So

IS IT TRUE THAT... 3d platformers dont belong in todays gaming unless they mix other elements like A hat in Time and Mario Oddssey do? Is that why Yooka Laylee was considered shit? So if Spyro came out today people would call it shit?

Also, are indie 2d platformers NEVER dated and always cool and retro?

Are 3d platformers DATED today, but 2d platformets RETRO and awesome?

Yooka Laylee sucked shit ESPECIALLY because it's platforming was bad, mainly due to a terrible camera. Shut the fuck up retard.

So its not because people dont want straight up 3d platformers anymore? Its because the game had other problems?

Is A Hat in Time a straight up 3d platformer or does it have other genres???

No, Yooka Laylee was shit because it played like a Chinese bootleg of the games it was trying to copy.

I don't know if you're trolling or English just isn't your first language.

Anyway, Hollow Knight is a cool 2d indie platformer, but it's certainly not "retro."

What other elements does Mario Odyssey mix in? I haven't played it, but it seems like a much more straight-forward platformer than something like A Hat in Time.

What was mustache girl's problem?

OH! Okay! I thought people didnt like straight up 3d platforms anymore
And that games like AHiT and Mario Oddsey people liked because it was mixed with other genres!

I'm neither trolling nor bad at English..the truth is this severly bothers me and I'm about to go to therapy for it. So please just answer the question.

Are modern 3d platforms besides Mario bad and dated unless a hybrid of other genres?
And are 2d platformers always awesme and retro?

Every good platformer mixes things up so it feels exciting.
Mario sunshine has fludd
A hat in time has hats
Mario odyssey has the capturing ability and the hat for more movement
Crash has a lot of moves like the spin and crouch the dash, and in warped you can actually upgrade your basic moves.
Banjo has a companion (tho I haven't played it yet)
Mario 64 was almost just platforming but in that era there wasnt any good 3d platformed so I give it a pass

>Is A Hat in Time a straight up 3d platformer or does it have other genres???
It is a straight-up 3D platformer, but it's closer in design to Psychonauts than a Mario game.

All of those things still fall under the "platforming" genre. I'm not talking about mixing it up, I mean actually including other genres in it like Ratchet and Jak 2 are part shooters

Bad camera, controls and platforming as well as loose level design were the main issues with YL

But I won’t say having variety didn’t help the other two

2D platformers aren't "never dated". There are lots of shitty 2D platformers that have come out in recent years that have been planned for being dated in one way or another. Mighty No. 9 is a great example, in both graphics and gameplay.

SO I NEED TO KNOW!

Are A Hat in Time and Mario Odyssey STRAIGHT UP 3d platformers? Or are they mixed with other genres?

BECAUSE I REALLY DONT KNOW

I fucking love "collectathon" games. Banjo Kazooie was my fucking shit as a kid, and I even liked Nuts and Bolts.

>Banjo Kazooie
>Holy shit it's so fucking good
>360 version was even better

>Banjo Tooie
>Okay this is really good but it feels like you're trying to cram in way too much
>It's still a 9.9/10 though

>Donkey Kong 64
>I'm having fun!
>[unlock more than two characters and realize how fucking absurd the backtracking is]
>I'm not having fun!

>Yookah Laylee
>Well, I got exactly what I paid for
>These levels are too fucking big and not enough to do in them
>If they shrank down the levels or at the very fucking least gave you more to do in them it could easily have been the Banjo revival they wanted
>No seriously NPCs just hanging out in the middle of fucking nowhere is a serious problem

All shitposting aside, as much shit as people give Donkey Kong 64, I still stand by the fact that Jet Force Gemini was worse because you had to 100% a fucking brutally difficult game for a fucking joke ending.

Google told me that A Hat in Time is part "action adventure" which means its not a straight up platformer, right?

Let me spell it out for you retards. 3D Platformers ARE NOT THE SAME THING as Collectathons. Super Mario 64 is a 3D Platformer, where you use many different movement options to reach a specific goal. Banjo-Kazooie is Collectathon, where your movement is very limited at first, but you collect objects that allow you to unlock more moves that allow you to reach areas you couldn't before.

