Polymorph each but only 3 points in Huntsman because of this bullshit

>It's entirely up to the player if they want to abuse it.
Oh and if they DO abuse it, that's entirely on the player. Not the game.

>infinite, free save games
Is this good game design?

It doesn't matter if its good design or not. Larian's response to complaints about it was basically "It's completely optional. If you think the game is better without it then don't fucking use it"

nope

What's wrong with it? Nothing beats pen and paper pornography.

>I fapped to her hers and Lohse's
I'd much rather have porn writing than watch two models hug each other and make movie sex faces