Literally a dying simulator
Literally a dying simulator
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_________________________git gud_________________________
git gud
I never died once and I'm blind, deaf mute and a quad amputee.
Literally easiest souls game. Not that much dying you filthy casual.
If you suck, I guess.
Unironically literally git gud! :^) I love Sup Forums
Rom is hard af. I'm on my first playthrough and trying to beat him. He's definitely the toughest boss so far.
Room is one of the easiest bosses. Every move is telegraphed and easily dodged. Room is trash mob fighting simulator.
No that would be Dark Souls 2. Not to say the game is difficult in general, just that it cares a lot less about making encounters fair than other games (though DeS/DaS have their bullshit moments).
Also Rom is female. Check your privilege.
Its not the easiest souls game solely on the merit of not having shields which make every other game a joke.
Also FRC roots exist, making it by far the hardest ARPG game by from.
DeS is actually the easiest Souls game. It's just broken.
If you play with shields, you are a filthy casual and should feel bad. I agree FRC tombs are challenging, but how about bringing that to the main game from?
>If you play with shields, you are a filthy casual and should feel bad
Hey, we are trying to be objective here. If you have to avoid using X while playing the game in order for it to be actually a challenge, then the game has a problem with difficulty.
>but how about bringing that to the main game from?
They are in the main game, they are just optional. In other souls games, optional content is also usually the hardest. Nothing new here.
Literally a git gud simulator.
>You level up your vitality and endurance
>str or dex later
>Learn to riposte with your shotty
>If you can't riposte, use axe to spin to win
>If you can't even do that, mash R1 with saw cleaver and win everything ever
>Switch to pizzacutter when you need more damage
Ok, I'll be objective. I do have to avoid shields in Dark Souls for it to actually be a challenge. They're a great start, but they're all too easy in my opinion. That being said, I'm glad they exist and are my favorite games out there right now. Hopefully they inspire more arpgs to be harder and harder. Bloodborne is great, but the main story is way too easy for an experienced souls player and was designed to bring new players into the fold from the console crowd. FRC's are there for the die hards, but let's not pretend the main game was made way easier for the growing danbase of souls games. From a difficulty perspective, Bloodborne main game is like Metallica's black album, great riffs, but made for radio and a bit easier on the ears.
>You level up your vitality and endurance
>str or dex later
Who in their right mind would do this? Bloodborne wants you to be aggressive so you should level attack stats first.
>but the main story is way too easy
What makes you say that and what makes you think that other games are harder? The regular enemies are more aggressive. The bosses (excluding filler shit like hemwick witches which is present in every souls game too) have more varied and in-your-face movesets. The game also punishes you for being bad with limited healing items, so if you are trash you will have to farm those, which is not something I personally had problems with, but it was one of the main things Sup Forums cried about when the game first came out. The combat is also mechanically more complex, because the game encourages you to use L1 attakcs (and R2s too) by introducing more enemies which ignore your R1s but stagger under R2s, unlike souls games where enemies predominantly are either staggered by any attack you make or none, making R1s the de facto most efficient method of DPS output, which is less of an issue in BB.
Wrong.
Attack stats in early game give you a point or two, you get more damage from upgrades. It is just not worth it. You also get tons of expensive shit around mid game, which is also when the weapon scaling also kicks in, sell all that and then upgrade STR/DEX.
>Bloodborne wants you to be aggressive
Bloodborne wants you to be aggressive with a system built on you losing and regaining health, you do that with lots of health and stamina.
>leveling endurance past 15 (or 20 for a selected few of weapons)
I seriously hope you dont do that.
>Dying in bloodborne where you have 20(+7 with runes) bloodvials
>where ennemies drop bloodvials
>where there's bloodvials drop on the level
>where you can get your life back once you're hit by simply hitting back
you're doing something wrong if you die in bloodborne
Wasn't that Lawbreakers?
that would be dark souls
dark souls games are dying simulators with extremely ''complex'' rpg gimmick to confuse normies
Most bosses in Bloodborne are a joke. I beat most of the main game bosses in 1 try, sometimes 2, often ending the fight with a "that was it?" face. The only challenging bosses are FRC and Ludwig. While enemies are more aggressive, rally potential negates the need to be overly cautious. I often catch myself getting sloppy with my fighting because I know my health will bounce right back. I actually had to look up how to get to Yahar'gul and was astounded anyone got there on accident as I had never died to a bagman. Everyone bitched and moaned about the sharkgiants, and while not "easy", I have yet to die to one. The game is beautiful, but it's challenge has been reduced to bring new fans in to the genre.
What the actual fuck are you talking about? You have regen AND you can fucking stagger and riposte most bosses. BB is by FAR the easiest.
>speaking from personal experience after playing the series for a long time
Come on dude, I thought we were trying to be objective here. Dark Souls is slower, enemies telehraph their attacks more and leave themselves wide open for backstabs, which completely trivialize far more encounters with supposedly tough enemies like Black Knights than rally every will. On top of that, shields exist, which reduce half of the game to nothingness. Artorias is probably the most complex and aggressive boss in the game and he can do NOTHING, absolutely NOTHING against a medium 100% phys block shield aside from a super telegraphed explosion. And even though Artorias is fast and aggressive, by BB standards his moveset is hardly anything special, he is on the same level as Descendant, a fucking chalice boss.
For a beginning player going in blind, Bloodborne is the hardest to pick straight up.
>Ludwig
Literally BSB 2.0, cant understand how anyone finds his phase one hard. All you have to do is dodge to the left and run when he jumps, it boggles my mind how many people find him hard.
Few weapons have rally high enough, it only matters on Axe, Burial Blade and Amygdalan Arm.
>Few weapons have rally high enough
What are you on about man? I've used none of those and still I have relied heavily on rallying.
