Generally favorable

>generally favorable
>4.5/5
>9/10
>best storytelling award
>best setting award
>top game of 2017 contender
>thought provoking
>remarkable
>wondrous
>truly meaningful

Wow, this game sure is reviewed well. Why have I never even heard of it?
I was aware such a project exists, but never that it was completed and released, or that it was good.

>tides of nu-men era

shitty joke aside I don't know, I rarely see it get discussion but the general consensus seems to be that it's worse than the original

>planescape torment
>nobody ever played it but shill this paragon of roleplaying experience non-stop to fit in regardless
>spiritual successor gets released
>it's the same in every way but people actually play it instead of just memeing this time around
>why is it so shit reeeeee

I can't wait for Morrowind to get this treatment.

nice headcanon, user

Pretty much. Panescape had the shittiest gameplay and Morrowind has one of the worst combat i ever seen in a RPG. But people insist to disregard those aspects.

Everybody who's played it just says its boringly to badly written with terrible pacing. Which is a shame because the art style does look nice.

>hateful weebs

Lol

>Play Baldur's Gate, one of the best RPGs ever made
>Combat: miss, miss, miss, miss, hit, miss miss
Wow what a great game, very deep combat mechanics, awesome
>Play Morrowind
>It's exactly the same
>REEEE what a bullshit combat System who thought this would be a good idea?

Wait didnt this game fuck over its backers in Kickstarter. I vaguely recall reading about that and that was why i didnt play it.

Planescape is basically a book dude, you can play the entire game while only fighting 2 battles.

Lol if you think Morrowind has bad combat never try the Gothic games.

I played Torment for my first time 2 years ago, and I can confirm that the combat is shit, but the story telling was great, so I didn't mind it, alot of those CRPGS has shit combat
Baldurs gate, Torment, Icewind Dale, but they are still great fun to play

The story wasn't actually anything to write home about.

Also I really didn't care for the combat system. Still finished it though.

For anyone who played it on console, how does it feel to read large volumes of text on your low resolution TV from a large distance?
I'm interested from a game design point of view, is this practical today, with new TVs and such? Can you actually expect the player to read so much for so long on a TV?

>thread spirals into unrelated arguments
figures. fuck all the underageb&

I played it up until one of the later encounters in the place I can't remember. Running across the map through a bunch of enemies to escape.
The game was rather boring overall. I felt no incentive to do anything story-wise. The town itself felt dull and it was the only one. The combat boiled down to having a bigger number than your opponent, and the weapons/items didn't have that "Clarke's Third" aura that the devs claimed to have based their game around on. The companions did not seem to be written well as I was not particularly attached. Nothing about the previous Eight civilizations were mentioned or elucidated on.

I wouldn't mind knowing the ending or overall wrap-up and I'm surprised I trudged through as much as I did but there's my ramblings on it.

Combat in both is equally shit, but in Baldur's Gate it is presented as shitty dice combat, while in Morrowind it is presented as action combat.
When you have dice combat under the hood, yet an action presentation, it just looks very bad. It feels very bad for the player to aim his strike, attack, see the collision occurring, and then realize it "missed". It didn't miss, you aimed and connected it. Why is it missing?!!!? This feeling doesn't exist in Baldur's Gate, where the player isn't aiming attacks, the character is.

I did, and Risen, haven't started ELEX yet. And they're superior because at least there's this tension ballet you do where you gotta make every move count.

It was one of the more fun games this year, but crpg's are dead just look at Tyranny it didnt do so well

Morrowind: bad presentation of bad combat, read Gothic: bad controls for a good combat system.

Ultimately if you try hard and get used to it, Gothic's combat becomes good. Morrowind's combat remains bad, because even if you get used to the poor feedback and presentation, its just bad dice rolling combat underneath.

Spoken like a true nigger who never played pst. It has a fuckton of respawning thugs. And modron cube. And curst. Etc.
>but just run away from them!
You know where else you can do that? Doom. Just run to the exit lmao. What a great rpg where you don't have to fight anyone, right?

>low resolution TV

>You know where else you can do that? Doom. Just run to the exit lmao.
A legitimate strategy on some levels for optimal time.

I played planescape torment like 4 years ago and I was completely mesmerized.
The first 10 hours were completely astonishing to me and I couldn't understand how we had regressed so much since this game.
On the other hand, I played torment 2 hours before deciding it was shit and never touch it again.

I don't know how to do this without spoiling the whole premise, but if you want Clark's third law in game form, try Age of Decadence.

