Pokemon

Do you like the battle system in this game?
Why or why not?
Would you change anything about it?

The entire game feels like rock, paper, scissors swapping

The battle system is fine. It works well enough for both single player and multiplayer and Game Freak have spent 20 years adjusting this battle formula so they're not going to suddenly scrap it. It's not perfectly balanced but a game with over 800 characters was never going to be balanced. 4 move slots mean your moveset will usually never have perfect coverage and can always be countered by something. And the rock-paper-scissors element isn't necessarily a bad thing since there are 18 types and you can freely switch out and try to outpredict your opponent.

What I would change is pretty much everything else about Pokemon games. The single-player aspect has just turned into a railroaded experience where you walk from cutscene to cutscene. I'm not saying the next game should be on the scale of BotW, but having a bit more freedom would be nice.

The mechanics are a lot deeper than simple Rock Paper Scissors, but that doesn't get explored in game, since ultimately the game is made for kids. Your only real option to have fun with battling is online, and even then you're better off playing on simulators like Showdown as opposed to on-cart since there's a large variety of formats to pick and choose from.

Ban everything, then everything will be balanced.

t. Smogon

i'm am absolute scrub who still chooses pokemon based on how they look and only have 4 strong attack moves

>What I would change is pretty much everything else about Pokemon games. The single-player aspect has just turned into a railroaded experience where you walk from cutscene to cutscene. I'm not saying the next game should be on the scale of BotW, but having a bit more freedom would be nice.
you just want it like the old games user. Gen 1,2 and 3.

It's fine. Combat is deep enough to keep being fun and engaging, even after 20 years. I'm just not a big fun of how breeding works, even after the major changes in the new engine. Still, it's horrible if you're just starting of and want to get into the competitive scene.

No. It was simple fun at first, but then The Meta struck when the more complex moves were made, this along with abilities.

Now I'd just prefer Pokken or something like it became the main game. That way, you could take advantage of clever options and free movement as in the show (and, frankly, reality).

I don't care for the main series beyond its monster designs. This series doesn't offer what I'm looking for in a jrpg.

I think honestly the games would of been alot better if they were centered around having duo battles at a minimum, would allow for alot more strategy and make you try to find synergy between pokemon, and maybe wed have more supportive pokemon than what we do now

Single battles are meh. It does not get much complicated then "lolroll your first pokemon to battle -> oneshot opponent or swap to the pokemon that can oneshot opponent".
Now double or triple battles are good.

it's not even 18 types, it's technically 360 given dual-types exist

1: switch mode is easy mode, don't play pokemon on easy mode
2: GF is notoriously terrible at providing a challenge in the singleplayer, plenty of romhacks would get you murdered for thinking just in those terms

Turn based combat gets stale real quick in my opinion. I don't think the few moments of strategy outweight the moments where you are just jamming the a button because you keep running into weak shit or need to level up a bit. Pokemon's better about this than most series, but it's still got the problem.

The mystery dungeon series feels like it should have been the evolution the pokemon series itself needed. If pokemon ever became real time, that'd be great.

what are you looknig for

What moves were created that were too complex
I don't completely agree with the abilities part, at least not for every ability, but are there any that stand out as too bad?

Doubles mode, singles are boring

This, I would like it shift to third person perspective, have pokemon visibly roam a'la monsters in Dragon Quest, and have the mid-game be open-ended, something like having the third to seventh gym be challengable in any order, maybe have them scale based on overall progress.

There's a lot of room for smart changes. Not that I expect GF to make any besides tweaking the visuals.

So like the Gamecube games?

I've actually wanted to play Pokemon lately (gens 1-5. I stopped after that) but they really aren't the types of games I like and i don't have the imagination I did as a kid to compensate.

What do?

>something like having the third to seventh gym be challengable in any order, maybe have them scale based on overall progress.
they tried that in the second gen games
it made them hilariously easy

yes, Gale of Darkness and Col were both fun games even though they felt like budget titles. Put more money and effort into another one please

If I could change anything about Pokemon I'd just add a neutral non-elemental damage dealing attack. One that uses Special and one that uses Physical attack.

It'd always be available and I'd have it replace useless level 1 moves like Tackle and Pound.

It probably won't fix the balancing issue, but at least it will keep players out of lockhax.

>The entire game feels like rock, paper, scissors swapping
play multilayer or battle tower, type marchups dont mean much anynore.

I dislike that rintroducing fresh mechanics in the series plays second banana to simply introducing new mons. That's not depth, that's just more stats to remember. Instead, I'd like if they experimented with combat itself, counter strikes, maybe a fresh take on the speed stat etc.

