>Raises DEF when HP is critical
Raises DEF when HP is critical
>Your critical hits have a chance to
>Raises ATK when HP is critical
>Raises HP when HP is critical
>Doesn't know how to raise any of the stats
>on critical hit: 7% chance to cleave for 11% damage
>when HP reaches zero, refills HP to maximum once
>slows down time when health is low
>sacrifices HP to deal increased damage
>upon KO, deals massive damage to all enemies
>negates auto-raise
So you get a free heal when you get too low?
That sounds alright.
>poison damage now heals you
>"use HP instead of MP to cast abilites"
>basic heal heals more than it costs
>basic heal heals less than it costs
>##% chance enemy explodes on death, dealing damage to surrounding enemies
>mutator: enemies explode on death
>only deal damage to you, not other enemies
>Attacks consumes 75% of hp, other attacks become stronger at low health.
>raises movement speed when HP is critical
>damage dealt increases 10% with every enemy slain, resets when taking a hit
>Damage increases as health decreases
>critting or just killing the fuck out of enemies makes them explode into bits
>damage dealt to enemies is duplicated and stored for 10 seconds and is released simlutaneously with your next attack
>fire a slow moving projectile
>damage dealt to the projectile is accumulated and released as AoE when it hits
>Heal just outside of critical range
>Get one-shotted due to low DEF and low HP
>attack -75%
>exp +75%
>damage increases as the amount of enemies in the level decreases
>increases damage if you have less than 25% health
>every enemy that's threatening will do 60% or more of your health in one hit
Fuck you Nier Automata
>enemies can permanently lower your HP
fucking johanna
>activate your special skill
>goes normally and has cooldown
>activate your special skill when critical health
>become fucking invincible murder machine of death and destruction
>killing things heals you
>killing things always makes an explosion, making even more enemies die and healing you even more
>your attack and defense are so high even bosses have trouble grazing you while you rip them apart
>no cooldown
>can chain them together almost indefinitely
>Raises DEF when HP is critical
>another piece of gear that increases ATK when HP is critical
i'm ready
>Enemy can permanently drain your level
>enemies can take away your levels
>on a maximum possible HP build
Valkyr?
>renders you invisible
>with an augment also renders you silent
It raises your maxhp but it doesn't heal you.
Doesn't restore, only raises the cap.
>Megalixir stolen!
>The enemy ran away...
>Low HP
>Max HP goes back to normal value
>shoots through your current HP and kills you
>ATK and DEF is lowered when HP is below 50%
haven't played warframe
krieg
>prevent HP from falling below 1 for the duration of the ability
You might like it
wouldn't mind trying it, only have a craptop currently though
can barely run valve games
>freezes your HP value in place
>after ability ends, receive the sum of all damage and heals instantly
>get a spell that uses mana to deal fire damage
>get an item that restores health when you deal fire damage
>get an item that restores mana when your health gets restored
>spend the entire game doing literally nothing but spamming the spell including all the bosses and everything
>Dramatically lowers accuracy
>Dramatically increases damage
What game did this?
>"50% of damage dealt is drained as HP"
>drains the damage you dealt, not the damage the enemy received, even if it's a massive overkill
Sound like something Path of Exile would do
>Ring on right hand absorbs fire damage and heals you
>Right on left hand constantly deals fire damage to you
South Park: Stick of Truth.
>fire rate raises the longer you stand in place
>When HP goes critical heal and gain a def buff
I fucking love Barik
...
>you no longer take damage
>instead every hit has a 20% chance to kill you
>enemies can permanently lock you in place
>when HP reaches zero, become Living Dead for 10 seconds
>while Living Dead, take no damage
>when Living Dead ends, suffer a KO unless HP is at 100%
>Explode when dieing
>if enemy is killed in explosion, you ressurect
>All into formation and we are made invincible!
...
>dealing damage hurts you
>defense boost when at critical health
>it's only a 20% boost
>equipment loadout reduces maximum hp to 55
>skills can regenerate up to 25 hp per second
>enchantment effect: all incoming damage is capped at 10% of your maximum health
>dies when HP reaches zero
Kingdom Key?
...
>get better when you get tilted
>Don't die until HP reaches -9
>75% resist to all elements
FUCK YOU BREATH OF FIRE IV
If the game isn't retarded, it will retroactively apply the defense boost to the attack that lowered your health, otherwise it's always a shitty pointless bandaid buff.
>grants massive boost to all stats and damage immunity until the end of battle
>permanently lose the unit after battle ends
> Progress farther through game
> Basic and originally super cheap healing items essential to succeed double and quadruple in price
name 12 (thirteen) games
>cutscene emphasises that something has to be done quickly or else shit happens
>after the cutscene, run around and explore/do a bunch of unrelated sidequests and come back 2 hours later
is this the new /d3g/?
For how underpowered Light The Fuse is, goddamn if it ain't fun.
Gun 1
>250 HP
>60sec building time
>100% dmg 100% range
Gun 2
>150 HP
>20 sec building time
>120% dmg 120% range
Mario and Sonic at the Olympic Games
Gary Grigsby's War in the East
Audiosurf
P.T.
Maiden Rape Assault: Violent Semen Inferno
Fez
Imagine: Pary Babyz
The Orange Box™
Evander Holyfield's Real Deal Boxing
The Elder Scrolls: Daggerfall
Asseto Corza
Doom (Sega 32x)
Toki: Going ApeSpit
>ability that sets you to 1hp when taking a lethal hit
>ability that gives you passive healing
>combine both and become invincible
>taunting enemies lowers their defense and raises their attack
>Raise ATK while hp is at 100%
>immune to physical attacks
>Raise attack the longer you go without taking damage
yeah, Krieg is fun in general. He may be from a mediocre game, but the skills are fucking great
>deal 40% extra damage to enemies with full HP
...
is this meant for a "sit dead in the middle of the boss room while your minions kill everything" build or a "glory to allah" build?
>boss recovers all his HP
>you're out of MP and healing items
>amplifies abilty strength up to 500% in corellation to how loud the area is
Both. It'll work off minions/totems that gain your damage bonus, or off a skill with a Cast on Death support attached.
But it's a troll mod in the first place and you're not supposed to seriously use it.
This ability was nigh broken in Dragon's Dogma because of its weird damage calculation
>x% chance to ignore fatal damage and restore half health
>can chain so you essentially never fucking die sometimes
I wish commando in bl2 was more fun because that's a sweet skill.
His son has got a fat ass
>Berserker's Rage increases physical stats but lowers your mental stats, unit must attack enemies until there are none left or the buff runs out
>Upgrade makes it deal increased damage the lower your health is but also treat all units as enemies
>Another makes the unit unkillable until Rage runs out
>Berserker gets mind controlled at the very end of combat by the last remaining enemy and activates Rage
name 1 (one) game that does this
>defense is increased when HP is full
>equip accessory without reading it
>pic related
>Raises attack for each defeated enemy