Why is every Final Fantasy after 10 so bad, Sup Forums?
Why is every Final Fantasy after 10 so bad, Sup Forums?
>after
11 - online shit
12 - boring world, characters and combat
13 - overly linear and flat characters, but better than 12
13-2 - absolute masterpiece
13-3 - didnt play
14 - online shit
15 - still in development
Voice acting ruined the franchise.
X and 12 have great voice acting though. X still felt like older FFs too. Just a bit more linear thanks to the graphics.
>X has great voice acting
EASY THERE LAD
Tidus and Yuna are awful
Wakka and Auron are god-tier
Overall, B+
I literally just started 15. I heard it's clearly unfinished but how bad is it plot wise? I tried watching the prequel movie but fell asleep 30mins in
all the voice acting is superb including tidus
I like all of the characters except Khimari though.
movie is garbage, the anime is surprisingly kino
game is ok, better than people give it credit for, way better than the movie until prompto dies
They were never great, you just remembered them fondly because you were a kid when you played them. The only good final fantasy games were the tactics series.
PITIFUL KIMAHRI
t.Biran and Yenke
sand blasted grease monkeys
The best voice acting for FFX easily belongs to Jecht
Holy fuck. Do you even know what good acting is? Delivery is stilted, most of which feels unnatural, and filled with pauses. Don't elevate Auron's performance, as it takes no skill to play a flat low emotion role (flashbacks that show his actor attempting emotion are far worse than the present time Auron).
Jecht, Yuna, and Lulu are all pretty unbearable for me to listen to. Tidus is at least decent, which is a good thing since he delivers 80% of the dialogue. Wakka is good, but chalk that up to having such a seasoned VA do the work.
This is all coming from someone who really likes the game and considers it the last good FF. (I didn't care for FF12, but I don't consider it bad, so much as not to my tastes)
No Sakaguchi, Lost Oddysey is proof.
*tips fedora*
>james arnold taylor, hedy buress and lulu
>bad
I think you need to learn about voice acting or performance in general
FF11 - didn't play. I don't care for MMOs anyway, so that would make me biased.
FF12 - Boring. No, it wasn't the fact that it was a game for a new generation and that older gamers "just don't get it". It's not the fact that it wasn't turn-based. It wasn't the voice-acting, the character design, or even the fact that the plot was based more on politics than saving the world. It was just plain boring.
FF13 - FF10 (and all FF games before it to be honest) were linear but there were moments where you could slow down, take a break and talk to people, or play mini games or complete quests (not just fighting more monsters). FF13 was nothing but constant fighting, then cutscenes, and the more fighting. Characters may have looked cool (Lightning and Fang) but they were mostly unlikeable. They couldn't even get their lore straight and kept retconning shit.
FF13-2 - Vastly improved over FF13 because you got to wander around an explore, switch characters in battle, Sarah and Noel were likeble, and Caius was a sympathetic villain who actually won. Plot was still a mess and everything you did in the game wound up not mattering at all.
Lightning Returns - I purchased it but never bothered to play it. I might get around to it one day.
FF14 - SE fucked up the first iteration so badly they had to apologize, destroy the game world and release it again. What does that tell you?
FF15 - Enjoyable but unfinished. Every DLC and story point we have received over the past year should have been included in the game day one. The fact that a second season pass is going to be released is concerning. SE knows damn well they fucked up with this one, which is why they are in damage control mode with the DLC. Note that scores of people are actually defending this game and SE.
>everything you did in the game wound up not mattering at all.
wtf does that even mean?
plot was good and surprisngly straightforward despite the time travel
13-2 is the best FF since the holy trinity of 7,8, and 10
Everything in 13-2 doesn't matter because Lightning still turns to crystal and never reunites with her sister the way she wanted to. She awakens as a supposed emotionless doll in Lightning Returns, still searching for her sister.
Caius still fucks everything up by forcing Noel to kill him. Every Yeul Noel meets still dies. Noel lives for 500 full of suffering and regret (much like Snow)
Hope winds up being a puppet for Bhunivelze.
Sazh still winds up suffering due to what happened to Dajh.
Vanille still winds up being used to try and destroy people.
FF X2- Female protagonists, most fans either didn't want to play it for that reason or it felt like a cash grab by the studio making an ancillary product. Wasn't bad, but was very different because the world had already been saved and it was about the mc's quest for personal happiness.
FF XII- The main character was a passive observer to stronger characters in his own story. It was the first indicator that the FF series was going in the wrong direction by trying to make main characters a universally relateable "blank slate" instead of giving them a strong story of their own.
FF XIII- They returned to their roots but the story was a bit rushed. Lots of characterization was abbreviated or nonverbal and character development was very rapid for understandable in-game reasons. By this time the rpg audience had become used to "open world" games without a definite main character or strong storyline so the more narrow paths of the early part of the game felt limiting to them because they couldn't spend ten hours level grinding on random mobs ala Skyrim.
FF XIII 2 & 3- Same problem as X2, but the game that it jumped off from was less popular than X.
FF XV- They fucked up bad here. Good concept, interesting combat mechanics, and a decent story, but they stuck in an open world to appease all the Skyrim and Fallout fans. The problem with that sort of open world endless fetch/kill quest gameplay is that it takes the narrative punch out of a story, and what you absolutely cannot have in a Final Fantasy game is a story that's been defanged because then your game is just a Final Fantasy themed Skyrim.
