Why hasn't Pyro been nerfed yet? He takes no skill to play

Why hasn't Pyro been nerfed yet? He takes no skill to play.

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Because he also happens to be literally the shittiest class in the game maybe except Spy.

>Spy
>shittiest class
No

It's not 2007. Find a better game.

>randomly install tf2

>still fun as always

what's the most broken new weapon out of curiosity

Like what? TF2 and it's predecessors are still unmatched.

Stop being retarded.

Because Pyro is a class of peace and does not need nerfing. We must be tolerant and open because WM1 brings us diversity.

Atleast post something good.

>winning side has a huge chance to get items at the end of the game
there, i fixed competitive

dragons fury

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At least don't post dead games.

you are looking for Lawbreakers my friend

No

>TF2
>Needing any skill to play le epic meme hat simulator period

boi Im laffin

whats the largest server?

32v32? or more?

Stop derailing the thread and answer my fucking question.

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>This many buzzwords in one post

it's really not difficult to rocket jump in tf2
there are items specifically designed to make it easier now, too

>He

>Pyro mains

>it's really not difficult to rocket jump in tf2
The webm is not saying TF2's rocket jumping is more difficult, it's saying that TF2's rocket jumping is smoother and more natural than Overwatch's.

go post a webm of yourself doing that jump sequence then :)

Why is it everytime I see someone with a crazy unusual they are only good at sniper but shit at everything else?

Sniper is easy to play.

To me it seems like people are complaining because pyro can now compete and get kills and they were used to a pyro which maybe set people on fire but died uselessly. New pyro is pretty much fine. They don't top the charts or dominate more than other classes. They got a slight power up and one that was needed.

the most skilled classes are demo and (high level play) soldier

its just now because they "fixed" the flamethrower pyro can do a great amount of damage which is fine since pyro should be the close range, fuck up your day class but a the same time they can just spaz out, spinning around doing stupid amounts of damage
youtube.com/watch?v=aIIgr_qt8mw

>Demo takes skill

Like unusuals, just because tape is expensive does not mean that using it equals having skill.

Seriously if there was a single game out there on par with 2008 era TF2 I'd play it nonstop, there's not a single fps on the market right now I can even remotely give a shit about now since they have:

>who sees who first gameplay
>any form of matchmaking instead of a server browser
>no community servers
>muh esports
>cooldown based abilities that provide brief windows of extreme strength being the main focus
>low skill ceiling
>high skill ceiling but not a low enough skill floor to not be dead as fuck

There hasn't been a game like early TF2 ever released

Lower his health

10 years ive been playing and I cant agree more. I not a big fan of paints and I really hate the meet your match update but god they did so much right with the gameplay and I loved seeing the new weapons that they would release.

Demo is hard once you're playing against people where sticky spamming gets you nowhere.

Hitting a pipe is a fucking nightmare against anyone actually good

also there is a difference between spamming like a retard and having a plan/putting them to the right place.

BECAUSE YOU'RE GAY

Different kind of shootan, not a viable replacement.

>Backburner
>Machina
>base Medigun

How is the machina overpowered?

Not sure if it got nerfed yet, but it was a literal bodyshot-machine.

I'm getting really tired of this meme.

I have played both Overwatch and TF2 extensively. I played at a few tournaments for TF2 and have been top 500 in Overwatch for multiple seasons. The skill ceiling in TF2 is based entirely around movement, hence why you can cross an entire map in five seconds. The skill ceiling in Overwatch is based around timing, economy, and coordination.

Both are good games in their own right, but this webm is comparing apples to oranges.

Pyro will always, ALWAYS be shit. There's nothing you can do with him to make him better because his core play style is a constant stream of DPS at close range.
At least now his flame particles match the hitbox on his flamethrower.

This
Siege shits all over TF2

Because he's on this weird place of taking no skill and very easy to kill new players but when fighting actual experienced players still not particularly good.

I'm okay with the new changes they made for him but all it did was cement my belief that a DPS focused Pyro will never truly work and people who dream of him of being a Heavylite should just accept that fact and valve should rework him to be a debuff class.

>They don't top the charts or dominate more than other classes.
I would still get into shitty situations where I couldn't get kills for a bit but I fairly regularly topped the scoreboard while playing pyro a lot. Even had multiple heavies complain that "heavy should beat pyro!" after I kept killing them with their pocket medic. Obviously these aren't top tier players but even after playing pyro for a long time I still think pyro just needs a small HP nerf, maybe 25 less. It's too easy for a bad player to w+m1 you, especially if there are 2 or 3 pyros on the team doing the same thing.

