So it's basically Terraria but with a top-down perspective?

So it's basically Terraria but with a top-down perspective?

No Terraria is for brianlets. This game gets fucking complicated.

lol, that's like saying that dwarf fortress is like x-com but with ascii.
(completely wrong)
Currently playing with bob's and Angel's mods, still not up to blue science, but ... soon ... maybe

Have you played literally either game?

>bob's and Angel's mods
Is that working with .16 yet?

I've had no problems, so I guess it is.

Are you a retard?

From what I'd heard angels on .16 had a problem of stuff not being productable because A needed B but the only way to make B was with A

>So it's basically Terraria but with a top-down perspective?
Absolutely nothing like it. Factorio has more in common with transport tycoon and citybuilders than with Terraria. It's primarily a production and logicstics focused game.

Unless they released an updated versions of their mods, the odds are that it's not going to work well. Usually, it takes about a month or two after the release of a new version of the game for Angelo and Bob to catch up - they tend to gradually update their modules one by one.

Wait, there is a new version?
What did they change? Anything major, or is it just all optimization/new sprites?

Actual terrain has sort of been added, there's cliffs now.
Also artillery, which is fucking amazing, both standalone and train based.
Might be more, don't remember.

Cool. I had not played or followed the development of this thing since I over-binged on it right after 0.15-compatible versions of all things Bob and Angel came out.
I have to give it another try, but fuck me, did this really have to come out in the middle of exam period/grant competition time? Literally EVERYTHING has it's deadlines in the next month or two. Fuck this. I can't afford to play it now.

This isn't complicated to build, though

I burnt myself out on this game long ago and now I can barely get past the initial furnace spam stage before I get tired of it. Is angel's mod fun? i.e. cool goals to work towards

Gotta say you do get pretty annoyed at how limited the options are in the game after a while.
>chests are 1 square size (so only 1 inserter per direction max)
>inserters can't move diagonally
>inserters can't rotate once placed (via logic signal, ideally)
>no way to transfer things to containers (e.g. chests) via anything but inserters (would be nice to just be able to research containers that you can route a transport band into)

Another thing is that logic is limited.
>can't use logic to set assembler recipe
>can't use logic on splitters
>can't use logic on a lot of things where it would really be needed actually
>robots render a lot of logic work just useless for the amount of effort it takes
>logic relative complexity compared to payoff becomes insanely high quickly

You COULD make a advanced logic circuit that determines how many iron and copper plates are needed on which side etc., but why bother with all that effort if you can just put down some robots that will do everything for you?

Forgot to add:
It's not that you can't do it, but it is REALLY annoying when what should be a clean solution becomes very messy because of limitations. The most basic example would be a large storage. Should just need a big 2x3/3x3/whatever chest, but that doesn't exist, so you have to put down 6 chests with inserters moving shit from the starting chest to the final chest so that it fills up from the final chest (and if you want the stuff to be distributed evenly then it gets even more complex since you need logic).

There's mod that adds 3x3 storage buildings.

They should add stockpiles or at least a big chest.

the big issue that factorio faces for the future is the danger that all it does is just add more content like bobs angels does, it needs to add features and goals opposed to 10 new resources that spawn 300 new products

Is there any mods which give a reason to actually travel?

Just at another inserter with another chest linked to that. Its not a big deal.
Something like pic related

This game gave me OCD

You should not do this tho, it's bad for performance.

.16 add pretty much rso as a feature now. The father out you go the more resources (and biters) there are. At least for rail world.

You don't need mods for a reason to travel.

All that wasted power when you could have used inserters...

It's been a feature since 0.15 and possibly before (haven't played 0.14). 0.16 made resources larger and more rare in general on default settings, but actually made it scale less with distance.

Also, post your factories. This is my first spaghetti.

Which would be a lot slower.

How it looked after 150 hours

First of all, literally every single one of those things are solved by mods.
Second of all, half of them are utterly illogical and show that you did not get half of the design logic or even the mechanics of the game.

Our second factory

I am gonna puke

...

40 hours, Death World mode

Haven't played since 0.13, what are some must have mods? Do I still need RSO if I want the game to force me to build a train system?

When making a off load train station going into my main base should i station for each type of ore or should i make a sorter after it?

