Let’s try this again
How do I kill these shitzerds
Let’s try this again
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Cut their tails off, B.
Ice works well
Me?
I've no love for magic
Nice, thanks.
Tried that, I’m in the well there are just too many. I’m a Strider with Rook & a mage pawn.
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The true noobfilter
what kind of person struggles with dragon's dogma
warriors
THE TAIL IS SEVERED
Idiots who go hardmode on their first playthrough
Warriors are fine, end this meme
>Idiots who go hardmode on their first playthrough
I played hardmode for my first playthrough, can't imagine how braindead and boring normal mode must be.
>the worst damage formula ever written by the hand of man
>terribly stiff combat where only three vocations get the means to either reliably block or dodge attacks, the rests are SOOL as humanoid ennemies will just run at them and mash slashing attacks everywhere while no amount of hitting them will interrupt them
>the other vocations are still sitting ducks to nuclear archers that won't miss and have poise will steadying their shot, ensuring you lose the trade with them at fucking melee range
>literally more than half the game is missing
>80% useless skills, 20% overpowered ones that destroy everything with no thought involved
I like this game a lot but holy shit is it bad, I can understand why capcom doesn't want to make a sequel
>Eliminates your path x12
>grabs you through Exodus Slash
>Torpors you as try to Arc anything
>becomes immune to physical
Jokes aside, Warrior is inarguably the least fine
Did you enjoy getting OHKO by arrows, stones or a goblin sneezing in your general direction
Aim for their tails. They can get frustrating when surrounded.
If you're doing the well early, you need to get to a higher level before attempting, if you're attempting to do a quest involving transporting that skinny guy to that fortress and you run across the pond with those spear fucks, or if you're just passing through bandit territory heading to the other castle and run across these fucks, you need to become stronger.
Aim for the tails, remove them, then attack.
You need to level up, user.
None of those kill you in one hit.
so you never played hard mode is what you're saying
The fact that there was some sort of danger made the game better, with how cheap healing is I can't think I would enjoy the game otherwise.
No, yellows are just so grossly overpowered that it makes reds seem weak when in reality they are plenty strong
funny how blues are never ever mentioned in those conversations
I've never played normal mode, that's for sure
You attack them
why MUST he play hard mode if you yourself posted shit that makes playing it not fun?
im having some troubles with wolves can somebody help me with some tactics or something
They're weak to ice
it would have if the combat was any good, but the game really doesn't give you the tools to meaningfully react to attacks, especially early on, so taking ten times more damage on hits you could not have avoided is just retarded
they hate fire!
People selectively forget HFB exists
Literally rapes everything but golems
Even grigs and dorito pope get shaken up
and fire both, arisen
he doesn't have to, but he could stop lying about having done that
Well I played ranger, so avoiding enemies was fun.
That was another user who responded to you, getting OHKO feels momentarily bad but the heightened tension compensates it imo.
>I played ranger
how
did
I
know
>playing hard mode first playthrough
>those saurians in the well
>those bandits before the forest
>those bandits in the cliffs on the way to the tower
>ogres in general
really forced me to git gud, honestly glad i went with hard mode first time through
i only learned after beating the game that it's meant to be the NG+ mode
It's fine against monsters but human ennemies just ruin it. You run into a group of bandits with five rangers and they instantly annihilate you unless you grossly overlevel them
>playing hard mode
>going to that area trying to go to Witchwood to find Quina
>that area with the giant erupting stone and 10 bandits
>100 retries later
Feels good to finally pass it
It's not really ng+ mode either, you would breeze through it in ng+ just like if it was normal mode because of the way damage works in the game
It's just meant to be an afterthought difficulty that serves no real purpose, it was a random dlc with no real design time given to it.
Wolves hunt in packs, user.
back when the general was a thing RIP it was pretty much agreed to be a NG+ thing, but i guess that makes sense. it was insanely easy to speed through it just to get the missed trophies after all
least it was good practice for the real shit that is BBI
the general is still there user
w-what?
is it mostly just that new online DD in japan? i recall the general dying for a long while
>With Rook
Brine him.
ASAP.
Wolves hunt in packs, Arisen!
>get warrior armor passive
>suddenly it's just normal mode with shitloads of extra gold
It's the cycle of eternal return user. It'll always keep coming back, just to die again.
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Just leave them alone desu.
Just finished my first playthrough today. What a fucking depressing ending.
which one are you talking about ?
>not taking Rook all the way through Damion
pleb as fuark
The so-called "true" ending where you kill yourself and your pawn becomes you.
Haven't tried Bitterblack Isle yet, maybe that's different, I don't know.
No yeah that's the ending
So what's your take on it, I like to gather people's impressions on this game's story
Pretty simple, it just depresses me. The whole metaphysical setup of the DD universe seems pretty hopeless.
