UnderRail

It's time to continue talking about the best RPG ever made

I wonder what Styg is working on next after expansion hits.

Been out of the loop for a long ass time - Is this turn-based?

Cyberpunk RPG with mostly the same mechanics


please

Update leaving beta when

Why is this game considered so great around here? Writing is dog shit. Sure there is nice amount of ways to play, but its nothing that has not been done 100 times before.

I was hyped when someone described it as Metro/Stalker mixed with Fallout and it was a turned based RPG

But once i heard you don't every get a party, and can only do stuff in game you spec your one character for I never tried it

Is it worth a try though? I might pick it up next time its on sale.

That one looks like Satellite Reign.

where do you get a party in any of the games you mentioned?

should have bought it when it was $6.

because it is

It would be cool if he worked on a fresh setting for a top down RPG like something set in the 90's to 2000.
There is nothing like that, it's always the future or medival fantasy.

Not him, but Fallout

Fallout and Turn based RPG's of course

A solo experience works great for a stealth fps game, but a turn based tactical game really limits your options if you only control one guy

stealth in Underrail is bretty bud

I love this game and all, but I wish we could have these threads without them constantly hitting page 10.

Post builds

How'd you get that avatar?

This game is way better than fallout desu.

You can import your own, there's a CustomPortraits folder in my documents

Because it's an actual RPG and not some cinematic cutscene marathon which holds your freaking hand through every single quest. And don't you dare try to do things your way, no, you can only complete this quest the way we want you to do it. Use your magic eye, Geralt, or get fucked.

When you stare into the abyss and the Oculus stares back

honestly, even with only one guy, the game has more tactical options per combat than Fallout

...

I remember running a sniper build and then I got into a shitty fight where I'm being bumrushed by those stupid dogs and never gotten past that.
Would basically have to restart and probably with a different build.
Although I think sniper was generally considered to be beginner friendly, so that doesn't bode well.

Snipers are not beginner friendly. If you want to have an easy time go heavy metal armor and assault rifle build and just burst everything down. Look up how much strength you need first.

If it's the Junkyard like I think it is, just find an SMG or assault rifle - your strength will be high enough to handle it and burst is great, especially early game even if you aren't trying to specialise in it. Open up with an Aimed Shot from your sniper rifle, then switch to your assault rifle and Burst them to death as they come to you.

I've never seen anyone in these threads describe a sniper as beginner-friendly - assault rifles, yes, same with full Psi but not sniper rifles. It's got good single-target damage but it can struggle in prolonged engagements especially for a new player.

I cleaned out the Junkyard from all sites. It was something after that, a junction or something where a bunch of alpha dogs would come charging in and I had no room to maneuver.
That shit just pissed me off so much I stopped playing for a bit; eventually forgot about the game and now it's been so long that a restart is the only thing making any sense.

like the others have said: it's not really a beginner build
but if you want to make it work stock up on emergency buttons like molotovs, a good taser, a backup weapon, one of the special snipers with lower penalties (seriously that thing is bloody useful, especially if you slap the AP reduction mod on it allowing you to shoot twice in 1 turn, 3 times if you chem it up)

imagine underrail have this graphic..fugg

RELEASE THE FUCKING DLC STYGG

Is a full PSI build a good way to start off? Any protips?

Oh, right, you meant Rathounds - Alphas can be a bitch when you first run into them because they can't be Feared like normal rathounds.

I'd definitely recommend restarting though, it's no fun trying to pick up the game halfway through and you're not that far into it. It's up to you if you want to stick with a similar build, but like others have said snipers aren't the easiest build for beginners.

full PSI is a very newcomer friendly build as it has potential answers for pretty much any situation
as for builds, google around a bit

How is that expansion going to work, is it considered postgame content or can it be run in the middle of the regular game? Either way I might wait for it before I pick up the game again and actually finish it for once.

>want to replay the game
>but DLC is around the corner
>you are cockblocked by Styg
HURRY UP PLEASE

midgame sidemission

Besides being spooky, does this space serve any purpose?

Yes, finish the Abram/Jack sidequests

Oculus is there

If you wait for the DLC, you'll have a lot more weapon options, like shotguns, machetes and a whole new Psi school.

I don't recall having done those quests before, so I'll be looking forward to that.

would have been cool if snipers had an "overkill" mechanic
like if you deal enough damage with a single shot to someone the bullet passes through them and hits the guy behind him for a portion of the damage dealt

would make using one of the 12.7mm snipers practical in normal play

That would be pretty cool, like how flame crossbow bolts can set enemies that it passes by on fire.