It's great. Feels like playing a fighting game in slow motion. But like other anons say the breeding can be a pain in the ass. Its what kept me from going competitive. I'd rather have it in than out though. That would remove some immersion

>I'm just not a big fun of how breeding works
Neither am I.
I hate how I have to find a "woman" first.
Why can't Pokemon be real bros?

Try it again. Adjust shit, have leaders teams change depending on your own progress, always have them 5 levels above your own. To make that easier, have gyms require you to select 3 mons from your team and the leaders do the same. The games are hilariously easy as it is anyway, so what's the worst that can happen? The entire fanbase whines and buys it, and buys the rereleased version a year or so later? So nothing changes.

it isn't just the leaders, it's the trainers in the routes around it (no they don't "have" to just be xp-machines), level of the wild pokemon, what items are available etc.

The last time the battle system was actually overhauled was with gen 4.

Now it's stagnant and they just slap a shitty gimmick (mega evo, z-move) and call it a day.

Yeah, but the discussion there was about gym leaders. The games in general are shit too, yet I continue to play them. Can't even be bothered to play online these days.

Is this turbo asperger?]

For nearly 15 years I've never understood why Bug is Super Effective against Dark, but then again I guess a lot of black people hate insects.

>Do you like the battle system in this game?
I did when it was actually good in DPPt era, but that was 10+ years ago, it's time for change.
>Why or why not?
I liked i because at the time, it was far more demanding to have something better. I don't like it now, because I have already experienced everything this system has to offer. Little bells and whistles wont do it for me.
>Would you change anything about it?
Yeah find a way to make switching out punishing to frail pokemon with high speed, and beneficial to frail pokemon with low speed.

...what
are you really that dumb you don't understand how the concept of dual-types present's it's own unique weaknesses and resistances?

This.
The physical/special split was the best thing to happen to the series

IIRC it was originally planned for gen 1, but they ran out of cartridge space to implement it

what about pokemon do you miss specifically?

Oddly enough, the combat is the thing that needs to change the least. Almost everything else needs to be overhauled. The overworld needs to be more open to enable exploration. Bring the camera to BotW level, but the environments don't need to be even half as big. That camera alone will make shit look different enough. Combine that with making tall grass force a camera shift to a more classic style, but add shaking grass and visible mons that you can avoid/sneak up on with the return of the sneak mechanic. Add extremely rare exceptions of pokemon outside of grass where it wouldn't make sense, which are either aggressive and attack on sight, or skittish and flee if they detect you. Those are on par with the current gen Totem bosses. Other pokemon outside of tall grass that would make sense would be shit like regional birds in cities, bugs on trees, etc.
I think the major complication would be handling this in different terrains. I suppose camera position in mountainous areas could hinder your view if it becomes more claustrophobic, but that might be irritating to play. Snow and sand storms could make their respective areas easier, with deep sand/snow acting similarly to grass. Combine that with an increase in difficulty, like genuinely challenging gym leaders. Bring back a competent rival, maybe have a gimmick of linking with another player so your rival syncs with their save data and uses their party. There's a lot that can be done with the formula they have, and most people have loads of ideas regarding it, makes me wonder why it doesn't seem to change.

>The physical/special split was the best thing to happen to the series

Idk about that. Before then, each type felt more specialized. I get it makes a lot more Pokemon viable and stops certain types from being total crap, but it was interesting that every ghost attack was physical, for example.

I feel like types should get some more special powers. E.g. ghosts are immune to trapping, grass types can't be hit by spore moves, etc.

That's not an excuse in gen 3
More double batle in single player, make it optional (like Emerald) would be nice.

I didn't know this, that's interesting
The type superpower thing isn't a bad idea, but how would you balance it with dual types? Make it an item like z crystals?

>I didn't know this, that's interesting
It's fairly obvious from certain moves, like the elemental punches

Gen 6 added Fairys tho

>add fairy type to try and fix the problem of dragon type dominating for 15 years
>fairy ends up busted as well

Bravo GF

>furthermore it turns out dragon type was fairly balanced, it just had a majority of very powerful users

I like it because it let's me spend some time on team building which is one of my favourite aspects of RPGs (I mean character development in general). I appreciate nice TM availability and not overly difficult enemies so I don't have to rely on items to heal my shitmons all the time.

Fourth and fifth generations had great battle systems. Earlier generations lacked psychical/special split and had limited TMs. Later generations go bonkers with changes (especially 7th generation).

>add [...] visible mons that you can avoid/sneak up on with the return of the sneak mechanic. Add extremely rare exceptions of pokemon outside of grass where it wouldn't make sense, which are either aggressive and attack on sight, or skittish and flee if they detect you
Pokemon Ranger

>furthermore it turns out dragon type was fairly balanced
*destroys your steel type*
*presses Outrage*
*wins*
Memes aside, dragon type was broken due to its powerful moves, type effectiveness and, as you wrote, powerful users.

