Sup Forums seems to be about 85% pure shitposting threads right now so let's have a thread about one of the greatest games ever made and possibly the most content-rich ever.
Sup Forums seems to be about 85% pure shitposting threads right now so let's have a thread about one of the greatest...
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It's a better Minecraft then Minecraft. Need to play it co-op if you want to get super far though.
wAT
Terraria and Minecraft really are not the same sort of game though, Minecraft is more about building a comfy house and just kind of existing in the world whereas Terraria is almost an ARPG and it's focused entirely on exploration, character progression, and boss fights, it's almost like a Metroidvania in design but it's COMPLETELY open.
This shit is so addictive, i've spent more tham 20h on it in less than two weeks
Is Thorium still the only decent mod?
>Need to play it co-op if you want to get super far though.
Jesus christ user.
forgive her, she's 9 years old
It's easily the most addicting game I have ever played, I think it's because every single time you explore or mine you find SOMETHING new that upgrades you, or you find some new thing to set out to do and think "I'll just find these materials and craft this one thing real quick and then stop" but it just keeps going.
>Need to play it co-op if you want to get super far though.
Git gud you fucking faggot.
soy game
Fpwp
...
>he can't into building boss arenas
>he can't into preparation
The ONLY problems i have with this game are the periods where you have to find weapons and get your shit kicked in repeatedly, aka new hame or start of hardmode, and that you can never have 5 FUCKING MINUTES to build something. Like fuck sometimes i don't want to have to sit there and defend my shit as i'm still trying to build it.
Don't be mad at me but I like current version of Starbound more than Terraria.
Building is more fun in Starbound
Terraria is the better game by far, but there's a reason the only things people build are commie blocks and arenas
Just rush Onyx Blaster, Sky Fracture, or Crystal Serpent. Not sure what options are available to melee characters in Hardmode because melee is for fucking scrubs.
You son of a bitch.
Calamity mod is pretty sick
I'm not mad, I just genuinely don't understand how that's possible. Starbound is literally just Terraria with way shittier character progression and far less content (despite the space shit and random planets giving the illusion of more). Terraria just has so much content nothing will ever compete, every single time I leave the house in Terraria I come back with something that meaningfully enhanced my character.
I'm pretty sure that crimson fish weapon would be decent for HM like the crystal serpent.
You're totally right though, melee just becomes manaless magic by endgame. Fucking Daybreak makes magic look like a fucking joke.
>enjoy fishing
>people call you stupid
>get the reaver
>they try and slow you down
bye bye normies
Why the fuck isn't there a Corrupt/Crimson Jungle biome? There's Corrupt/Crimson Desert and Snow biomes, and neither the Desert nor the Snow biomes are necessary for progression.
Is there a mod that prevents Corruption/Crimson from destroying Jungle biomes? I fucking hate the 50/50 chance of my jungle getting fucked at the start of hardmode. I don't want a time limit on Plantera hanging over my head, no matter how generous it is.
for balance ye
if you like bossrushing get calamity
>character progression
The only thing that changes is your gear and the amount of health/mana you have.
Yes but your gear changes dramatically and vastly improves your in-game capabilities. An end-game Minecraft character is the same as an early-game one with higher defense and attack, an end-game Terraria character can fucking fly, run at super speed, has a grappling hook, and tons of other crazy shit.
Just cheat it out that's what everyone else does
...
I would but that horsefucker messed up my waifu. I can never forgive.
wait, can the crimson permanently fuck your progression? Is this Plantera needed to progress? I'm on my first playthrough and the crimson is close to my jungle, what do I need to do?
Remember Otherworld?
lol
7/02/2018
What the fuck even was that? They revealed it, never made it clear what the hell the game even was, and then just never spoke of it again and it's been years. The new artstyle looked like absolute shit, Terraria doesn't really look "good" but it's at least visually well-designed so that you can always clearly tell what you're looking at even though it's all tiny, Otherworld just looks like a fucking mess.
No because you can always make your own Jungle. Even if you lose 100% of your Jungle (which takes forever), you can go to another world and grab a Jungle Grass Seed (or several) and make an artificial Jungle after quarantining the area so aids doesn't grow into it.
>build boss arena
>boss is at disadvantage
>boss is fighting on YOUR terms now
>meanwhile, all other games: you enter arena, you fight boss in an uphill battle
When did you realise that YOU are the boss?
What happened is that Red basically left it in the hands of a bunch of devs who had done nothing but shovelware cellphone games
They fucked it up so badly he had to take over and restart entirely. Most likely the whole thing got scrapped, and they're either working on making Terraria 2 out of Otherworld's corpse, or the whole thing was abandoned entirely because they're too afraid of fucking up their legacy. Terraria was such a smash hit that no sequel at all might be better than a mediocre one
>can the crimson permanently fuck your progression
Theoretically, yes. Crimson and Corruption start spreading much more aggressively once you enter Hardmode, turning mud to dirt and mudstone to ebonstone or crimstone.
