What are your honest thoughts on VR?
What are your honest thoughts on VR?
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It's the future.
unironically its the best thing to ever happen to video games. I just got done fapping in honeyselect vr and it was amazing. I am not sure if i will ever be able to go back to fapping to 2d shit anymore. Its like I am there its amazing.
Also onward is pretty cool and vrchat is pretty silly.
More quality VR games need to come out.
Too early for me to buy anything but I am interested in how it can develop.
I really just want a fucking DiRT game in VR.
I think it's a waste of time, energy, money and space.
I mean, I get that people want a more immersive experience. True VR is the dream, right? But This Oculus/Vive waggle shit isn't even close to a step in the right direction. You're essentially strapping a monitor to your face and tricking your brain into thinking that you're doing something that isn't really happening. I already play incredibly immersive vidya without needing to allocate entire rooms and paychecks.
I want more people to focus on making vidya more immersive, but strapping hardware to your body is the wrong way to go about that. Physical limitations abound, and until somebody finds a way to improve displaying information beyond a simple monitor then VR will never improve beyond gimmick status.
Dirt Rally has working VR.
Sour grapes.
Investing in the VR of now is how you support the VR of the future.
It is an inferior experience to Oculus and Vive on PC, but for the price it is not bad if you want to see what the VR fuss is about. It's head and shoulders above mobile VR, for sure, even if PC will give you a much better experience.
Basically as follows:
Best "real" VR: PC
Okay "real" VR: PS4
Toy tier: Mobile VR
PSVR gets points just for that it's so cheap, fairly simple to set up, and is fairly no-fuss in terms of compatibility. Once in a while you might have to trouble shoot Oculus or Vive or use workarounds.
Fuck me.
Okay.
Now I also need a WW2 flight sim.
for video games its great for sims (racing, flight, etc.) for non video game playing consumers it has some neat niche applications (virtual tourism and educational) but for actual productivity its quite handy for data visualization or examining 3d models of things in the design stage.
Its not full immersion yet. I'm not that interested in virtual boy 2.0. Wake me up when you parlay this shit into a Holodeck or Matrix type of affair. Or at least Inception.
I think it's a cool idea. I just don't think it's as good as it can be yet.
This. I know people are excited, but this is the damn truth. I'm trying to be more optimistic though in the belief that something more could come of this.
It's neat, but not something I'll use very often.
Was worth buying just for the experience, though.
Doesn't have enough cardboard
But it could backfire. See, developers could think "hey, people buy this. They like it, let's make more of it", and what that user is trying to say is that VR is not going where it should be going, and I agree. Remember those rollercoaster simulators at malls and some big streets? Staple a screen to your head and that's what VR is right now.
>Now I also need a WW2 flight sim.
literally every flight sim that supported trackir in the past supports "vr".
arma 2/3 support vr partially
warthunder has native vr support
IL-2 BoS supports vr as well
Rise of Flight does too
are you sure you actually give a shit i mean trackir has been a thing for over a decade now. "vr" is essentially the same thing except it straps the monitor to your head.
> bruh it’s like I’m really in KFC
I want a vive.
I got a mobile headset and use it for porn, really revolutionized my fapping experience but the cost and quality of gaming on it right now isn't worth it imo. Almost worth it for more HD porno though
We need a Nintendo LABO VR. Right now, no games.
Still a rough concept (somewhat) but is shaping up well.
Give it a couple more years and it'll be fantastic.
I have used my rift almost every single day that I got it and it's made me fall back in love with video games again.
>mfw Nintendo outsells PSVR with >A FUCKING BOX
It will destroy mankind and its funny to watch people using it
>But This Oculus/Vive waggle shit isn't even close to a step in the right direction
We really need Nintendo in VR, they're the only guys who has done motion controls right
AR >>>>>>>>> VR
Unstable, expensive, and poorly supported at the moment. I'll let the early adopters burn their money and wait a few years before I invest in it.
>played eve valkyrie
Boring shit
>played RE VII
Made me sick.
