alright Sup Forums, how do we bethesda devs not fuck up ES6? what content / mechanics does it need that skyrim doesn't have?
Alright Sup Forums, how do we bethesda devs not fuck up ES6...
Every character is Todd
what was wrong with skyrim? i agree that more content is better thou
more spell diversity would be nice , but mods solve that problem fast every time.
Super customizable quest journal.
>Detailed Quest descriptions.
>Toggle-able Quest Markers with 3 levels.
>Default is like Skyrim.
>Hard is like Witcher
>Pro is like Morrowind which is none.
Everyone is happy this way. Quest Markers will of course be on by default.
A few more variation in dungeons.
>Draugr cave meme
>Blackreach meme.
Just add 3 more to the mix or some shit.
Slow the fuck down in guilds. I don't want to be the leader in 3 hours.
Do those things and people will be content.
More Queer/bi/trans gendered people of color please and make it more accessible and easier for people who do not have enough time to play
more complex quests, especially for factions. make the faction quests mean something, and make them difficult. mage guild, fighters guild, thieves guild quest lines should take place across the entire world, each major city should have a guildhall for each guild. Oblivion made oblivion gates boring, Skyrim made dragons boring. Instead these encounters should be less frequent and more interesting and challenging.
fuck off , you got comic books stay the fuck away from Bethesda
IMO:
- magic sucks from a UX standpoint, player has to put in more work for less reward compared to stealth and melee
- perk system is good, but players don't have as many character build options as they should. concepts should be taken from popular mods like the Ordinator one
- enemy diversity should be greater, player should be rewarded for adapting playstyle to different enemy behaviors (which need to be created)
- loot scaling is aight but is open to reworks
- questlines ( like the civil war ) deserve to have overarching impact in the game, not paltry rewards that the player forgets about soon after completion
climbing mechanics and world interaction like breath of the wild
After Fallout 4, I can't expect anything from them. They've been using the same engine for years and still can't seem to get the fucking jank out of their games. They need to either move to a different engine or scale back their games a bit. I get they're trying to make the worlds bigger and bigger but I'd rather have a game that functions properly rather than have a stupid bug set me back an hours because I got cheeky and didn't save a minute before.
Maybe keep away from the "chosen one" shit. No special powers just because you're the last of some type of person or whatever.
Better conversational stuff that reacts based on what is happening in the world. I hate that in Fallout 4, I just got out of the vault, see a guy and he just acts like I'm a regular guy. Nothing to do with TES but conversations that reflect what's happening.
No. Fuck this lack of diversity. The next Elder Scrolls should be in Hammerfell with the player character being a mandatory Redguard.
good answer i 100% agree with this.
SPEARS
why mandatory? most people picked nords for Skyrim why would we not pick redgaurds for hammer fell? also hammer fell has lots of cool lore anyways.
just no trangender/super gay preachy bullshit and im fine.
lolis and nudity without mods
How does one balance difficulty for both casual players and hardcore players? I legit wonder what Sup Forums thinks about this.
From a dev standpoint, difficulty modes ( with different AI behavior, enemy spawns, etc. ) are very difficult to implement for huge games like the ES series, so they're toned down to the current system ( enemies do more damage, you do more damage, vice versa ). Casual players are the biggest audience, so how do you develop a 'difficult' system that can be overcome by people who don't want to invest too much time in learning the mechanics of the game, whilst also appealing to the 'hardcore' crowd?
Bring stats back, remove or reduce level scaling, improve combat feeling, have more actual quests instead of radiant ones, and bring back spell creation or more spell variety. I'd personally like to see magic not tied to a hand so you can use a bow or two handed weapon and spells.
dont do anything to pander to mondern moral standards. no gay shit, no stronk woman shit, no diversity shit. leave it as the broken world with fucked up races that hate each other becasue their shit smells different
Wasnt a rumor brought up about it being in Blackmarsh with pirates and boats and shit?