Can I make a (viable) grenade and undarmed/melee build in this game?

Sure you can. If you're going for fist weapons you'l want to take Psychokinesis too because Force Emission is a huge buff to fist attacks. If you go for a sledgehammer build instead, psi isn't necessary. Grenades are very powerful, but even with the cooldown reducing perk you can only throw one every three turns IIRC.

Fairly sure you can get flashbangs specifically down to one every two with a specific perk.

Linear and repetitive, gets really stale after 20 hours or less.

How many points in Throwing do you generally need to use grenades as a supplement for psi build?
They are too fucking good to pass up on them.

Yeah, and grenades are great to have. Utilities and consumables are really good in this game, even just throwing movement impairing spikes can completely change an encounter.

Keep in mind there's a lot to figure out about which stats to use. Like melee damage scales from dex or str, melee weapon types can also get bonus damage from str, light weapons(including unarmed) cost less AP the more dex you have. And one specific hint I'll say is that normal intelligence(5) will let you get something that'll make fighting heavy armor doable with fists.

cool build there, buddy

Damn. I've been wanting to play this before it was released. Trying to get gabenbux but steam is making it difficult. reeeeeeee

Depends on how much precision and range you need. I think 80 skill feels pretty accurate already. If you get the three-pointer feat you might want to put more points into throwing to crit more often.
>Grenades cannot land more than 3 tiles away from their targeted location with imprecise throws. Grenades can only reach 90% precision, unlike targeted attacks which are limited to a maximum of 95% precision. However, grenades have 100% precision when thrown to a tile adjacent to the thrower.
>The range of grenades is limited to 10 tiles. An effective throwing skill of 123 is needed to have the maximum precision of 90% on the 10th tile.

Nice, thanks user.

>when you molotov your own feet to fuck up a group of Lurkers because you're wearing an antithermic jacket

I will never understand the complains about the depot A difficulty. Did it with melee, Psi and guns build pre-nerf with absolute zero trouble.
Just fucking use the tools the game provides and position yourself properly, it's not rocket science.

>even just throwing movement impairing spikes can completely change an encounter.
crawler poison caltrops are honestly one of the powerful items in the game

How difficult is the game with pure stealth build?

stealth + sniper is one of the most powerful builds in the game if you know what you're doing
otherwise stealth is a good compliment for pretty much every non-heavy build

>pure stealth

And which combat specialization?

Get some grenades and you'll be ok.

Last thread convinced me to roll Psi-Monk. First time melee and need advice for a Dex instead of Str build (Fist of North Star style).

> bare-fisted or claws?
> spiked boots or tabi?
> opinions on Regenerative Vests?

See

Fist weapons are generally better than bare fists.
I ran with Tabi boots (infused leather late game)
Regen tac vest was pretty neato i found

Crafted leather gloves with pneumatic hammer.

I wonder how much psi-monk will change with the new psi-skill
seems like it would complement the style heavily and timestopping to punch someone a billion times is hilarious

stop shilling this garbage jank

The new school of psi looks like it won't scale that much and will be good with low investment already. I certainly wonder how good it will be for hybrids and pure psi builds.

would be neat if you actually had to choose between Willpower for full punch-psi or survivability

Thats what I was looking for!

>install the world map update
>the entirety of Core City is just one big blob

Well that was pointless.

>needing a map for core city
The only confusing part of the game without a map was all the caves and tunnels.

>the only confusing part of the game was most of the game
Jokes aside, the only confusing part was the caverns before you commit them to memory and then Deep Caverns because it's hard to memorize a place when you're get raped.

hows the character role play for this?

Define "character role play".

>work for coretech
>didn't know that was the final choice
>get a bunch of stuff I never used as rewards
>warehouse defense was hard as fuck
>every enemy has high evasion
>shitton on melee fuckers that just rush towards me
>my guys run towards my traps, activate them and then shoot at me
>our sniper misses her shot every turn

Kinda shit.

Like roleplaying as in story/interaction? There's not a lot to it, you can talk with people but there's not much there other than just finding quests to do or reading some flavor text, sometimes you can pick a faction to side with and do their questline rather than the other. It's mainly about fighting stuff. In fact you're pretty much expected to be a combat character of some type.

Have a really old pure psy build right before depot A (first run), any updates that warrant a restart?

I can't remember any specifics, but if it's really that old, then you'd better start again.
There have been quite a few changes that only apply on a new game.
You could always go and read some old dev logs to make an informed decision.

Non-existent.
Calling it an RPG is a stretch, it's a Turn-Based Tactical Combat Game with Builds.