>mediocre gameplay that's terribly balanced and far from platinum's usual standard >story is decent but peaks in the middle, second half feels really middling and ends in an unsatisfying conclusion >characters themselves are likeable, but I really didn't really find the character arcs all that engaging. >Themes are really hit and miss. The emphasis on fatalism feels really played out by the end and drags the story down with it
I know it's fanbase will defend it as some perfect 10/10 goty, but I just don't see it. The gameplay alone drives it down to a 6/10 to me. It's quirky and unique and has some cool ideas and great presentation, but it really doesn't stand up to the best of 2017
I disagree with many of your points and think you presenting them as objective suggests an attempt at bait, rather than discussion
Asher Ross
>I disagree with many of your points and think you presenting them as objective suggests an attempt at bait, rather than discussion
Well then, argue back? I'm trying to start a discussion.
Noah Miller
To be fair you have to have a pretty high IQ to understand Robot Ass Shooty Slash
Austin Davis
Not him but
- I'm curious where you get your point that the game focuses on fatalism, considering that the other major themes (creationism, human nature, etc) play a much larger and more interesting role. The fact that you single out fatalism at all makes me wonder if you missed many of the central points the game was trying to make.
- unsatisfying conclusion? Really? I know that that is subjective but I don't see how you can honestly say that the game defending you with the literal save file data of other players is not interesting, especially considering the final choice (which, if you didn't give up your own, you're a selfish pussy).
Sebastian Perry
>ends in an unsatisfying conclusion It has one of the best endings I've seen in years
Matthew Smith
Only because you asked nicely
>mediocre gameplay that's terribly balanced and far from platinum's usual standard I dunno about "mediocre"( compare it to a lot of other RPGs, including NieR, and it's decent, especially given the streamlining of completionism, chapter select, etc), but it definitely has a lot of space to improve on the grounds you mention. >story is decent but peaks in the middle, second half feels really middling and ends in an unsatisfying conclusion I have never heard this view before - most people feel the second half is much more compelling. The first half builds the world, then the second pushes developments. >characters themselves are likeable, but I really didn't really find the character arcs all that engaging. I enjoyed the progression of hackerman into robo-Caim, which is the only actual development that matters and mirrors the falling-apart of the world that the first half built. >Themes are really hit and miss. The emphasis on fatalism feels really played out by the end and drags the story down with it I don't really know how to respond to this one, you'll have to explain why you think this.
Connor Barnes
You're fucking conclusions about the game don't foster a discussion, you dipshit. Explain your reasoning if you truly wish to start a discussion.
Nicholas Lewis
>start game >shmup >exit out of game why do I keep giving platinum my money. fuck not even the all powerful squeenix could keep plats arcade days wankfests under control.
Tyler Morales
This is the most real post about Nier Automata on this board.
Michael Gonzalez
>Well then, argue back? I'm trying to start a discussion.
Just a general tip, if you're trying to start a discussion, you do so by asking questions of other people, i.e. what they thought of central themes, character arcs, gameplay, etc. BEFORE stating your opinion.
Simply starting a thread with your opinions while using inflammatory language is just asking for people to respond negatively to you.
Jonathan Butler
>>mediocre gameplay that's terribly balanced and far from platinum's usual standard They and Taro both said multiple times that it was going to be a Nier game first and a Platinum game second, so anyone that went into it expecting MGR was just kidding themselves. I really feel like the people who keep shitting on the gameplay were just expecting it to be as tight as Bayonetta when that was never going to be the case, if you judge the gameplay on its own it's absolutely fine aside from the balancing issues, it's not amazing but it really isn't mediocre either and it certainly isn't total shit like so many people keep claiming
Xavier Adams
>he's never played nier or drakengard
Gavin Rodriguez
>most overrated game of 2017 No, that would be Breath of the Wild.
