Thinking about getting BotW. Im just concerned how everyone says the world is empty though. Is that true...

Thinking about getting BotW. Im just concerned how everyone says the world is empty though. Is that true? How empty is it really?

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It's kinda barren in some spots but other areas have lots of content

the problem is the game repeats a fuckton of its content and that exploration stops being worth it after 10 hours

It's empty as it is so that going to places that catch your eye isn't an immediate process.

It isn't the emptiest sandbox game I've ever played. The world is varied enough with a lot of little stuff laid around to help you actually want to explore it. It's like a few steps above WoW is how I'd have to place it.

almost all criticism is actually just shitposters.

buy the game and play with headphones.

The problem isn't that it's empty, on the contrary there is a ton of shit in the world. The problem is that it's the same repeating shit over and over. It's the same 5 enemy types, the same 4 korok seed puzzles, et cetera.

However it's still fun to pick up if you're a zelda fan, for the shrine puzzles.

Depends on your definition of empty, if you're the kind of guy that gets amused by finding new locations with interesting vistas that makes you go "i want to go there" then this game does that really well
If you're the kind of guy who thinks exploration is only worth for the reward then this game has nothing to offer aside from repetitive shrines, quick korok "puzzles" and some chests with a weapon that may or may not be good but won't last long regardless

"Puzzles"

I wish the shrines we're challenging.

it's a bit less empty that oot hyrule field

I played it for 3~4 hours and got bored beyond my mind. It's the exact same horse shit as every other open world trash out there. It has some cool gimmicks but that's it.

There's not all that much in terms of big set pieces for the most part, it's mostly small camps. However, every place has a purpose, be it treasure, a puzzle, or a shrine for a quest.

it's empty that the gameplay is based upon exploring, in the wild, on your own, and finding shrines. there are also korok seeds everywhere

what purpose do the shrines actually serve? why are they such a big deal in the overworld? what is their purpose?

They make you stronger.

The biggest strengths of the game are the interplay of the different physics, and the way you move about the world. Being able to climb anything is so freeing, if you play any open world afterwards it feels downright restrictive. You really forge your own path, and the journey is the adventure more than any game I've played.

The combat is decent

The music is meh

The shrines are fun if you play them the right way (looking for ways to break them).

You learn more and more about the game as you play. You can be 50 hours in and be totally unaware of entire mechanics.

All in all it's one of the best open world games I've ever played. There is a lot to find and see, but like any open world game you eventually have eaten enough of the biggest chunk of content that you sort of know what the rest holds, more or less.

Visit Vah Medoh before you do anything else.

Don't listen to them, the game is full and pretty fun, deserved the GOTY

To get more health and more stamina, they're pretty important

>challenging puzzles
>in a Zelda game

You are playing the wrong game user, there's not a single Zelda game where the puzzles were even near challenging.

>Visit Vah Medoh before you do anything else.
Why would you want people to make the exploration braindead from the get go? That's like telling people to rush getting a Skell in Xenoblade X

If you're into exploration, I'd say aim for finding all Shrines. Finding all Korok seeds is fucking retarded, the occasional ones you find by picking up rocks and doing some block puzzle will be enough. Some shrines are really obscure though, and by the end you might succumb to looking up a guide when you have like 3 left and you feel like you've explored every nook and cranny in the entire game.

It's very low density, but you will still have fun exploring it.

It's full of shit to do, don't worry. Some anons just think open field = no content.

The best way I can describe BotW is that it has a total of 6 dungeons and only of them is an actual Zelda dungeon. Four of them are the same with a different, very different gimmick and the DLC dungeon is the only "shrine" that's actually challenging.

There are some great landmakrs that offer nothing. There's this place called "forgotten temple" in which yoi can't enter. There are city ruins across the land but offer little to no backstory and there's no way to rebuild them.

The game's fun, really, is some of the best fun I've ever had while playing a videogame, but man, it has some really rough edges

It's not empty but it's WAY too big with too many copy pasted elements, like korok seeds, most shrines, world bosses, and bokoblin outposts.

t. autist with no friends

Warp points + 1/4 of heart container or 1/20 of a stamina wheel

You can't pick up the master sword without at least 13 hearts and you only get 4 doing the main quest

Do you like vapid fetch quests? Do you like hundreds of Ubisoft collectibles? Do you like samey kindergarten level puzzles repeated several times?

If that sounds good then BotW is for you.

It's exciting because BotW is a template with a lot of room to grow.

It has been awhile since I've cared to want to see how a future Zelda will turn out.

You'll probably give up on your first Divine Beast in favor of talking on Ganon. That's probably the best way to play, as the open world stops being fun after you leave the Plateau.
Sometime shrines will be challenging, other times they'll be boring and samey. Sometimes discovering Koroks will be fun, most times it's just all the same. The game is weird for me as I have no desire to return after putting forty hours in of exploration. There's really nothing more I can say but meh... Odyssey is the better game anyway.

It's not empty.

There's a hobgoblin camp here. There's a hobgoblin camp there. There's a hobgoblin camp in the mountains. There's a hobgoblin camp by the river. There's a hobgoblin camp in the valley. There's a hobgoblin camp in that field. There's a hobgoblin camp way over there. There's a hobgoblin camp over there...

