Which game had the earliest example of microtransactions?

To my knowledge it's obilivion, but I want to know if a game had microtransactions before oblivion

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I think some MMOs did it before Oblivion. This case was just really loud, because it was in a very popular singleplayer game(as opposed to multiplayer) and was purely cosmetic. Also most MMOs are at lest free to play but with microtransactions, Oblivion wasn't

oblivion was shit

why? other than the microtransactions thing?

generic fantasy setting with play-doh graphics, lackluster gameplay and boring story

oh look the fucking idiots keep shilling this shit

As far as cosmetic DLC goes I consider Sims 2 stuff packs the definitive precursor to microtransactions. It isn't a DLC or a microtransaction by name sure, but you can't look at those and tell me it isn't nearly the same exact thing as what EA does/did with Sims 4/3 and the sims shop or whatever the fuck it's called. Even stuff packs for 3/4 contain stuff you can buy individually from the store. Horse armor's notable because while certain people did buy it, and only that, it also showed there's a limit to what people are willing to put up with before they start taking the piss out of the company trying to take money out of their wallet.

So, just like every other TES game?

I recall a WoW private server I played around burning crusade launch let you buy items and gold with MT's

fuck you

Space Invaders. That shit was literally pay to win and there wasn't even ending.

fuck you todd

NES megaman was the same game 6 times in a row, and people were pretty enthused about it

I'm not saying it's unlike the others, but holy fuck I don't get how people enjoyed this garbage

internet on consoles was a mistake

Actually yes. PS2 was last non-shit console.

...

Double Dragon 3 on Arcade

You could purchase powerups before the level with real money

Oblivion ushered in the age of DLC and the end of expansions. It did not have microtransactions, you dumbass.

It was the first open world rpg for many people, and if you install mods, you can fix almost all issues.

>Oblivion ushered in the age of DLC and the end of expansions.

oblivion had an expansion though

And?

>mods fix the game meme
fuck off retard

>meme
Have you ever tried modding it?

If you want to argue the game is bad despite being fixable with mods, that's fine, but don't be a gibbering retard like you are here.

Wait what? I played Oblivion on release and I don't remember micro transactions.

youtube.com/watch?v=H8e6dbgk26U

Time Traveler, arcade game from way back when.

The game was already expensive as fuck for its time to even play at the arcades, then it had things you could buy in between levels to "redo/rewind" parts where you would've died.

It's the biggest rip-off in video games in all the time I can remember

you're gonna blame it for something it didn't do?

blame them for continuing to try and sell horse armor to this day, but they didn't kill expansions

He thinks tiny DLCs are microtransactions. He is a retard.

I see. I remember getting Knights of the Nine and Shivering Isles but those were expansions and games had expansions way before Oblivion. That being said, I have heard about the infamous horse armor and I assume that's what he's talking about.

is a tiny dlc not a micro dlc or micro transation?

F2p mmo ofc you fucking idiot.

I probed you for more because having expansions and killing expansions are not mutually exclusive, which is obvious to anyone smarter than a mollusk. The five or so DLCs they released proved you could make more money than with expansions and with fewer manhours.

Horse armor was the most egregious, but the rest of them were still only a small area with a 30 second quest and some containers. The wizard tower or whatever the fuck it was called had a reasonable amount of conveniences, though.

Microtransactions do not add new areas. They give items, buffs, currency, experience, or cosmetics.