Brandon Young
nah that's probably persona 5
Ethan Phillips
>- I'm curious where you get your point that the game focuses on fatalism, considering that the other major themes (creationism, human nature, etc) play a much larger and more interesting role. The fact that you single out fatalism at all makes me wonder if you missed many of the central points the game was trying to make.
A big theme was the whole war was just going on endlessly and that everything that happened was just the past repeating itself. It felt like the characters never achieved anything and the whole story was pointless.
>- unsatisfying conclusion? Really? I know that that is subjective but I don't see how you can honestly say that the game defending you with the literal save file data of other players is not interesting, especially considering the final choice (which, if you didn't give up your own, you're a selfish pussy).
Felt like the game ended 75% of the way in. There was no attempt by 9S or A2 to actually fix the state of the world or drive change. They sort of just die and it feels really flat.
David Morris
when will Sup Forums move on from this game already
Dominic White
>Simply starting a thread with your opinions while using inflammatory language is just asking for people to respond negatively to you.
Well I'm sorry you can't handle criticism. It's not like the OP is a straight up inflammatory shitpost. Just a simple critique of the game, you got to be a little negative on here to grab people's attention.
Julian Ward
>A big theme was the whole war was just going on endlessly and that everything that happened was just the past repeating itself. It felt like the characters never achieved anything and the whole story was pointless. C, D, and E all involved the characters sort of transcending the "cycle" and E specifically gave them a second chance at life knowing everything they learned without YoRHa wiping their memories or preventing them from being who they are
Isaiah Diaz
They already have, you only get one or two threads every 3 days. Now BotW, that's a game Sup Forums needs to get over.
Christopher Parker
as soon as you leave
Josiah Martinez
>There was no attempt by 9S or A2 to actually fix the state of the world or drive change. They sort of just die and it feels really flat. There's no fixing the world at this point, the world was already completely fucked as of Drakengard 1, Nier fucked it up even harder, and then Nier: A fucked it up even worse than that. Literally the only thing they can do is enjoy what happiness they can find while they're able to do so, which is what ending E was about.
Carter Ortiz
>There was no attempt by 9S or A2 to actually fix the state of the world or drive change. The entirety of route C was both of them trying to do something in the world: A2 trying to build something peaceful while 9S tried to burn it all down. There was no escaping the system they were trapped in, of course, and so they both failed miserably.
In the process, however, the Pods achieved a way to get the characters out of the system and have a chance at creating their own fate.
Grayson Roberts
But even realizing their existence had no purpose it was interesting following the characters as they try to find a reason to exist, since we've all felt like that at one point. It's just a really memorable experience, from the music to the setting to the ending. Games just don't put that much passion into the emotional aspect like this one does.
Tyler Sanchez
>I dunno about "mediocre"( compare it to a lot of other RPGs, including NieR, and it's decent, especially given the streamlining of completionism, chapter select, etc), but it definitely has a lot of space to improve on the grounds you mention.
Game is simplistic button mashing with very little depth. Poor game balance makes chips and items OP and any attempt to balance the difficulty is wonky as fuck, this further damages the gameplay as it encourages the player to just get a good chipset and faceroll the game without any actual skill. Normal mode is way to easy and hard mode is full of artificial difficulty that doesn't even feel like it's play tested, sure the game evens out after a while, but that doesn't excuse the poor balancing for a good quarter to half of the game. Also the RPG system is very limited, once you find a good chip set there's no reason to change it over the game. You find an optimal set up and stick with it.
Carson Ortiz
It is absolutely mediocre. The original Neir combat was somehow more engaging. I've played every Platinum and Taro game and this was the most disappointing one of all. Saying "its supposed to not be great" isn't an excuse.