>played Rush of Blood
Bretty fun but short
>played rigs
Sweet
>played starblood arena
Fuck. Yes. Descent and twisted metal had a vr baby. Wonderful game.
>played far point
Shits hard but pretty based.
If it isn't a third person action game, it's shit if it isn't in vr to me now.
The game that first got me hooked was battlezone. Such a simple title, but damn fun and a challenge.
Will it replace all games? Fuck no. And it shouldn't try. Some games like monster hunter do not benefit from vr, but it should be the standard for cockpit view focused and fps games at the least.
>It will destroy mankind
Finally.
Unfortunately it is too late.
What are considered the most played games nowadays? No, I'm not talking by Sup Forums, I mean generally.
You would say it's titles like pugb, shitbook games. I won't get into the competitive market in depth, because I'm sure anyone can name a title or two.
Where I'm going with this? You already have a market that is saturated by people who only need to sit in front of their pc or otherwise and boot up a game to play it.
I don't think I need to even go into the price-tag of VR. My point is you already have a market that doesn't require a headset. In fact, I'm sure your experience would suffer because of it.
VR already did itself a disservice by completely focusing on unity-tier casual games. Even worse so, its leading product is a f2p chatroom. Casuals keep to things that don't require effort, buying a headset and linking it to something and configuring it is effort. Most aren't even tech savvy enough to follow the trends of vr.
It's dead in the water and the only motion it receives is the tide.
Introducing Nintendo VR
It never went beyond this, and never will. Its a novelty.
Nintendo made motion control synonymous with waggle. The Playstation move controllers were actual 1 to 1 tracking in a 3d space and bombed because Nintendo polluted the well.
Motion controls now are far from waggling.
TROOPERS
3
(Virtual reality~)
What is your point here? Nintendo is the only one who has and does make good motion control games. I'm not sure what you're trying to say?
Psvr is doing pretty well at least.
The others not so much.
I'm saying Nintendo NEVER made a good motion control game but several other companies HAVE made good motion control games, but Nintendo is directly responsible for the negative view people have for motion controls in general.
Holy shit wasn't that the one the villain in Hackers used?
Arma 2/3 have VR support? Really?
RoF does not offer VR support. The new Flying Circus will.
IL-BoX series is amazing as is DCS
>I'm saying Nintendo NEVER made a good motion control game
You're delusional
>several other companies HAVE made good motion control games
Name them
VR as it is now isnt enough.
Good job you can put some screens and stereo headphones onto some goggles.
Only normies and tech fanatics give a shit.
What we need is a way to FEEL the game. When i pick up a sword i want to feel its weight. When i shoot a gun i want to feel it.
Of course the only way to do this would be some sort of device that ends electrical messages to your brain directly.
But that kind of tech is dangerous and would probably be more trouble then worth.
>blames sonys faults on nintendo
>when sony literally copied them from day one
Ooooooo im laughin
So did kinect for the casual market. Bet none of you even remember that shit now.
So Shadowrun style VR?
I'd like it more if there was more waifu simulators for lonely neckbeards for it. As it is, there's not enough content and it's too expensive for what it delivers.
The bulk of vr games using motion control are better than Nintendo motion controls.
Back in just the move days, sports champions blew wiisports out of the fucking water as one example.
Kill zone 3, sorcery, medieval moves, and RUSE to name a few more.
The only decent motion control games on the wii weren't even Nintendo products. House of the dead, dead space, and zack
500€ for patting anime lolis on the head seems way too cheap of a price.
>The bulk of vr games using motion control are better than Nintendo motion controls
>tfw I will never have taste THIS fucking bad
Its amazing. the horror genre is my fav i just got doom 3 working on my rift and my god its scary as fuck. tilt brush blows my mind as a artist.
Long sessions in a VR headset is where problems begin. Nausea can start to creep on you in more intense motion games The headsets after a hour of use can start to feel hot. I find myself washing my face before and after i use it.
better VR headsets are in the works so things are just going to keep getting better and better I think eye tracking is going to be a big game changer for VR, Locomotion needs to be improved too many half solutions.