>I played planescape torment like 4 years ago and I couldn't understand how we had regressed so much since this game

What the absolute fuck. Dude, try actually, for real, ACTUALLY playing the game. Download it right now, no memes, no Sup Forums cred, just download and launch the game. Play for 1 hour.
How much we have regressed? Are you fucking high? Planescape feels archaic in a thousand ways.

I think it’s all a matter of presentation.

You play a PC Game you’re sitting at a desk, you’re more in tune to do some “work” in the game. Whether that’s reading text or doing calculations in your head.

If I’m on a couch or sitting on a bed playing a console game, well I don’t want walls of text.

On a desk you are also closer to the screen, and the screen is higher resolution, and the game renders at a higher resolution, and as a rule there's less blur going on.
Reading subtitles on foreign movies is different, in that they are larger, and only 1-2 lines at a time, not a wall of smaller font.

The story is as follows:
Those guys released beta of the first act, which was pretty interesting, I somewhat liked it and made a preorder. "Considering that they'll fix their shitty RP system, add more stuff as good as in first act and release all the stretchgoals, it should be good" — I thought. Besides, it had unusual, interesting setting. Maybe revealing our main goal in the first 15 minutes should have tipped me off, but whatever.

Let's skip to release date. I downloaded the game and finished it in one sitting of 17 hours, finished all quests, read most of Meres, experimented a little with some quest conclusions and so on. Basically, devs fucked me, fixed nothing, cut A LOT of promised content and made a bad copy of Planescape: Torment. There are around 1.5 interesting quests, FUCKING 0.5 interesting companions
and RGB-ME3-style ending, only with 5 colors.
But there is zone where you can read 625 messages from Kickstarter backers, so game is 625/10, obviously. Fuck Numenera.

I wouldn't know, I'm a medium distance from the T.V and had no issues reading. I'm also not an eyesightlet.

Enhanced Edition contains lots of QoL changes, so it doesn't feel that much archaic.

For some reason I still prefer shitty dice rolls in a combat game then Bethesda’s current solution of just making everything pools of health and your level and damage of weapon determining damage.

I think it utterly kills immersion how in Fallout 4 I can be shooting a Super Mutant in the head and his health bar just slightly drops. Makes my weapons feel puny or everything is just a damage sponge.

If the attack misses (Morrowind, Deus Ex 1) I can at least just say it’s RPG systems at play.

Cut content, from memory, included:
>item and skill crafting
>multiple warring factions to choose between
>in game encyclopedia of the world
>a second hub, Oasis
>a few non-human companions

I loved the original Torment and I have no issue with game being text-heavy, but I just couldn't stomach T:ToN. It has way too much purple prose, plain and simple. It's ok to use a lot of text, but you need to use it to communicate something actually meaningful, such as dialogue and not waste 4 paragraphs to describe some unimportant object that is also presented visually.
More minor issues were the artstyle and pacing between walls of text and other stuff. Portraits look like pictures of hipsters with a filter which I dislike and I was expecting to have non-humanoid companions. While the original Torment also had pretty garbage combat, I preferred that there was something to do other than reading dialogue.

You can easily combine both in a shooter by having different cursor sizes.
No shooting skill? Large circle, the bullet lands randomly somewhere in that circle. The player aims the circle and can expect the bullet to always be somewhere in it.
Much shooting skill? Smaller circle, allowing for precision aiming from the player.
Works great with location damage, like shooting legs to give some debuff, or shooting the gun hand of enemies to disarm, etc. Also makes it so its harder to miss larger enemies, which makes sense.
Basically in Fallout, a mostly shooting game, they could've combined player skill and character skill very easily with this low tech solution. However, in first person melee combat, I have no clue. Its always ugly there.

Not in a gameplay way.
In a writing way. In a creating a vivid word way.
Updating my journal was really activating my almond.

And I played torment at release. Couldn't finish it because it fell empty. Like tyranny.
I was able to finish PoE but it also felt really underwhelming. Tactical combat and interesting characters helped. But the whole universe felt a little bit dull.

Slower attack animations or backswing penalties for lower melee weapon skill. It's pretty much how it works in fencing, less practiced people tend to do more unnecessary movement and react slower. You could also make strikes more imprecise, but it would require extra animations and more accurate hitboxes for parrying so it's probably not worth the hassle.

Except nu-male era is literally nothing like Torment outside of isometric view.

You forgot additional Foci.

Looked at the stretchgoals once again to check if I missed something. 1 companion, the Toy, was added 6-12 months after release, a little bit too late if you ask me.

Shit, forgot the pic.

