What went wrong?

What went wrong?

Camera controls are really fucky.

The camera can be kinda shitty sometimes, but that's about it.

It ends

the graphics dont even COMPETE with cod, this game is gay

The camera is always shitty. How did SM64 fuck it up so bad while OOT/MM manage to not fuck it up?

needing to press A to beat it

Everything after the basement.

Zelda is a lot more slow paced, it works a lot better due to usually being behind the back of Link and not involving much platforming or anything like that. Mario however requires some precision movement and doesn't have a Z-targeting style function because, what the fuck, why would you need that in a Mario game. So instead you're left with a wonky camera that doesn't do what it's supposed to at times

>doesn't like wet dry world
>doesn't like tick tock clock
nigga what the fuck

It resuses to many songs

but the basement is the worst part

Racist stereotype masquerading as cute Japanese cultural icon.

I'm Italian and can't believe Mario is given a free pass especially with all the so called social justice people in the gaming media. Hypocrits

64 was better than odyssey

1. zelda isnt a platformer that relies on precise movement
2. you can z-target and center view

having to build up speed for 12 hours

Not much really. Say Thank You to Nintendo for 3D gaming.

SSL and LLL are the best levels in the game though. I'll grant you HMC is shit.

PS had shit like MGS, Vagrant story and FFVII-IX. How bing wahoo 3d is even remembered is beyond me

>The camera is always shitty.
When Mario 64 was made, the idea of a controllable camera was so revolutionary that Nintendo wrote it into the fucking story so that gamers could wrap their heads around it.

Now its just the expected norm in modern gaming.

>How bing wahoo 3d is even remembered is beyond me
Because you don't understand what GAME DESIGN is.

Some made up term used to sell bullshit university courses?

>game that came out when developers were brand new to 3D vs game that came out 2 years later after the developers became more experienced
Gee, I wonder user

>Game Design is a made up bullshit buzzword

The absolute state of the kiddies on Sup Forums. No wonder gaming is utter shite these days. You're clueless.

There was no Yoshi

Who are you talking to?

Ack-chew-alley...

You obviously, if you think "Game Design" is just some made up term. I've become increasingly convinced that the youngsters on this board don't understand the concept. Which is why you can't fathom why some games are held in such high 10/10 regard. It's a alien concept to you.

There are vast innumerable parallel universes but it takes 12 hours to get to them.

Mario64 is only a 10/10 with limited expectations. If your rationale is that it's a 10/10 for a "primitive whimsical children's platformer with my favorite brand character", then yeah sure.

>Game design
>Some made up term

>Mario64 is only a 10/10 with limited expectations
I wasn't talking about Mario 64 in particular.

> a primitive whimsical children's platformer
Again, you don't understand shit. Which is why you can't wrap your head the game design of Mario 64, why it shook the foundations of gaming to is core, redifinded expectations of interactive entertainment and informs every single 3D platformer to this day.

Some games are simply milestones in the landscape. There's "Before Mario 64" and "After Mario 64".

Surprised nobody said shitty boss fights. Mainly Bowser but still.

I'm hoping this is bait

It didn't shake shit. 3d platforms were a dime a dozen in the late 90s.

>It didn't shake shit.
I've never seen someone with their head this far up their own ass.

You all acted like it was the greatest game of all time, when really it's just okay.

Are you purposefully erasing anything Nintendo-related from your memory?

Literally one of the best examples of everything going right in the entire history of video games.

Shit camera and bosses.

Also swimming being a chore, I guess.

>It didn't shake shit.

This is person who thinks "Game Design" is a made-up term.

Let this be a lesson to the rest of you; Stay In School.

Are you trying to claim that the DS version is equal to the 64?

Why does it take one bomb throw for the first two Bowser encounters, but three for the last? Shouldn't the second encounter take two throws?

I've thought that for years, it's always felt off because of that. The only thing that ramps up about between the first and second fights is that the... platform moves a little.

no its much worse than 64

I'm curious why Bowser doesn't pull that teleporting move more often.

Prior to Mario 64, 3D gaming was broken as fuck. Many developers were fruitlessly trying to adapt a 2D gaming formula into 3D - linear stage design, play through the level, get to the goal, advance to the next stage. It was a mess of shit.

Nintendo fundamentally changed the way these games are designed.

Nintendo gave Mario 64 a hub area, with the levels accessible from this hub. The idea is that the player would play these levels multiple times with different objectives.

The design of this is ingenious:

1) levels are non-linear in design, creating a sand box environment to explore rather than a series to obstacles to navigate. i.e. Nintendo automatically made 3D gaming fun and engaging right off the fucking bat.

2) having a small number of levels which get replayed multiple times allowed the developers to spend more time on making them memorable environments.