YES NO LEVEL SCALING PLEASE BETHESDA
Bring back proper skills and leveling a la Morrowind. Skyrim leveling and skill trees felt deeply unsatisfying.
Do not implement level scaling, just make certain enemies and areas harder in terms of enemy AI, mechanics, or even the environment in which you are fighting (i.e. not "bullet sponges"). And make end game stuff properly difficult.
More weapon variety than just sword, axe, mace, bow (i.e. spears, halberds, crossbows, wands, etc.).
fuck elder scrolls when's skyrim 2 coming out bethesda
Put it in Hammerfell
the rumor was valenwood i believe but it seems to be just that..... a rumor
Just add a ton of options.
>Quest Markers.
>Weapon deterioration.
>Locking out of guilds .
>Slowing guild progress.
>Slowing main quest.
etc...just have some bullshit "We need you to answer a few questions prisoner" to choose those shit. Everyone can make VI as hard or easy as they want. Everyone is happy. VI sells millions.
There is only one reason anyone with any kind of taste in vidya purchases Bethesda games, and that's for the fucking Mods.
You wanna not fuck up ES6? Start by not fucking with the goddamn script extender you absolute shitsucking mongoloid cockslobbering queers.
Also bring back levitation. Fuck you for removing in the first place.
>bethesda doing a pirate game
oh god i hope this isn't true.
You know what the BIGGEST thing they need to do? Get rid of radiant quests, just completely scrap the fucking whole thing and go back to hand-made quests, no matter how mundane. Skyrim literally just feels like you're completing a checklist half the time instead of actually playing. Radiant quest system is fucking terrible, it fucks pacing, it makes everything feel plastic and cheap, and it promotes lazy quest design.
this
hahahaha this guys onto something
There have been rumors about literally every region lol, except like... Orsinium and High Rock. The ideal move right now would be for the game to take place in Hammerfell, because of the series' overall theme of "the fall of man". The Empire has been in decline for centuries now, and the Thalmor are closing their grip on human territory. So the one-word theme of ES6 would be "change" and the plot of the game would deal heavily with the conflict between man and mer.
that
To make it immersive they need some basic direction dialogue to all npcs
>where is Windhelm?
>just north of here
>a long way to the west
>I don't know
>Where is that elf?
>over there
>in another town
Only a little extra work but it would make exploring more natural.
Valenwood and Elsweyr would be better than Hammerfell. You already know what happened to Hammerfell. Valenwood and Elsweyr are far more interesting because of the espionage potential.
>Hard is like Witcher
In what fucking way? Witcher was more of a skyrim in terms of markers and those fucking dots.
and to anyone who doesn't know the lore, the human provinces not falling into complete disarray are Hammerfell and High Rock (human enough). I probably should have mentioned that.
I want elseweyr so goddamn much.
Gibe me dah sand and sun plz.
already exists
Would be nice if it was set in one of the weirder provinces, since Oblivion and Skyrim were just normal earth like places. One of the main things I liked about morrowind was exactly that the world seemed foreign and strange, and did the cultures.
Like anons mentioned, expand on magic again, make spells that are interesting.
Would love to see the journal come back. Although there were quests in morrowind that had terrible fucking dirrections, I think it was a great idea in general.
More actually interesting quests, and not "go to completely linear dungeon filled with draugr and get me this item that's at the end of it"
Speaking of dungeons, make them less linear, jesus fuck entering one in skyrim was a complete bore after you've done a few of them.
I also enjoyed the travel system in morrowind. Actually made you try and remember the world, and how to get around it. It felt a bit annoying at first if you didn't know to specifically get from one place to another, but once you started learning, it felt rewarding actually figuring out a proper course to your destination.
>Valenwood
I'm confident everything interesting about Valenwood would be removed.
what about both? that could be cool. both the cats and the wood mer serve under the thalmor right?
How about we compromise and make every character a Khajiit?