Hey, it worked.

>It's been a feature since 0.15 and possibly before
No. They did improve the terrain generation a bit with 0.15 adding the rail-world settings, but it's still a LOT worse than RSO.
Also, I love that factory. Utterly inefficient, but fun to look at. Actually, Factorio is more fun before you learn how to make more efficient setups. This is one reason why I enjoy Angel+Bob: it actually prevents the circuit board/bus factory designs being overwhelmingly more advantageous.

Don't know how 0.16 changed things, but 0.15 DEFINITELY needs RSO. I would also say that RSO is the ONLY mod I've ever seen that is a must have for factorio.
That said, I personally really like playing with Rampant, and all of Bob and Angel mods, with some minor tweaking. It is game-changing though. Completely turns the game around, and not everybody will enjoy it.

>but fun to look at.

Agreed. Main bus factories are literally THE ANTI FUN.
The best part of Factorio is to not plan ahead and have problems to solve later on. At least for me.

>Also, I love that factory. Utterly inefficient, but fun to look at. Actually, Factorio is more fun before you learn how to make more efficient setups.

Thanks. I jumped into the game without even reading the tutorial tips, my knowledge was limited to the two trailers they released. It's always fun to fuck around before you know anything.

For me, this is a fundamental issue with Factorio. I do love planning ahead, and I have the tendency of starting over and over and over to come up with increasingly more efficent designs.
But at the same time, once I start approaching that efficiency, I can very easily get sick of the game. This is why I really branched into mods, even before I first finished vanilla. It's... odd. The game is brilliant, but it seems there is something wrong with me on this, a conflict between having fun with emergent, messy systems, and autistic drive for efficiency that makes me essentially freeze and rarely actually end up finishing my projects.

True fun is to just try different things every time. Our first save was just default + not knowing what the fuck we're doing. Second was railworld with a main train hub from where small trains get resources for their factories. Third factory was a mix consisting of train hub + trains delivering goods to smaller bus setups for different purposes. We then travelled really far for 100m+ resources and made a very shitty, but 100% bot factory. Not a belt in sight. Friend is taking a break right now while I started yet another save. I want to get bored of this game but I can't. Been playing since September.

You can still plan and build things and abandon and rebuild anew as a part of game process without restarting.

Don't start over. I've put 100 hours minimum in every save I ever played and 500 hours later I'm still learning new stuff and more efficient designs. There's too much things to "get". You won't fully grasp the game after a few restarts, the "Aha!" moments will keep coming and coming. So just play.

>First of all, literally every single one of those things are solved by mods.
Not a valid solution to a problem with the game.

>Second of all, half of them are utterly illogical and show that you did not get half of the design logic or even the mechanics of the game.
I'm sure you won't have any troubles explaining why then.

It only gets complicated if you want it to. A casual could play through the game without running into any mind-bottling problems.

The same exact thing could be said about Terraria. It's as complicated as you want it to be. See: The guy who beat the game with 1 mouse click.

fagtorio more like

The only thing this factory produces is spaghetti.

That is the reason why I have like a million unfinished and unreleased maps/mods/campaigns for almost every valve source game. I always abandon them and start fresh because THIS TIME I LEARNED SOME SHIT I WILL TAKE IT SLOW AND BE CAREFUL AND MAKE A GREAT MAP!!!! Never happened. I got bored of mapping after creating possibly two full games worth of 30% finished maps, some shitty, some not so much.

>>I'm sure you won't have any troubles explaining why then.
Not him, but:
Because you can have efficient designs without things you listed.

>See: The guy who beat the game with 1 mouse click.

Please elaborate

Don't worry, I have well over 700 hours into the game, I've actually learned most of what vanilla can teach me: now I'm fucking around with mods and I'm starting to know even Angelo/Bob by heart these days. It's a god damn amazing game, and also very, very unhealthy.

None of those are problems with the game, moron. Half of those are non-existent or results of your misunderstanding of it's design and mechanics.
The fact that the game does not do exactly what you very specifically WISH is not a problem of the game. The fact that they decided to be extremely welcoming even for entitleded, annoying dumb cretins like you and actually designed all of the elements of the game to be further modifiable is something you should be grateful, and not whine about like a little bitch.

