Is there anything else like this out there?

Just finished this game for the first time.

I've heard about it being dark before but I did not expect it to be THAT dark. Even though the gameplay was kinda generic (this might be because I'm playing a half a decade old game) the story and was a fucking ride. One of the best iterations of the effects of war in a individual that I've ever seen.

They should make more games based on good books.

What are Sup Forums thoughts?

Im stuck at chapter 7 or 8 and I can't bring myself to finish that game because of tiresome gameplay.

Only heard of the twist that you killed the civilians by some decision, don't know much else, but is it really worth to sit through 8h more of that for some more insight on that mindfuck ?

Only other game that comes to mind in terms of twist is Silent Hill 2 if you haven't played it already

Not op, but I had to force myself to finish the damn game, it had a decent story, sure, but fuck it was locked behind trash gameplay.

Yeah as I said the gameplay is not the best the genre can offer. I'm went straight up to hard mode so my experience was a little more challenging. But if you like what you saw until now I say it's pretty worth it, to see a man's fall, questioning if he knows what he is doing, what you are doing, questioning if you knew what you are supposed to do to begin with.

It's a damn fine ride and it's not very similar to anything I've ever played in the sense that you THINK you're doing the right thing just to be revealed to you that there's no right and wrong in some situations.

I really like how your commands changed from generic "Lugo, eliminate the tango on the 9" at the beggining to "FUCKING SHOOT HIM" towards the end

>there's no right and wrong in some situations
Yeah, there is. It's called leaving in the beginning of the game. As Walker was ordered to. But then we wouldn't have gotten the oh so meaningful message, right?

There are alot of overrated games out there, it's not that hard to find them

I tried playing this game before but uninstalled because the game play was shit.

Can somebody please spoiler the entire "2deep4me" parts of this game.

Don't tell me it's just that one bit where you apparently kill innocent some people, I've had deeper shits than that.

As someone who uninstalled after 1 hour for the same reason, I only remember reading about the white phosphor mortaring of civvies. Although I'm sure there was something to do with the inhabitants of the city/cause of sandstorms as well. No story will excuse the shitty gameplay though.

It's about as deep and profound as a puddle

It's all in your head Jim!

Wall of copied text but here we go:

So it was all in his head? What made him go crazy? When did Konrad kill himself? And who was giving the soldiers their orders? And the soldiers at the bottom of Konrad's apartment weren't real either right?


- Was which part all in his head? There are differing schools of thought that I'll get to shortly. I choose to accept that it wasn't all in his head.

- Killing the civilians with the white phosphorous made him go crazy. When Walker realized what he did he couldn't come to terms with it so he blamed Konrad for it.

- I think Konrad killed himself shortly after his failed evacuation of Dubai in which a lot of civilian lives were lost

- The 33rd (Konrad's battalion) were given their orders by Konrad before he took his life. One of the pieces of intel that you find in the game says something to the effect of :"

This is John Konrad's final order to my men: I can no longer live with my failure (evacuating Dubai). Please hold the line)."

The 33rd were trying to maintain order in Dubai. Some of them splintered forming a warring faction. The first members of the 33rd that we come across are those that splintered. After fighting them, Delta assumes that every 33rd they come across are of the splinter faction. The ones you kill at the gate with the white phosphorus are not. They're the ones loyal to Konrad. They were moving civilians to the gate in order to protect them from the fighting going on with the rebels & splinter members of the 33rd

It would diminish the impact of the story for me if they pull an "it was all just a dream." I prefer the:

"Walker had every chance to pull out and report in, but he pressed on because he wanted to be a hero. His desire to be a hero caused the deaths of innocents."

Angle.

spec ops is actually funny when you fully realize the plot.
>konrad is literally blamed for the fucking weather

There's a lot of neat little details like that.
From the character lines, actions Walkers eyes looking like they were cracked glass. Its the little things.

shit game

>>Can somebody please spoiler the entire "2deep4me" parts of this game.

there aren't any. the plot is like a hilarious 80's action movie
>us troops sent to help dubai to help because magic sandstorm has trapped the civvies
>ruh roh shit went REALLY sideways!
>now its a cover up mission, the us cant be blamed, send in the cia!
>well shit that didn't work either!
>konrad's message finally heard oh no!
>send in some more guys!
>those guys went nuts too and killed a bunch more people! only one survived! maybe?
>send in some more guys to find him!
>one of the endings starts the whole all over again

Reminder that Sup Forums loved this game until gaming press started calling it a "hidden gem"

Yes why not, what better things do you have to do, post on a Tibetan throatsinging messageboard?

