What an embarrassing effort, How did id sink so low?

What an embarrassing effort, How did id sink so low?

this game is universally liked among fps fans, go bait somewhere else

fps fans that grew up suckling on the teat of halo and cod and wouldn't know a good fps game if it hit them in the face

I enjoyed it, but I also understand the sentiment. Glory kills for instance were too poor of a mechanic for how hard they were pushed.
But it's not id. It's fps as a genre. In fact, DOOM 2016 is still leagues better then basically the entirety of modern single player games.
It's not about id sinking, its about single player fps in general fucking dying. I'm not even going to touch on multiplayer fps, which haven't really died, rather just underwent a large scale transformation.
But at the end of the day, I know this is bait, and I think that DOOM 2016 is a good game, and not indicative of id's failure.
If you really wanted to prove that, you'd have posted QC.

doom 2 is my favourite game of all time which i played on release back in 1995 (because i live in a country in the middle of nowhere). youre either contrarian or just a jaded fuck who doesnt enjoy anything

I liked it but at the same time didn't finish it. It missed something.

One of the best games released in the last 3 years.

id never made good games. every single game they ever made after quake 1 was outshone by their competition.

doom 16 was the only actual real game they've ever made, and "they" is a far fucking stretch from the id software of 25 years ago.

what competition, specifically?

Glory kills needed to be chainable.

Unreal was better than Quake 2.

Unreal Tournament was better than Quake 3.

Half Life 2 was better than Doom 3.

Everything was better than Rage in 2011.

Hell, even Duke Nukem 3D was more FUN than quake, even if it wasn't as technologically advanced.

You just have shit taste. It's doom and nothing more and yes, it will and can never top doom 1 & 2 but it does not even try to do that.

Yeah, that's probably one way they could of done it. The problem with glory kills, for me, was that they weren't as fun as shooting things, and they incentivized people to abuse them for health drops. Allowing them to be more of a full system would of been one way to solve them.
I'm like 90% sure the main reason they're in in the first place is to get people to play full retard aggro, which is understandable, but they should of been built in further or not included, imo.

>It's fps as a genre.
that's a fucking joke because indie games like dusk adhere to the old solid fps design formula that Doom and quake pioneered while these new big budget games throw it out the window completely
>not indicative of id's failure.
id made it and they pandered to the retard console market, it' son them
>QC.
QC at least feels like quake at it's core, it's also a bloated mess though

also get fucked faggot reddit janitor

Game was great, suck my balls.

>I'm like 90% sure the main reason they're in in the first place is to get people to play full retard aggro

only 90%? The developers literally said that's exactly why the put in the game. Doomguy shouldn't shrink away from a battle, he should charge in and fucking rip and tear everything to pieces with his bare hands.

>have to get little upgradey things and upgrade my guns with them
>same with my suit

I hate modern games

I'm the first guy to start complaining about how fps in current year sucks, even shit like wolfenstein is generic linear drivel, and nobody can do the one thing that matters the most in fps: level design

Doom 2016, despite having shit level design and combat arenas rather than clever monster placements, is an immensely enjoyable game otherwise because of its gameplay. It could just be so much better if it didnt have combat arenas like its serious sam or some shit

You are just a contrarian faggot

Bunch of mediocre design decisions, still a good game that exceeded expectations

I thought it was great, just one little problem...

>Get it during Steam sale
>Beat the entire game in literally one sitting
>MFW

Why the FUCK was it so damn short?

kys i guess

Pretty easily, they lost everyone who gave a shit to the ravages of time.

It's a shell company, nobody working there gives a fuck, and that's why they turned out a bland arena shooter and slapped the Doom name on it.

If you told me nu-doom was a spiritual successor to Serious Sam, I'd believe it. But it's not a fucking Doom game, 3 had more heart and soul in its pinky than Duum has in its whole body. At least 3 tried to update Doom to a modern age, Duum is just fucking lazy. If somebody told me 20 years ago that we'd one day have a doom title with respawning waves of enemies in it, I would have punched them in the fucking face.

>is an immensely enjoyable game otherwise because of its gameplay
the gameplay sucks though, no resource management and the avoidance pattern for every enemy is the same

I loved it but holy fuck it was insanely short, beat it in about 4 hours, maybe less.

How does it feel to watch your shit post backfire? That's what happens when you have garbage opinions.

...

You're talking to a guy who thinks level design is the be-all end-all of FPS, he's as much of a retard as the Wolfenstein fans. Obviously he doesn't know a fucking thing about pattern reproduction and increasing numbers creating emergent gameplay.