The Arisen is apparently chosen specifically for their will to live and indomitable spirit, and their reward is to be consigned to an existence that's apparently so horrible that it causes them to wish for annihilation. It's like the laws of the universe are committed to instilling nihilism, especially in those who fight against it the hardest.
Your pawn turning into you can also be pretty creepy and disturbing. My pawn was a muscular Amazon, and turning into a skinny mage boy will probably be a big shock, not to mention the fact that she/he will apparently go on to live with my love interest with the love interest having no idea that it's not actually me.
I also have a general problem with anything that involves destroying souls or carrying an "immortality sucks" message.
Plus the fact that the Seneschal outright says it's "a world without compassion." There's no ultimate good to hope for.
Yes and no I guess.
The seneschal's existence is not necessarily horrible, it's just the natural conclusion of an existence dedicated to standing at the top of all creation. The arisen gradually fights stronger and stronger things, until there is nothing standing in his way but god himself, and when even that fails, ultimately nothing. Suddendly, there is nothing for that infinite combative spirit to go, and if the combat is won, death is the logical conclusion to that.
What is interesting to consider is the choice of going back to a calm existence, contrasting it with what forging on means. Who would actually chose to not only forget those they once loved, but actually murder them on their path to godhood ? Only a complete sociopath would do that, and that speaks volume to the personality of the arisen. There is a gentler, more humane path, but it's not the way of the Arisen.
The way I ended up reading it, Dragon Dogma is a giant video game deconstruction, the arisen being the role of a player destroying the world in their quest for greater challenge, with no regards for the lives they ruin in the meantime. While in the beginning you are seen as a savior, your motivation was never to save anything, but to entertain yourself. Since the NPCs you meet aren't real to you, your emotional attachment to them is meaningless, and the final choice of the arisen makes all the more sense when you realise it's the last ditch effort of a shadow world trying to deter you from acting for pure will of power. In the end, once that choice is made, the player is separated from the world (invisible, unable to interact meaningfully with any npc, because you already accepted the fact that they are meaningless). The only logical end to this is to stop playing, aka kill your avatar. It's amazing how much sense it makes if you start interpreting it that way.
Hard mode is really poorly done, it's no fun climbing big enemies when they knock you out in one hit. Only good thing is the extra money
Saurians are JERKS
they're so adorably harmless and they're worth so much fucking xp
most comfy ennemies in the game
I think you might be making a few too many assumptions.
I don't think the Arisen is necessarily some kind of Blood Knight who can't tolerate an existence where they have nothing to fight. They could simply be a person who really wants to help others and so on. Remember, they *did* charge at the dragon in the intro to try and save their village, even though they didn't have a chance in Hell of even making a dent in it.
As for your point about murdering loved ones on the path to godhood, I think you're really taking the "final gauntlet" too literally. I don't think that sequence was really intended to suggest those were really your friends and you were really killing them. It seemed pretty clear to me that they were illusions. You could just as easily argue that it was a test to see if the Arisen would be determined enough to save the world that they could overcome their natural revulsion at murdering innocents and realize that it's not real. It would be a test of their ability to push past that pain.
Also, at that point, the Arisen didn't know that this whole thing would end with them becoming God. All they knew was that whatever they were doing was supposed to put things right somehow. If the Arisen really was a sociopath who only cared about power, they would have sold out their beloved to the dragon several game hours ago, gotten a completely different ending, and never reached the Seneschal in the first place, like the Duke.
As for your "deconstruction of gaming" thing, that doesn't really work if that's not how you approach games. Yes, I play games for entertainment, but I also enjoy stories of heroism, of doing the right thing. I play RPGs to be a hero who does good deeds and meets interesting characters, not just to challenge myself against progressively stronger enemies. And I *do* get emotionally attached to NPCs.
Who is the most uncomfy enemy
Metal Golems.
That's not a succubus, Capcom. You can't just reskin a harpy and call it a succubus.
Are saurians a mythological species? All the other enemies draw from classical fantasy but then the saurians are just kinda there
I hate those fucking things. If you're a spellcaster, you basically have to just stand there and wait for your pawns to kill them.
The arisen's motivation was never actually stated, because you are supposed to insert your own. It is, in most ways, a blank state. But if you consider his actions, and if you try not to color your perception with thoughts of heroism, he is essentially risking everything and everyone on the snowball chance of actually defeating this dragon. The choice of fighting Grigori is an absurd one : like the Duke later said, no human being could have possibly defeated that creature, a dragon capable of razing entire countries. So choosing to risk your safety, and the safety of the entire world, on the off chance that you win this fight, is crazy. Irresponsible even, anyone would strongly consider sacrificing one person to save many others. It just makes sense if you cannot guarantee success.
