What was your problem with it?
What was your problem with it?
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It's the best dlc. OWB is the worst
It was great. The people who had a problem with it shouldn't have been playing Fallout to begin with.
Never even played it, but since Sup Forums tells me its bad i just roll with it.
you cant empty the vault
Sneak past Elijah. Even while overburdened it's entirely possible
Nothing, it's the best DLC of any game ever
>Take away all my guns and make me fight boring enemies over and over while I navigate boring traps
yawwwn 3/10
It's boring.
Radios. The FUCKING RADIOS. Holy fuck the final area going down to the vault pissed me off so much that I put a bullet in every single fucking pre-war skeleton as a fuck you for leaving this shit on for your stioid fucking meaningless distress call.
The whole bomb collar mechanic was horrible, especially with the occasionally weird radio placement - it encouraged the abuse of quicksave/quickload. It got even worse when indestructible radios started to appear.
It tries to be somewhat of a survival horror game but the game engine and mechanics aren't really up to par for that - the whole sneaking and combat system isn't very appropriate.
It feels pretty short. It creates some hype from some grandiose Ocean's 11 type of heist but all you really do is gather up the others, head to the casino, flip some switches and head down into the vault.
Overall I love the DLC and have more than once reinstalled New Vegas just to play it but it has some glaring shortcomings. It is super atmospheric and always leaves me with an empty feeling after watching the 100% outro and then getting dumped at the fountain.
>jump into DLC with character specced in small/big guns
>DLC monsters are only affected by energy/melee, which i didnt skill at all
>also ammo is rare as fuck
>end up sprinting past every monster since i literally cant fight them
>go to that one tower for the quest
>have to backtrack and leave the tower but theres 5 monsters outside the door and i have like 2 bars of health
>mfw
>reload previous save before i started the DLC
what a fuckin waste of hard drive space
It tried to do something the gameplay couldn't do very well
I still liked it though, but it's too short like all the other DLC
Drop the bars through the force field, sneak past the old guy, then grab the bars again before you leave.
>DLC monsters are only affected by energy/melee
Except that's wrong. The die when you cripple a limb, in combat or out of it.
If you didn't kill them by crippling a limb, you walk over and put a few rounds in the head.
going into it with a guns focused character is the most fun I've had in ages, you just fucking suck
somehow they crammed even more (((brown))) and (((drab))) into the DLC that the original DESERT. The entire villa section was completely boring. the same 1 weapon depending on your skill selection, the same single enemy type that has a PER 10 (that you're supposed to sneak past and not fight), and the same 4 brown cardboard walls. That's literally like 7/8 the DLC.
Literally escaped with all the gold bars using a Stealth Boy. Never sold all of them though, I was already shitting caps after completing Dead Money.
Your character doesn't have to have high unarmed/melee for the dlc weapons to be effective. The bear trap fist is a personal favorite of mine.
The indians DLC was the worst. I finished it in like 3 hours. Like, what was even the point of it?
Rust filter
Dumbass radios
>oh boy i sure love dumping all 14 of my bullets into an enemy to not actually kill them
lmao
M8, have you even tried? With a stealth boy you can sneak out easy. Hell, even without a stealth boy it's doable. It's all a matter of timing when you stand up to walk out the door.
Alternatively, you just keep killing him near the force field, put the gold on any part of his corpse, run the course, grab the gold off a gib of his body and walk out the elevator.
You can shoot the gas tanks and they'll explode immediately but otherwise it's not a great engine for what they were trying to do.
Filler. I don't even think it references Ulysses like the other DLCs.
LR > OWB > HH > Fallout 3 > Fallout 4 > Dead Money
Anyone who actually liked DM thinks watching paint dry is a riot.
It takes 2 bullets at most to one of the limbs to kill them
Again, you just fucking suck, don't blame the game for you being shit at it
To make you wonder how Avellone shat out three complete DLCs when Sawyer couldn't manage one
Too difficult. It’s a shame because the atmosphere, plot, characters and survival gameplay all were amazing. It’s just the enemies did a little too much damage and there were just a little too many hazards. Keeps it from being my favourite DLC.
They're good to trade to the gun runners for ammo.
I like it. The setting is really cool and the expansion in general has this kinda charm to it.
There’s one reference when Graham mentions he was expecting “another courier”
Some jannie got butthurt. Sorry to derail your thread OP.