3) player progression through the game is locked behind the number of objectives completed in other levels. This allows the difficulty of the game to be dependent on the player's skill level. Need 10 stars to unlock the next world? You only have 9? Can't beat that tricky level? Don't worry try one of the easier ones and as you get better you can come back and try again. Genius.

4) player exploration is encouraged and incentivised and the player is conditioned to marry 3D spatial awareness with their skill set. That ledge up there looks interesting but its too high to jump to? If only you could master the triple-jump or jump off that wall to reach higher.

5) having different objectives in each level allows the play style to constantly change, remain refreshing and always surprising. You never know what you might have to deal with next to time you play that level.

And I haven't even mentioned things the controllable camera or analogue controls - it's impossible to imagine modern gaming without them.

The simple fact is that every single platform game after Mario 64 copied it's game design.

This, like wtf Nintendo?

The ONLY shitty thing about this 10/10 masterpiece is the Yoshi bit. Earn 120 stars and you don't even get to ride Yoshi, and they give you 100 lives after you've done all there is to do? Seemed like a hurried afterthought.

Wow Nintendies sure are delusional. Is this what your dad told you kid?

Your post

Prove him wrong you stupid faggot. This is recognised historical fact. You can't argue it no matter how much indenial ylu are?

Sup Forums kiddies BTFO as usual.

>making retarded argument
>"prove me wrong"

The post speaks for itself

He's trolling you

>he

Oh sweetie...

>Retarded argument

Not him but HOW exactly. He just concisely laid out why Mario 64 was such a massively important entry to gaming history. And you can't refute any of it. Go away salty cunt.

It's selective memory. No one game revolutionised anything. They all copy something else

You're just in denial kiddo. Cry some more.

Tried to emulate it but couldn't deal with shit camera and general feeling like I'm playing with ass. Level design was boring as fuck too.

are you Italian or "Italian"?

>kids born during the Xbox 360/PS3 gen are probably young enough that actually think like this
>there are kids that grew up hearing nothing but "NINTENDO SUCKS THEY HATE GAMERS!" "NINTENDO ONLY MAKES CASUAL GAMES, THEY DON'T CARE ABOUT HARDCORE GAMERS!"
>there are kids that genuinely hate Nintendo and think the fans are just weird manchildren because they've grown up hearing that Nintendo only makes casual baby games

between this and the fact that kids will be remember the "good old days" when they played Angry Birds and Fruit Ninja together on their moms phone while talking about how "they just don't make games like that anymore", I'm not so sure I'm really into this whole 'future' thing

Remember "Game Design" is just a made-up term according to Sup Forums kiddies.

>kids who play nothing but normie mario and Zelda shit think they're the experts on videogame history

It's the equivalent of someone who watches nothing but Marvel and Star Wars calling themselves film buffs and trying to talk about film history.

Adult videogame developers were playing shit you've never even heard of because you were at most a teenager in the 90s if that. stop reading soyboy blogs and thinking you know shit

I've never had any problems with the camera and I really miss the freedom of camera movement and choice of angles in the newer Mario's, Why is everyone shitting on it? It works well, and on the occasions it doesn't, there's plenty of workarounds.

he is 1) a retard, or 2) fucking with you. You should feel sorry for him either way.

>stop reading soyboy blogs
Kind of counter productive to put this at the end of your post don't you think?

...

>trolling

do you mean "pretending" to have brain damage?

Why are Mario manchildren so defensive? The game was nothing denial. If if was called jump man 64 no one would give a shit about it

>It's the equivalent of someone who watches nothing but Marvel and Star Wars calling themselves film buffs and trying to talk about film history.
No its nothing like that at you stupid child. Its about having taste and education.

Silly children like cannot stomach the importance of Nintendo and everything they have brought to the industry. Take a close look at whatever joypad you hold in your hands and thank Nintendo for it's design. And then feel free to kill yourself.

Keep telling yourself that while you cry yourself to sleep.

>i have taste and education because i play the disney of videogames

Ok soypleb

I own every Playstation kiddo. The industry would be a fucking shambles without Nintendo. You'll understand one day when you grow up.

Pre64 you are correct

being a collectathon

This cannot be refuted. Roaches on suicide watch.

You keep ignoring this I wonder why.

64 is still the 3D mario i have the fondest memories of. Sunshine was cool too. Just the blue coins were bullshit.
Galaxy was neat but having everything fragmented into little sets of planets made none of the worlds memorable. I can't really remember anything from it.

And game overs didn't mean anything in this game anyway. The difference was you got booted to the title screen instead of just out of the portrait so you had to walk back. Other than that not much progress was lost.
Should have given you permanent caps to dick around in the worlds.