This is something Serious Sam did well, and it's the best analogue to Nu-Doom because of how much they ripped off poorly from it. The key thing about Sam is that you learn how to deal with each enemy 1 on 1, and then they throw a dozen of them at you. Then 50. Then they throw 5 enemy types at you at once. Strategies that worked fine for dealing with one enemy don't work when you scale up the engagement, and you're constantly forced to develop new strategies to deal with what is fundamentally, a very basic enemy design.

This is what Doom gets horribly wrong. It steals the arenas and respawning waves, but thanks to console limitations it can't possibly make the areas big enough, or spawn enough enemies at a single time to create any sense of danger. And that's why its dogshit.

Resource management isn't possible when your game is split into combat arenas. But let's be real here there is absolutely zero resource management in Doom 93-94 either, you will always have more cells than rockets than you could possibly need

All avoidance patterns are the same because almost everyone shoots projectiles near identical speed and those who dont are either hitscan, melee or unavoidable damage unless you take cover? It's like you've never played Doom before

Yeah it was super short, world record for beating it is around 1 hour and average time it takes to beat it is around 3-4 hours and that's if you take your time.

D44M was fine. It was entertaining.
If they wanted to make a real Doom game, they would have basically just made Project Brutality but with D44M's graphics. They gave too much ground to the casual modern gamer for it to be a real Doom game, though.

But again, it was fine. I bought it for full price and don't regret the purchase at all.

The REAL fucking issue is that they have not made any more single player content and are, apparently, not even working on it. Instead they're wasting time on the multiplayer that no one cares about.

One of the best designs in this game hands down. Too bad about the actual ai for this enemy isn't that all impressive.

>Project Brutality

lmao

>Serious Sam is Doom
>Doom had 50+ enemies on screen at any time

They're not even the same games.
God damn.

Multiplayer for the game is by a different team.

The only time that classic doom had insane amounts of enemies on screen were during levels like the Gauntlet and episodes like Thy Flesh Consumed where they were experimenting on what could make for interesting, challenging but fair level design. Most of them fell flat on their face but that's another story

past a point you don't have to manage ammo but health and armour is always a thing
also the enemies are simple but effectively used in groups the combination of dodgable projectiles, positioning and timing around hitscan
and other enemies is just perfect
they knew this and made the enemies run around doing retarded shit to make it seem like there is more going on

>classic doom
>Thy Flesh Consumed
You are aware that Doom 2 came before Ultimate Doom, right? And Doom 2 has many, many instances of lots of enemies on the screen

Nu-Doom isn't Doom. So I'm comparing it to the game it's actually based on, which is SS.

I know your tiny pea-brain might have gotten confused because you saw the imp and the zombies and thought "Well, this must be doom!", but that's not how you make a fucking videogame.

When you throw arenas and respawning enemies into your game, you lose the right to call it Doom. I'm telling you why the game is so fundamentally poor, because they stole the display case but forgot to take the diamond ring.

I wish people would stop sucking off the original Doom so hard It's obviously a great game and is still fun to play today but please stop assuming that every single element of it is pitch perfect and that deviating in any form makes for a worse game

Don't parrot peoples' opinions without trying it for yourself. If you don't think that even the simple act of shooting an imp with a shotgun in Project Brutality is some ultimately satisfying shit, you have shit taste and should stick to whatever weeb shit you're in to.

Well that's interesting. I wonder what the fucking excuse is, then? Just waiting long enough to sell us another 60 dollar game, I guess?

Project Brutality is just Brutal Doom with bad enemy variety and a more clunky weapon system

>When you throw out outdated mechanics and systems that were only there because the hardware was shit it's not Doom

It's twice as long as any other modern shooter, especially if you bothered looking for secrets.

you mean console kiddies? nu doom is for brainlets
>no mod support
>shitty, dead multiplayer
>shitty repetitive gameplay despite the age difference and technological advantage over first doom
>constantly stuck in a room with 5-10 demons until you ARBITRARILY kill them all, even tho first doom was alway more or less free just have to find the exit
>heavy metal style of first the first doom is gone, imps are manlets instead of chads with abs, knights arent a reference to baphomet etc etc
nu doom? MORE LIKE SOY MOOM LMAOOOOOOOOOOOOOOOOOOOOO GOT EM

Not only are there more weapons, there are also more fire modes, animations, sound effects, and a huge variety of enemy types. Have you not tried 3.0?

>outdated mechanics and systems that were only there because the hardware
what are you referring to?

awesome game. sorry you dont like it OP

That's why I included the Gauntlet as examples of levels. I did specify the levels that were very experimental to see how far they could push it. It worked sometimes, but other times it bombed.