We ain't getting weird places user. Mainstream gamers won't like it. We'll only get human and mer locations.
Don't expect Cat or Lizard land unless they asspull a reason why it's a majority human/mer location.
but muh green pact.
blackmarsh whould probably be super hard to pull off anyways , have you read the lore on that place?
also ya not many people want to run around cat desert.
here are the things that people did a lot in skyrim
>climb mountains
>fight stuff
>talk to people
>run dungeons
>find items
>progress quest arcs
make climbing mountains fun, make combat fun, i think dialogue is okay but could be way better. dungeons were pretty good just need more unique ones and maybe 5 or 6 preset shits (undead, lizardfags, whatever) if you really want a lot of them. turn magic back to what it was . stop making MMO-bland quests, nobody wants infinite SHIT quests, they want small medium large quest arcs that end with some small influence in the world, not infinite robot dialogue
>better combat system
>faction quests that aren't dumb as fuck
Considering this is Bethesda we're talking about, I don't see this basic improvements happening any time soon.
oh yeah, this is fucking important.
Level scaling sucks ass because you never feel like you're becoming stronger.
One of the best feelings in rpgs for me is to get fucked by an enemy/zone early game, and then come back after I've actually got my shit together.
I'd assume they'd do some story where parts of the Black Marsh started becoming less toxic so the man and mer started moving in and as you go deeper into the Marsh it's less hospitable.
I'd totally be down for a Bosmer versus the Argonians race war.
I'm fine with the game being in Hammerfell, but forcing the PC to be a singe race would tank the sales, regardless of which race is chosen.
>dungeon
I preferred the smaller dungeons of Morrowind. Skyrim dungeons, especially the draugr tombs, just seem to go on for-fucking-ever. Put the focus back on the individual monster being the threat, not necessarily the swarm.
>quests
Return the guilds to doing the things they're known for. Skyrim Thief guild started great but ended as a generic dungeon thing. More stealing for thief, more assassinations for DB, etc.
>character customization
Major/minor skills should come back, preferably with greater impact than merely being a starting bonus to those skills. TES has forever had the problem of characters eventually maxing everything out because they can. Why not mix it up and gate some abilities to character creation picks? Also, bring back athletics/acrobatics for super jumping hilarity.
What the fuck was going through Bethesda's mind when they made the fucking Bard College?
i dont think argonians would allow much immigration , or actually i dont think the hist would allow it because man and mer are much harder for it to manipulate.
We're never going to get walking trees, giant talking apes, cannibalism or jagga/rotmeth - either down to tech not being there or current Bethesda writing lacking that same creativity. It's better to hope for them never to touch Valenwood, Elsweyr, Black Marsh and Summerset.
how is forcing the character to be one race diverse anyways? that makes no sense
That's what I mean. Valenwood + Elsweyr combined make up about the size of Skyrim.
>what content / mechanics does it need that skyrim doesn't have?
1.Radiant quests are stable and get more and more harder the longer you do them.
2.Guilds have much more deeper and better quests that aren't go fetch/kill missions.
3. More giant variety creatures like the Lurker Centenarian and Giant's themselves.
4.Alot more npc interactions in the open world.
5.If there is war. At least add in some better battles and more patrol groups.
6.More quest givers or things to do in Cities and Towns.
7.Stores have at least 5000 gold standard.
8. More dungeons that at least have deeper layers to it.
9.Improved Magic. uel casting is a good start but better spells.
10.More factions.
11.Weather that could kill you would be nice.
12. Keep Dragons maybe add more water creatures
13.Something more to do with Ports and ships.