Daniel Sullivan
>Is this the most overrated game of 2017? Not even close
Tyler Jackson
Their existence having no purpose is kind of what makes the endings feel so good, despite the planet being irreversibly fucked up and the androids' purposes being based on a giant lie, they can still fall in love (2B/9S), they can still learn to be compassionate (A2), and even the machines were evolving and growing sapient (Adam, Eve, Pascal) proving that maybe everything isn't quite lost after all. Forever changed, yes, but it's not the end of the world just yet
Chase Williams
I didn't say it's supposed to be not great, just that it wasn't supposed to have Bayonetta levels of depth and fine-tuning because that wasn't the focus of the game. The combat is completely acceptable for what it's supposed to do and bitching about it like it's a glaring game-ruining flaw just shows how hard you missed the point
Dominic Murphy
So uh, I'm almost done with every side quest in the game, except for reconnaissance squad which I'm slowly working on. Also are there other weapons that are just hidden in plain sight like the Pheonix Spear? I kinda wanna nab all the weapons too.
Austin Wood
>There's no fixing the world at this point, the world was already completely fucked as of Drakengard 1, Nier fucked it up even harder, and then Nier: A fucked it up even worse than that. Literally the only thing they can do is enjoy what happiness they can find while they're able to do so, which is what ending E was about.
I understand, but plots like that always feel a little flat to me. I like it when there in some sort of definitive conclusion. The impression I got from Automata is that the world is fucked and nothing will change and that's just boring to me.
Jace Sanders
Again, that's what ending E is about, it may leave it open but it does give the characters another shot without all the artificial walls they had between themselves and what they really wanted the whole time. It's really the happiest ending the game could have
Oliver Morgan
>The impression I got from Automata is that the world is fucked and nothing will change and that's just boring to me. The ending is that amidst everything, the remaining YoRHa will have a chance to live out their own lives as they see fit. It's not a world-changing conclusion (though it may be, as the war fades away), but it is a very human, hopeful one. Some of this may just be preference, because I like stories that are more based around personal stories within a world than one about the world itself.
Cooper Harris
...
Charles Thomas
I haven't played it - but it looks cool, and has butts - so I'll probably buy it at some point.
Samuel Rogers
v has the shittiest taste of any board Do not listen to faggots with 5k hours on tf2 giving their opinion on whats good
Niers great, fantastic music fun combat with a mix of everything
Zachary Parker
I never said it was a game ruining flaw, just that it was incredibly disappointing coming from a developer known for making some of the best combat systems.
Ryan Brown
You'll need every weapon upgraded to the highest level if you want to fight the secret EX-boss. Go fishing in the pipes for one of the hidden weapons, do all the other side quests, open all the locked chests with 9S, and bully Emil to death.
I bought it on a whim even after the demo failed to really pique my interest. Turned out being one of my favorite games of 2017. My advice would be to go in knowing as little about it as possible, don't worry about doing every single side quest (you will wind up over leveled if you do, trvializing the end game), and be sure to play through "endings" A, B, C, D and E (these are less "endings" and more akin to chapters).
Nathan Johnson
And like I said in my first post Platinum and Taro both said the combat wasn't going to be a strong focus, so you should have known what to expect
Wyatt Bell
I'd be fine if Automata was a personal story of a couple of Androids who go nuts finding out the truth, but the events of the story have world changing consequences, but only sort of and that feels really wishy washy.
Benjamin Barnes
The phoenix sword is in a locked chest on the skyscraper you land on at the very beginning of the city ruins, the iron pipe is in the sewer leading from the ruins to the amusement park and Virtuous Dignity is at the end of the same sewer
David Anderson
Not that user, and a long time Taro fan, but I really don’t think “you should expect it to be bad” is an excuse for the game having bland gameplay. Yeah, all Taro’s other games do too, but it certainly wouldn’t hurt if the gameplay was better.
Evan Lee
Also, there is the one weapon resting in the forest shrine, atop the waterfall in the Forest Kingdom.
Owen Rodriguez
>but the events of the story have world changing consequences, but only sort of Well I mean at the end of the game YoRHa is gone forever and the machine war is essentially over, so the androids no longer have to live a lie and the machines will likely either become passive like the ones at the start of the game or begin evolving peacefully like Pascal
Cooper Ward
Once again, I didn't say you should expect it to be bad, and it isn't bad. It's serviceable, which I really don't see being a huge problem in a story driven game
William Cook
i aggree that the gameplay was pretty shallow and meh but the world building and atmosphere was second to none which more than made up for the shallow (although very nice looking) combat.