Ignore the blind fanboys deflecting all criticism of it with "muh shitposters"
i've been an avid nintendo fan for a decade now and have bought all systems they've released up till now.
This game is lukewarm and the washed out colors made it a bit 'meh' for me.
It can be pretty empty at times, but hey, it's open world

You see that mountain? You can climb it but there's nothing up there.

>There's this place called "forgotten temple" in which yoi can't enter.
Sure you can. There's a fuckhuge entrance on the south side.

you tell me

There’s a korok on it and you know it.

They were put there by the sheikah to train the hero

>but there's nothing up there.
That's where you're wrong, kiddo.

My only issue is how predictable the open world is, despite being hyped up as different than other open world games. I wish enemies and NPC's wouldn't reset in the same spawn points every single time. I know where most enemy spawn camps are, where Lynels spawn, where items and materials are, etc.

It would be a MUCH better game if things were randomly generated and not painfully predictable. Every item you find in the game will always be in the same treasure chests every single time. That's kinda a let down especially on your second playthrough.

go find an opinion not from Sup Forums

Yeah, but what I was trying to tell op is that it is an important landmarl because when you step in for the first time, the temple's name appears in big letters. I meant that you can't enter to the depths of the temple
The labirynths were cool too, but it is mind blowing for me that the only actual Zelda fully explorable and free dungeon is Hyrule's Castle.
The last shrine trial was also a fun dungeon, so were the final trials and the sword trials, but as some other user said, there's so much room for improvement and I want them to continue the story rebuilding Hyrule, just like they made that hero of the winds trilogy

Empty, but not as empty as FFXV or MGSV.

I'm not sure I'd say it's super-dense with points of interest. But it helps a lot that you can interact with just about everything in the environment.

Also, it's easy to see interesting things in the environment, and there's a lot of different ways you can get to them.

Mods make the game much better.
m.youtube.com/watch?v=vr7LN0dXI_E

Oh yeah? What about the Lizalfos camps?

hearts an stamina, but also the game has level scaling which is related to hearts

Everything is pretty great the first time you experience it, but falls sharply afterwards. You'll end up avoiding fights for a multitude of reasons and find yourself with your head in your hand as you hold forward to the next, actually interesting area.

It's mostly just wilderness, but there are 900 hidden seeds to collect and then you can exchange the seeds to expand your inventory slots. On top of that there's 120 "mini-dungeons". And you can also just wander around and kill monsters and do random shit messing with the physics engine and whatever.

Idk what people complained about it actually felt like a real world. This ain't super Mario oddesy with maps being Jungle Gyms

How is BotW any different from No Man's Sky?

DO NOT LISTEN TO THE FAGGOT SAYING THE SHRINES ARE THE BEST PART

PUZZLE FAGGOTS NEED TO LEAVE

PUZZLES ARE THE WORST THING EVER IN GAMING AND WHAT MADE ZELDA SUCK SHIT IN THE POST-N64 / PRE-BOTW ERA

THE REAL REASON TO PLAY IT IS BECAUSE OF THE OPEN WORLD AND THE AWESOME PHYSICS SYSTEM AND SOME OF THE RANDOM SHIT YOU CAN DO

If the world was not empty people would complain that it breaks immersion because you are playing in a post apocalyptic world

>Yahaha!

that noise haunts my dreams

>Visit Vah Medoh before you do anything else.
Yeah no, go east where the main quest points you. Gotta get the camera and unlock the memory quest.

Nice discovery. This applies to 95% of this board.

that thundra puzzle took me an hour to do because i didn't know you could use arrows to move the balls

It's fine. People that say otherwise can't name any open world games that aren't empty.

>Being able to climb anything is so freeing, if you play any open world afterwards it feels downright restrictive
>All in all it's one of the best open world games I've ever played
I agree with this

Yeah rivalis game is a game breaker, plus, if you follow the way the game directs you based on the level of the weapons in that area, it should be second iirc zora>rito>gerudo>death mountain.
Without even knowing this the first time I played the game I did it in that order. I also climbed twin peaks straight off the plateau.
Last time I played it I got rivalis gale first just to break the game

BoTW is actually a game, albeit repetitive.

>vah media first
>stumble upon akkala tower
>ravioliscum to the top
>look down at the craziness I skipped
Rarely touched that power again.

the legend of zelda: skyrim sword

wide as a lake but deep as a puddle

that immersion is broken when you stumble into any village or npc really. only main village with an actual threat was zoras domain and ironically the elephant seemed like a bigger threat than ganon. pretty sure even ganon would be fucked if the elephant never stopped

Why does the game look so much more stunning in the Korok Forest compared to anywhere else?

It's not so much that it's empty. It has plenty of stuff to do. It's just that stuff is bland, repetitive and boring and you'll either be one of the people who loves that crap or you'll hate it and think the game sucks because of it.

Don't listen to any of these assholes, just dock your switch, relax, talk to the npcs, and figure out where the fuck YOU want to go. At most you might want to look up the best puzzle shrines when the filler blessings and strength tests have worn out their welcome.