14. More interesting things to explore in the world.
15. More things to buy or start businesses.
16. Oblivion Worlds. 1. For each daedra god. Where you have to stable the Oblivion Worlds or War between each Gods.
17. Ability to store quest items after said quest is done and not have it stuck in my fucking inventory.
18. Side quests that aren't activated when you go to a certain place or walk past an npc like in Riften.
19. Guilds could fight each other over terriorty or Towns.
20. Master quests when a skill reaches 100 and each one is unique.
21. Keep no degrade on items,weapons and armors. If so just have it in the hard setting only. Like NV.
This is what I have so far.
quests need to have consequences in the general world, it doesnt have to be huge, just the way people greet you, stuff like that. the worst part of skyrim was the jarring lack of influence you have with other people and world
make morrowind but better
That didn't stop the Nords/Imperials from going to Morrowind. They do what they want.
You guys need to expand the marriage system or remove it completely
Don't say that user, I want to explore the Bosmer's tree cities ;(
We can get Valenwood still. They'll just say Talos did some shit and remade the place like they did for Oblivion.
better relationships could do wonder for immersion. i just want to be able to kiss my wife without mods.
this. if the core gameplay is good and dynamic it will make literally every other part be good, you cant skip this siht if you want to be played/hailed as GOAT for years ahead
Make it a story about when the dwarves where alive and their downfall
this is the greatest question. literally nobody remembers or cares about the Bard's College, and you sure as hell don't play much music during the quest line, nor do you feel like a graduated bard when you're done.
Summerset Isles (highly unlikely) > mainland Morrowind (highly unlikely) > Cyrodiil done right (highly unlikely) > Elsweyr (unlikely) > High Rock (unlikely) > Black Marsh (possible) > Valenwood (very likely) > Hammerfell (most likely)
I want Summerset of Morrowind, but i don't think that's going to happen
Redguard trademark has been thing for ages now. I think it is safe to assume next TES is going to be set in Hammerfell
i'd rather start as a no-name and end up as a general or whatever i want to be, rather than be the chosen one from the beginning
Make it so characters can't be master of everything. Let players only have a specific build or just average at everything.
Don't let the player have the ability to join every faction. Let their be consequences for choosing certain factions over others (i.e. if you're in Dark brotherhood, can't be in thieves Guild since they don't kill; if you're in the Mages Guild then don't let the player join fighter's since they would assume he's not a good physical fighter etc.)
Make your actions actually affect the world and put the 'role-playing' back into RPG. Right now TES has devolved into an open-world action game with RPG elements, and while the focus on more fun combat and such isn't bad it sucks when almost everything is revolving around combat itself. Hell, even speech doesn't have speech checks anymore to solve quests, it only affects bartering and prices.
Remove level scaling, make a well designed world with low level enemies in one part and high level enemies in others. If players get wrecked they know to return later when they're stronger.
What about a dream mechanic? You can earn points while you sleep and it will turn sleeping into a meaningful mechanic
>climb mountains
It just solves everything. Need to take out a bandit camp? Just climb the side of the mountain. need to get to an area? Climb the mountain. Need to hide? Climb a mountain.
>start as redguard mage
>every imperial acts like you're retarded and compliments you on your "intelligence"
>you get a free scholarship to the mages guild where you graduate after learning the light spell
>get award for most powerful minority mage
>I think it is safe to assume next TES is going to be set in Hammerfell
Gut Instinct Hammerfell. Valenwood will be ESO.
please make this a mod , ill donate.
Not counting the obvious dumbing down, bugs, broken quests, immersion annihilation in general
Scale is not a problem. One province could be bigger game world than skyrim, they kingdom of Daggerfall was the same size of skyrim
This is exactly how I felt doing the College Of Winterhold to get into Sarrthal. Everyone else is in robes while I'm in Orc Armour barely keeping a shield spell up.
i like the way nwn2 did it where the character building required a deep knowledge to get the OP combat builds from minimum xp but generally your character was okay if you didnt stray too far from a single class(maybe the perk star system could have a main star branch with core abilities you couldnt go wrong with and branching stars from it that represented specialty types)
i was talking about skyrim not fallout NV
use more than the same 5 fucking voice actors they have used for years
>what was wrong with skyrim?
