*Sits unused in your inventory the whole game*
*Sits unused in your inventory the whole game*
What's the expiration date on potions?
I use hp/mp potions all the time but
>buff potions
How many times are you going to make this thread?
play a roguelike. it'll get you into the habit of using consumables pretty quick.
>buff potions only give a small increase for a short amount of time so it's faster to just keep fighting instead of going through menus to use one
If we all had this additude toward money.
user, what are you talking about?
I made this thread 4 days ago and it only got 3 replies and this is my second time making it.
>Buff potion gives a negligible benefit
>Never use it cause it's fucking trash
>Buff potion gives what's really damn good for my level
>Save it for a potential fight that'll be made much easier due to having it
>Never get a chance to use it or a spike in damage shortly after makes it negligible.
>start new game
>pick potion
>drink it right away, it's poison
every fucking time
>potion gives you armor when you drink it
>Never use it and sell it so you get 8% of what it costs to buy one piece of actual armor instead
If there's one thing about RPGs it's that alchemy builds are the tits. I haven't played a game where it fails.
We don't all play on easy mode buddy.
>game has various types of items/ammo that inflict status ailments
>it's a crapshoot whether an enemy is resistant to whatever type and there's no indication that you're hitting them with their weakness or resistance so you don't bother
powerade/gatorade and code red
What games have USEFUL buff potions that don't just give +5% damage for 10 seconds or +3% armor for 30 seconds, etc, that will actually make me want to use them instead of sell them?
I think literally one of the only times I ever used buff potions was in Skyrim. And that was just blacksmith potions so I could improve weapons way beyond what I'd normally be able to do.
BROTHER
Do the drugs in Fallout count? One of them gives you Bullet Time, and one of them, I think Buffout gives you like 3 strength, which isn't useful in combat but it's nice to take when you find yourself over-encumbered and can get back to a town with your haul in tow.
The Witcher 3 potion can make you an invincible death whirlwind if you know what you're brewing
>status ailments EVER working on a boss in a JRPG
Waste of fucking time mechanic more like.
>game comes with a free DLC full of mid-late game potions
>sell them in game for tons of money (for the early game) and buy better gear for party
The fuck I need a soma for in the first dungeon?
Fallout New Vegas. Party time mentats are the fucking greatest
>using or holding onto potions at all
>not winning purely through your own skill
lmaoing at you all
>potions are too strong for you
>Bosses are immune to status ailments
>npc party member still wastes turns with status ailments spells
> Game has iron skin potion/spell that increases your armor by 40%
> Slows down your movement speed by 50%
Oh boy now I can get hit more often
elder scrolls, my dude
even in the most watered down installment you can make some fucking crazy ass potions and poisons custom tailored to your character or what enemies you're fighting
End boss in FF13 was susceptible to poison
>play game A
>never use potions in game A.
>play game B
>figure might as well use potions in early
>get to a hard boss and need potions
>playing witcher 3
According to Potion Maker, depending on the quality/size/and type, about a week to a month.
>5% fire resistance for 10 seconds
>Class specialized exclusively around status ailments in a game where 100% of bosses are immune to statuses and 100% of random enemies can be beaten through fucking Autobattle
elder scrolls oblivion is full of this shit
scrolls that do this shit
>absorb acrobatics 5 points for 10 seconds on touch
I shit you not
>Attacks deal 500,000,000,000 times as much damage, but only for 5 seconds
>Boss jumps away the SECOND you use your buff
>game gives you the option to set hp/mp thresholds and use potions automatically when you go below them
Shadowrun drugs give extra moves.
*wastes valuable gems on potion transmutes to spam skills faster*
>game is designed and balanced around you using potions constantly, even hardmaps them to the triggers
fuck you champions of norrath
>tfw no game with a combat system that is nothing but status effects
This but "THAT GUN" in a shooter.
or all those little gadgets in ayylien isolation
>game is intended to be balanced around you using potions constantly but it's easier and quicker and less obnoxious to just run straight at everything and attack
>final boss of the game
>been hoarding the entire game
>regular skills aren't cutting it and running out of mana/hp
>start using every item you've been saving
>beat the boss
the end of persona 5 was saved by never using items before
Terraria
I mean that was kind of obvious though wasn't it? game has 6 jobs and one of them is dedicated to debuffs, of course even bosses will be vulnerable.
>game doesn't tell you what the debuffs do
>the starting using all my resources years ago
It's more fun honestly
this but persona 3
I litterally used everything I had, ran out of sp and health and I just barely finished him off. suffice to say I was scared shitless when I got to his second form.
greatest boss fight I have ever faced.
Maybe it's kind of backwards, but if a fight is going to be an actual challenge, and/or significant, like a boss fight, I'll avoid using consumable buffs so I can experience the actual boss, instead using things like that for regular encounters with lots of enemies to speed things up.
Reminds me old game called immortal. A single misused consumable could cost you a whole run.
>Game has disease that is supposedly extremely dangerous and debilitating
>your character can catch it
>-2 END
...
