Who should I put on a team with the Antiquarian to make sure she doesn't die?
I need that cash, man
Who should I put on a team with the Antiquarian to make sure she doesn't die?
Any healer, man at arms, whatever else? Apprentice dungeon low torch run, especially with the cartographer district unlocked.
MAA and HWM both using riposte and a Vestal for healing.
you buy a bank and then only take the jew out for siren runs or HWM riposte abuse
...
This, also tanky units like Flag/Leper are fine. Stack Aunty with speed+ trinkets so she can use "Protect Me" at the start
Doggo-Anti-HwM-Flag is one of my favorite parties. Court, Weald or Warrens.
>siren runs
Is this so you can bait siren into charming aunty? That sounds pretty good, actually. Still possible for champion dungeons without her dying on the way to the boss?
Just make sure you stack debuff resist and/or bring holy water for everyone else because the charming is technically a debuff.
I mean if that's a real issue for you you can't go wrong with the man at arms, but i've never had issues with anties dying by just healing them if they get hit.
Spamming rallying flare works too
Why did no one tell me that the plaguedoctor is so good? That double backrow stun is fucking AMAZING
We literally rave about her every thread. I even sometimes put her in third position in bleed parties but you need bloody herbs and dissection kit for it to be effective.
>Decide i'm strong enough to tackle the Necromencer Lord in the champion dungeon.
>Get reminded so fucking hard by a big skelly that only Reynauld survives.
>upgrade stun skills to max
>get stun chance trinkets
>stun through stun resist buffs
>ez win through pounder
You can also use Flashpowder to drop her accuracy.
I brought two Aunties to my Siren fight and they made everyone dodge everything while weaving in dank vapes and skunk smoke.
>see that fucking radical Very Rare trinket for PD that gives her stun and blight for days, but it's in a Champion dungeon and none of my dudes are 5
>FUCKIN' DO IT ANYWAYS
>everyone nearly dies but we get the trinket and all three of my various PDs turn into terrifying stun monsters
Incision is p. good too tho, 'specially with Bloody Herbs if you don't want a hard blightstunner though
She's super fucking good almost anywhere now. The only thing I don't like is her melee is kinda shit which means she's not very viable for shuffle parties.
When the game was in its early stages she was actually one of the worst, because enemies didn't have corpses and protection so blight was pretty useless. She used to only be good for stun which you wouldn't need if you had a crusader or bh mow everyone down before they had a turn.
>mfw old holy lance
What's worse, losing an experience hero or losing a good trinket?
losing a hero with locked in quirks
Getting streesed out in a long dungeon in the first fucking room.
>camp
>remove all stress
>next encounter is stress dealers who get to move first
Experienced hero you like>>>Good trinket>Experienced hero
At least that is how I feel. As far as im concerned the heroes are all disposable and dead as soon as they came off of the coach, doesn't stop me getting attatched to them sometimes though.
>lost my good graverobber to bleed on the first death's door check
It's not fair lads.
Highway man
Have her use Guard Me and rotate using his Reposte and point Blank moves, or whatever they're called.