>Is this Plantera needed to progress?
Absolutely. You cannot reach the last half of hardmode without defeating Plantera.
>...the crimson is close to my jungle, what do I need to do?
Surface spread is the only thing you need to worry about pre-hardmode. Just build a wall on the side of your Jungle that is exposed to the Crimson. There is very little you can do to prepare for hardmode in this respect; you can dig a huge tunnel to hell to prevent the Crimson from overtaking your Jungle on that one side, but as soon as you start hardmode, a huge fucking stripe of Crimson will cut one side of your map in half--if it happens to be the side that your Jungle is on, then you're boned. Manually decontaminating the Jungle would take days in real-time, and new Crimson may be seeded when you break a Demon Altar, which you'll have to do unless you want to go fishing for crates. You'll have to rush Plantera or you'll have to build an artificial Jungle biome.
Note that "containing" the corruption or crimson is pure, unadulterated autism, and that even if you do nothing you'll never somehow magically lose your jungle at any point pre- or post-hardmode unless you're leaving your game running 24/7
All you need at the start of a new game is a stack of fire arrows and a wooden bow, made easily from the surface level shit. If you are close to the snow you can upgrade to frost fire and you are more than ready for your expert mode cave diving.
As far as building goes just don't build on the world spawn to avoid most invasions. Use sunflowers/pink candles/calm potions and summoner gear to keep the straggling enemies off your back.
is there a weapon more broken in the game than the daedalus stormbow?
>can obtain it as soon as you enter hardmode on either type of world
>getting holy arrow materials is piss easy
>extremely effective on all three mechanical bosses PLUS Plantera and Golem
cute
I got the "Beat all three mechanical bosses in one night" achievement with that thing - it is broken as all hell.
That is my one real beef with Terraria - they keep adding new stuff that totally outclasses the old stuff, and then they make it easier to get than the old stuff on top of it. I get wanting to freshen up the early/mid game experience but holy fuck.
um achtually it's last prism sweety :)
It's the one weapon that I forbid myself to use. Without that self-imposed restriction, there's just no reason to use anything else for most of Hardmode.
Terraria is amazing for fighting and action due to it's variety of weapons and enemies.
Starbound is good for casual and comfy building due variety of decorations and blocks.
Minecraft is basically Skyrim, you get the most fun by modding it to hell and back.
This is the trinity of sandbox games.
I'm with you on this. Love building comfy homes and making my ship look nice. Not to mention vanity items look great in Starbound
>chillin with bros last night
>just sittin on couch thinking of game to play
>couch coop basically nonexistent these days
>remember I bought terraria since it was like $2 on PlayStation
>didn’t think they would be interested
>they weren’t at first
>they get discouraged cause night monsters keep killing them
>just tell them to dig
>build house
>next thing I know they’re trapped
>don’t have to ask them to do shit
>they just ask me how to do things and they play themselves
>next thing we know 3 hours passes
>felt like an hour
>show them the map
>we found so much but haven’t even scratched the surface
Truly a magical game
forums.terraria.org
This is an excellent mod for builders and decorators. It's worth it just for the craftable 'safe' versions of natural background walls.
Did any of you read the official Terraria forums back when the game was first released? It was prime cringe material. Probably on par with Bioware forums around ME2 release.
>
people love to suck BotW's dick because muh open world and while that's still a great game, it's not as good of an open world as Terraria is.
>cooping with a few randos on the internet
>"Its going to be a terrible night"
>Twins spawn
>Somehow the other people manage to get retinazer's attention while spazatasm focuses on me
>end up soloing spaz with titanium armor, clockwork assault rifle, and basic bullets (this was also in expert mode so it has a ton more hp due to multiplayer
>then I go and kill retinazer too.
Probably my favorite moment in Terraria and why the Twins are one of my favorite vidya boss battles
There's already a BOTW thread though, we don't need another one.
if you dont mind doing mindless shit for a few hours, fish up a ton of crates pre hardmode then open them up in hardmode, it skips breaking the altars for ore, which in turn prevents random corruption/crimson spread and the mechanical bosses randomly showing up to fuck you up
post your bases if they're any good, I like to steal ideas and add them into by world.
This isn't my build by the way, I'm just adapting its room layout.