>The music is meh

WHAT MUSIC?

But it doesnt even feel like a post apocalyptic world as it is.

There's plenty of stuff. The problem is that it's either breakable weapons, shrines or koroks. I will say this game is (for me) the definitive "journey is better than the destination" game. The rewards are whatever but just GETTING to some shrines is more memorable than alot of vidya for me in recent memory.

There are essentially your new heart pieces and now stamina pieces too.

Most think it's a great game, but like all Zelda's post OoT and MM, the people that don't like it, really don't like it.

What if there was an option to let Ganon fully resurrect so you can take him on full force?

BS, it's not empty. So many secrets, puzzles and quests too

Just get the game yourself user. Coming to Sup Forums for a "consensus" is never a good idea.

just realized that dark beast ganon is a target practice mini boss like the other giant robots. Ironically he's also the easiest one by far

Well he was beaten by water before.

Pirate it.
Cemu
Go to Reddit and read the instructions.

>Thinking about getting BotW. Im just concerned how everyone says the world is empty though. Is that true? How empty is it really?

Download the CEMU version to try it out, its almost perfect depending on your hardware

I've tested it on my gaming laptop and it runs fine, on my old desktop which has a FX 4300, 8gb of ram at only 1600 and HD 7770 with 2 gb GDDR5 memory it runs at 30 fps with fps ++ and the 30fps lock graphics pack but suffers a minor stuttering issue.

Overall its great to try out before buying but it doesn't compare to playing it on the real hardware mostly due to those minor graphics hiccups

As to the world being empty, its fucking MASSIVE, would you rather fight for every inch across hundreds of virtual square miles or get a respite between battles? there is wildlife, bugs, horses and such to at least make it livelier.

What really breaks immersion is how seemingly things happen in such a way that are too convenient.

.You wake up one hundred years in the future with no memory
. Encounter an old man who so happens to be the King of Hyrule in spirit form
. Zelda's ghost tells you what to do
. Visit your friend who you fought with one hundred years prior still alive, albeit old
. People, Zoras, etc. know who Link is and even survived long enough for Link not care
.You're dragged into story quests in the most intrusive ways, i,e. Prince Sidon
. Restoring memories feel disjointed when you unlock them out of order

There's more things that bug me, but not continuity wise, as I've since dispelled the timeline, or the possibility that there ever was. As for I've Aonuma, he ruined Zelda by making it full of little contrivances that happen just because Aonuma wanted them to happen. The writing almost mirrors Sonichu in how cathartic it is.

Misleading as there are different varients of many of those mobs, some requiring different tactics to defeat and others having unique behaviors based on their elemental attribute

>Zelda's ghost tells you what to do

I hate the voice actor they chose for her, every time she speaks I want to punch something. Guess its because she sounds somewhat english Krystal in Star Fox, hated that bitch too.

Also: The blood moon rises again, and again, and again, and again. Version 1.4 and they still haven't fixed that shit

I think it's filled with stuff. Maybe I'm easily entertained. For me, finding something slightly uncommon or unusual like a Big Hearty Radish is to fill the odd nook and cranny.

If you enjoy overworld exploration then it's actually fine. Where things become an issue is if you've historically played Zelda games for the dungeons, or are the type to value the destination as much as the journey.

Breath of the Wild is crowded compared to a certain other open world game

Its a living breathing world that is expertly crafted yet makes you feel alone and caught up in a struggle only you can resolve.


It depends on what kind of game you want. I find myself extremely immersed in the world. Even with the games short comings, aside From FE Echoes its one of the better games of 2017.

I remember some puzzles in Majora's Mask were pretty challenging.

>collecting lizards and fruit feels more rewarding than collecting 1 of the 1000 useless items you get in botw
>actually find good boss fights when you explore
they just dont compare

It's the longest I think an open world game has ever captured me.
Sure after enough hours you start to notice patterns but honestly it's still good for a while after that.

It's not empty, you'll always bump into something or someone. The things you bump into vary in quality.

The only hard parts of Majora's Mask are some of the stray fairies. The puzzles seem a lot more complex than they actually are. Not that that's a knock against the puzzles, they're really well designed.

It won't start feeling empty until you hit around the 60 hour mark so you're going to get your money's worth either way.
Also
>implying 99% of people shitting on this game all day every day aren't just salty sonyroaches
Emulationfags have been enjoying it.

I'd actually agree with this. Lizards were worth dropping everything to chase down and the colossi were genuinely like the divine beasts but done right.

I‘m missing 8 FUCKING KOROKS

its also not pretentious as fuck and has more then 2 colors

Damn bro... Good luck.

>its also not pretentious as fuck and has more then 2 colors

SAVAGE

Just buy the DLC and get the Korok mask that detects those little shits

>892 korok seeds

sheeee-it you have played that a long time

>Emulationfags have been enjoying it
Don't speak for me you fucking faggot. I just finished the game and I came out of it feeling the same way as when I went in: Mediocre.

just play until you start to get tired of it and then go beat it, that's what I did. I don't regret my time with it at all, it was a very fun video game.

Ignore the story, go after Ganon.