It's not just that, you start making excuses for doing bad things because you're holding on to a thin belief that you're sent in to do the right thing. When Walker ends up killing the innocents for instance, he believe he's doing the right thing by using it on the enemy but when it turns out they were actually protecting civilians and you were directly responsible for their horrible deaths, you sink deeper and deeper.

It's generally thought to be a comment saying that video games (Modern Warfare and Battlefield in particular) represent war as a struggle between good vs. evil fought by incorruptable paragons who aren't susceptible to anything, when in reality having to kill someone is actually a bad thing that has consequences.

>Would be classified as underrated
>Calls it overrated
Make up your fucking mind Sup Forums

>forces you to make a wrong descision
>closes the game and never open it again
heh... what now game...

>It's generally thought to be a comment saying that video games (Modern Warfare and Battlefield in particular) represent war as a struggle between good vs. evil fought by incorruptable paragons who aren't susceptible to anything, when in reality having to kill someone is actually a bad thing that has consequences.

the obvious problem is that MW2 of all things did the whole "follow orders, whoops you fucked everything up son" thing, but it took them 30 minutes while SOL takes like 4 hours

>CQC is clean and efficient in the beginning
>in the last third you are kneecaping people and bash their heads in with your rifle
>no more trigger discipline in cutscenes as walker gets more unhinged
I love all the small changes in the game

Spec Ops The Line is a shoddy Kane and Lynch Dog Days. And much as I love Dog Days, it's really fucking shoddy.

The Line did good by limiting ammo drops though, I appreciated that.

Except MW2 was more about the generals fighting a different war from the soldiers and the soldiers are just pawns for their political schemes. Spec Ops: The Line was more focused on the glorification of heinous acts of war that supposedly make you a hero.

In MW2, the last thing you do in the story is kill a rogue American general by throwing a knife between his eyes after a boat chase. That's hardly dealing with the realism of war.

Your ass is also overrated.

This is an excellent game OP, but be prepared for the contrarians dipshits from here.

Do you feel like fitting in yet?

>They should make more games based on good books.
Go fuck yourself.

>Even though the gameplay was kinda generic (this might be because I'm playing a half a decade old game)
It was generic even when it was released, I think it it helps the deconstruction to do what the others do, but show the realistic consequences.

the gameplay is supposed to be generic as part of the message seeing it's a comment of all those brown on brown war games from like 2008ish

the gameplay being shit because it's "supposed to" doesn't stop it from being shit

so it's like most modern art where it tries to be 2deep4u and turns into total shit in the process

it's a fucking game, it's supposed to be enjoyable

Yeah, dick in fitting fine in your ass faggot.

How does it feel to be an illiterate retard?

Wow you fucking bigot, stop being such a GAMER and realize that video games are not supposed to be FUN they are supposed to be DEEP INSIGHTFUL works of art that don't glorify war in any manner and only show how horrible it is and that we should never fight wars ever.

>Lol you wouldn't understand man 2deep4u
Fuck off

I wouldn't know. But I do know how it feels to see countless vidya (and film) riding the coattails of good literature. I also know how it feels to see countless shitty cash-ins praised by people with no knowledge of the source material. And I know how it feels to get called illiterate when I say I hate it when vidya and film claim literary roots as if that alone is a sign of quality.

i wish games would stop trying to be movies but then that's impossible with so many hollywood dropouts fall back on gaming as a career choice

Hollywood dropout implies they had a chance in Hollywood to begin with. I think Hollywood reject might be a better term. My logic is, you can't drop out of somewhere you weren't initially accepted.

Kane & Lynch Dog Days should be something for you. It got shit on by critics at the time (most famous: Angry Joe's "FOUR HOURS!!!!"), some points rightfully since it's retarded to sold an 4 hours game for 60 bucks at release, but with some criticism that clearly shows that the reviewers didn't really understood what they are playing.
Dog Days deconstruct the shooter genre as much as Spec Ops did, but way more subtle. The whole game is ugly on purpose, the characters are ugly, what they do is ugly, they never try to justify it, the handheld cam look makes sense because it let look the whole game dirtier than it already is.
And the gunplay is the complete opposite of shit, I don't understand why every critic shits on that, full automatic guns are not accurate, the guns spread around, the gunplay of Dog Days is pretty much one of the most realistic in the entire genre.

So yeah, Dog Days is pretty much a masterpiece for the price it get sold now (not more than 15 bucks).

Seconded.

that's fair

Opened thread to post this.

The story is fantastic. Not too deep, but it is easier to fully appreciate. Still, i dont get all the hate for the gameplay. It was not anything outstanding, but it was fun at best and average at worst.

Concerning the spoiler, you don't actually have to do that, you can just shoot in the air and they disperse. I's amazing how many people didn't think of that and just started killing them.

