Two faggots jiggle back on forth on a strictly horizontal plane mashing four buttons

>two faggots jiggle back on forth on a strictly horizontal plane mashing four buttons
>if one of them manages to "hit" the other they're stunned, and the guy who did it gets to perform a flashy combo
>lasts five minutes and removes half the other guy's health bar as punishment
>repeat until one dies or 90 seconds pass

Do retards seriously believe this genre is anything like chess?

most genres require more skill than fighting games

Anything can sound stupid when you remove all the meat from it.

Not to sound racist but the only people I hear the chess comparison from is niggers

Only bad fighting games do that. Good ones have shields, counters, dodges, etc.

I'm sure this will be an excellent thread.

this

>lasts five minutes and removes half the other guy's health bar as punishment
At least post a screenshot of marvel.

What game did you get your ass kicked in, OP?

>try the latest street fighter
>get a 50-50 WL ratio
>not even gitgud, its just not fun
>drop it after 3 hours
I dont understand the appeal and no one seems able to explain it to me

5 is shit and most players hate it.

Low ranks are filled with shotos who love to jump around.

>3 hours
>50/50 win ratio meaning anything

xd

That's like 100 matches in SFV.

This is why Smash is the superior fighting game. Due to differences in knockback and character weight, combos have to be thought up and executed on the fly instead of lifted from muscle memory. DI also gives the opponent a way to influence the progression of a combo while being hit, so they aren't totally helpless. Combos are short and rarely ever decide a match, which is mostly done with skillful edge and off-stage play.

Regular fighting games, as soon as you've got a hit confirm you may as well be playing DDR. You're no longer outwitting an active opponent, you're just pressing buttons in a memorized order.

Is this copypasta?

>sf2
>5 minute flashy combos
>four buttons

>Due to differences in knockback and character weight
Arc fighters have this too. Play a real game, Smash autist.

>Play a game that's stuck in its ways instead of a game that actually moves the genre forward

No thanks I'll stick to actual fun

being good at fighting games requires more skill than being good at chess

>I don't play a game that's stuck in its ways!!!
>practices multishines until his hands break and thinks smash 4 is shit because it isn't melee

goddammit, you asshole, you made me laugh so hard I pissed myself

>has to make a strawman to refute because he has no actual rebuttal

64 is the best one m8

he stopped after 3 hours

Right because the melee community has definitely moved on... Or are you talking about trash 4? Yeah... Takes a lot of thought.

So does Virtua Fighter

>Regular fighting games, as soon as you've got a hit confirm you may as well be playing DDR. You're no longer outwitting an active opponent, you're just pressing buttons in a memorized order.

Mahvel is not the only fighting game in existence dude.

marvel and tekken are fucking joke excuse for a fighter
Yeah i mean fuck play shit like king of fighters 98 and see how UNFUCKING FORGIVING that game is if you arent already well versed with the game

>two faggots sit across from eachother all day
>if one of them manages to wake up and have a thought, they move an oversized salt shaker
>repeat until one player dies or they have to go home
>optionally do this quicker while pounding buttons like a retard who expects bacon
Do brainlets seriously believe chess is anything compared to checkers?

dear god any real fighter has fucking windows where you can break out of a combo and has meters that actively increase in game so even when there is a health disadvantage there is always room for a comeback

>mashing four buttons
Um sweetie, Street Fighter 2 had six attack buttons.

the retard posted a sf2 image but is talking about marvel

>dear god any real fighter has fucking windows where you can break out of a combo

wrong

>meters that actively increase in game so even when there is a health disadvantage there is always room for a comeback
yeah that's shit for scrubs, for fake "hype" and ruins the game

>"wahh i hate fighters because they are onesided fist fights"
>"wahh meters are stupid because they ruin my onesided fist fights"

also you clearly havent fucking played real fighters if you honestly believe you cant break out of combos

>Hur, I'll have you know that there exist fighting games that sort of have a mechanic that's kind of like Smash, except it doens't actually achieve what the equivalent mechanics in Smash do, but I want use it as an excuse to call you a baby

>>"wahh i hate fighters because they are onesided fist fights"
I never said that dummy

>also you clearly havent fucking played real fighters if you honestly believe you cant break out of combos
You can't break out of combos, no. You can reversal out of frametraps, a frametrap is not a combo.

>also you clearly havent fucking played real fighters if you honestly believe you cant break out of combos

The fuck are you on about? 'Real' fighters have combos that you can't break out of by definition.