Elijah Rivera
Shouldn't the machines all be dropping dead? I thought all machines were networked (even if they thought they weren't, like Pascal and the village), and had their consciousnesses uploaded to the ark? If so, wouldn't that just leave a bunch of androids with little to do except try to figure out if they can do anything with the moon base genome, be on cleanup duty for all the robot corpses, and/or play with elk and wild boars?
Jace Sanchez
This is excellent. You should make a website posting this. As it certainly shows a strong knowledge of the genre, a good idea for critical analysis and sets you apart from the millions of other whiny losers.
Jaxson Bailey
>Shouldn't the machines all be dropping dead? No They just wouldn't be part of the network. Pascal and friends were disconnected, just not permanently. N2 reconnects them just to fuck with them.
Gabriel Smith
Uploading A to B doesn't mean A is deleted.
Dominic Ramirez
It's hinted at, but not explicitly stated. The red dress bitch is dead, but we dunno what the androids are gonna do, how the machines are gonna react. All we get is a nice pictures of the protags being saved by the pods.
Carter Lee
Pascal says that while they are networked, their consciousnesses are tied to their machine cores, so as long their cores stay intact they still retain individual memories. I think Pascal also mentions the crazy religious robots in the factory being cut off from the network, so while that's obviously a bad outcome for them it proves they can survive and evolve without the network controlling them. As for the androids, they can pretty much do anything they want now, either waste away in existential dread or overcome it just like humans did and build a new civilization
Chase Nguyen
>The red dress bitch is dead >N2 >dead Probably has a hell of a machine hangover but I'm pretty sure you can't permanently destroy the heart of the machine network with a bamboozle
Evan Walker
Now that I stopped to think of it, if Pascal is mind wiped, his consciousness is still uploaded, and he watches the ark launch. I forgot about that and what said about the machine cores.
Sebastian Gonzalez
It's a second chance without YoRHa or N2 battling for supremacy and sending their own into pointless wars to die, which is a lot brighter of a situation than the one they were in before
Chase Fisher
>YoRHa or N2 battling for supremacy Worse than that, it was just N2 dicking around by making androids to practice on so the machines didn't run out of shit to do.
Assuming N2 didn't just copy itself to the ark and remain on Earth to keep fucking with shit, it's indeed a pretty hopeful ending since the "war" was orchestrated in the first place.
Daniel Russell
Disagree with all of your points. It was easily the best game of last year in my opinion. Most overrated was Hollow Knight. It's solid but not as great as it's made out to be.
Angel Anderson
Not exactly dicking around, it just realized that the aliens programmed the machines with the prime directive "defeat the enemy" so if they killed all the enemies there'd be no reason for them to exist
Parker Butler
It came out in the same year Zelda BOTW and PUBG were released so no its not the most overrated game of 2017.
Austin Morris
>Start game on hard >Most attacks kill in one hit, a few take 2 >Takes 4 hours just to finish the tutorial because any death forces you to completely restart I gotta be real, I respect that decision.
Hudson Perry
Wow that sure is a big opinon
Asher Cook
ゆ ゆ ゆ ゆ
Hunter Taylor
The combat was the biggest letdown for me A lot of things don't make sense but people pretend it's SO DEEP when in fact it's just poorly written
Isaac Lopez
Post your plot nitpicks and you will be 100% blown the fuck out retard. Get going.
Bentley Robinson
The part where you move 2B to the mall at the start of route C is still one of my favorite moments in gaming of all time. The hopelessness and frustration is captured so well and the end is gut wrenching.
>hard mode is full of artificial difficulty I played back when it was released, but I literally never noticed any robots even attacking me on normal mode, feels like they do change their attack patterns on hard mode. Well, it might be because I played the whole game on hard though.