>please stop assuming that every single element of it is pitch perfect and that deviating in any form makes for a worse game
Nobody said that. Doom 3, for example, deviated a great deal from the original. It's still a good game, because the changes they made were pretty neat. What's funny is that you can go through such a tonal shift while remaining "Doom" at the core, and yet Nu-Doom gets it all so horribly wrong, and winds up as far as you could possibly get from the original. Having a rock soundtrack and imps doesn't make your game Doom. Having a team that knows what they're fucking doing, who understands what pieces made Doom Doom and which parts are extraneous fluff or limitations that can be fixed is what makes Doom Doom. The Nu-Doom staff didn't have a fucking clue, which is why they tore the soul out of the game and added shit that a braindead casual would think was cool.

>when you include outdated mechanics because half the people playing your game are doing it on dogshit hardware, it's still Doom!
Tell me more about how seeing a whole 10 enemies on screen made you really feel like you were fighting the army of the dead.

>Nobody said that.
Then you haven't been in enough Doom threads
People will defend every single aspect of it, claiming it's an intentional design decision that would be reproduced in its entirety if Carmack and the crew were to make the game again today
And that's just silly

>The Nu-Doom staff didn't have a fucking clue, which is why they tore the soul out of the game and added shit that a braindead casual would think was cool.
more than that they just ripped off a mod that ALREADY stole models and sounds and shit. truly the case of a thief steals from a thief.

>Resource management isn't possible when your game is split into combat arenas
of course it is
> But let's be real here there is absolutely zero resource management in Doom 93-94 either, you will always have more cells than rockets than you could possibly need
maybe if you're playing a map that's too easy
new doom refills your health and ammo every time you kill someone

best shooter of this decade

>Tell me more about how seeing a whole 10 enemies on screen made you really feel like you were fighting the army of the dead.
>infinite hordes
>hey lets spawn one by one and never attack him with more than 10 fellow demons
jej, only a brainlet working at nu id could think of that

oh yeah and all avoidance patterns are the same cause you can literally avoid all damage by doing looping pathways throughout whatever arena you're in

You played on easy you fucking faggot

>new doom refills your health and ammo every time you kill someone
one killing a big demon with the chainsaw will refill 50-90% of your health and ammunition too.

What does that even mean? Really. Let me know.

>expecting anything good from Bethesda of all things

I'm a huge "fps fan", and nuDuum was fucking garbage.

Im so glad 2017 was nothing but flops for bethesda, prey flopped, ew 2 flopped, wolf 2 flopped, dishonored dlc flopped.

The original doom was like 20+ hours long though.

Bruh it wasn't. I finished it recently in one sitting fairly quickly

Ever notice how it's actually "Gantlet" in game? Shit's fucked.

im a massive fan of Doom1 and Doom2, DOOM might not of been those games but it was a refreshing experience from the stagnation we've had in the shooter genre for ages.

>10 enemies on screen

lol, i am positive it was never that many, i think it's usually around 6-8 at most
i tried testing it, just running around a combat room without killing anything and paying attention to what's active
you'd see a few imps, maybe some of the laser guys, and usually 1-2 large enemies like hell knights or revenants
then you kill a hell knight, and bam, another spawns in its place, or another revenant spawns, never tons at once
that's a large reason why the glory kill system seems to exist, to get you to focus on killing one enemy at a time for the hp drops and shit, so you don't notice the replacement rate of enemies going on in the background while you whittle down the combat room's numbers
once you learn this the entire fucking game becomes so boring

>Hell, even Duke Nukem 3D was more FUN than quake
Guess you've never played the multiplayer in the days of Gamespy. Sad that you missed true FPS multiplayer

did you play all of the 4 episodes?

this was the ONLY good design in the whole game, ironically because it was the closet to OG DooMs' art style.

SP FPS > MP FPS.
Quake's campaigns have always been meh.

So which fast FPS has the most alive multiplayer at the moment?

I'm itching for some action.

The new Doom is not as good as the old ones but it's still way better than most shooters in the last 10 years. I finished Wolfenstein: The New Order and it was total crap, the new Doom is leagues ahead of that one.

Yeah, but for people who were into FPS in those days, Instead of playing Duke you'd be playing something like blood or shadow warrior, both were more fun and mechanically superior than Duke (albiet the difficulty was abit more bullshitty) Quake was the breach into the OpenGL days and a game that felt really 3D, the high speed action translated into online play quite well because multiplayer on Duke/Doom was way too quick due to the way the games were built.

Latest I have tried is 2.03. I know all about those extra features, but they are very underwhelming overall. Especially the monster variety, the generation of different monsters sucks ass and most of the time itll only spawn a single variety of a monster.