>chooses pokemon based on how they look
what kind of nerd doesn't do this

Pretty much the entire competitive community that with no shame ran the disgusting genies in every team.

>competitive community
>pokemon
so literal autistic nerd virgin fatasses that waste their time on a game no one cares about.

>wahh someone knows a game better than me so I'll call them a virgin

Fresh from facebook?

>offended fatass
>double spacing because used to reddit
lel too easy

>Pokemon Ranger
Haven't played. Typically stick to the mainline games, but it's even more baffling if their spinoff/secondary titles have features that could benefit their mainline games and refuse to implement it. I guess this is the same studio that drops features unnecessarily. Makes me wonder what goes on in their offices during development.

Pokemon has a great battle system its a very simple turn based game and I think it helped lead to its massive success, but I do think its time for a change, games are getting more complex and flashier while pokemon is still turn based. I have a feeling people are going to want to see their pokemon do more than stand around attack and then stand around again, there going to want full control. Similar to pokken but not quite

The only thing I would change is the developers.
I understand that everything can't be viable, but do we really need levels of unviability like luvdisc?

Gamefreak doesn't make spin-off games
e.g: Mystery Dungeon by Chunsoft
Pokemon Ranger by Creature + HAL

A lot of spin-offs are actually better than main games in their respective generations. Not because main games suck but because you are used to their formula.

I appreciate Pokemon games with more dynamic gameplay like Mystery Dungeon and Ranger (although the latter is linear).

Best Pokemon ROM?

if that's how you wanna play man, that's your prerogative.

make it like a fighting game

Get rid of monotype bosses for the mid to late game.
Have a more non-linear design, but an intended path (Unintended paths have soft blocks like higher level trainers)
Have Set as the default battle style instead of Switch.

try Anniversary Crystal

I like post-Nocturne SMT and Pokémon the best out of all JRPGs due to how customizable your team is, how strategic buffs and debuffs outplay brute force, and the amount of depth there is to the type and weakness matchups.

I'd say they're equally good, but Pokémon is naturally going to be much easier and therefore less stimulating.

monotype bosses can work if they're done properly
like say, give the water gym a proper rain dance team

I never thought about it this way.

>how strategic buffs and debuffs outplay brute force
But buffs are for enhancing brute force and debuffs are for making more susceptible to brute force.

Pokemon Prism:
highly customized romhack of Crystal, ridiculous amount of scripting and a lot of content

Pokemon Gaia:
Romhack of FireRed with working Mega Evolution

Drayano's hacks, from FireRed to ORAS:
Well-balanced hacks that add national dex mons to regions, with custom content in Gen III, IV and V hacks

The only big change I'd make is having double battles be the standard like they were in the Gamecube games.

I always thought the idea of the gyms having a set order was weird when you think about it from an immersion/world building perspective
I like how in some of the animation they support the idea of gym leaders having multiple teams to chose from in order to properly test a trainer no matter how far along the are
In terms of game mechanics it could be something along the lines of the gym leaders pokemon are always 2-5 levels above your highest (ranging from their lead to signature mon) and their team is determined by brackets. if your highest is between 1-20 they have 2 mons, between 21-35 they have 4, and higher than that they have 6

Buff Ice so its SE against and resists Water.
Seriously, Water is so OP.
Buff Bug so it's SE against Fairy.

>Ice
>resist water
wat

The day pokemon drops turn based battles is the day I am finally free from the series.

What this guy said basically.

But I would change the difficulty in the campaign, so there actually was a challenge. Or at least give a difficulty option at the start of the game. It would be nice if you actually had to care about types to win battles. As it is now you only care about types to win battles faster. I mean who the fucks thinks giving arena leaders pokemons with 3-4 attacks of the same type accomplishes anything? To win in an arena you only have to look wich is the main type of said arena and you can use one single pokemon that's effective against that type and take out the entire arena pretty easily. There's a reason why pokemon can learn attacks that are not their own type, but game freak refuses to let the opponents use that too in a meaningful way.

Recently got sun after not playing since pearl and Im really curious about why the camera angle is so shitty. 50% of the time I can barely see where Im going and the models/world doesnt look pretty enough to warrant such a closeup camera angle. People asking for third person pokemom are crazy

>The entire game feels like rock, paper, scissors swapping

No shit, Sherlock, that's the entire point.