I like some things about Starbound (comfy farms, cool swinging mechanic, tenants, music instruments) but Terraria is a much better game unless you just want to build houses. Starbound has about 10 enemy types, every enemy in Terraria feels unique. Starbound combat is about blocking + knockback or using cover which isn't very fun in a 2D game, Terraria's combat is about using the movement options to dodge attacks. Progression in Starbound is an insulting Hamster wheel while progression in Terraria comes from exploration and overcoming obstacles
...
aww
How do I stop building square wooden howels?
Dig up some buildin' dirt. Why waste perfectly good wood?
>building with squares in a game about squares is bad
I dunno, maximum storage efficency seems good.
avoid symmetry, force yourself to avoid rectangles, add some randomness
Makes sense
>enter a random world mostly at peace and anything evil is nothing but a minor hindrance
>start to kill literally everything that stands in your way evil or good becoming much stronger in the process
>eventually kill the one thing that's been helping you so you can unleash all true evil and true good into the world so you can rape that too
>eventually shit from other planets start trying to kill you to stop your rampage
All they have to do to make Terraria 2 is take everything in Terraria and expand on it and refine it, then add something new that's not possible in Terraria:
>Infinite maps that go left and right
>Refined "stages" of the game, each with more content such as additional bosses, areas, and NPCs
>Bonfire like points where you can respawn and travel between for fast travel
>Faster starting mining time
>Upgrade system for weapons.
>Better weapon types.
>Better combat, something like Dead Cells-lite.
>Different modes;
>>Survival - Base game
>>Creator - Build shit
>>Adventure - Limited building, NPCs are found in already established towns, shelter must be found and can't be built
>>Dungeon Diving - Castlevania-like mode where most of what you do is collecting loot and progressing to a boss
Look at some picture of houses. Imagine how a cross section of the house would look, where the walls and the ceilings would be, how the roof slopes. Try to build sensible 'supports' for your structures instead of having free-floating ceilings or whatever. Use walls and actuated blocks for background elements, like window frames and railings.
Once you get a sense for it, move on to something more interesting, like a cave colony, an igloo village, etc. Does your town have public amenities? Maybe there's a tavern, a library, or a greenhouse. Maybe the Party Girl has an elaborate rape dungeon beneath her home.
Otherworld Never
what the actual fuck
good, 2 when?
honestly I'd be fine with 2.
Otherworld could come out later as an expansion/alt game mode of it.
What changes would you make to expert mode? I feel like it could have been handled far better.
I remember this thread. This guy wasn't fuck'n around.
here's a more efficient design
GO play Calamity and try out Revengeance mode.
>Calamity
As someone who didn't get far into Terraria because I tried to play it like Minecraft upon release, how would you suggest I approach it this time?
>Starbound is a forgotten pile of shit
>Terraria is STILL hailed as king
>Terraria STILL gets absolutely enormous meaty updates which improve the game by leaps and bounds
>Starbound update adds some crayons, balloons and a few "so goofy xD" looking enemies
How do you fuck up making a Terraria in space so hard?
When is another dev gonna come along and makes millions from doing just that?
More new enemy patterns and surprises rather than just more damage and more health, especially hardmode bosses
It felt like as soon as you got into hardmode you barely notice you're playing expert anymore until you start pillars and moon man, I wanted more moments like the Eye of Cthulu going apeshit
Get some friends together, HAVE FUN.
Boomerangs are awesome.
While Calamity is shitty overall, its difficulty curve is well-done with Revengeance.
>Armor actually fucking matters
set your focus on getting better gear, weapons and accessories. This is what worked for me and my sister and we played more than 1000 hours. Of course, once you get everything, you'll find ways to be inventive and spice your gameplay.
>tfw i'd make a server again but you guys are a bunch of shitters who keep dying every 2 minutes
lads what the fuck
>Starbound is a forgotten pile of shit
I'm not saying it's a great game or anything, but it totally exceeded expectations if you ask me. There are 4,000+ people playing Starbound right now and it's a Wednesday afternoon. Obviously those numbers can't compare with Terraria, but it's maintaining a really solid player base.
>Building is more fun in Starbound
>HEY BRO YEAH LEMME JUST WAIT 5 MINUTES FOR MY MATERIALS TO FINISH CRAFTING
>YO BRO DON-DON'T LEAVE ME I CAN'T LEAVE THE MENU WHILE I WAIT FOR MY CRAFTING TO FINI-FUCK I CLICKED ON SOMETHING ELSE LEMME START OVER
Absolutely Chucklefucked.
>>Infinite maps that go left and right
So you're making a planet-like world as with Starbound.
I want to see them build on some of the finer things, such as better animations, sprites, and furniture that is interactive (sit in chairs, eat at tables, sleep in beds, etc.). Essentially more RPG elements.
Has anyone else done a no crafting run?
