What's the best modern RTS?
Homeworld: Deserts of Kharak
Ashes of Singularity: Escalation
Planetary Annihilation: Titans
Act of Aggression
Or Starcraft 2
What's the best modern RTS?
Homeworld: Deserts of Kharak
Ashes of Singularity: Escalation
Planetary Annihilation: Titans
Act of Aggression
Or Starcraft 2
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AoE 4
I hope...
Red Alert 3 was the last good RTS desu
>Red Alert 3
I remember it was very poorly received, but it did have a nice vibe to it. And EA hadn't cut corners.
>Planetary Annihilation: Titans
What went wrong guys
Grey Goo was also pretty enjoyable, but it was slow as fuck. Plus very simplistic with no abilities.
The pacing was off. But I think the community that hated the dev killed it.
You forgot tooth and tail
You must be joking, they announced the expansion pack half a year in advance of the game's release.
>What's the best modern RTS?
I wish I did so intentionally.
Dev greed
I am still mad
i just wanna build a giant base
i don't wanna fight
could you guys recommend me some games
Starcraft 2 coop is the comfiest thing you can play in an RTS.
But the Anno series will probably suit your needs.
...
Or Tropico
city builders like banished seem to be more to your liking.
I really want to like act of aggression, but it's not a modern rts. It's a good old rts in a new dress. And then I realize I'd rather play RA2 or generals if I want good old things.
It's not even dev greed, the game design itself was not thought out. People almost never played with planetary shit anyway, because it ended up with orbital spam. And playing on the same big sperical map with no features is boring. Even supcom 2 had better variety. Still worth pirating, considering that it has no drm.
Now's the time to ask: Is it called Foehn revolt because their obsession with wind?
Same. For some reason Act of Aggression also seems to look worse than decades old RTS games.
My three biggest gripes with that fucking game where the following.
>The fucking RETARDED secret protocol system that granted bullshit fucking abilities for free. That shit was broken.
>Slow as shit economy and in general how the harvester system was dumbed down.
>Gimmicky as shit "lol every unit has an ability" unit design.
Otherwise it was ok game, though C&C 3 was miles better.
I can't handle basebuilding with that much shit going on after playing Supreme Commander.
I fucking want to key up everything and plan my whole base's architecture before hand and let the workers build it at their leisure while I focus on more important shit.
I fucking hate how C&C games handle base building. It is so tedious.
>Otherwise it was ok game, though C&C 3 was miles better.
I couldn't stand the Scrin. They fit the campaign well, but the units all looked like shit.
I liked them desu.
Their aesthetic was something I had never quite seen before and it was fucking cool to me.
I especially loved these things.
The only units whose look I didn't really like were the tripods. They looked retarded.
I especially hated them for those bees that instakilled your infantry.
Only if they got to melee range. They were fucking worthless for anything other than early game scouting and engineer sniping, and for clearing out garrison points before you got access to these fuckers.
GDI and Nod riffle infantry could easily wreck buzzers if they literally didn't fucking walk right into them.
Started playing Starcraft 2 recently. Its not as good as C&C but I dont get why it gets so much hate on here
The reason is because the campaign shat on the brood war campaign. With the Zerg campaign of Starcraft 2 being the low point of the series. Not to mention the ending of the Protoss campaign.
I don't like the way this mod homogenizes all the factions.
The ending of the Protoss campaign was okayish.
The epilogue was fucking horrendous.
Also, SELENDIS A CUTE!
>Foehn Revolt
Nigga what?
I meant the Epilogue desu. The Protoss campaign was indeed mostly fine. Although I had an absolute blast with the Nova missions.
which rts lets me punish whinny basebuilder fags
I hate Nova's character. Or to say, the utter lack of it. She is so fucking boring. The only good part about those Nova missions (and the best part in the Protoss campaign) was this edgy motherfucker.
SC2 felt so bad because it had enough good portions to remind you "the whole thing potentially could have been like this"
Nothing it's great, huge improvement over the original. Lots of skirmish replay value.
Way more active then any of the other games OP mentioned.
All of them
which one is the best for it
What ultimately killed SC2 for me was still the gameplay, not the retarded story.
The units were in general, either bland as fuck, or gimmicky as fuck, especially when compared to their SC1 counterparts. Take Vultures vs Helions for example. Vultures are so much more interesting units in action than the fucking Helions/Hellbats are.
Also, the Macro mechanics were total brainless cancer that pandered to the soulless korean bugmen who needed to have some retarded busywork to keep their apm high.
Are there any other RTS games with battles on planetary maps?
Wargame Red Dragon
Anyone have an opinion on War Shift?
Looks like a Warcraft 3/Supreme Commander style RTS with a single hero unit you can level up.
A long time ago there was this thing called Imperium Galactica 2. But I'm sure it didn't age well.
Sudden Strike 4 is my personal GOTY 2017.
have to go with sc2 and even that is pretty old game at this point.
I want to try to play an RTS competitively that's not SC2. Any recommendations for something that's not completely dead?
Age of Empires 2 HD is pretty much the only alternative I think.
Age of Empires 2
I consider it the only truly made for multiplayer RTS.
>buying the 8-bit collection
>thinking to myself how cool it would be if they had a game where they just threw all of every game's factions into one game
It was a pleasant surprise to find that's exactly what they did. Also neat how each game's factions have slightly different playstyles.