>not wanting Mana series/Star Ocean combat for pokémon games

>wanting beatup lucario, the gamemode

The game system is fundamentally based on speed. I don't like how speed ties are handled and I don't really like the hyper aggressive focus it has taken, but I feel like they can tailor abilities and items to help build multiple strategies. Like Stakataka, for example; finally the ITS GOOD IN TRICK ROOM meme is real.

if they fuck up the swutch game ill laugh my ass off

VGC is the standard game mode for a reason. I don't think they've ever done double battles as a focused battle mode in the story except for XD.

pokemon clover is in my top 10 favorite games of all time, play it

> oneshot opponent or swap to the pokemon that can oneshot opponent
Sweet summer child.... learn about type coke rage and held items. For example a fire type Pokémon can antictipate a water type switching in and use Solar Beam with a poster herb, and a Fighting type could anticipate a flying type with Rock moves. One-shot? And what if the health doesn’t go down all the way?

>coke rage
*type coverage

It’s Game Freak, of course they’ll fuck it up. I think they even said they’re worried people are setting their expectations too high. This is what happens when you’re rewarded with billions

Battle system is fine. What they need to do is stop making NEW Pokemon, you have too many now. What they should do is make use of the Pokemon like fan games do. Give us a different trio of starters, idk. Just utilize what you have for different and new experiences instead of what they've been doing.

It's like they have what they need to change it up but don't. Also I'd like less kid theme stuff but it was always a kids thing I'm not sure they'd ever change that. But even gen 1 felt kinda like it had some mature or realistic themes like pokemon death, the mob using Pokemon for money, etc. Not a fan of cartoon villainy or using Pokemon to open work hole time dimensions.

I was a Gen 1 fag when it came out if that explains a lot.

...of dollars for making the same game for 20 years. They don’t feel like trying because people will buy it anyway.

(My post got cut off for some reason)

Like every mob encounter in jrpgs?
Pokemon needs fucking boss battles. Not gym leaders who throw out overpowered pokemon of two elements but fucking super demons with a songle unobvious weakness who take a whole team to beat if played clever.

Despite all the people desperately trying to claim the combat is deep, it needs mainly impervious pokemon with an achilles heel. Also double or triple battles are a good compromise.

Having some event where throwing a pokeball which rebounds and captures your pokemon would be crazy good.

The battle system is fine as it is, I just wish Game Freak would bother using it to its full potential to give a challenge. There's been enough variety in movesets, abilities and gimmicks from the past 7 generations to allow for that now but instead we get a piss easy experience with only a few glimpses here and there at an attempt to throw in difficulty. Hell, they should've taken the totem idea from gen 7 and go a few steps further and make it so you end up facing pokemon and opponents who either cheat the battle system or get some exclusive buff to them in order to pose some sort of challenge.

>Despite all the people desperately trying to claim the combat is deep, it needs mainly impervious pokemon with an achilles heel.
What a horrible idea

Not one you can capture, you dingus. Just something oversized and hard to beat. Literally for the campaign, not for cunts to abuse.

Still a horrible idea for making the combat “deeper”. If anything your idea makes it even easier.

been playing sacred gold and what really bothers me is the fuckhuge RNG, mainly for status. the ghost leader spams hypnosis on every 'mon and gambling on a 30% chance to attack whenever it comes out is horrible (nothing at that point can outspeed gengar.). I actually kept around spinda for a lot of the game just to uproar out of bullshit sleephax but it doesn't work on ghosts. The sleep clause exists because of how insanely broken R/B would be without it. but I don't see why the non-console games can't have the clause or better yet just a less irritating mechanic. Prism added status guard items which are almost a staple in any other JRPG.

flinching is another bullshit mechanic that becomes even worse once serene grace is thrown in. add in parafusion and shit like swagplay (which took a while to get banned on smogon) and it becomes increasingly unfun. Or you can go to battle towers where instakill and evasion moves aren't banned and you once again throw the dice at the wall. I can't imagine "How far will I get until Sheer Cold lands?" being anyone's idea of a good time, but it persists.

I actually don't mind crits, largely because the players have relatively little control over them and they serve to break stall / boost teams more than aid them like the shit above. But the shit above is intentionally chosen and annoying as fuck every time.

Just get a Chesto berry dummy

The games got stale to the point that I would rather play another mystery dungeon game instead

Rotation Battles were the best battles.
Prove me wrong

>tfw no first-person dungeon crawler spinoff

I'd probably replace the RNG when it comes to secondary effects and moves missing into a minigame that if cleared successfully it should trigger that effect/hit

Depending on the difficulty of your mini game it would make the game way easier since you’ll get the secondary effect everytime. And if you want to make the most mini game extra hard, you’d have to include RNG, which ironically just pushes the RNG back a step

literally me.
they also have some of my favorite designs of all time. pic related and basilisk are perfect.

Yeah you're right. Just because you said so, without explaing why.

Having a colossus whose element isnt obvious would force players to test strategies. I guess having an electric badge gym leader is strategically deeper.

lum berries etc. only work once and don't really take the edge of hypnosis spam or flinch hax. i actually used subs a lot in gen 1 (stadium) to block status, but it was actually viable to run mono-psychic at the time.