what does the perfect difficulty scale look like, Sup Forums?
post your own versions, i'll start us off with mine
>speedrunner autism (hardest) >i need validation from internet strangers that i'm a hardcore gamer (very hard) >sonic OC autism (hard) >normie-ville (normal) >my roommate brad (easy) >girl gaymur (cinematic mode) >game journalist (game literally plays itself for you)
>floor tiles (hardest) >tentacle rape (very hard) >BDSM/Femdom (hard) >vanilla (normal) >mommy fetish (easy) >diapers (casual/cinematic mode) >cuckold (game plays itself for the kotaku journo while you fuck his wife)
There shouldn't be any. Single-player games are not hard, if you want difficulty then play PvP.
Jeremiah Taylor
I have no idea where and when did this meme start, but I absolutely hate it.
Kevin James
Kill yourself, casual.
Caleb Gomez
Says a child probably buying every single Cowadooteh just for their MP.
Ian Hill
>playing CoD Kill yourself, casual.
Kayden Peterson
I've not touched a single CoD since UO came out. Nor do I play faggy e-peen comparison shit that are the modern MP games.
Jose Ross
>Weakling >Competent >Experienced >Best of the best >Insane >We didn't test this mode
Jack Harris
Then why would you assume I do? I also never said there is anything wrong with playing single-player video games but those games will never be hard unless you consider tediousness difficult.
Isaac White
>I only know ONE (1) type of "hard", and everything else is tedious bullshit, because I hate thinking and mastering systems! t: (You)
Adam Richardson
What's a hard game then you fucking mouthbreather?
James Hill
>hard mode: On/Off
Benjamin Rivera
Ninja Gaiden
Thomas Jones
Mega Man DeS STALKER
Jackson Morales
What makes it hard? Retarded enemy patterns that you have to see maybe twice to deal with? So in your opinion if you can't pick up a game in 5 minutes it's HARD, am I reading that right?
Elijah Wright
difficulty scales are pretty stupid Either just make the game decently hard or just have normal mode and hard mode
Justin Morgan
I knew this board was casual as shit but this is embarrassing. Fucking Stalker?
Benjamin Walker
>Game jurno mode (Very Easy) >Normie (Easy) >Average (Normal) >Dedicated (Hard) >The Dark Souls of X (Very hard) >"Warning ! This mode was never meant to be fair" (Extreme) >Dante must die (Permadeath)
Julian Roberts
>Mega Man What the fuck? I've beaten all of the NES Mega Man games, they aren't hard.
Austin Sullivan
Yes. Clearly you've missed the few hundred rookie threads in past 10 years, starting with newbies whining about not being able to finish the very first mission.
Kevin Hall
Okay, we are getting somewhere. If braindead casuals are having trouble with it then it's hard. Gotcha.
Jacob Young
STALKER is notably harder game to master than huge majority of most other FPS games released in the past 15 years or so
Kayden King
It becomes pretty much CoD shortly after the start, what are you talking about?
Alexander Collins
The fuck are you talking about? Yeah the first mission is kinda tough because you have garbage equipment. After you find a decent gun it's ez pz.
Liam Phillips
>difficulty scales are pretty stupid
How is it stupid to make your game accessible to multiple kinds of people?
Luis Diaz
>It becomes pretty much CoD shortly after the start it litreally does not. Kids these days can't into bullet physics, non-regenerating HPs, or open-ended maps.
Seriously guys, did you find this site yesterday? The Car Park mission for Wolf and the entirety of the Aprogrom research institute are known as THE baptism of fire sections of the series.
Justin Green
Zachtronics games Touhou saga osu! (standard and mania)
Elijah Hughes
I never went into stalker threads, I found the game boring. Gave up when you get into pripyat or whatever fuck city that was. Metro did the atmosphere better.
Sure I guess puzzle shit can be hard. Bullet hells and rythm shit are however nothing but pattern memorization. Again, I don't think tedious grinding is hard.
Asher Jackson
>Metro did the atmosphere better. wew lad
Chase Gray
The game has a learning curve That doesn't make it difficult It's more just frustrating, babies probably have trouble because there's no autosave if anything.