>tilt brush blows my mind as an autist
FTFY
The big difference here is the incredible amount of kinetic games that were shown to simply not work with motionless players winning races and shit and the voice and tracking were never figured out.
The psvr, on the other hand has shown that it works fine.
>is the incredible amount of kinetic games that were shown to simply not work
Just like PSVR
So you admit to not playing vr?
Because the appeal of vr isn't about having goggles on your face, but the major sense of immersion and 3d you get with it.
>sense of immersion and 3d
I thinks he means for VIDEO GAMES not just shit like 3D movies or VR chat
Hardly.
Psvr has some incredibly shitty games in its library, but the vast majority work fine.
I'm talking about video games, user.
>>Psvr has some incredibly shitty games in its library
>some
That implies there are some non-shitty PSVR games
Name them
Guy selling a Lenovo Explorer for cheap (200 AUD/160 USD).
Are the WMR headsets worth it, and will there be room for improvement in the hand tracking?
>When i shoot a gun i want to feel it.
I'd love a simulated recoil pump action shotgun controller in H3VR
Change HS for Playhome and Onward for FO4VR and this was me yesterday,
I dig my VR, my girl digs VR. I can't wait for my Pimax to arrive, hopefully they get all the shit fig'd out. But it is the best gaming innovation in quite a long time.
there are cheaper way to make you sick
no point to waste 400€ to puke
Yea, this.
I want this
>You're essentially strapping a monitor to your face and tricking your brain into thinking that you're doing something that isn't really happening.
This has got to be the stupidest fucking shit I've ever heard.
'Oh you're just tricking your brain'. No fucking shit, you're fooling the organ which CONTROLS YOUR ENTIRE REALITY.
This entire post reeks of someone that has never tried it.
Battlezone, starblood arena, farpoint, rush of blood, skyrim vr (made the game much better with independent aiming for spells and crazy fast bow speed), Arizona Sunshine (also on pc, but aim controller is far better), RIGS.
All fun games.
Spoken like someone who has never even tried it.
>We really need Nintendo in VR, they're the only guys who has done motion controls right
VR controllers are not "motion controls" in the Nintendo sense, they're literally your hands in 3D space, you can grab a gun, throw it in the air and catch it with your other hand effortlessly.
youtube.com
this isn't comparable to Wiimotes,Joycons
Okay? Well, thanks for posting I guess.
>VR controllers are not "motion controls"
What the fuck am I reading? How much do you have to hate Nintendo to write this and think it's ok
It's a diamond in the rough. Tons of possibilities and developments, for now hindered by hardware cost (vive, occulus) or limitations (psvr).
I honestly like it, and have tried it extensively both for fun and for research (it's a surprisingly good addition to neurology and neuroscience) and I'm thrilled to see what the future holds.
I understand people who think it's a fad, though. Being in its prehistory, the appeal is limited. It's not a finished tech, most of the fun is discovering how it will develop.
Tl Dr: it's early access IRL. You either hate it or love it. I love it.
No worries. Please don't post next time until you have personal experience as your input is worthless.
I played Rez and the regular levels were boring made me want to refund. But then I gave the new Area X a try and I was, goddamn it I'm going to say it, EUPHORIC. In absolute state of joy and wonder.
Nah i played it.
Played a racing game called red out and some shooter like game where time is funky and you can pull of matrix shit while doing it.
Yes the immersion is neat, not drop 700 dollars on equipment and suffer nausea neat. But i also dont get the full effect because one of my eyes is fucked just a tad. So instead of a crystal clear screen i can use my dominant eye to focus on. I now have two screens, showing me one thing normally and the other a tad blurry because in the end my left eye is still focusing on an object thats too close.
Which is why this is inferior and will be seen by most people as a gimmick.