Ethan Wilson
>the whole of C's opening >the miserable feeling of 2B's systems shutting down while you try to rush her to the objective >watching the virus infection rate spike as you come closer and closer to the mall >the gut punch of her seeing 9S for the last time >the sudden shift to near-comedy as 9S spergs out and is launched off the bridge while angrily screaming >the tower appears and you no longer know what you're supposed to be feeling, but you are feeling it
Isaac Smith
Let's start with something simple Why didn't A2 explained everything to 2B AND 9S after she killed that baby machine? She says "the command is the one who betrayed you" and fucks off leaving the two confused
Joshua James
The commander had just told them she was wanted and highly dangerous, what reason did they have to believe otherwise at that point in the game
Evan Campbell
Probably because she couldn't trust yorha and they were both trying to kill her, are you being retarded on purpose?
Brody Smith
Is it even worth the third playthrough? Like does major shit happen? I started it but lost hours of progress when I died as A2 (I know you are supposed to save often, but when you died as 9S you immediately restart there instead of starting a new game with a shitty ending). Then I pulled myself up by the bootstraps and decided I would take it seriously, I set up like 3 chip builds and equipment, ran off to upgrade my weapons to level 4, and then the game said "you have left the mission area" and again the progress gets erased and I lost all that customization.
It murdered my fucking motivation, and all that shit about viruses wasn't even fun, no one wants to play with the visuals fucked up and randomly being unable to dodge
Jose Collins
I feel the same way you do about Nier the first. >Gameplay feels like it wasn't playtested all the way through >Fetch quests up the ass >Grinding in an action game >Sound levels are fucking all over the place. The BGM, as beautiful as it is, shouldn't be heard over character voices and even sound effects >Story is try hard with a major plot twist you can see coming from miles away >Plot is a disjointed "end of the world" scenario with a "symbolic" ending that you would expect to see in trashy 90s anime that made normies think Japan was on drugs. >Maybe a D- game at best >Because it's made from a wacky and random dude that loves waifus, Sup Forums defends it to death that it's one of the greatest games ever made
Gavin Anderson
>terribly balanced this is the number one thing on how to spot retard - he cries about balance in a singleplayer game
Nolan Lewis
The third playthrough is literally the beginning of the second half of the game and gets you the most important endings, it's entirely new content
Brayden Watson
No, that'd be Persona 5. Automata has huge, huge problems with writing, gameplay, graphics, and project scoping, but it had some interesting ideas going into it.
Persona 5 is a boring retread of Persona 4 with none of the things that made Persona 4 work.
Joshua Howard
Nobody claims the Drakengard games or the first Nier are fun to play, they're notorious slogs. They just happen to have amazing stories and characters so people put up with the bad gameplay
Kevin Taylor
The commander just told them to destroy her. Hell, if you noticed as the fight starts, she won't attack you first - you instigate the fight on the commander's orders. Normally, players probably rush in and start the melee without catching this bit, and it's probably intended that way.
The 3rd playthrough is the big turning point, and makes A and B routes look like an overly-long prologue. Don't worry too much, because once you finish C or D, you unlock chapter select, and can go finish any side content you want before completing the remaining C/D ending and moving on to E.
Jonathan Cooper
This was my favorite moment in any video game: Developed by PlatinumGames
Wyatt Morgan
i thought the same OP. still liked the game and happy for taro getting some fame over his works.
Adrian Richardson
persona 5 or the new zelda game is far more overated.
Jace Scott
>They and Taro both said multiple times that it was going to be a Nier game first and a Platinum game second Not him, but they shouldn't have advertised that Platinum was working on it then. If you slap someone's label on it, there are going to be people expecting Platinum's best. That's how basic brand recognition works. You don't get to have advertisements and press releases announcing someone is working on a game and also have players dissociate that someone's talent and pedigree from the work because "it's different" and "They said it that one time in an interview!" You can't have your cake and eat it too.