>poison completely wrecks shit and pretty much puts whoever is poisoned on a death clock until it's cured
>all status ailments are useful since bosses are never immune to all of them including instant kill
>you get special drops from killing a boss with it's status weakness
>instant kill attacks are actually good because they do heavy damage (but less than pure damage attacks) and can one hit kill the high HP enemy type that appear in random encounters
>there's roaming bosses in dungeons with out of depth strength with high rewards so there's always a fight you can blow your rare resources on for a great payoff
>Campaign is beatable without a healer so long as you carry healing items as long as your offense/control is on point
i don't know why i stopped playing EO after I beat 2
halcyon 6 is the closest I can think of, but that game sucks
>gems
>valuable
>needing full rejuvies for anything besides a super discount Uber killer
>do this with the final boss
>as a result, it feels anticlimactic
>Wow this spell is awesome... but I better not waste my mana
>Wow this item seems really useful... I better keep it for later, I might need it
>Beat the game using default attacks and no items other than hp and mana potions
Why can't devs make consumables right?
You've had your say seller,but I'll have mine:
You're a rascal! You're a rascal with no respect for knights!
>Horde items that heal over time for regaining HP after combat
>Drink sunset sarsaparilla
>realize later I've also been saving purified water, which heals less per bottle but therefore reduces weight on inventory
I was really just disappointed in myself.
>save up Elixirs
>die multiple times
>don't use Elixirs
>beat game without using Elixirs
Why do I do this?
Was TS PF this league, first time I rolled TS, quit this leasgue already though because AJ makes shit too OP.
>use everything you've got
>STILL NOT ENOUGH
>use an elixir
>"this feels wrong"
>reload and keep struggling
Why do we do this?
The final boss in a game without NG+
Just to suffer?
I'd use them if oblivion and skyrim didn't just give you a fucking heal spell from the get-go
>Keep them for the final boss
>final boss isn't even hard so never use them at all
Ah, a rocket launcher. Better save it until the time I need it.
This has never happened to me
Like I collect everything but I always use them up on the boss for the zone.
>final boss is a rival/fair one on one
>feel like shit for using items
>boss pop babbies
Jesus. Just fucking level your characters you fucking dumb fucks.
>item can scare away enemies
>it works on certain bosses
No better feeling
>Skyrim
>Make potion of enchanting
>While under effects enchant item with enchantment of potion making
>Make even stronger potion of enchanting
>Enchant same item with even stronger enchantment of potion making
>????
Completely ruined the game for me because of autism.
where the fuck did potions even come from, like inspiration from real life
because NO ONE carries around glass bottles which can break and shit, ever, in the history of fucking forever to hold liquid.
>waterskins
>canteens
>thermoses
>plastic bottles
BUT NO, FUCKING RPGS WITH THEIR STUPID
FUCKING
GLASS
BOTTLES
WHAT COULD HAVE POSSIBLY INSPIRED THIS SHIT
one playthrough I decided I'd forgo the starting resto spell, pretend it didn't exist, and just subsist entirely on potions
it was fun for a playthrough, running on OOO
As always, Etrian Odyssey.
Stick of Truth?
>I have like 10 rocket launchers and I can't pick this one up, Im gonna fuck up the next thing I see so hard
>game is filled to the brim with potions, spells, buffs and debuffs, socketable gems, enchantments, tons of ways to enhance your gear and upgrade your characters, as well as a robust economic system with shops of all types
>literally none of it matters because the game is absurdly easy
Why do developers do this?
Because they never work on bosses
If they worked on fucking bosses they would be used
rpgs also need to model potion sickness; that is, drinking too much potions will make you want to vomit because a belly fully of some nasty grounded up deer penis will probably make you sick if you keep spamming them
All games that have crafting don't need it.
terraria had some damn good potions
>I'll avoid using consumable buffs so I can experience the actual boss
What did he mean by this?
>party member has moves that will automatically defeat enemies but yield no exp
>you never use this shit because wasted exp
>party member effectively has less moves than your other party members and becomes less desirable to use
guess the vidya
>you can get AIDS
>it knocks off a pitiful amount of health per turn
>theres an achievement for beating the final boss while having AIDS
>get to the final boss of the game
>unsure if it's actually the final boss
>end up not using items, fearing it might get worse
>end up never using them
I unironically agree with Northernlion who said certain items give people "Too good to use syndrome"
>party memeber gets double the effect of every potion consumed
Cartman you glorious fat fuck
>all weapons in the game are good
It seems only FPS games do this.
>playing Bravely Default on hard with no grinding and encounters at -50%
>actually have to make good use of items to survive
I even managed to use an ether before the final boss for once, it felt amazing.
Name like 2 FPS games where all the guns are actually good, like no bad ones
Also, I feel like you could argue that Bloodborne fits your greentext.
>game over
>back to the room before the boss
>try again 3 times
>never succeed
>don't have a save before entering the final boss area
>can't go buy more items
Because using an elixir is an admission that you couldn't keep your hp/mp up and have to use the overpowered restore item, and their rarity makes you want to hoard them until you "need" them. If you're practiced and competent around the end of the game or in time for a secret boss, you generally don't need to.
Potions in Nier double your damage, defense, magic damage, etc for 30 seconds
>glass bottle is the best weapon because it can deal up to 3 status effects at once
Wow, you should really never try Morrowind alchemy.
>fight gets intense
>drink/use all the shit in your inventory to survive
Unreal Tournament
Titanfall 2
Using a shotgun, assault rifle, sub machine gun, grenade launcher, rocket launcher, sniper, laser gun or whatever is just a matter of taste.