I couldn't make myself care about Grey Goo. I think I stopped playing on the fourth mission or something and I just don't care.
Yeah, the idea is great. But I found the games to be over a little bit too fast.
The 8-bit games are great RTS games
If you want to make a revolutionary RTS, your goal should be the make a game that can be perfectly controlled via commands that consist only of moving your mouse to points on the map and pressing single keys.
Well, for me the best RTS right now is Spellforce 3. The only issue I have with the game are the bugs in it.
>buy 8-bit army
>300+ steam friends
>none friends to play with, only austistic germans ingame
The suffering is real...
It's 80% off right now that's why.
>Homeworld: Deserts of Kharak
Incredible scale, severely lacking in any complexity
>Ashes of Singularity: Escalation
Literally the biggest disappointment in RTS history
>Planetary Annihilation: Titans
Incredible concept let down by overambitious developers and a shitty community
>Act of Aggression
Literally the second biggest disappointment in RTS history
I guess RTS is truly dead. Long live Total War.
Homeworld DoK is really limited and basic. Ashes isn't much better only this time its trying to be a supcom game, as was Planetary Annihilation but we all know how that turned out and to never trust Uber again. AoA was just a bad C&C Generals clone, which is why they abandoned it in favor of more Red Dragon DLC and Steel Division.
So by default SC2 is the best one
You're an okay guy user, tooth and tail was easily one of my favourite games last year
I would contend that DoWIII has taken the crown of biggest RTS disappointment.
isn't that how it already is? you click units to select them, hit a key to tell them what you want them to do, and click to tell them what to do it to. you can't get any more simple than that.
there was no disappointment because there wasn't anything to expect, everyone knew it was gonna be trash
It really is.
Even games that OP didn't mention ended up either being too simplistic for any competitive viability, or just ended up being disappointing piles of shit.
Anyone remember Grey Goo? Off World Trading Company? That stupid submarine RTS?
>Implying all games aren't trash
I love Sup Forums
only your favorite games are trash
I hear Planetary Annihilation was a pretty big letdown as well
What if my favourite games are also your favourite games?
Is Supreme Commander:FA too old to make this list? Because Planetary Annihilation is ass and has always been complete ass.
I enjoyed the campaign of Grey Goo desu. But it was soo fucking slow and simplistic indeed. It was unplayable in skirmish due to boredom.
Well yeah once everyone saw how it played we knew it would suck, but it doesn't change the fact that it was disappointing for a game called DoWIII to be shit.
It's over 10 years old. That's not modern.
>Supreme Commander:FA
It's basically the last bastion of hope for RTS, which is unfortunate because it's basically become completely impenetrable for any new players.
Anyone wanting to get into Forged Alliance Forever will either have to practice with friends or get completely stomped in randoms for weeks because everyone playing FAF has been playing it for years.
scientifically proven impossible by Sup Forums
tfw your favourite genre is on life support
EA could save the genre if they wanted.
Which is why they don't.
MOBA's or mobile RTS, which one is truly responsible for murdering the RTS genre?
They could go the CNC route. And they could go the Star Wars route.
Those capture points kind of games. Holy shit, why do so many devs think that's a good idea.
>it stimulates people clashing their armies into each other 24/7 so it must be good
casuals
I have to respect a game that'll let me use regular ass military dudes with fire tanks and drones to storm a temple full of orcs or use knights to fight off an alien invasion in a modern port
Dinosaur army when.
>isn't that how it already is?
No, because
>you click units to select them
Which doubles the number of actions.
...
>The fucking RETARDED secret protocol system that granted bullshit fucking abilities for free. That shit was broken.
Wasn't this stuff in almost every RTS at the time?
>>Slow as shit economy and in general how the harvester system was dumbed down.
Eh. That system was a legacy from original C&C and mining ore next to roads of Paris or Washington made little sense.
>Gimmicky as shit "lol every unit has an ability" unit design.
This is brainlet level complaint. How can you complain about casuals in previous point and then hate on anti-casual measures in next?
Literally CoH2
You are out of luck in anything else that is post 2007
Big army, sim city, comp stomp master race reporting in.
Should I just play Total War?
>tfw money map zone
I'm a comp stomp kinda guy
supcom FA
so how is the game supposed to know what units you want to do something? you might as well try writing a story using sentences with no nouns.
To add. Ive been playing Stukov in coop for a while now. Very satisfying.
>why I can't turtle all match
>map contesting is for NERDSSSSSSSS
tbqh actually getting gud at turtling is one of the most satisfying things I've ever done in video games.
It's obviously nowhere near as consistent as actually fighting for map control, but when it works it's so much fun.
I can pick my own strategies thank you.
don't complain later then
Through clever game design.
Ah I played that game. I miss the espionage system from it. You would hire an agent and they would have stats that you could train up or just do missions with and they would get stronger. You could hunt for enemy agents and try to kill them or just do good ol spy stuff. Only espionage system i've liked in a civilization type game.
>RTS means competitive!
Fuck off most players just want to fuck around taking their time and building a nice base.
The focus on competitive play is part of the reason modern RTS sucks so much.
Starcraft for example, most people were screwing around in big game hunters playing team games or FFA matches, not rushing eachother with specific build orders. I spent far more time playing the thousands of use map settings maps.
So basically, RTS should be like Little Big Planet.