Those little details and Nolan North's voice acting really made the game far more than the 'deep meta-story' did. Story's good, gameplay is trash, presentation is among the best I've seen in a game - if the gameplay could've just been up to a good standard, it would probably be regarded as a true classic rather than having to be sold on the merit of its heavy handed story.

what does the game's age have to do with how good the gameplay is?

because the consensus on what constitutes as "good gameplay" often changes with time

why don't you just read Heart of Darkness or watch Apocalypse Now

the gameplay is shit so its value as a video game adaptation of those stories is nonexistent

>muh kill sandniggers is bad

Old games are shit! Everyone knows that new games are good games!

The biggest thing about Spec Ops is that the character you're playing as isn't a good person. Something that a lot of other war shooters don't really have. A lot of people rag on the game because HURR THE GAME IS MAKING ME DO BAD STUFF, WHAT'S THE POINT? But it's just "making" you do bad stuff insofar as that you're just going through the usual protagonist motions in a linear game, it just happens that the character you're playing as has a hero complex and is becoming progressively more and more unhinged as he goes.

It's also a game that shines with the small details. Gameplay is pretty balls for the most part--it's slow and generic--but there are some really cool details to it that work with the context of the game's story. Like when you get headshots and the game slows down. In the context of a generic military shooters, it's played for cool points. Then after all the "bad guys" are humanized and have random conversations about gum and then you start seeing Walker is clearly in the wrong, it becomes kind of morbid.

Walker's language and executions become more and more brutal throughout the game. Instead of the "tango down" or "target neutralized," it turns into "FUCKING DEAD" as the game goes on. Instead of just a simple headshot, he starts like kneecapping people and watching them writhe around on the ground or plead before shooting them.

There are definitely meta aspects of the game, but I think people get really hung up on the idea of it being a condemnation of the player. I don't know why someone's feelings would be so hurt by a video game having them evaluate the usual military shooter power fantasy jand how they engage with it.

The game stops being about killing Middle Eastern people after like an hour or two.

don't get why people badmouth the gameplay, it's literally same as every other chest-high tps

which yeah is shit but I only read spec ops getting called out on

I really love the game, but stop saying this stupid shit. The gameplay was fucking trash and nothing will change that

Sooo fuckin' dark, bro.

It's like a commentary on stuff.

Siren
Drakengard
Kane and Lynch 2

All 3 of these are extremely dark, have no comic relief or possibility of redemption, are meta, do things outside of their genre and are cyclical representions of literal or metaphorical hell

The majority of enemies you fight are Americans.

>cyclical representions of literal or metaphorical hell
The Silent Hill trilogy, 3 especially, also fit this.

What do you guys specifically find bad or not fun about the gameplay?

Is it overly generic? I only remember one part of the game being frustrating; the helicopter chase scene. But besides that and nothing else really sticking out, it pretty much felt like the typical gow/halo/cod clone- not overly engaging, but not so bad as to take you out of the experience.

it's so uninspired, you might even say it's bare-bones

I absolutly loved the look of this game. It was great, especially toward the end.

>tfw one of the first thing you see when entering dubai is a stop sign
>tfw you can see Conrad on an add for water during the very beggining when you're walking through the ruined car

Also the ost was very fitting.

horrible combat, nice location. Stupid ass plot. Felt nothing when they tried to make you feel shit, and after I beat it I forgot all about it within 2 hours, its that lackluster.

When I first bought this I was expecting a standard third person military style shooter.
About a quarter into the story my jaw dropped.

Nice way to say that you did not played the game or has a mental deficit.

>I've heard about it being dark before but I did not expect it to be THAT dark

You're all fucking pussies. I've been seeing this SPEC OPS THE FEELS meme for years now and I can't fucking get it. It's not deep. It's not dark.

Grow up

This game tries to guilt trip me but why?

You can't guilt trip me when I'm just guiding a sociopathic protagonist to his awful destiny. HE'S the one doing everything, I'm just holding the controller.

This game surpassed my expectations. Beautiful art design, everchanging details (loading screen, scenarios, behavior) and engaging plot. Also, I had no problem with the game play, this thread is full of scrubs.

I hate Sup Forums

fuck all of you underage faggots

>killing fat americans in the army is bad

hahahahaha

So fuck off and go suck a overaged dick.

nice try, you suck at this, just get off this place and go back to tumblr

>but I think people get really hung up on the idea of it being a condemnation of the player.

ooooh I remember now when Sup Forums was all over this game and some retards said the game gave you choices, when someone pointed out it's a fucking linear game and there's no choice they'd say "your choice is to stop playing"

jesus christ I hate Sup Forums sometimes

only thing going for this game is the shitty "look how unique and special I am!" story.