Should I get this or divinity original sin? (Ps4)

D:OS 2, probably

Divinity

presentation doesn't matter
you are playing an RPG, your stats dictate if you hit or miss, not your reaction time or your aiming skills
this isn't Halo or Call of Duty
fucking soy-Sup Forums

i got this game for free and played maybe an hour and half of it. your first proper conversation is just an endless lore dump of shit you dont care about, delivered by two annoying fucks. the game is ugly as shit and the character youre forced to play as, who you cant change for no good reason, looks like the bad guy from The Fifth Element except hes some kind of poo in the loo pajeet.

all that aside. the world, lore, and presentation were garbose. Unlike Baldurs Gate, IWD, KoTOR, Arcanum, Gothic, Fallout, Shadowrun, Divinity or even the likes of Diablo, games which build their world and lore on the foundations of well known, easily understandable concepts with familiar and sensible names, Torment fell into the trap that fucked up Pillars of Eternity. it tried to be too original and ends up spending most conversations going into ridiculously long winded explanations of things with stupid names

2's not out on console yet.
Any particular reason why?

Because Divinity is superior gameplay-wise, and stories are not exactly good in both games.

>games are only rpgs if there's a stat regulating hit chance
All that oxygen wasted on you.

>age of decadence

>i've never played actual RPGs in my life
back to Halo, kiddie

I remember they gave a reason for you not being able to change your appearance. I can't remember it, but when I heard it I just thought it was complete garbage and made no sense.

If anything the setting in Pillars was bad because it was too unoriginal. It tried so desperately to be a spiritual successor to Baldur's Gate that it felt like a cheap copy.

>Torment is a game renowned for its unique setting and its unusual cast of characters, including a party with zero humans in it, and how well it utilizes the Planescape campaign setting to tell its story
>the spiritual successor is bland bullshit with a party composed entirely of humans
>not only that but they axed countless features that were promised in the Kickstarter

It caught a lot of flak from fans for failing to deliver on both specific promises and the overarching grand promise of being like Torment.

You can miss in Morrowind if you, the player, misses the attack. You are an imbecile.

>>Wow, this game sure is reviewed well. Why have I never even heard of it?
A lot of people were really excited about it back in 2014ish, but it took fucking ages to come out, was delayed time after time, and when it finally did come out, it lacked a lot of content that the developers said they were going to put into the game.

It still got okay reviews, but the people who were most looking forward to it and who were the most vocal about it kinda stopped talking about it.

I think the setting was fine, comparison with Baldur's Gate is kind of unfair since BG is Forgotten Realms, which may be shit, but it's developed to hell and back.

No one talks about it because It's fucking boring.

I liked the first one and like the genre in general, but holy fuck. Characters are unmemorable, plot/writing is boring, combat/dice skill system is unsatisfying.

Just play the divinity(just strait up fun) series, baldur's gate (characters/plot) series, or tyranny(interesting magic and choice systems) instead.

it was in many ways, but in others it was not. it felt like a total conversion mod for BG where the mod developer was reeeeealy out to make a point that their setting and lore was unlike BG's. to the point that literally everyone you talk to just tells you think about whatever organisation they are involved with. like all your companions just talk to you about their god or whatever. durance, eder, the bird paladin thing, the dwarf ranger. all of their dialogue and all of their purpose and all of their character specific quests are related to major historical events or gods and organisations within the lore.

the game spends more time developing its setting and lore through the characters than it spends developing the characters. its a total fucking mess

imagine if in baldurs gate when you met khalid and jaheira or xzar and monty, they then spent the entire rest of the game explaining things about the harpers or the zhentarim to excruciating detail every time you spoke to them. it would be horrific

The setting was okay, but the story was a little boring.

Would have been more fun to play during the Saint's War - people in the game talk about it a lot and it sure sounded a lot more interesting than the shit I was during.

you can miss in turn based rpg if you, the player, click on an empty place instead of an enemy
retardio

your character is like a cast off shell of a god or some nonsense as i recall. very very similar to Serpent in The Staglands. in Staglands you could pick your characters race, face, gender, background, starting stats etc. as you would expect when a god creates an avatar, they would have the power to create as they please

torment was just like "no! this is my second life character and im proud of it enough to make you play as it in this game xP"

I think that's just the way Obsidian does companions, they tend to be wikipedia articles of their relevant background faction.

I actually though eder was the best part of pillars. He has a back story/character traits based on his back story and doesnt do much exposition unless you draw it out of him.

it wasnt how they did it in fallout NV or KoTOR 2 or NWN2. they seem to be incapable of building a world for you in an unobtrusive or organic feeling way when they do their own settings

>tfw replaying PoE again
Picked it back up Friday and haven't seen it discussed since, surprisingly. I finished up Act II and am at the very start of Act 3, also done some intro White March material. I realized that I'm basically playing the same character (current is a BW Paladin and my 'main' is a Barbarian) but I'm doing okay. I fucked something up when respeccing Aloth--or I likely don't know how spells and grimoires function--and lost like half his spells. Some spells are in the grimoire but unusable for some reason--yes I've bought them. I think I am done with Aloth's storyline so I'm considering replacing him but I'm not sure who with yet.

