Do we still have to pretend that this was better than the first game?

do we still have to pretend that this was better than the first game?

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It was though.

Yes DKC has way less level variety and relatively pointless bonus stages which don't really feel rewarding at all.

>have to pay to get tips and save
>way too much focus on animals
>more unnecessary gimmick levels
>poor character balance
>collectibles become necessities instead of extras
>final boss too easy
>game in general is much easier
>level design improper and often relies on time based challenges or other mindless bits of artificial difficulty
no

Do we still have to pretend that DKC games were ever good?

all DKC's (including return and tropical freeze) are equally good

better than kirby

*mario

People hate the 3 because of that ugkly Kiddy Kong but apart from that, it is the real winner.

>have to pay to get tips and save
Yes, which is fucking easy to do. You earn your save by not sucking ass, it's an interesting concept.
>Way too much focus on animals
One of the weaker parts of the first game was the lack of importance of animal friends. I don't see how it's a problem.
>More gimmick levels
This is a retarded, broad criticism which makes no sense given the game is a platformer.
>poor character balance.
Diddy is for speed, Dixie is for tech. It's a better balance than just making Donkey the "shit at everything except killing specific enemies and item sniffing" character.
>collectables become necessities instead of extras
Banana coins are ultra easy to come by and most levels have an easy grab much like early level life collecting. Rare knew fuckers were using Funky's flight to hoard lives, so they took away most of the easy life grabs for coins. Nobody is forcing you to unlock the lost world or find DK coins.
>Final Boss is easy
Technically yes, but Rare at least tried to give him more of attack variety than the first game.
>Game is much easier
I disagree, there are far harder levels in the second game than the first.
>Level design improper
The design is at times better than the first game. No level reaches Barrel Canyon level retarded.

Nigga it is FACT not opinion that DKC2 is better then DKC. This isn't even up for argument.

They hate 3 because it has bad music, the level select looks like shit and the level themes and designs aren't that creative.

The most interesting theme was Saw Mill and maybe sewer pipe and the steel mill levels.

dkc2 final boss is harder than dkc's tee bee h

i didn't like 3 as much because they changed how all of the enemies looked. kremlings looked all fucked up, no more bees, mice, retarded beavers, nothing. unless there's some DEEP LORE explanation

DKC2 is goat.
DKC1 is great
DCK3 is good

This is the truth and it triggers DKC3fags so hard.

all you have to do is stand in place senpai

3 on the gba has bretty gud music though

heres rockface rumble on SNES:
youtube.com/watch?v=6qxgzPzkDNk

now heres the GBA
youtube.com/watch?v=EoVcf2sjgYs

shame about the GBA's sound chip being shit but honestly, the SNES music isn't terrible. It just isn't anywhere near as good as DKC1 and DKC2's soundtrack.

3 is a good game, its just not as good as 1 or 2.

Even the worst Kirby game is better than any DKC game.

Not really, though I do enjoy both quite a bit.

Why so salty, fag?

Yeah it was just weird, something felt off about it.
A lot of the themes were also just higher quality derivatives of the first game.
Simple snow levels with only log cabins and more trees to make it distqunished. Pine forest themed leveles that were just Tree top town but you could go in the trees which was just ripped off from the first Micky Mouse Capcom game. Generic pine forest levels with mushrooms.
The under water levels were again, just coral reefs like the first but with better renders; the same with caves.

Really just the canyon levels were a unique theme, steel mills and saw mills were sort of too if not for the fact that it's sort of just a factory derivative.

I think the best thing about 3 is the bosses with the exception of the final boss. You're also right about the higher quality renders.

Other than that though, 1 and 2 crush it in every single aspect.

Rockface Rumble was like the one good theme from the game even if it didn't really feel "donkey kong" because it wasn't Wise.

But shit like the river theme was just absolute trash.

The bosses were mechanically cool but I think the designs were shit except maybe the sea-urchin.

You can't tell me the water fall boss didn't look absolutely retarded.

