zombies ate my neighbors
bullshit game? the only people who have beaten it are liars
Zombies ate my neighbors
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Or Game Genie owners, such as myself.
Is there even an end to that game?
yes the last boss in on level 48 I never got ther without cheating though
So liars have beaten the game? I wonder what makes liars inherently good at ZamN.
I beat it several times now.
You just have to git gud and learn how to stockpile the good items for the late game stages. Always start from the beginning, using passwords is a trap unless you use the one to start at level 1's bonus stage but that's for babs.
fuck that game. i beat fester's quest
How you were supposed to beat the giganto babby?
>tfw using a password to get to the final 4 stages as a kid
I think there's a video out there that outlines how bullshitly impossible the last 4 stages are if you used a password and have no weapons
How the fuck did Lucas Arts manage to produce so many good games across so many different styles and genres? This thread alone has made me download ZamN and I'm gonna spend at least the next couple of weeks trying (and failing) to finish it once again after all these years.
It's not hard to beat, but I'm almost certain it's impossible to save everyone.
Soda cans or monster potion if you can spare one. Bazooka shots usually are wasted on it since it can be really hard to hit.
It's basically suicide, but I have the feeling there's probably some die hard maniac out there that has done it.
Good luck user. Get the flamethrower if you need some extra help for the Dr. Tongue fights.
There's a corner you can kinda gimmick on the right side. It lets you shoot diagonally without the baby being able to reach you. He'll shoot milk squirts out of his bottle but they're random and will rarely hit you. And if they do they only do 1dmg. I think everything did one damage in that game. It's been literal decades I don't remember.
I'd like to thinks so, been trying to complete that and Ghosts and Ghouls for years.
This. You basically have to hit the last few levels with a buttload of rockets and invulnerability potions, or whatever the item that turns you into the immortal punching monster is called.
It's not that bad once you learn to just avoid a lot of the monsters and know the layout of the levels. Trying to kill every monster in a level is just a waste of time and items.
The last boss is insanely hard, and extremely fast.
What where they thinking?
YEAH HAH HA HAH
It was a better time in video games when the devs did shit like that as a way of saying, "Fuck you, nerds! Just TRY and beat our game!" You'd sorta get bragging rights if you got to even see the last level or beat some games back then.
Now it's, "Come enjoy our narrative and we're all gamers". Fucking disgusting.
Beating the game alone is challenging but doable. Beating it with a friend is near impossible there are no extra items so you have to share everything and mystery potions can make you a danger to your friend. Also the levels with thorns become a nightmare on co-op
Technically, the end level is the credit stage after Lv.48 where you fight the doctor as both a spider and a giant head.
Those soda cans make the big head a cakewalk. Strangely enough, using a similar strategy as
True, i remember when beating a game was an actual archievement.
If you know how to ration your items and explore a bit you will have more items than you know what to do with by the time you reach the end
They nabbed a bunch of quality indie comic/pulp writers and designers that the industry saw as literally-who's at the time, mostly because according to Purcell, other producers saw the average Lucasarts pitch as being unsafe as fuck, i.e. anything that wasn't a samey Sierra adventure, with an emphasis on the fact that movie-like worldbuilding has a development price tag. There was also the fact that when a Spielberg-banked Lucas is attaching you to his name, there's a big incentive not to fuck up
There's a reason Lucasarts quality took a consistency dive around the time of the prequels, they needed to oversize to become a Star Wars factory, which didn't mesh with the tight OG Lucasarts crew. The fact that Gilbert and co. were mostly adventure designers contributed to them slowly going off to do their own things, since Grim Fandango bombing sales-wise was a reality check on where adventure games were in the market, and sales showcased that people want Star Wars games
I don't remember it being THAT hard, but I always got bored of it way before getting close to the end and didn't own a copy. So no, I never beat it.
The games not that hard till the giant fucking worms. You had better saved up a ton of ammo. I've never legitimately beaten lvl 20 because of them.
here is someone beating it live as a speed run
Big Sky Trooper and Herc's Adventures were the tighter and more story-focused of the Lucasarts top-down games, Zombies was very much a love letter to The Chaos Engine, in that you're gonna have a better time with someone playing with you
>day of the tentacle maniac mansion ZAMN and full throttle are in the same universe