>cement my belief that a DPS focused Pyro will never truly work
Maybe if Valve actually listened to the suggestions of the competitive community instead of repeatedly dumbing him down for the mouthbreathers who can't play anything.
>How do we fix pyro?
>Fix the numerous bugs that make him unreliable or skill index his primary?
>No let's just buff his damage again because that's easier
Fuck Valve.

>Fix the numerous bugs that make him unreliable or skill index his primary?
That's what they did though?
>No let's just buff his damage again because that's easier
They didn't even do that, the particles are just (sort of) working as they are intended now and this was the effect. The only problem is they simultaneously made a new bug where spazzing out creates more damage, but he's still not that powerful.

DPS Pyro is a failure user, just accept it so we can go come up with actual changes to make him worth playing.

Literally who

>That's what they did though?
Reflects still minicrit pyro.
Degreaser bug still isn't fixed.
Flames viewmodel doesn't match particles and blocks even more of the screen than before
New bugs like backburner critting from front
>They didn't even do that
They did, check the wiki. Damage per particle went from 7 to 13.

Well even so Pyro is more powerful then before and still fairly weak. In the long run fixing this bugs while still make him more skillful will also make him slightly weaker.

And the problem is that Pyro continues to run that same rut of being OP to newbies and not much to everyone else.

No shit because his problem has always been range not damage

Siege is awful

>hitting a pipe is a nightmare against anyone good
>sticky spamming gets you nowhere
You need to channel your inner Scotsman harder.

Has

People can play as Pyro because Pyro needs too much skill to be played decently.
and frankly, none of the faggots crying he's shit are skilled enough to be a competent Pyro.
It's easy to shit a crocket and do a team kill. It's not easy having to literally reach the ass of your enemey before being able to kill him AND not being killed in the process. And meanwhile, you know, spycheck for your team, puff away procjectiles and extinguish teammates.

Pharah's rocket jumping is not supposed to be smooth, she is slow and floaty by design.

>roaming defender
>"MY JOB IS SO HARRRRRRRDDDDDDD"
cry more.

This. Now Pyro is as much viable as the comp meta classes and this makes mad both compfags that don't want to learn a new class and pubs that can't handle the new more powerful Pyro.

I think the engine can technically "handle" 128 players (Might actually be 64, can't remember), and I remember seeing a proof-of-concept video of it before, and I think there are GMod servers that run with that sort of player count, but any more then 32 players and things will quickly spiral out of control, performance and stability-wise. Remember back when Valve added the second misc slot and that caused certain maps to crash the game? Yeah.

I want to FUCK Pyro

You just need 2/3 rockets to kill a Pyro, while you need 3/4 to kill another soldier and 4/5 to kill a not-overhealed Heavy.
It's fine as it is.

>No let's just buff his damage again because that's easier
They even fucking nerfed the afterburn, you are fucking stupid.

Pocket Pistol is ridiculous right now

TF2 also needs timing and coordination. Overwatch is no where near TF2 in regards to skill requirement. Nearly every tf2 pro who switched says this.

>I played at a few tournaments
Yeah ok retard

OP is the one crying, not me.

>Demo is hard once you're playing against people where sticky spamming gets you nowhere.
so never

>Afterburn mattering jack shit when pyro does 300 dps without aiming

>Now Pyro is as much viable as the comp meta classes
Holy shit pubbies are retarded.
Pyro still has no answer to scout or soldiers who have high ground. Pyro still has fuck all mobility options because the jetpack doesn't let you airstrafe and takes an hour to pull out. Go back to iron hl shitter.

off by one

But you usually have 2-4 pyros running around all doing the same thing so there's no way to deal with it sometimes. At least with soldiers and heavies the soldier is more likely to miss or you have a better chance of dodging their rockets and heavy is slower, but 2-4 pyros running around w+m1'ing just gets to be really annoying. Like there's obviously a reason this has been a complaint for so long and it's because they're rewarded too much for playing badly.

>TF2 push
>Coordinated effort focusing on specific players first and then working your way in

>Overwatch push
>which team can time their Q better?