This is completely different, and you are now arguing for the sake of it, having no point to make.

>not Underrail

I'm not the posters you're arguing with, but how can you not see the difference between being in first person, aiming and hitting your opponent and still missing versus watching your semi-autonomous avatar swinging and missing based on stats from above?

Do you not comprehend how one of these is inherently unsatisfying?

It's been kind of discussed to death already. The game is significantly better in the 3.0 version in comparison to release.

They've added a global map, so I am gonna replay it after finishing those fucking exams. Underrail is a patrician choice here.

Yeah, not disagreeing with you. I still hate some aspects though, like
>two separate items with +samestat but only one will apply when both are equipped
Did they change anything in regards to melee needing armor with low recovery speed to be of any use?

console win again

I've never said this or thought of a game this way, but holy shit, this is a blatant SJW cashgrab by people who have no idea what made Planescape so good. Everything is flowery purple prose without substance or purpose, characters are boring as hell, shoehorned political agendas everywhere, etc, etc.

you can wear a plate and attack at top speed if you know what you are doing. That,s what my monk was doing.

>pretend fallout is so much better than pretend planescape!!!

>if you know what you are doing
Clearly I don't. Granted, I don't seem to have attack speed problems. My dude attacks pretty quick and hits like a truck thank you based tidefall

plenty of games were in single person before, Lands of Lore, Might and Magic 6 and upwards, Eye of The Beholder. All of them had real time combat (might and magic had an optional turn based). ad it was fine.
not until a new generation of retards raised on Halos and Call of dutys started playing games like Morrowind. and suddenly they started complaining about stats affecting combat.

>i've never played underrail!!!

it has nothing to do with "people actually playing it". Tides of Numenera has shit role playing, shit companions and a cringe story that doesn't go anywhere and is FULL of derivate walls of text that are full to the brim with adjectives and are overly descriptive.

It's just an extremely boring game. Planescape Torment managed to have an interesting story and extremely good companions.

At least it is not a visual novel.

>mfw can't bring myself to finish PoR or Tyranny

Is RTwP not for me or are the two games themselves bad?

In Lands of Lore you don't wield a physical sword that goes through the enemy's body before you get a "miss" calculated. You just click on a sword, and get a hit or a miss, zero aiming with the sword and zero visual representation of the sword hitting.
You are being retarded again.

For real though, somebody spoil the ending for me.

B-but you can cut giant sphincters with your TRANSDIMENSIONAL BLADE in order to send your loli companion to her home plane, doesn't it count for something?

The games aren't bad, they just don't have a driving force to get you through the second half. The combat/plot gimmicks wear off.

in diablo there is always a visual representation of you hitting an enemy and yet you can miss a lot. and nobody complains.
you are complaining for the sake of it, or because you don' understand how RPG systems dictate the flow of combat

A lot of people saying the story is shit, but nobody is proving that they know the story by spoiling the ending like asked an hour ago.

re-read you are going in circles, dummy

theyre both awful. really poor representations of the genre. PoE especially since the chaotic nature of the enemy AI in combat makes casting AoE magic a total crapshoot

By your very existance, you violate natural laws and so ancient construct, Sorrow, hunts for you. In the end you discuss possible endings with it and come to a choice from some suspiciously familiar options: control, destruction, synthesis, refusal or restoration of status quo determined by your dominant tides. After that you see some text and 2d slides describing what have become of world.

Still, Morrowind offers superior role playing experience overall. Combat is only a small portion of these games.

I won't spoil it because I never finished it (although by looking at the wiki I got dangerously close to it). I just dropped the game after some 20 hours of trying to find something good in it.

Yea is just being glib at this point because he has a preference based on nostalgia that is inherently unsatisfying even to people who have played and liked a lot the games hes talking about.

presentation matters immensely
if Morrowind had animations for misses and hits, no one would have a problem with its combat. But it pretends to be action combat when it's not.

I got Neverwinter Nights a while back during a sale, I'll give that a try and see how it is.

you can't help these brainlets don't bother

I really like it probably the best CRPG I've played since planescape. BUT please don't see this as a planescape game because that would disapoint you.

It's better than Divinity original sin 2 though.

wew
Do I ever find the Changing God?

Good god, look at that woman. I wish I could blame the sjw writing on her, but she joined late. Guess the beta cucks did that themselves.