Exactly THATS THE WORD I WANTED TO USE! A HAT IN TIME AND MARIO ODYSSEY ARENT COLLECTATHONS! YOOKA LAYLEE IS!

IS THAT WHAT PEOPLE HATE? IS THAT WHAT THEY THINK IS DATED? SPYRO IS A COLLECTATHON! SO IF THAT CAME OUT TODAY WOULD IT BE CONSIDERED SHIT?

Yooka-Laylee was just a number of issues that compounded on itself.
Worlds themselves often felt far too large but empty.
Quills, which were basically the analogue to Notes, were used in a very different way. In BK/BT, Notes were largely used as a means to guide the player like breadcrumbs between sections where you have your actual objectives for Jiggies, while Quills are more scattered about and sometimes just actually hidden away. This compounds on the feeling of most areas being too empty because you lack proper direction.
The camera was fucking ass.
Two bosses were absolutely terrible.
The enemy variety was pathetic and combat largely was pointless.
The entire system that butterflies had to be /eaten/ to heal, and just grabbing them restored energy even at full was terrible.
The roll was awkward to use because it was so loose as opposed to how Talon Trot could turn on a dime.
Yooka had far too steep of an acceleration curve.
The humor fell flat a lot more.
You really can just go on about the little things.

>3D Platformers ARE NOT THE SAME THING as Collectathons.
hey look someone with a brai-
>SM64 isn't a collectathon
>describes what a metroidvania is and says that's what a collectathon is
:vomit:

Please answer the questions, my parents are crying.

Are 3d collectathons shit and dated today? While regular 3d platforners without colecting are GOOD?

> you collect objects that allow you to unlock more moves that allow you to reach areas you couldn't before.

Wouldn't that make it a metroidvania?

Yes.

So what your saying is, if Spyro or Banjo Kazooie came out today theyd be considered SHIT?

They're just 3D platformers you autistic fuck look up videos

No, Mario Odyssey is a collectathon and its good. You just have to make it fun to collect the damn collectables by giving your character satisfying movement mechanics and by making the collecting not dependent on stupid fluff and backtracking.

Yes.

The main issue with 3d platformers today is that instead of focusing on what worked before, devs want to make everything fucking grand, like huge empty areas just because they can.

No devs have really tried to understand what made BK good in the first place.

Then you have nothing to complain since Mario odyssey a hat in time are just platformers

This reminds me. Odyssey feels like it actually utilized the "context" gimmick from Conker's BFD.

Conker would give you what you needed where you needed it without the need for an inventory full of gadgets. Odyssey does similarly with the enemies to capture. The difference being that Mario actually has a pretty robust moveset in odyssey outside of the capture gimmicks. I doubt Nintendo actually looked to that game for inspiration given how far up their own asses they are, but if they actually had back in the day, I wonder if they would have tried it sooner, or if it would have been possible as early as something like the gamecube.

This is true. Banjo's kind of the only game of its kind that doesn't feel horribly indulgent with itself. It had just the right amount of collectibles and just the right level size.

I like Banjo-Tooie more than most, but its convoluted level design can be exhausting. Then you have DK64 which is just a complete mess of backtracking and collectibles. Even Odyssey went a bit too far with having over 800 moons, a lot of them being repeated filler.

Tell me how you progress in Banjo-Kazooie in your own words.
>start out with one jump and an attack
>collect Notes to unlock more Moves to get more more Jiggies which unlock Worlds
>you need to have certain Moves to even get to the paintings in Grunty's Castle

you're missing the point
that stuff isn't what defines a collectathon, its (get this) COLLECTABLES

"action adventure" is one of the most means nothing names for a genre. Any 3D platformer could be called an action adventure game.

I haven't played Hat in Time, but Mario is basically a collectathon, the term just doesn't get used much anymore because they don't get made very often.

Not really. Action-adventure games have more of a combat focus than platformers tend to and definitely way less if any platforming.