Adrian Lee
>Hard mode tuning by default. >After beating a level you can replay at a harder tuning. >Enemy HP and AP doesn't change, but they get more aggressive and numerous. I've given it a lot of thought and I think this is the best method.
Cameron King
Because then they have to waste development time making five different versions of a level instead of one or two
Aiden Jenkins
Yes People should either git gud or play a game more their speed
Anthony Torres
fpwp
Jonathan Perry
ok then what about
- chess - go - civilization v (on deity difficulty) + vox populi (mod that overhauls AI and balance)
Owen Campbell
Chess and go are also mostly about autistic levels of memorization of games played by others and recognizing patterns. Hardly any strategy involved at the highest levels. Civ is a joke, you can exploit the AI hard. See that's the problem with single player games, the AI will do the same shit every time.
Brayden Cruz
Hearthstone Overwatch Warcraft Brood War Blackthorne
Austin Ward
>Game has no difficulty setting but has infinite adaptive difficulty based on your performance. >Forces you to lose no matter what
Gavin Flores
I remember farcry 1 had adaptive difficulty I'm not sure how it worked though but the hitsscan enemies were brutal
>Bullet hells and rythm shit are however nothing but pattern memorization. You're playing both these genres wrong. Bullet hells are based off reflex like most multiplayer games and rythm games are about keeping with a rythm. The only people who think these games are purely based on memorization most likely aren't very good at them, and just scrape by from trial and error alone.
Ian Bennett
what's wrong with recognizing patterns? I also don't like megaman, dark souls clones or boss rush games where the enemy will ALWAYS do the same shit. But I'm curious about what MP games do you play that doesn't involve learning from past games and recognizing patterns in your enemy moves
Jack Garcia
>chess is not strategic Who is this man
Connor Reyes
Stop playing bullet hells on normal you fucking babby, then you will understand that your reflexes won't get you anywhere when playing for score.
The AI will do the same pattern every time, humans are retarded and will surprise you.
Games that can be solved require no thinking.
Bentley Bennett
How did you solve chess, then?
Grayson Scott
>osu! (standard and mania) >Touhou saga Literally both baby games in their respective categories. Try instead: Most CAVE shmups (ignore shit like Deathsmiles 2X which is too easy to even 1LC) and IIDX for rhythm.
Anthony Murphy
>IIDX for rhythm piss off casul, Project Diva is the only rythm game worth your money
Luke Johnson
I said CAN be solved, it's literally just a matter of time.
Wyatt Cox
>piss off casul, Project Diva requiring more skill than IIDX, the good joke.
Josiah Barnes
>speedrunner autism (hardest) >most speedrunners run games on the easiest difficulty
Kayden Clark
So by solved you meant... won? user, do you play games?
Jeremiah Evans
Google what a solved game is you fucking brainlet.
I always like four-tiered difficulty systems akin to Halo's.
>Easy is for your little brother >Normal is for people who want to play but don't like dying >Heroic is developer intention >Legendary is extra challenge if you hate yourself
Anything more felt pointless and less usually had some pretty notable difficulty spikes.
Tyler Cooper
> Games that can be solved require no thinking.
user, its not like humans can play a perfect match so it doesn't matter if chess and go can be solved
Alexander Adams
project diva is for newcomers to the genre
Alexander Scott
The game should be somewhat challenging by default, and have an easy/assisted mode. That's it. Anything more is needlessly convoluted and makes you feel as if you're either missing out or not having the best experience.
My problem with Halo's is that Easy and Normal are piss-easy baby shit, Heroic is still easy but fun, and Legendary is actually challenging but fustrating and not as enjoyable at times.
Hudson Phillips
Yes, thats what I originally thought and you told me I was wrong. Chess isn't a solved game. It's solvable, depending on the game and players and tons of other variables, but not only would that have to be on an insanely high level of play, there's also the fact that "solving" a specific game would still involve you applying some sort of strategy, completely undefined mind you.
Jason Thompson
No.
Aiden Russell
>Very Easy: For the caveman you just defrosted who has no idea what a video game is. >Easy: Little sibling mode. >Normal: Filthy fucking casuals. >Hard: The actual game. >Very Hard: The actual game but now all the enemies have twice as much health, there are no checkpoints, and your character is pantsed and blind folded.