He also references Big MT and the Divide, he just doesn't fellate the other DLC's because he wasn't written by Avellone
There was a bug where small guns didn't properly pop the shadow people and I was morally against firing outside of VATS, so I was effectively unable to kill any of them.
Honestly, it made the experience better, and more of a survival horror. I thought it was as designed until I looked it up later.
Rolling for my next NV playthrough
>I was morally against firing outside of VATS
I'm sorry
What?
I am now rolling
It's kinda of easy with unarmed
I may just suck or am really impatient, but how do you guys manage dlcs like OWB? There is a ton of spongy enemies and I get quickly irritated by them so I turn down the difficulty.
I may just have shitty builds, or somehow play the game improperly, so I wonder how you guys push through with it.
Nothing
I was a melee damage/tank character and, for example, the Ghost people never game me any trouble
I pity the gunfags
Go before level scaling turn gives every Roboscorpion as much health as the final boss of the main game
Use the EMP/anti-robot weapons found in some of the facilities.
OWB enemies are just bullet sponges. Play on easy or very easy if you have to. faget.
>planned to join the legion in my most recent gameplay
>still avoided making the ncr hate me because not in the strip yet
>decided to nuke both because why not
>now both hate me
>unintentionally patched things up with the ncr through a quest
>legion keeps sending assassins
>kill them
>now they hate me beyond salvation
Any way of gaining good rep with them without cheating?
If you still haven’t reached the strip, main factions should reset as normal in at the midway point main game.
Ah, good to know.
Armored radios felt cheap. If I'm able to ascertain the radio's position I should be able to eliminate it as a threat.
>joining the legion
>ever
Why not? Several years ago I did neutral end and now I'm gonna join the legion. Maybe next time I will go with the NCR.
>not putting on football pads and murdering degenerates while yelling RETRIBUTION
I remember one time doing an unarmed build, and when I did Dead Money, just got a hold of a good beartrap fist, and I tore through the ghost people like they where paper. It was pretty fun honestly. Though honestly playing through the entire game with nothing but unarmed weapons was probably one the funnest play thoughs I have ever did.
Unarmed? I see we are on the same page
Meleefag here, how good is Unarmed? As far as I read Unarmed builds are mostly based off Luck and Random crits, which I'm not that fond off (I see the Chainsaw and Thermal Lance the 70% of the game)
Any good heavy hitting Unarmed weapons out there you know?
I loved the plot, characters, all that good stuff. My only real issue was the damn radios, and the holo people. Though honestly I just hate the holo people because I hate sneaking. So that's on me. Radios felt cheap/annoying though, especially the armored ones. I would maybe be okay with them if you could destory any you found.
>sneaking by holograms
Just run, they can't catch you
I always get turned around though, so I'm running around like a chicken with my head cut off getting shot by lasers. So I tend to just sneak for the sake of taking things slow.
Nothing. I welcomed a challenging setting, that through a few smoke, mirrors and changes to gameplay elements, an entirely new and sometimes obscenely difficult experience was crafted within Dead Money. It has it's faults in that it does little to tie with the world at large save putting Elijah somewhere after the his exploits at Helios 1 and the other DLC's, and perhaps too highly rewarding the survival skill, other than that I welcomed turning my FPS post apocalyptic shooter into Resident Evil for 10 hours. Scrounging every piece of equipment, in a trap infested environment, against an enemy that was unpredictable, resilient, and once you know its backstory, horrifying was an incredibly satisfying experience.
And just like that I'm doing an unarmed build next game
It grinded my first playthrough of New Vegas to a screeching halt; the city was a pain in the ass to navigate, I didn't really care for the characters or story, and FUCK RADIOS. When I finally got back to playing it a week ago I downloaded a mod that just let me skip it outright.
The "breathing" atmospheric noise throughout the area gave me constant migraines after like 5 fucking minutes of play.
Is it just me or does New Vegas get kind of boring when you have to go deal with all the factions?
Just shoot everyone
This
Is actually a pretty interesting playthrough option. You are forced into the Yes Man route, but it's still somewhat interesting to go the Psychopath route and literally wipe out the Mojave.
Yeah, I remember that was when I got bored of my first playthrough and stopped playing for a long time. The game really opens up at that point, but it comes at the cost of completely losing any sense of direction.
You gotta work for that level of ass kicking