>I'm sure you won't have any troubles explaining why then.
Probably not going to bother explaining every single one of them, but:
Lack of storage is due to active encouragement to focus on FLOW. Ideally, in this game, you should never need to stockpile on anything, it has been carefully designed to work like that.
Inserters can't be moved because that would trivialize the puzzle-like element of the game.
Recepies on assemblers can't be changed because there is an issue with left-over items from within assembler.
Splitters aren't connected to logic network because that would A) easily trivialize the game and B) it's unecessary, because you can use logic circuits to BUILD YOUR OWN CUSTOM-DESIGNED SPLINTERS.

I could go on but really, I have a suspicion that I'm just wasting my breath.
And again, it takes 15 minutes to completely customize the game by mods, if you really don't like the core design philosophy. So shut the fuck up and go play the game some more.

He built a level full of traps and teleporters wired to timers and the game played itself from start to finish. The whole thing was automated minus the 1 mouse click required to summon one of the bosses.

Does building the level require no mouse clicks?

Redpill me on Bob's mods. Are they actually good? It seems like they just add everything but a kitchen sink to make the game more complicated for more autism. Also Bob is a furfag.

Pretty much just adds more layers to the game.

add bob's mod too, and yes, it's a huge overhaul of everything

Some mods have 4x4 and bigger storage

This guy is a moron

Only a problem with megabases, maybe he doesn't want a megabase

Love the designs, I need to do a lot more train shit especially for bobs and angels.

It's Terraria with actual depth and challenge, also it's fun to play and doesn't have a lazy pixelshit art style.

>Redpill me on Bob's mods. Are they actually good?
I'd say they are not worth it unless you want to go all the way and do Angel too.

For the most part, they just make everything incredibly complicated. Which does not necessarily make it more interesting and fun. It's just more of everything you need to handle and worry about. I did have a bit of fun with them, but started getting sick of them pretty fast.
It forces you to learn setups and rations and everything anew, which might be good for a while. But it also does not work nearly as elegantly as the vanilla game does. And it has a couple of damn production BUMPS, and you can find yourself trapped in a long, boring period of having to do a lot of manual shit very easily.

Angel+Bob is a different story. Angel actually adds completely new elements to the game, and change how it works. It is, however, RIDDICULOUSLY complicated and there is a point where it can be very easily just flat out demoralizing.

How do you deal with large Biter colonies?

I'm on a Railworld map and I need iron, but the only way to get it is to plow through a literal wall of red on the map.

Laser towers.

I'd say it's great if you already think regular factorio is too easy.
At least it's worth a try, but I'd say not before you have launched a rocket in 2 or 3 regular factorio playthroughs.

flamethrower

Tank.
Or turret Creep is you are patient enough. Turret Creep always works, unless you use something like Rampant + Bob's Enemies.

You can plow through it with a tank.

Tank, then nukes + fast legs

It looks far more complicated than it is though. You learn how to do all of this in the first 10 minutes of playing.

First time playing.

How far do you have to travel before you hit those massive 100M deposits Im seeing posted in this thread?

why your train looks spaghetti?

Part of the barely working shitfest.
I dunno, my friend put the tracks down.

I like the base though

thank

RAILWORLD BEST WORLD

Anyone wanna say factorio with me? None of my friends play...
Steam: Principality or Zitanagi, I forgot

its a part of the map generation

you can tell the map to generate very few ore fields that are far apart from each other but they are mega rich and big so you have to travel miles but youre rewarded with huge deposits.

>RIDDICULOUSLY complicated and there is a point where it can be very easily just flat out demoralizing.
I already get demoralized trying to make science pack 3s so I guess I should wait with that stuff.

Yeah. If vanilla Blue science turns you off, give Angel and even Bob alone a pass for now. They are great, and you will likely get to a point where you are comfortable enough with vanilla to enjoy them (seriously, they do improve the game quite a lot), but probably not right now.