You get a smooth play through. or a broken one. That is the only 2 choices you get. The way you can tell if it is glitched is when you get The Marked For Death shout early with all 3 words for it. That's when you know you are dead.
>what content / mechanics does it need that skyrim doesn't have?
it's bethesda, the question to ask is what content/mechanics does skyrim have that tes vi doesn't need
just add game mechanics with a high skill ceiling or opportunity for strategy. killing shit easier, getting high level items quick, or doing stuff faster is good enough for most hardcore players
this made my night.
I'll take Valenwood or High Rock before Hammerfell.
We need a game about
The Dwemer
The Dwemer
The Dwemer
The Dwemer
The Dwemer
RĂ·eeeeee
its bethesa, so the question is really "how do we make the most money with the least amount of work and risk" they dont give a flying fuck about a good game and skyrim is proof.
>have a game called "TES: redguard"
>decide to set your next game in Hammerfell
>call it "TES: redguard" instead of "Hammerfell"
nah dude, bosmer is where it's at
ya the greatest game in all of creation barring oblivion maby is proof of what exactly?
Fascinating idea. If something like this isn't incorporated in the next game, we should make a mod that makes your character suffer from sleep deprivation with hallucinations, fatigued sword swinging, etc.
>7)
This brings up another topic; the in-game economy of Skyrim is definitely awkward. The next game should have money be useful to the player beyond buying a horse or a house. I personally never bought any gear or supplies from stores because I always found what I needed in dungeons.
>20)
I love this one, it was included in Skyrim for the magic skills but deserves to be extended to the rest.
this
it could be fun if it rewarded you with some kind of stronghold or base that grew and gave you some very cool unique powers and questlines or items, whatever. handmade guild? summon guards from a nearby city with your handmade guildfags. create skellies at your base. could be sick
Have dynamic combat similar to Dark messiah and Dodge/rolls depending on class/weight
I'd like to see climbing mechanic for ledges and ladders
More NPCs in cities and towns to make it feel alive and expand on dialogue
No voiced protagonist
No "the player is the chosen one"
Time to settle Weapon types and variety once and for all:
>Bladed weapons: Longsword, Shortsword, Katana, Dai-Katana, Greatsword, Scimitar, Dagger, Tanto, Scythes
>Blunt Weapons: Clubs, War axes, Battle axes, Maces, Warhammer, Daibo/Staves
>Polearms: Spears, Halberds
>Ranged Weapons: Longbow, Shortbow, Crossbow, Flintlock Rifle, Flintlock Pistol, Blunderbuss
>Throwables: Throwing knives, Shurikans, Javalins/throwing spear, Potion Grenades (high level alchemy craftable)
>Shields: Buckler, Heater shield, Spiked shield, Tower shield
>Hand to Hand: Knuckle dusters, Katars
All of these should conform to the traditional elder scrolls progression scaling (Iron through Deadric). One handed and Two handed skills should return from Skyrim, with specific perks for each weapon type to help define you characters speciality. The Hand to hand skill should return from Oblivion, different perks down the Unarmed tree unlock different martial arts styles and bonuses/abilities to fist weapons (or some perks for no weapons at all?). The new Polearm skill shall deal with Spears and Halberds, and all the perks relating to them. Archery will be turned into the Ranged skill, encompassing Bows, Firearms, Throwables, etc. Block obviously will still cover Shields, but also cover things like Riposte (Parrying while duel weilding). Riposte is a special Perk that Dual Wielders can get. Unlike just blocking normally with a shield/single weapon, Riposte allows the player to counter with a successful parry. This requires PERFECT timing, if you mess up the timing it does not work.
Feel free to discuss/add/debate anything you felt i missed.
> Valenwood will be ESO
What? It's already there
yeah, that would be hard to implement. i guess they could make it really risky, like 1 damage knocks you off and you usually die if you slip.
>shouting won't come back in TES 6
fuck, i can't do it dudes