What's the general consensus on this game? Did it finally surpass OOT?

What's the general consensus on this game? Did it finally surpass OOT?

No

Nope.

...

Yes
It saved zelda from what it had become by Skyward Sword, OOT was just a further descend into that pit

People are finally realizing that the game is really a 7 or 8 out of 10. It's a great tech demo, but not much of a game.

No. It's a great game, a good Zelda, but Ocarina stays at the top of 3d Zelda games...

I HATE NINTNEDO so no nothing good can happen

>almost a year
>still seething from it

No.

No.

It's great

Nostalgia is one hell of a drug so no.
Maybe when they take BotW and do what OoT was to LttP then maybe.

Messy design, lots of shallow padding, weak story, little reason to care about the adventure (compared to OoT, MM, TWW, and TP). A lot of the costume designs are novelties, but are an awkward fit for Link visually. Generally feels more like weeb bait than Zelda used to, but that has been a growing trend sadly.

Ganon is a non-entity, bosses and dungeons are weak and unmemorable. Exploration starts fun and exciting, but gets repetitive and tedious halfway through. You almost spend more of the game climbing (like Spidey, not like Altair or Ezio) and gliding instead of doing more Zelda-ish things. Horse is extremely neglected and is frustrating more than it helps (gets caught on the tiniest obstacle, can't handle combat more than the menial).

I'm sure many people just don't care about any of that and eat up the memes happily.

Number of great ideas, though. Guardians are one of the most satisfying enemies to fight in a long time. Lots to compliment, but that has been covered well enough by the vast majority of critics.

Sure, it's open air exploration now, but it didn't fix any of the other problems Skyward Sword introduced. It extended most of them.

>It extended most of them.
explain

>no dungeons
>sparce, and even then, boring bosses
>99% empty space for muh open world
>weapon durability
>no items outside swords, shields, bows and the slate that affect anything at all
>non-linear design means nothing is ever hard or interesting
>shrines are boring repasted mini-challenges with the same look and feel to all of them
"no"

For a Zelda fan it's 11/10 GOAT MASTERPIECE. For someone who doesn't care about Zelda it's a forgettable and mediocre video game. Especially if you've played any of the dime a dozen open world PC games during the last 5 years.

its unironically the best zelda
remove your nostalgia glasses and see the truth
BotW had its issues, and so did Oot
grow up, and deal with it

At last I realize why the sword is brown in the title. It's because all the weapons are shit and break in two seconds.

I'll take dungeons and items that evolve your gameplay experience that isn't just improving your stamina without the 90% downtime, thanks.

I never knew what does this mean.

>People are finally realizing that the game is really a 7 or 8 out of 10.
You are too generous. It is unironically, unmemetically a 6/10 at best.
In 5 years everyone who sucked its dick like it was ambrosia will pretend that none of this ever happened. Just like with Bioshock Infinite and they will just wipe it under the rug of silence.

It's amazing. Like OoT, it created a new foundation for Zelda games going forward.

>items that evolve your gameplay experience
>what is urbosa's fury
>what is revali's gale
>what is daruk's protection
>what is aiming bows while paragliding
wake up

It definitely passed OOT. Fantastic game

by far the biggest problems of ss are the constant handholding and linearity that is constantly interrupted by the boring story (which has always been boring, in all zelda games, save maybe alttp). botw fixed both of those things

No. OoT is still the best.

BotW gets a lot of credit for successfully trying new things... but the lame final showdown, horrible voice acting, and no post game content drags it down a tier.

BotW gets a generous 8/10 from me.

>Did it finally surpass OOT?
Fuck no. It didn't even surpass Link to the Past for me.

Tell me about the awesome post game content OoT has, please.

Notice I never listed that as a pro/conn for OoT, just that in 2017 where when many games have that, BotW didn’t.

It’s almost like reading comprehension isn’t your strong suit...

I feel like this game finally got the open-world genre on the right track by making it about exploring a world full of sights to see and things to discover rather than an endless chacklist of repetitive copypaste missions like Ass Creed.