Yeah but the bosses have a lot more hp, Orphan of kos have 19000hp
Even you use attacks with high mods like L1s, you will be lucky to regain even 100-200 hp, which is nice but it is unlikely to save your ass if the shit goes south. Without guidance rune and a high rally weapon it is factually just impossible to regain more than a small portion of the damage dealt to you.
you casul scrub
> For a beginning player going in blind, Bloodborne is the hardest to pick straight up.
I am being objective. Maybe you don't use rally correctly, but I've had no issue keeping fast pace with tons of Regen. Ever visceral after taking major damage? All your life comes back!
I want this shit to get harder with every subsequent game. These games are for enthusiasts who want an actual challenge. Games do not have to be and shouldn't be for everyone and we need to stop watering them down so everyone can participate. The hard part of the game shouldn't be relegated to randomly generated end game content.
You can gain a significant amount even with a lower rally weapon to the point where you may regen half the HP you lost if you have the stamina for it. High rally weps like pizzacutter or amys arm though can practically get all the HP lost back.
>muh base stamina meme
Not everyone is making a min-maxed BL98 fight club build, you autist. If you're doing FRC root chalices or NG+ cycles, going up to 40 Endurance is totally reasonable. As long as your other stats are at 50 first.
Personally i never go above 20 endurance simply because stunlocking every enemy to death becomes incredibly boring, Plus for bonus stamina you have the Stamina runes that can give you 25% more stamina.
Not to mention the Hunters rune for that extra stamina regen.
Only runs at 30fps. Often lower than this.
Bloodborne would be good if it had a plot.
Is this bait? The plot is there for you to uncover, it's rather extensive. Not everything is spoon-fed.
Ass blasted PC elitist mad because he can't play best souls game detected
These threads are always the same
>OP complains about the game
>Everybody else brags about how they never died and killed everything with a fart on their first playthrough
All it's missing is the 10 days autist
Honestly the 30 frames dont bother me at all, Its the occasional locations that drop it slightly below that, Usually when there's alot to load in or tons of effects (Smoke effects being the biggest crook).
I'd be more than happy if it just had Stable 30fps
>best souls game.
You mean dark souls lite.
Watch for enemy telegraph, dodge or counter, punish. Very basic action game.
>going up to 40 Endurance is totally reasonable
I've never bothered leveling Endurance. Waste's 8 basic END has never been a problem, there's only like 2 weapons that chew through stamina and ones that fucking brass knuckles thing.
You'd never know. Enjoy your DS remaster lmfao
Demon's Souls provides a decent challenge if you fight fair and square. However, you can also be a little pussy and cheese every boss.
Question for people that don't suck at this game like OP does:
I'm having an issue where after I parry, I just fucking phase through enemies. I give it a split second before I riposte, but like 25% of the time it's like the enemies get retarded I frames and I just pass straight through them. Anyone else experience this? Is it just a timing thing?
The best game on your system runs as smoothly as doom on a switch in handheld mode (except its not even portable). Lol.
>I am being objective
You were stating your personal experiences with bosses after playing previous games for god knows how many hours. That is pretty subjective. As an experienced player, any game past your first is going to feel considerably easier, especially if you sinked at least 100-200 hours in your first. Thats why the say that the hardest souls game is your first.
Instead, in order to evaluate how hard or easy the game is I think one should look from the perspective of a brand newfag and consider the options they have, and coming from this standpoint I can say that Souls appears easier to me on the merit of having 1) shields; 2) infinite healing items; 3) instant backstabs. You can just circlestrafe while holding your shield and get free backstabs throughout the whole game, which is the tactic you PRECISELY see getting employed by every shitter ever. You have seen it while invading, I have seen it while invading. Everyone knows that this is what bad players gravitate towards, because it is by far the easiest way to play, low effort and high returns, makes almost all encounters trivial.
On the other hand, playing hyperaggressively is not something that most players, especially new ones, are prone to doing, and neither is dodging forward into the enemy attacks instead of backwards (which MANY of the BB enemies punish). Parrying is another technique that BB did, in fact, make easier, but it still required proper timing, which is not something a new player will likely to commit towards. And on top of that, it doesn't have recharging healing items, which means that if you use your vial, its gone. Again, a lot of people complained about "having to farm vials" on release, even though an experienced player on the contrary will amass even more vials in their inventory.
>Maybe you don't use rally correctly
My main has amyarm with guidance rune and a rally HA and I am few days away from having 700 hours on that char. Its lots of fun.
Your timing is off, They have a small amount of i-frames after you miss your opportunity to parry
There's a difference between lore and plot. Bloodborne has as close to a non-existent plot as possible for a non-sandbox game.
do the chalices and come back to me. I could beat ds1 on ng+7 blindfolded with one hand but those chalices are literally impossible.
>stuck on fourth boss Amelia
>manage to do 10% damage max
>look up tips
>this is one of the easiest bosses in the game
>dodge her attacks and stay behind her
>after you've defeated her...
FUCKING AAAAAHHHHHHHHHHHH
And it's still the best Souls game. It's that good.
You notice how it's always PC fags who come to console threads and rarely the other way around. Literally one of the most manchild fanbases.
Yes, it might be hard for new players, I get that. So what? If you've never listened to technical death metal, you can't expect to get it on the first try, that doesn't mean the artist or designer should water it down in order to get more fans. These games advertise themselves as dying simulators (but only if you're new to the game). The whole industry is watered down because of this kind of thinking and marketing.
>see this game hyped on Sup Forums everyday
>finally get to play it on my friend's ps4
>kill three bosses
>kill some random poison insect boss
>realize the game was hyped only for the "Never ever" memes
>never play it again
Thanks guys.