Joshua Cox
>tell some random YoRHa the truth >they don't believe you though there is some doubt >both get their memory data wiped right after boy i wonder why
Sebastian King
>they shouldn't have advertised that Platinum was working on it then >they shouldn't give the dev team credit because they're working on a game that's different from their past games
Nicholas Bailey
That's my problem. Read the second half of the greentext. I address the "best part" as try-hard symbology. It seriously gets to the level of Eva of being weird and apocalyptic just for the sake of being weird and apocalyptic.
Ryder Peterson
I feel the same OP. The only thing that really stood out to me where the screen effects in the later NG cycles, the hacking minigames, and the way chips functioned. Those things seem to me to be a very good meshing of gameplay and themes, but much of the rest of the game didn't have this. I may be missing one or two things, but those stood out to me the most.
John Martinez
I understand, but that's why people like it, whether or not you think it's tryhardy
Aaron Reed
Gravity Rush is Nier : Automata done right.
Alexander Nelson
...
Jonathan Garcia
If they didn't want people to think it was a platinum game? Actually yes. Borrow people from the team to work with your team as consultants and don't say where they are from until later. Have company "P" create a shell company that works with developer until the job is done. Just don't announce it and have it be a pleasant surprise in the credits. Literally just do anything other than come out and say "HEY PLATINUM GAMES IS WORKING WITH US NOW!" and you won't get "idiots" thinking that the game will play like a platinum game like MGR did or any other game they worked on did. They purposefully slapped the Platinum label on it for the pedigree. They're going to get held to the same standards.
William Roberts
>single player games can't have balance
Ian Diaz
Why the fuck should they go through all of that roundabout effort to appease you just because you didn't think their public statements about what the game was going to be were good enough
Colton Rivera
You're literally too dumb to understand the concept of marketing and quite possibly capitalism in general.
Jaxson Cox
A&B are the tutorial sections.
Gavin Sanchez
>Why the fuck should they go through[...] Because they stated themselves they want this to be a Nier game and not a Platinum game themselves? Grabbing Platinum's pedigree and then trying to abuse it for their own use is one thing, but then they try to backpeddle their decision by saying "Oh no no, it's not going to be a platinum game, so you should TOTALLY not come into the PLATINUM MADE GAME™ expecting PLATINUM GAMES™ gameplay!" is disingenuous as all fuck.
This is also potentially damaging for Platinum's brand which is already getting shakier over the years, because nobody is going to care about the interview they gave years ago where they said that one time "it's not REALLY a platinum game", they're going to include it in the whole of Platinum's works, and shitty games will bring down their average in general.
I honestly don't know why you're trying to defend this.
You're literally too dumb to follow a chain up and read the context of the conversation. (You).
Juan Cox
>no one wants to play with the visuals fucked up and randomly being unable to dodge That's not random, though. That is an extremely effective way of linking the player to the virus-ravaged characters. You're not suddenly losing your control options - you as the character are losing your vital functions as the virus shuts down your bodily functions, and the stress, frustration and other feelings felt by the character are now also being felt by you. It's taking full advantage of the interactivity of games, rather than just having you sit and watch a cutscene where 2B struggles to walk to the mall. All of that said, fuck that segment if you accidentally fall into the mothership crater with the save station. That's pretty much that attempt down the tubes, and a lot of wasted time reloading and trying again.
Brody Nguyen
You realize Taro games have always been notorious for awful gameplay, and Nier:A's gameplay is a gigantic step up from what the series used to play like? I feel like people like you who spaz out over the game not having the gameplay depth of W101 have never played a Taro game before and don't have any idea how bad it used to be >This is also potentially damaging for Platinum's brand Well it sold better than Korra so >I honestly don't know why you're trying to defend this. I honestly don't know why you're such a fucking sperg
Ryan Young
>This is also potentially damaging for Platinum's brand Automata selling well literally saved Platinum.