That's pretty retarded. We're not comparing it to contemporary games we're comparing it to OoT

I just finished OoT for the first time and it's a shit game.
Everyone who likes it is either in nostalgia mode or a retard.

...

This pretty much explains how I felt about this game.

My top enjoyment of it came from Master Quest 3D. I never see it come up. I liked getting through it without a guide, even if some puzzles took awhile. The mirrored world threw me off at first. The double damage wasn't so bad, mostly because the default feels a little too generous. This was however how I finished it in the first place. I could never really get behind the N64 version. I didn't have it as a kid, and years later I burned out trying it on VC. 3D is where I saw something to it.

My favorite part to MQ3D was the combat. A lot of more interesting and tough enemies show up sooner and more often.

It's good but not really a Zelda game, Ocarina is still the most authentic Zelda experience in 3D given how closely it follows ALTTP

I don't think it did I think oot was more solid but it wasn't a bad game, zelda hasn't done it for me since twilight princess and I never finished that one I was disappointed by it

>What's the general consensus on this game?
The general consensus is that its one of the greatest games of all time.

Asking if its better that OoT is moot. They're both milestones in the gaming landscape for different reasons.

Ocarina of Time had way worse combat and exploration than NES Zeldas and BotW. There's more to Zelda than just aLttP formula and item puzzles.

Skyward Sword first and foremost suffered from a lack of content.
You were treading around the same 3 areas, fighting the same bosses and enemies, returning to an empty sky for a boring ass commute and generally being bombarded with padding along a railroaded experience.
BotW "fixes" this with the openworld structure. Now everything is bite-sized content but there is a lot of it. It is questionable whether not giving up on trying to unite everything into a cohesive whole lightens the workload or not but it seems to. BotW is more like a sidestep than a step forward.
To its credit it at least makes getting about somewhat fun compared to just how boring SS flight was but the lack of actual real dungeons and proper forward progression with substantial item gathering is something you miss because shrine puzzles that amount to little more than 1 or more simple puzzles along a certain kind of theme (when they're not just reward rooms or guardian challenges) and the navigational puzzle of the divine beasts doesn't really fill that void.

Should I buy the DLC? I already did all the shrines back when it launched.

No, it's overpriced and rehashes a lot of shit

Unless you like getting your ass fucked even harder then the first time you fought a Lynel with no prep, Final Boss.
An Ironman Mode Weapon and a Motorcycle.
And Master Mode that make you want to throw your Switch in rage at the reg bullshit and
14 more shrines and Master Sword Upgrade Trials, then go ahead.

every zelda game released after oot was better than oot. only autistic nostalgia cucks believe otherwise

>Did it finally surpass OOT?

Yes it did. OoT is outdated as fuck.

>Ocarina of Time had way worse combat
No

OoT got surpassed a long time ago
it's all this pink glasses fuckbois who can't admit it yet
i woudn't compare it to any other zelda, it's just too different and woudn't recomend it over any other in the main series
it's not a bad game, but it is overated

I just starting playing this game.
Are there any weapons that don't break?
Getting real tired of resorting to using bombs to kill everything.

it did tho
the only enemies who can't get smashed with sword are bosses and most of them are dungeon weapon gimmick fights
botw had dodges, parrys, throw weapons, enemies that react to arrows in weakpoints, enemies that actually fight back, weapons and shields with properties

There's one that just recharges.
Don't be afraid of using your weapons. You get nw ones faster than they break.

If you're emulating you can google a save or memory editor to alleviate that problem. Otherwise

>Urbosa will never shrink you with a shrink ray and then pick you up and put you in her sandal while she walks around getting her feet sweaty

why live

if your balls are huge there's a broken colloseum pretty close to a stable and the tutorial area that has stronk enemis with good weapons
i woudn't recomend it tho because it would damage the whole point of exploring, breaking your shit, getting new stuff to try out and optimizing
pretty much attacking any goblin outpost will net you more weapons than what u used, opening treasures in temples is good too
and don't worry about your limited inventory too much, make sure to follow the main road for the main quest and you should meet an npc that will fix that