>move to completely empty location
>suddenly, enemies run in from 3 directions
>fight them off till all are dead
>new wave appears
>rinse repeat
>clear last wave
>area completely empty again

The wave like character of fights is a no go for a game that wants to tell a story about how war changes a man.

Not him, but I thought of it. I just decided fuck them because they murdered Lugo.

That would be great if it was put as an option, just turn around and radio back the situation as ordered. The End.
I loved Far Cry 4 for doing that

Nier?

>I don't know shit about the game.
Fuck off, retard

It's a very average execution of 3rd person shooter mechanics. Unlike GoW or Mass Effect there were not additional mechanics on top of that to make it stand out.
I didn't mind it so much since I barely play 3rd person shooters in the first place, but I noticed that it was overall bland.

>"its actually all your fault you piece of shit "

I've beat it a few times. I have never met anyone who cared enough to get all the collectables for the DEEP LORE or what the fuck ever. I'll say that man, I love narratives like this.

People say the gameplay is shit, and it is, but anyone who quit after like an hour instead of just turning the difficulty up to easy like you would any other game you're shit at was always an option. Guess they're just too braindead lol. I played on hard and I regret it. I'm a smoker but I was so irritated at dying from bullshit that I didn't want to get up, so I finished the game in six hours. Six hours without a smoke is a long time.

Narrative-wise there's little that could have been done better. One more ending and a better way to pidgeonhole the player into dumping white phosphorous on the sand people to make it seem more like their choice would've been a nice one. Aside from that the game has a fair amount of TECHNOLOGY and a hell of a lot of great moments.

Just wish the actual gameplay wasn't so garbo. Even for its time it was shit. People on Sup Forums will tell you "OH IT'S SUPPOSED TO BE SHIT" when like, the designers blatantly say "it's supposed to feel good to shoot people" and it fuckign doesn't. I'm a shotgun fan and the best weapon in SO:TL is a DMR because it lets you play less of the game by being stupidly overpowered.

This. I remember the majority of Sup Forums enjoying this game (myself included) and then every publication/e-celeb discovered it and now everyone here acts like they hate it.

I still love it. I jump into every thread I see about it. I don't give a fuck, Sup Forums's manchildren and actual children being contrarian faggots won't stop me from sperging out about how I love this game. Most of these faggots are too young to remember when Parasite Eve looked great.

People always trash the shooting but I thought it was fine.

It depends what you're asking for. If you're looking for an intense, cerebral narrative in a video game, there's MGS2, Silent Hill 2, The Void, and I guess The Darkness. If you're just looking for extremely well written stuff, there's Legacy of Kain or Planescape: Torment or whatever.

It was average, very repetitive thought after 2-3 hours ir feels like a chore

>tfw this game bombed so hard we will never get a sequel or anything similar to this ever again.

The white phosphorous scene Is the where the actual game really begins.

From that point walker starts becoming more deranged as the game progresses. He becomes less professional when combating hostiles ('shoot the tango on our six' becomes 'KILL THAT FUCKER') He starts having Hallucinations (The mannequin scene, the last heavy turning into Lugo, Every conversation with Conrad) The level design has you constantly going down, to reflect Walkers descent into madness (Or hell).

Gameplay wise the game is nothing special, you have the sand gimmick wich is cool but it's way more effective to shoot at the enemies than the sand to blind them.

I particularly enjoy the executions. The incentive is there, being that they give you ammo which is scarce in this game. But seeing them go from relatively professional executions to brutal punisher-style killings was a nice touch.

Sand can also take out large groups of enemies, which is nice because it means you don't have to play the game as much.

>story on delta operators
>the shadiest of the shady military unit, involved in operations the public doesn’t ever know about, has a completely different ROE than conventional forces, rumored to be involved in Waco, etc
>these guys supposedly feel bad when they accidentally kill civilians
KEK

It’d be a lot better written if it was maybe a normal military unit, no one is going to believe 15 year delta operators are going to get all boohoo when some civilians are killed.

me too

Spec ops makes underage faggots feel special and shit because they feel more mature after playing this shit

prove me wrong

same kind of people that read nietzsche with 0 philosophy background and they think they understand everything now

I'm 27 and I like this game. I liked it when I was 21 and the game was released. I mean maybe it makes underage faggots feel special or whatever but it's likely because they haven't seen Apocalypse Now or read Heart of Darkness. Maybe don't be such a big faggot.

>apocalypse now is like spec ops the line quality wise

Also they deal with completely different themes, you brainlet, apocalypse now and heart of darkness deal with the unknown, tribalism, primitive culture and savages

I didn't feel more mature after playing it. I just liked it's look, plot and music. Gameplay was ok.

What does Heart of Darkness has to do with Spec Ops? Spec Ops has no cannibal nig nogs, no boats and no waffles.