>>>>>poor character balance
remove this and your bait might actually be passable

>You can't tell me the water fall boss didn't look absolutely retarded.
It does, but it was a very fun boss fight. K.A.O.S and Bleak were great too. All of them are, really.

I think its a river slug or something like that.

The Urchin is borderline nightmare fuel especially since when you enter his area it looks like you're swimming in the blood of his enemies.

youtube.com/watch?v=XbByIAdRHE8

For me, DKC3 is like Mega Man X 3, they're both bland and dull compared to the first two. The music for the most part is uninspired and samey, the levels are boring, the graphics feel lesser and muted, and there's way too much stuff to do.

This is a good comparison, but I still like both X3 and DKC3.

They're both very much for fans that are insatiable and want more of the same but slightly different.

In the first game, Donkey and Diddy are near even. Donkey was just able to take out bigger enemies and Diddy was slightly faster. That's it. That was balanced so that if you lost Diddy or Donkey and had to play as the other, it was never a problem. They felt like the same character with only a very slight difference and therefore you could play as either with no significant difference.
In DKC2, this is ruined by Dixie's flight ability. If you lose her and are forced to play as Diddy, the game becomes marginally more difficult because you can no longer just float across the level or use the whirl to pull off some advanced tricks. This creates a poor balance in the characters. You can just float past everything with Dixie whereas you have to actually platform and properly time stuff as Diddy. When you lose Dixie, you'll be most likely to just seek out the nearest tag barrel so you can get her back, or possibly even leave the level in order to get her quicker just because she's more useful overall.

Diddy can climb faster, and is much more useful for sections with ropes. Including that ghost rope level.

I will not argue that Diddy is more useful, but it is more like Dixie is a crutch for worse players. Diddy is much more fun to use for the experienced player in my opinion. That said, you're right about character balance. I just thought I'd point out that you're neglecting to mention Diddy's strengths.

Do we still have to pretend that any of the snes Munkey Kang games are playable?

I can't even remember the bosses clearly, and that tells of how shit they were. Second game had the most memorable, DKC1 was copy and paste despite there being good reasons for it (bosses were superpowered normal enemies).

It was the same in 3 with kiddy being able to get one or two bonus in the whole game, and if you had trouble with his ability, then good luck being stuxck there FOR HOURS to get that 103%.

Donkey can not jump as good as Diddy or at least the way he handels makes it feel like he can't. I litterally just played DKC today and Donkey feels much less maneuverable than Diddy

In DK2 Diddy could reach most of the spots Dixie could that didn't require slow fall positioning, which was 90% of shit that wasn't some collectable. Dixie wasn't required for any of the levels unless you were shit at the game.

> I litterally just played DKC today and Donkey feels much less maneuverable than Diddy
its just you bruh

>In the first game, Donkey and Diddy are near even.
Stopped reading here. DK being stronger is incredibly situational and only useful with a couple of enemies, he holds barrels on his head negating protection and his hitboxes are shit.
There's a reason why nobody wanted to play as him and Diddy was the protagonist of the sequel.

shut up, you fucking stupid piece of shit. You've probably never even played DKC. Delete this shit thread, fool

go fuck yourself, barrel canyon is great

Characters move the exact same in first DKC. I consider it unbalanced.
Dixie moves slower in 2 and Kiddy moves slower in 3. So it is bullshit that Donkey moves the same as Diddy, he is OP.

> he holds barrels on his head negating protection
This is actually pretty good for enemies that are above you.

If your goal is to speed run I can see why you'd hate it, but its really not that bad to 99% of players user. I won't argue with the rest of your post because you're right but you have to admit this part right here is a bit much.

key word: near
None of these issues cause Donkey to be a severely worse character. If you get hit as Diddy and need to continue as Donkey, there's no time when you're going to say "fuck. I can't do this as Donkey because he can't do what Diddy can"
With Dixie, it's very well possible for you to come across a situation like that, especially if you're a less experienced player.

can we all just shut up and agree that the Returns series is not good?