About the everfall, there was never any indication that diving into that well would save the world or stop the flow of monsters. The pawn only ever talk about "finding the truth beyond", and accomplishing a destiny. If it was peace the arisen wanted, and saving the world, that's exactly what the senechal offers : go back to cassardis, abandon the ambition of the arisen's path, and the world will be saved. It's the same exact thing as with Grigori, but with no caveat this time : no loved one sacrificed, no deal with the devil, no guilt. Peace for everyone. So why exactly did the arisen not take that path ? You can argue it's an illusion, but it's really not. It is only an illusion if you consider the entire outside world an illusion. And if you do, then symbolically killing all the NPCs you have created ties with, metaphorically severing those ties, is the final way to prove that connection has no meaning to you. It makes perfect sense.
Finally, while you do get immersed in the worlds you explore as a gamer, you definitely do not approach the situations as if you were a living breathing member of that world. You approach them as a goddamn hero (cont)
a walking god that can triumph everytime and bring about the best possible outcome no matter what. That's not the mindset of a real person, and that's definitely not the mindset of someone afraid of losing something dear. You can only afford it, afford doing the "right thing", because you as a gamer can find out the most desirable outcome and build towards it, because the rest of the world is static and will not go against you, it will just send tests meant to be beaten.
Ultimately, I don't think the arisen is a "blood knight". But the arisen's existence is one step above the NPCs existence just as much as the NPCs are one step above pawns. And that makes it impossible for the arisen and NPCs to meaningfully connect, because a god cannot truly care for mortals in the same way as a mortal can care for another mortal.
Blink strike the tail, or whatever the strider equivalent is.
Lizardmen are pretty common in fantasy.
40 hours of Arc and I loved every second.
>Wyvern
>Four legs
And ice both.
Goblins in DD are much closer to their modern fantasy equivalent than any mythological rendition, so saurians just follow that same trend.
gargoyles
I beat Grigori, got up to the endless dungeon with the horribly overlevelled enemies and stopped playing.
>THIS IS MY HOLE, IT WAS MADE FOR ME!
Go to BBI, it's a nice change in scenery.
>Melee dragon is red
>Caster dragon is blue
>but the ranged dragon is green
what the fuck did they mean by this
if he thought the everfall was bad he won't enjoy BBI, the curve is completely fucked
The thunderwyvern isn't green.
slicing damage on their backs, they seem to take more 'durability' damage to their tails while frozen, they're annoying to deal with without a blade handy, but once their tails are cut free, their defense seems to be halved and they stop having superarmor.
those strider pawns spamming Cutting Wind
>green
it's purple, boo
The Arisen doesn't think they're risking the safety of the world by going off to fight the dragon. They have no idea that killing the dragon will make the sky go dark and cause Gran Soren to fall into a sinkhole. As far as they know, the dragon is going to destroy the world. The Duke was obviously wrong, of course, and more than likely trying to rationalize his own selfishness by insisting that he never could have killed the dragon anyway.
They may not have explicitly said that jumping into the Everfall would definitely fix things, but at that point, it was the best lead the Arisen had, so they might as well try it. As for the Seneschal's deal, well, part of that also relies on you actually trusting the Seneschal, which you have no real reason to do, considering that you've just met him and you have no idea who he is or what his motivations are. He also describes the Cassardis choice as "oblivion", which you have to admit, doesn't sound good. For all I know, he's trying to trick me into jumping into a death pit so he can go on fucking shit up, and he's putting illusions of friends and loved ones in my way to make it harder for me to move forward.
As for your points about how one approaches games, well, I think you might be getting a little too meta here. Sure, there's always going to be some level of disconnect, but you seem to be using that as a justification for disallowing anyone to approach an RPG as anything other than a power-hungry sociopath. Your argument seems to be that the person playing the game would never have a hero's attitude in real life, so they shouldn't be allowed to have a hero's attitude in an RPG, and I think that's pretty ridiculous. First of all, you don't know for sure that people wouldn't have a heroic attitude, and second of all, part of the reason we play games is to do stuff we can't do in real life and live out fantasies anyway.
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This is what I love about Dragon's Dogma
>See that monster?
>You can kill it
That pain applies to any class without a bow.
Now that the dust has settled
ARE they masterworks all?
CAN you go wrong?
*blocks your pawns*
Even melee weapons aren't literally useless in the way spells are.
they ARE masterworks all, you can't go wrong.
It went horribly wrong when Caxton raped me by the fire light. Fucker JUMPED on me.
He just wanted to enhance your sword, if you know what I mean.
don't act like you didn't like it, slut
>go to DD wiki to see the loot tables
>get all my shit from treasure chests, don't buy shit from Caxton
>give gold idol to Madeline
heh....
There are fucking Beholders in the game, user. Like all Japanese western fantasy, it's inspired by DnD, not mythology.
I want Madeleine to be my sugar mommy.
maybe the cloaca game out of this world
You misundestand, there's always one medal floating high enough to be outside of melee range. Meaning at some point you have to just wait for a ranged pawn to do its thing.