>Nerf a skill based weapon like the Ambassador
>Reward Pyros who W+M1 with enough DPS to kill a Heavy/Medic combo
Fuck Valve
Pic related

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Isn't the complaint "there are 3-4 of them" valid for all classes, though?
Like having 4 Engis around in defense is a mess as well. I think you should look at the class itself alone.
You are talking to someone that wants class limits back anyway.

>Nerf a skill based weapon like the Ambassador
You can still headshot with the Amby.
You can still apply your skill with it.
The only differece is that now you have to be closer and not on the other side of the map near your friend Sniper.
Quit complaining.

>Isn't the complaint "there are 3-4 of them" valid for all classes, though?
Not really, the issue is that even really low skilled pyros in that situation end up getting way too many kills. 3-4 low skilled engineers, spies, etc. might be a bit annoying but they don't have the same power as the pyros.

Why don't you keep emailing Valve asking for some changes? Make sure that your voice is heard, they'll notice it.

I see, in pubs you are right.
Let's put if from a Highlander perspective, though.
9vs9, one of each class in the team.
You'll convey that 175 HP for a class that is supposed to flank and push the other team back a bit needs that life pool.
We aren't talking about a 1 shot-1 kill class like Spy, where his HP are low to compensate to the fact he can kill with a single shot.
Even using the "spam rotation" trick, Pyro doesn't kill in the same moment he attacks, it takes him some more seconds (always assuming an hypotetic situation where he has free will and there is not the whole enemy team targetting him).

I think a -25 HP nerf and slight damage buff would work out, this way bad pyros die faster but the ones who play properly and flank or utilize airblast properly get rewarded more. I just see it too often where a pyro charges through and tanks damage while spraying and ends up getting at least one kill. The class that is supposed to flank or push back shouldn't almost play like a heavy.

ugleh

>solly is easy
>demo is easy
>pyro is easy
Which classes are *hard* to you contrarian faggots

None is hard to play. A new player could pick a class and do an ok job

I'm fine with pyro but they need to unnerf scout. Scout is arguably the one class that takes skill to play as being it's a glass cannon but they fucked it up by making the FoN weak, making crit cola last too short, not letting bonk cola recharge like crit cola, and taking away the sandmans stun. Now if you play as scout you are just handicapping yourself

But Soldier of course, you maggot
And Scout

>Maximum skill, hardest to play:
Classes I like
>Minimum skill, literal baby mode:
Classes you like

>Reward Pyros who W+M1 with enough DPS to kill a Heavy/Medic combo

>Heavy with overheal has maximum 450 health. 2x pyros.
>Minigun dps still higher than flamethrowers.
I actually pulled this off last month, but the heavy had worst aim ever and the medic tried to hide behind heavy, which is bad because flames penetrate players.
I wonder if it was you.

I wouldn't say soldier is hard to play but a good soldier definitely can make a huge difference for the team

Do weapon skins change from 'Factory New' to something else eventually?

>A new player could pick a class and do an ok job

You won't be able to close a gap and take out a heavy if he sees you coming but the pyro being able to move faster to dodge and jump is a pretty big advantage. If I got close to a heavy without being spotted I'd just quickly run back and forth and throw in a couple jumps and ended up killing quite a few this way.

Here's how it goes:
>Scout
Easy to play, hard to master
>Soldier
Medium to play, hard to master
>Pyro
Easy to play, medium to master
>Heavy
Medium to play, easy to master
>Demo
Hard to play, easy to master
>Engi
Hard to play, hard to master
>Sniper
Easy to play, medium to master
>Medic
Medium to play, medium to master
>Spy
Hard to play, hard to master

Because pyro mains would throw insane temper tantrums, they already think the changes to pyro were a nerf.

Nah, they stay the same forever.

Might as well just recommend call of duty.

>Soldier
>hard to master
Soldier main here. Stop talking up my class. Once you're able to rocket jump, you realize how hard every other class is.

Soldier main here. Stop downplaying the class. It's not easy at all.

>Demo
>Hard to play, easy to master
i think you got these mixed up

Yeah, it would be slightly interesting if they always started out new and wore down over time based on the amount of kills.
But hey, then they couldn't sell stranges
Though they could trigger people's autism of having a shiny new gun all the time & then sell more skins to them

Thing is, Factory New weapons are much more expensive than the wore down ones, like Field Tested.
A weapon that loses value the more you use it would probably bring zero profit to Valve.

I guess I'm just thinking about cornering the people who always need factory new and getting money out of them

I basically only use Pyro now to mess with Snoipas. The jetpack and backburner/phlog is great for dealing with them.