My biggest issue with Angel was when I knew what I need to build, but I realized that it's going to take an entire factory to build JUST TO PRODUCE PARTS TO BUILD THE REAL FACTORY to mass-produce level four science packs.
I was looking at 15 hours of work just to set up an infrastructure to start building what I actually need to build.
I think Angel is really more suited for coop playthroughs in the end. At one point, it starts to take a little too much time and effort to get things done and move the game forward in significant ways. It's gorgeous, clever, challenging, but the sheer amount of time necessary may be a little too much, even for someone like me.

This. Just need to turn bitter expansion back on.

If i would have to explain I would say that is transport tycoon but in the beginning you have to move a character to do things because they like to over complicate things...and you have some random attacks like minecraft

Railworld was, at least until recently, pointless, because you could achieve much better result in RSO.

nigga that looks good. wish i had the imagination to create neat looking things in source with all the props.

focus on one thing with an end goal in mind, sketch the map on paper and build it. you could be pleasantly surprised i bet.

>tfw always try to do neat designs but it always ends up a fucking mess

The only way to avoid the mess is to first make a messy set-up, then itterate on it second or third time. Every time you run into something you haven't tested already, it's GOING to end up messy, there is no way around it. Like with craft: you have to build a lot of factories to start making them look pretty.

Also, the mess is fun. So don't worry about it. Once you do finally get everything done really neatly, the game kinda stops being fun anyway, so embrace the chaos!

where's the best place to buy factorio from? in terms of things like what gets updates first? i know for some games gog releases for example get updates much later (or never)

>in terms of things like what gets updates first?
In case of Factorio, it should not matter. Steam generally gets stuff first and is most convinient, but I don't think there is a tangible difference. If you want to do a charitable act, buy it from the developer directly, that way you'll get most money, and I think they'll send you a steam key anyway.
Modding support is not connected to steam, and factorio can be launched from a stand-alone launcher so you don't even need to be on steam in order to play it, I think. They share updates both through Steam and I think their own internal network.

buy directly from dev, you get steam key but they make more money

thanks bros.

Factorio is more about building local processing facilities than sending resources between them by train.

>playing games made by people who wanted to murder someone for their progressive views

:^)

But you don't buy directly from steam, you lose the ability to refund the game if you end up not playing it

Do elaborate on that one.

American leftists got triggered, devs are East Yuropean and said they don't give a fuck, faggot numale on Twitter asks "So let me get this straight: the Factorio devs want to kill me and there is nothing I can do about it?".

Can't find the tweet right now but someone else probably has it.

Depends on the stage of the game and settings, though.

and they still need be serviced by a logistic system, even if it isn't trains

>start new game
>start building huge machine
>realize you could've done it better
>realize how long it will take to fix it
>quit game

every time

Make webms nigga.

Oh!
A Factorio thread.
I haven't seen those in a while.
Started playing again after some down time and 0.16 did change a lot since last time I played which was around 0.12.

Are you talking about the firewatch tweet?

The ore processing stuff is a nice addition I think, angel's pretrochem though is absurdly complex.

Here is the whole story.
Firewatch developer filed a DMCA against PewDiePie because they deem him too politically incorrect, stating "We are sick of PDP making money off our product."
Factorio devs on their official twitter claimed that is not a very clever thing to say, because while PDP makes money steaming their games, he also gives them exposition and thus a fuckton of promotion in the process. Basically they just wanted to say that relationships between streamers and small devs is largely symbiotic and they should not go around blaming streamers for "making money of our product".
American left wingers go apeshit over this comment and in some UTTERLY bizarre twist of events, some weird political activist comes to conclusion that Factorio devs are threatening to kill him. Somehow. God I don't understand how that happened and the history is difficult to find beyond the initial Factorio tweet.

Anyway, that happened. It's not the first time they had been under fire though - several environmental activists actually launched campaigns against Factorio in the past. I've even seen a girl going into a meltdown about the game during a lecture that the developers once delivered in my country. It was kinda sad to watch, really.

Based devs want to automate the irradiation of numales/traps/faggots and other retarded people that should've died from Darwinism by now.

>"So let me get this straight: the Factorio devs want to kill me and there is nothing I can do about it?".
No a single fucking thing.
He choose to be a mentally dysfunctional turdflake so he should've realized people want him dead.

Also, keep in mind that the dev has said the game won't be getting discounted in the foreseeable future since he believes $20 is a fair price for it, so don't bother waiting for any sales.