Quake Arena? that a thing?. im currently playing the BF2142 revival but leaving because servers are dying out at the time

>Bungie Halo Bad
>COD 4-7 Bad
Can you be more contrarian?

Doesn't surprise me. This is when Romero and Carmack started their feud which admittedly made Quake a well designed game, but obviously had a big impact on the company.

So fucking what? This dogshit reboot of a beloved series is slightly better than another dogshit reboot of a beloved series?

You're still consuming shit. Better than dogshit doesn't mean good, it just means its a slightly less offensive flavor of shit. Nu-Doom is still leagues worse than the classics, it's at best on par with a 6/10 early 2000s shooter which were cranked out dime a dozen.

Being better than most of the shit released in the past decade isn't a badge of honor, it's a damning critique of the state of the industry. The western market has crumbled into nothing, the fantastic fantasy RPGs of the 90s have turned into bland trash like The Witcher series in which you follow a glowing trail of blood to the next soundbite in a story sequence, and the once proud FPS genre has become an utter shell incapable of releasing even a single competent title.

The reason the market is so bad is because Japan doesn't make FPS games, and they're the only place on Earth where games still take risks.

>posting nudoom
>not Rage

I've been playing a lot of 3.0 and can tell you from experience that this is definitely not the case. Play on Random Default spawning option if you're playing a megawad with more than a handful of maps. The variety is huge. Sometimes it will spawn a squad of the same dudes in one spot (never across the whole map), but 90% of the time it's all over the place like it should be.

If Project Brutality was shitty, I'd switch right back to Brutal Doom.

Honestly, the ONLY thing I miss from Brutal Doom is the single shot grenade launcher. Everything else is done better.

>The ACKSCHULLY I DECIDE WHAT GAMES ARE GOOD fag is also a muh Japan fag
I can take solace in the fact that you are losing your shitty hobby to the casual market and no amount of kicking and screaming will stop it.

Suck my dick, choke on it.

>You're still consuming shit.
Sup Forums hyperbole gets so fucking old
You're not cool for dividing everything into good or awful categories, that's infantile thinking and arguing
Step it up

The single shot grenade launcher is in PB but it just has a really bad skin now. Unless thats what you were referring to.

>So fucking what? This dogshit reboot of a beloved series is slightly better than another dogshit reboot of a beloved series?

>You're still consuming shit. Better than dogshit doesn't mean good, it just means its a slightly less offensive flavor of shit. Nu-Doom is still leagues worse than the classics, it's at best on par with a 6/10 early 2000s shooter which were cranked out dime a dozen.

It's alright. I played STALKER again earlier that year and that gave me enough good-taste-points to play DOOM 2016 and enjoy it.

Yes, fans whose first FPS was Halo.

Oh really? They must have taken it out of 3.0 because I never see it any more.
That's weird. Hopefully they'll add it back in.
Also it requires mentioning that the Dragon's Breath shells for the pump shotgun in PB are very satisfying if causing enemies to run/roll/fly around screaming/screeching while on burning to death is something you're into.

Halo has been bad from the beginning and also caused an influx of slow paced shooters with long cutscenes and health regen.

>How did id sink so low?
By literally not being id. At the time of its development only ONE person that was ever present for the creation of a prior Doom game was a part of the company, and he was essentially a literally who.

I haven't played it, but I remember all the butthurt over the executions. It does looking bothersome though.

So can you mod it?

>whole 10 enemies on screen
That was how the majority of DOOM 1993 was. It was the sequel and all the map packs that started the "le epic massive enemy hordez!" meme.

i fucking hate japs.
now i really want a virgin vs chad edit with the superior western chad hyper violent ultra masculine chad games compared to the chinese school girl rape simulator virgin japanese games.

Good.

monsters were still hand placed and once avtivated wander around the level autonomously

Gotta get that sweet DLC money, goy.

What difficulty did you play it on?

>short
nigga, that was like a 12 hour campaign, that took me at least 5 sessions

>The reason the market is so bad is because Japan doesn't make FPS games,
Imagine if they did. Hardcore arena shooters would finally make a comeback and we'd see fucking insanely inhumanly lightning-paced and ultra-complex skill-fetishizing shit that would make Quake III Arena look like fucking Overwatch.

i hate nips so fucking much
2 wasn't enough

lol did you write this?

Nips can't handle FPS, they get motion sickness. You'd never see a game like Goldeneye or Quake come out of Japan, the best you'd get is a CoD.

No fucking shit, you are on fucking Sup Forums, a website specifically for "muh Japan fags". If you have an issue with that then you don't belong here, go fuck off to chill with the westacucks on Reddit sucking off their QTE movie drivel.