Tech that sends information to the brain is just...better. even if it was only visual and auditory information being sent because its essentially real. At least your brain thinks it is
It has a decent concept but one of my major concern of it is the restriction between the device and the human body.
One problem I can think up is how free movement can pose a health risk (unless you have some sort of treadmill to aid you). I heard that moving freely inside the game can make some people vomit unless there's something there to aid your brain to prevent you from doing so. Because of this, some games rely on teleportation which ruins the whole VR thing for me.
VR is neat but I don't believe that it will take over the whole controller/K&M+screen thing we have ever as if the price and room requirement wasn't enough. As of now, I have low hopes of it in terms of getting heavy games similar to the Tony Hawk games, majority of the FPS games, platformers, and many more.
Um... They're not?
Just put Minecraft on PSVR
We get it, you hate Nintendo, but think before posting anyway
It has the same problem traditional video games have - potentially interesting, but there are no applications that interest me.
Umm okay? Well, thanks for posting I guess.
>I heard that moving freely inside the game can make some people vomit unless there's something there to aid your brain to prevent you from doing so. Because of this, some games rely on teleportation which ruins the whole VR thing for me.
It's only really rotational motion that does it, most games with free movement have standard FPS forwards/back/strafe then rotation is kinda done in 45 degree clicks.
>thanks for posting
You're welcome. Anytime a retard pretends VR motion controls aren't motion controls, remember that they are and correct them.
No, but you're wrong. They're not the same in the 'Nintendo sense' is the claim. Well, thanks for posting I guess.
M8 wait till you try virt-a-mate.
That only lasts about two days. Your body gets used to it very quickly and now I can fly around maps in spectator mode without discomfort.
Nausea is induced by a mismatch between your sight and your sense of equilibrium. Your eyes see something, your body tells another thing, brain tries to use both informations and majorly fucks up. Teleportation solves the problem, keeping you "stable".
I don't think free movement will be ever translated decently, given the sedentary nature of gaming stations. That's AR territory.
>in the 'Nintendo sense'
You mean good? Yeah, it sucks that all modern motion controls are such dog shit
Huh? HUH? Sure, but they're not in the same vein as the Nintendo sense of motion controls. Those were terrible.
You've never even tried it, they literally feel like your hands
its not nintendo waggle-tech
>I have never tried the Rift/Vive, but I'm sure they suck compared to the Wii waggle controllers
having 0 competition for a few years didn't magically make wiimotes good
they were usable
>Huh? HUH?
>Those good selling and well recieved games?!?!?! Those were terrible.
I can feel the butthurt from here, jesus christ
So long as there is the option of traditional movement, as well as teleporting, then that is fine. Because myself, and a lot of other people, do not suffer from VR induced motion sickness.
Teleporting is a tragedy imho.
>I have never tried the Rift/Vive
Why would you assume that? You've assumed wrong anyway.
The tech is still new so of course the games arent much beyond something where you grab things while standing still.
Once developers start inovating the games we might get on these things could be something amazing.
But who knows, with more and more people buying these things its practicly quaranteed we will be getting SOMETHING at least.
I'm not even talking about the games? I couldn't care fucking less about how much they sold. Why are you this much of a Nintendo manchild?
I'm talking about the wii waggle controllers versus the very impressive VR controllers.
okay now you're just moving the goal posts since you're getting outnumbered.
a common complaint for even good wii games was the motion controls, very few games had GOOD use of the controls
>Why are you this much of a Nintendo manchild
How mad are you, jesus christ
>very impressive VR controllers
lol
Well, either you haven't and you're lying, or you're a complete retard, because you're literally saying that Wii controllers were fantastic, and the Rift/Vive controllers are dogshit.
>I have no more argument. I concede.
Okay? Well, thanks for posting I guess.
>okay now you're just moving the goal posts
How so?
>they're the only guys who has done motion controls right
Just like VR, got it
>very few games had GOOD use of the controls
Far better than VR since there are no good VR games
You concede? Well alright, you never had a good argument anyway.