Resistance 2 becoming a generic CoD clone apparently wasn't Insomniac being a bunch of incompetent fuckwits chasing money, but it was all those pesky forum goers demanding they do it gamesindustry.biz/articles/2018-01-08-why-insomniac-blew-up-the-moon >"One of the hardest lessons we learned [at Insomniac] was the shift between Resistance: Fall of Man and Resistance 2," Schneider said. "We were relatively inexperienced when it came to interacting with our community at that point in time. Social media and community were still in their relatively early days, and we over-indexed on how much we listened to our fanbase versus trusting ourselves."
Buncha cunts
Ryan Mitchell
I actually liked Resistance 2. Wish it came back
Gavin Stewart
This. The only Resistance I enjoyed. The two weapon limit sucked but otherwise it was fine.
Gavin Hughes
You're a rare breed. The game was so bad that it killed the series. Sales for 3 were terrible and they gave up on it completely shortly after.
Jace Ramirez
did the first game really sold all that well?
Ethan Bell
>Less creative weapons than the other 2 main games >Getting rid of health packs for fully regenerating health >Terribly designed 1 hit kill invisible enemies >Bad 'bosses' >Visual quality inconsistency out the ass >but otherwise it was fine.
Eh
Owen Howard
So some stupid fucks on a fansite made them change to Only Two Weapons at a time instead of a full weapon wheel and Removing Health for Red Screen bullshit?
Joseph Cruz
That wasn't Resistance 2's fault. Fans knew that 3 was going to be shit in comparison which it was.
Sebastian Green
That's at least what Insomniac would want you to believe >3 was going to be shit in comparison which it was. You get the fuck outta here with your shit opinions
Jason Morris
The Co-op made it worth it. the fact that 3 didnt have one basically killed the series since the mode was extremely popular
Blake Martinez
Uh, what? There was hardly any marketing for 3 and the marketing that was there wasn't very exciting. 2 hardly killed the series and had a really cool ending that never got expanded on. 3 killed the series if anything.
Joseph Mitchell
Only ones who hate 2 are the ones who never tried the multiplayer and Co-op mode
Josiah Gutierrez
2 was gr8, multiplayer was top tier, weapons were fun(auger) it was 3s game to lose since 2 set the bar so high
Brandon Lopez
The first game was a massive success, yeah. Resistance 2 as OP said threw out everything about R1 that made it interesting (the focus on an alternate WWII setting but with aliens) and turned it into CoD with aliens, with the setting barely even feeling like WWII anymore. They also killed off the main character at the end as well, which was a bizarre decision that paid off pretty poorly for them in the long run.
It absolutely was R2's fault. They wrote themselves into a corner with the ending of R2 so the story was shot, which was why R3 ended up being unrelated to 1 and 2 so that right there lost anyone interested in the story. R2 lost anyone interested in the gameplay because they got rid of the whole Ratchet and Clank as an FPS setup. After R2, no one cared about the series anymore, which is why R3 sold so poorly.
William Anderson
>bland story with shit ending >co-op is campaign only, no badass hard missions from R2 >multiplayer down to 16 players from 60 uh huh sweaty... sure
Ryder Hughes
>Less creative weapons than the other 2 main games Didn't really think so. Pretty much on par with Resistance 1, in my opinion. >Getting rid of health packs for fully regenerating health Yeah, this sucked. >Terribly designed 1 hit kill invisible enemies Didn't bother me, as they were really easy. >Bad 'bosses' The other games didn't have any great bosses either. >Visual quality inconsistency out the ass Probably, but hey, it's only graphics.
Asher Nguyen
Co-op was the only good part of 2. The campaign was shit and the competitive multiplayer was a clusterfuck and not nearly as fun to play as the first game's fuck loadouts. It also still confuses me ot this day how Insomniac couldn't get the Stalkers in co-op working properly for months after release
Bentley Bailey
FUCKING THIS.
>2 had 4 times more people playing >had the most sales in the series >Co-op lasted years until the shutdown >Multiplayer was so good other games tried to mimic it
Carson Myers
>>multiplayer down to 16 players from 60 >Multiplayer quality is determined by player count I thought we left this mentality last gen?
Jason Foster
>bland story with shit ending So, like the other two games? >co-op is campaign only, no badass hard missions from R2 Campaign co-op is superior, fuck you. >multiplayer down to 16 players from 60 Quality > Quantity
Isaiah Long
The only parts of Resistence 2 I liked was going into the infected Town full of tall thin Chimera and the start of Chicago.
You forgot Invincible Sea Enemies that are Instant Death.
Lincoln Morgan
>Multiplayer was so good other games tried to mimic it What? I loved the MP but tell me 5 games that tried to mimic how R2's multiplayer was cause I dont know any at all. Remember, Modern Warfare was taking the world by storm already so must games were starting to copy its success.
Mason Davis
>Killing off the main hero I mean...it was brave of them to do but it backfired on them horribly. Who wants to play as Cappeli?
The whole ending felt like a Bad End, like you did something wrong in the campaign and got that
Alexander Wilson
Yeah but the actual campaign was good unlike 2. Hell the weapons got even better in terms of creativity, they brought back campaign co-op, and they went full-on health pack goodness for the health system (though the partial regen was my favorite system out of them all)
Carson Ramirez
MAG was one of them.
Asher Mitchell
Better a CoD clone than a shitty HL2 clone
Anthony Scott
>Getting out of the Underground Facility and being treated to this Mechanically it sucked but I liked how it injected some color into the game after the muted colors in Res1
Ian Torres
MAG was closer to games like Joint Assault without the heavy emphasis on realism. Resistance was closer to a chaotic Battlefield game on infantry-only focused maps but without the destruction.
Adam Allen
At least it was a style of shooter that hadn't been done to death by that point in the generation
Parker Baker
Never forget
Mason Adams
2 sold like half of what the first one did, not thats i did not enjoy the game He was nothing like he was in the 2nd game either, something about the gunplay didn't feel right in the third one compared to the first 2 I loved the first part of the ambush in the forest. Colorful and the lighting was great and the smoke was great
Colton Powell
I liked all 3 Resistance games, I wish they were ported to PC so I can play them with keyboard and mouse.
Cooper Gray
>something about the gunplay didn't feel right in the third one compared to the first 2 It was because it ran at 30 fps, while the first two were at 60 fps.
Charles Lewis
Insomniac is retarded for listening to their whining
Kayden Ward
I'll never not be mad about Insomniac dropping 60fps as their standard. Really hope someone might put in the effort for a 60fps mod for Resistance 3 when it actually becomes playable
Brandon Stewart
>tfw mained medic That beam gun was fun
Ayden Russell
>when it actually becomes playable
And by that I mean playable on RPCS3
Funny enough Fuse happened well after Resistance 2 showed them the supposed error of their ways that they're using to pin the blame on fans for Resistance 2, meaning Fuse is entirely their fault
Ian Long
I remember people liking the first trailer and critized or ignored the game when it came out as a generic grey third person shooter
Jack Mitchell
God that was such a shitshow. Even worse when you hear about them focus testing the game early on on 12 year olds and listening to them saying it's not mature enough