Tfw going to the Water Temple for the first time

>tfw going to the Water Temple for the first time
I thought you guys were exaggerating.

This dungeon is bullshit with all the backtracking and water levels. And I swear to god, I think I just wasted a key.

Just how the fuck do you get through this dungeon? I'm about to give up because I can't find another key.

Did you know that you can find guides online that will walk you through games, you might call them walkthroughs?

center pillar in the dungeon has a room under the rising platform

You have to stop and use your brain.

it's easy, just annoying as fuck

it's just pathetic seeing mature, native English speakers have problems with this temple, when I beat it on my own at age of 10, no guides nor internet.

Water temple has always been a retard test, and you failed it miserably, congratulations retard.

I hated the temples in Tales of Symph far more than I did OoT

Congrats user you probably suffer from some sort of mental illness that allows you to derive joy from endless hours beating your head against a wall trying out every permutation of water levels in a boring ass labyrinth

The rest of us sane people understandably got frustrated at this egregious display of godawful game design

I love that game, but every time I replay it I'm constantly coming across "that part"
>any Desian/Renegade base
>Shadow Temple
>Ymir Forest
>Escape from Derris Kharlan
>Latheon Gorge

"those parts" are the only reason I haven't replayed the game in so long. They're just such a slog to go through I can't bear to play it again, even though I really like the game.

>Wasting a key
>Not finishing with extra keys

>I'm a retard that couldn't figure out a basic labyrinth, you must be too!
Great to know, the Water Temple wasn't complicated at all.

It's not hard but it's possible to use keys in a nontraditional order (but it's still impossible to softlock) and it's tedious as fuck with all the boot switching.

3DS makes it a lot better by binding the boots to a usable button. That alone makes the water temple stop being the worst temple and makes it probably in the top 3.

even casually it has a pretty normal flow that doesnt require too much backtracking over the same place with the same water level. it's really just frustrating because of the boots and constant Zelda's Lullaby playing to change the water level.

Also protip, if you have the Scarecrow Song you can skip right to the lullaby place to put the water all the way up. It's not super useful but it can be. you can also just extend a normal jump and jump slash to it with good timing but thats actually kinda hard and is more of a speedrun thing

>>Shadow Temple
wtf shadow is probably the easiest one

for me as a kid it was always forest and water. forest is just too damn big and has too much stuff to do, and water has too much inventory management and pausing is so tediously slow

I recently picked up the bundle for the PS3 with ToS and DotNW and holy shit, DotNW is total trash. What the fuck is this garbage?

>dur hur
>zoldo new dark souls?

is that even possible?

WHEN'S DAMPE

some of the keys go nowhere important and only serve to get you a gold skulltula so yes

water temple is oddly designed too and does have those 'useless' keys like Skull Woods in LTTP did so i wouldnt be surprised if there was an extra key or two, possibly intentionally just to protect against softlocking

>I'm ADHD & cannot use the map
FTFY.
graz for being butthurt @ kids' game.