>minecraft is more about fucking nothing while terraria has content
couldn't have said it better myself.
pussy start one I guarantee you'd die from first skeleton
After Bannerlord comes out.
Just started Calamity and Thorium mods, just hit hard mode. Tell me how to Wizard, Bloodboil ain't cutting it anymore.
The fucking Dart Pistol with Crystal/Cursed Flame/Ichor Darts, pick your poison.
Get a mod that gives you permanently increased block placement range and speed.
The biggest reason people build shithouses I've found is because building is a pain in the ass when you're constantly jumping to place one block at a time, or needing to build several floating platforms only to tear them down again and again.
On hardmode that is simply not possible unless you're a savant with dodging.
>Starbound update adds some crayons, balloons and a few "so goofy xD" looking enemies
Why did Chucklefish do this? Are they comprised entirely of nu-males? They have a space setting and yet they can't make some cosmic horror style enemies?
Let's be honest here, besides a few exceptions, Terraria's enemies at least try to look threatening.
Spiders are well designed and creepy looking. Face monsters are frightening and that fucking noise they make is horrifying. Wall of Flesh looks grotesque and great. All of the worm enemies look great. Salamanders, Medusa's, Demons, Hornets, Man-Eater plants, Eater of Souls, Sharks, Turtles, Jellyfish, Angler fish / Pirhana, Mimics all look fucking good.
I remember playing Terraria and they have penguin enemies, an emoji monster, all of the randomly generated garbage which all look terrible aaaaand.....nope, I can't think of any other creatures. Fucking hell Starbound is dog shit.
My fave Terraria Enemies are the Phantasm orbs during Solar Eclipse
Because Phantasm is a really stupid horror series.
>still no static worlds with defined arenas and bosses designed around those arena
>every mod just reskins existing bosses, slaps on more damage/hp, and adds more laser spam
>no mods add new biomes worth a damn aside from that one mod that adds underwater ocean cave gen
suffering
>Terraria update claimed to be done by the end of september
>Still hasn't been released
>Terraria weapon design is all over the place, with painfully shitty weapons with high costs and very practical weapons with decent costs, and it turns out that making available a weapon that gives you health back per hit other than relying on slow aura-based regeneration or potions with a high fucking cooldown tends to make the weapon be considered the best of the game to the point the devs had to make an obvious nerf for it when you go against the final boss
>Go to Calamity discord
>Mod dev is a brony mentally unstable faggot that goes apeshit when people don't stop posting off-topic in the mod discussion channel
>Extremely shitty scaling and "final super duper" boss became a shitty bullet hell
>Edgy as fuck, even the wiki has a black and red art pattern
>Have to grind for fucking hours for actually decent loot in the game, it turns into another "it's better when modded" game
>People defend this
>The only strategy to defeating bosses is making large skeleton buildings because the bosses have been poorly designed and you need as much mobility as possible just to stand a chance against them
>People defend this
>Starbound
>Multiplayer has actual underaged kids mostly playing avians
>Multiplayer is also exploited because you can port custom-coded content from a singleplayer game, which means someone can break your character file by dropping crash-coded items
>Game has extremely shitty optimization for a pixelated game
>Worse grinding : reward ratio than Terraria
>Play modded Terraria with Sup Forums
>Always a few players that got lucky with what they explored and managed to become more powerful than anyone else
>Die constantly
>Can't git gud because I die in a few hits
>Can't avoid dying because people need the loot as much as I do
I'm just waiting for Terraria Otherworld and Terraria 2, they actually sound like good shit.
treat your house/base as nothing more than a storage unit/apartment complex for NPCs, the core gameplay loop of Terraria is completely different than Minecraft. Just explore the surface and the underground, nobody like Terraria the first moment they ever play it, once you start finding loot and mobility items you will get hopelessly addicted.
I think i had some sort of plan with this but in the end lost focus and just added more shitty square rooms to it.
>Terraria weapon design is all over the place
true but not that big a deal
>calamity discord/anything to do with calamity
who fucking cares about some gay mod and especially who the fuck joins discords
>have to grind for fucking hours
100% wrong
>The only strategy to defeating bosses is making large skeleton buildings because the bosses have been poorly designed and you need as much mobility as possible just to stand a chance against them
>preparation and strategy is bad
>building to give yourself an advantage is bad in a game about building is a bad thing
>terraria otherworld sounds like good shit
we knew nothing about the gameplay and the art looked fucking horrible
>terraria 2 sounds good
>implying terraria 2 is anything but a vague idea that we know literally nothing about
so ive heard good things about this game for years but never played it because i didnt want to get sucked into it. finally just bought it since i convinced 2 of my bros to get into it with me. would you guys recommend just playing it vanilla or are mods a must?