I love the series user

And that makes the game better
What, people doesn't have to care of their characters? Getting gud at DKC 2 and 3 made me a better player.
If you want it all easy, you are a faggot.
I can understand when people shit on yoshi story for DS, because you have to walk too much and there is too many babies, but this is just being lazy and not getting gud.

>yoshi story
>DS

TF is the best DKC game, sorry nigger.

Yoshi island or whatever the name is.

I like Returns. I think a lot of the complaints would go away if they'd just use Kremlings again and get rid of the heart bullshit.

I didnt even know people liked games like dkc2, super shitroid and mario 3 until the internet. These games always felt terrible to me because i played them but grew up with better games as well. get some taste

First boss was a living barrel you fed bugs, a push fight like the vase ghost in yoshi story or Crocomire in metroid. He's unironically easier than Gnawty. Just break the slow barrel he spits, throw a beetle in his mouth

Second Boss was a spider, a very boring design. His mechanics weren't that good either, avoid bouncy spit balls and get the barrel on a branch by using him as a platform.

Third boss was a slug thing behind a waterfall that you had to squirt water into its eyes as an elephant, possibly the dumbest fight in DK history next to Dumb Drum.

4th boss was the robot KAOS who's fight was sort of interesting but easy as shit.

5th fight was a minigame like snow ball fight with a snowman, it's sort of interesting and some people consider it memorable because it laughs at you.

6th boss was Urchin who is probably the most DKC fight, an engarde fight involving various reflection puzzles.

Then another Kaos fight with more mechanics, then K.Rool larping as Frankenstein in a VERY boring puzzle fight.

All the bosses are very slow paced and meticulous where as DKC 2 has a very memorable first boss due to it's location, and a very fucking intense 2nd and third boss that set higher difficulty standards. It doesn't help that the boss fight music in III is so boring.
DKC 1 music is like this electric guitar epic showdown masterpiece while the second game is this ominous swashbuckler orchistra.
The third is just this jittering "hurry up" theme that seems anxious and unenjoyable.

It's cute how desperate some people are for attention. Here's a pity (You).

You lost Segacuck, about time you deal with it.

Mario 3, Super Metroid, and DKC2 are all pretty great games widely discussed in the retro gaming community and gaming community as a whole. At the very least, they have massive historical significance.

I know your post is bait, but bruh, those games are tasteful as hell and a great selection of games for someone interested in games of the era.

>Here you go friend, skip half the level, come back if you want to 100%!
Was protecting the Golden Winky worth it?

>less level variety
Patently false. And the overarching pirate theme is everywhere in two, giving it far less variety.

do we still have to pretend that every kirby game is good? rainbow curse is fucking lame.

Nigga if you want (You)s just ask

As awkward as they were I'll still take them over DKC1's "bosses".

2 being better than 1 is an internet meme from the last few years from nostalgia babies too young to have grown up with 1. Also the difficulty drop from 1 to 2 makes it so much less interesting to play through. 2 is Yoshi's Story tier easy.

The 2 Curse games and Mass Attack are the only good Kirby games.

I grew up with only DKC myself, although I rented DKC2 quite a few times. Although my nostalgia is much stronger for DKC1, and I even prefer it, I just don't think I could argue it's "better" than DKC2.

Also for the record DKC3 apologists need to fuck off. It's a 7/10 at best.

>Pirate Ships and innards of Galleons
>Volcanoes, mines, lava flows
>Jungles
>Bee Hives
>Swamps
>Carnival, Absolutely massive webs of thorny vines
>Frozen lakes
>Castle
>Airship

I mean, all the foes are pirate kremlings for the most part but the levels are pretty varied user.

Gnawty is unironically more of a threat than that Barrel though. That Barrel is literally yoshi's island tier easy.
This is bait, 2 is the harder game. It reaches Gorilla Glacier difficulty by the second world.

Incorrect, when 2 came out it was widely considered by many to be better. DKC1 was memed like hell, and the people that picked up 2 and 3 were the fans that stuck with the series.

Kremland is more creative than anything in 1.
Without even mentioning the haunted forest, the beehive and the top of the castle.

What games do you like?