In summation, the series has strayed from its roots of a strong narrative and compelling characters in a flavorful rpg setting, but it did this in part to try to pander to an audience with tastes that were less sophisticated than they used to be.
tl;dr: pandering to filthy casuals ruins everything
>everything doesnt matter
>all this plot happens
uh ok great game i agree
You are intentionally misinterpreting everything I wrote
Nice.
I hope you mean this includes X-2 because it's shit.
absolutely based
>FF XII- The main character was a passive observer to stronger characters in his own story.
Another way to say it is that you are simply not the main character, someone else is. I thought that was kinda interesting even is 12 is far from my favorite FF.
Technology ruined the franchise. They put way too much focus on new graphics technology and game engines, to impress everyone. Gameplay was just an afterthought.
Why is every final fantasy after mystic quest so bad Sup Forums
Tidus is great. His actor does a perfect job of portraying him as annoying as fuck whiny teenager.
That's also why pc """gaming""" is in the sorry state it's in.
It's an interesting idea, although it's not exactly ground breaking, but not the way they did it.
I don't like Tidus's voice per se but I think the acting was spot on. Sounds just like an adventurous and clueless teenager should sound like.
Yuna, idk. Indifferent to it. Didn't sound bad to me but also not great.
Lulu's soothing voice gave me boners.
FF11: Never played it.
FF12: Played the demo that came with Dragon Quest 8, refuse to play it.
FF13: Played all 3. At least 13 had a full party, 13-2 had a decent villain, 13-3 best gameplay and difficulty. New game plus mode kicks ass. Story is all bad.
FF15: Refuse to play until they retcon the entire middle arc, end arc, ending, and give me an Iris and Areana romance route.
11 - mmorpg no one asked for
12 - no plot
13 - no exploration
14 - mmorpg no one asked for
15 - 1st half no plot, 2nd half no exploration
>Holy fuck. Do you even know what good acting is?
It's not like you do
that's true starting of 7 thought
It requires a different style of narrative I think. It was interesting, but wasn't my cup of tea.
Of course it is. Wakka says everything Bender would say.
Cheese it!
12 is fantastic
how can someone dislike 12 but fawn over xc2 is beyond me, same structure, very similar combat system
12 is fantastic, but they do NOT have the same structure or "gotta stand still to attack" and "gotta build a chain to use skills" combat system.
I would love to hear John DiMaggio reciting FFX Wakks lines in Bender's voice for like, 5 minutes. Lots of Al Bhed hatred.
12 is dogshit.
Haven't played XC2 but XC perfectly shows why 12 is garbage. Combat had no middle ground between autistic sub-menu browsing and fully auto-pilot, bad story and absolutely fucking awful pacing, no party chemistry, boring environments, the license board is trash too whereas in XC all characters had a clearly defined role and unique abilities, combat rewards are tied to chains because it's made for Ulillillia tier autists. It's a piss poor game.
>no middle ground between autistic sub-menu browsing and fully auto-pilot
Except, you know, that the gambits are only as effective as you are in ordering them (assuming you have them). And that you can manually select a new skill that overrides anything, on anyone, at any time, if you need to. Or that Quickenings (limit breaks) only work when you're controlling them. Or that summons behave differently. And that the gambits need regular maintenance depending on the region you're exploring or the boss you're facing. Unless you're overpowered for some reason.
Oh. Wait.
I guess you didn't know. Idiot.
It's almost like the post explains the exact thing you're talking about
>gambits = auto-pilot
>manual = autistic sub-menu browsing
whereas Xenoblade uses the tried and true shortcut system that makes the most sense for this type of game.
Oh. Wait. I guess you. Have. No. Reading comprehension. And also. Type. Like. Some. Braindead. Teenage. Girl.
You dumb fuck.
>after
Only good Final Fantasy games are IX and XII and don't let anyone tell you otherwise. Tactics completes the trinity.
>BITE MY SHINE METAL BLITZBALL
Ally:
No, it's seems the previous user was implying FULL manual or FULL gambits instead of indicating what everyone already knew: you set up gambits (as you acquire them in the game) and refine it to your liking. In instances of combat where, suddenly, an attack occurs that blows you the fuck out or destroys some stat or something, you have the option to override whatever current action is in place and use your battle mechanic knowledge to correctly identify and resolve the issue that sprung up and pray the casting time and fix it before you lose the scenario.
And he was comparing it as a direct match to Xenoblade Chronicles 2 where skills fill up based on attack frequency (which is automatically set to strike-strike-strike repeat), those attacks are meaninglessly weak in the first-place and won't begin whatsover unless you plant your feet and don't move. The even though Quickenings and the team chain attack are similar in that it jumps from character to character and requires button prompts, initiating them and maintaining them is different. Similar, but no clone. There's no "shortcut" at all and opposite of FFXII, regular attacks become meaningless and success is derived solely on "can you live long enough to start a strong team attack?" There's no other form of combat, unlike FFXII which allows tons of variation in combat mechanic approach.
enix
>13-2 masterpiece
It was above average at best. Noice bait made me respond.