How we went from
youtube.com/watch?v=VR3mDlJ43_w
and
youtube.com/watch?v=MYCwII1h70U
to this
youtube.com/watch?v=VcAZS08FlVg
I have no goddamned clue.

>Gnawty is unironically more of a threat than that Barrel though
Not really, throwing the bug in his mouth can be tricky, Gnawty requires no skills whatsoever. And all the other bosses save for K Roll are equally lazy.

pubg and dota2

Two has some of the weirdest ideas for levels. Levels on ship sails, underwater levels in cargo holds of sunken ships, beehive levels, carnivals, bramble bushes in the sky.

The weirdest DKC gets is Tree Top Town and maybe the Slip and Slide ride.

It legitimately is better. The level design of 1 is extremely basic: Animal friends are never required and the obstacles consist of only: tires, barrels, and occasional moving/hazard platforms. 2 adds vertical platforming with a better camera for it, multiple one time and reoccurring hazards, and etc.

Per characters, DK sucks; he's bigger, slower, and has a bigger hitbox. He's only useful for dealing more damage to bosses. 2 handles it a bit better with speed vs hover. Lastly, 2's extras are much more sane to find without a guide and provide more variety.

3 is the best designed in that each character is well balanced, every animal friend has a purpose, each secret can be found without a guide, each secret is marked on the map to show you found it, and a myriad of other pleasantries. Overall, 3 has a worse OST and uninspired looks, especially with the 2nd character, hence why it's understandably put under 1 & 2, especially since it release late in the life cycle.

honetsly DKC3 boss music is the best

why in the world is forced animal friends now seen as a good thing? Everyone I knew hated the levels where you had to play as one of those fags

It takes "skill" but the Barrel can't possibly fucking kill you. Gnawty in his death throws can take you out especially if you were an uncoordinated kid at the time.

>All the bosses are lazy
I mean yeah, they do recycle Gnawty and Necky, but design wise they were fun.

They managed to make a swamp level that doesn't suck.
youtu.be/aTVPcw98S28

There is literally nothing wrong with this character.

shut up and post best song
youtube.com/watch?v=4Qp0_NE8M1c

GBA soundtrack was superior

mein nigger

Because they were powerful? Rare just decided to make levels where you transform into them so you had to master their use. The only animal friend that sucked in 2 was the snake. I get that he was better designed for the vertical levels but nothing can replace Winky.

post it I never heard it before

You just know Wise is a huge fan of Phil Collins.

What kind of faggot kid didn't like to fly or shot webs?

there is literally nothing wrong with his brother but there are many things wrong with him

Everything you're saying is absolutely correct The bosses are very dull and slow in DKC3 infact thats the entire feeling DKC3 has going for it a very relaxed and chill atmosphere of a serene forest and its denizens which is a complete 180 of the last games situation.

We went to braving a savage land to surviving a island of murderous pirates and their spirits out to get you to a forest mystery setting akin to a certain children's cartoon.

2 > 3 > 1

>throws barrels as fast as diddy
>holds barrel in such a way that he is protected from the front like diddy but also from the top like dixie

kiddy is the most powerful kong

youtube.com/watch?v=7coIeXTVVJY

youtube.com/watch?v=EoVcf2sjgYs

youtube.com/watch?v=YspcNnb-AhI

please don't discuss DK64 in a true DK thread, it is not a true DK game

He is bad and you should feel bad, faggot.
However apart from his looks he plays ok.

>that one bonus barrel you're supposed to skip on the water to get to

I just make kiddy jump into the enemy and have Dixie hover over to it

Rambi was great
Squawks was fun
Squitter is the best
Enguarde was awesome
Only Rattly sucked.

Nigga shut up we should love all our children no matter how tedious it can get.

say that again

what were they thinking

They wanted an Alaskan theme for DKC III, it just didn't turn out right. Bears were perfectly fine for the game.

They were thinking canada, user. Though if Canadians keep importing chinese and muslims its not gonna be Canada anymore.

Stay mad, 64 made me drop the franchise.

Rattly was so much better in the GBA version of DKC2 where he never bounced when idle, only when walking.