What went wrong

What went wrong.

consoles

The Fade and Orzammar and the Deep Roads and the Brecilian Forest and Ostagar

Tried to much to be Dragon Age 2

no grinding

this is disturbingly true.
>remember really enjoying the game back on 360
>buy ultimate edition it on gog for pennies one day
>never played any of the dlc content so im stoked
>start it up and remember "that part"
>"that part" is 80% of the game

Nothing. Deep roads and Fade are ultimate pleb filters.

The shitty furry alternate dimensions shit.
Every time I want to replay it I get to those, turn 360 degrees and walk away

The sequels

I actually didn't dislike any part of the game the first three times I played it. It's weird seeing people always mention fade and deep roads when I don't remember a single negative thought in my head about them.
The game is about as mastahpiece as it gets for what it attempts to be. What it attempts to be is a classic bioware game with a modern coat of paint. And it does so fucking flawlessly. It just hurts knowing that of course they weren't allowed to stay on that spot but instead had to "modernize" their games even more in the future.

dragon age origins : copied everything from older games
dragon age 2: we smart jews, we innovate too

>What went wrong.
Everything after Awakening.

its a better bg2 successor than pillars t b h

The Fade and Deep Roads went on a bit too long. And the gift system was kind of an awkward way to win party allegiance by just buying everyone's love.

Otherwise I thought it was great.

agreed

The deep roads were such a cool lore concept and it sounds like a blast exploring spooky underground roads and thaigs. Too bad it failed in practice.

Nothing.
Id give it a 10/10 or 9/10

EA has the IP

specializations were unbalanced

standard bioware plot

This.

They were my favorite section. The fade is indeed 0 replay value backtracking mess that I do early to get it over with and because it gives 2 levels worth of free stats.

I still really like the atmosphere of the fade and the way you can fall into your party member's different dreams, but yeah, it feels really drawn out on replays.

Fun concept, in a sort of horror-metroidvania-puzzle solving sort of way. Just a lot to get through.

>boring, generic dark fantasy world
>stilted "bioware quality" character animations
>bullshit combat that likes to spike in difficulty like fucking crazy
>half the game is a retarded dating simulator we all know that's what bioware really wants to make

Best RPG of its generation and probably one of the last decent RPGs to be made. Now shit like Witcher 3 is considered a good RPG

>the gift system was kind of an awkward way to win party allegiance by just buying everyone's love.
For all of DA2's flaws, I liked how the friendship/rivalry system had less throwaway random gifts and focused only on the more personal items for specific party members.

Just a shame that with the rushed development it feels like there's less interactions and branching conversations with party members overall. Which was kind of DA2's problem in a nutshell. Good ideas rushed out the door.

tank and spank combat wore a bit thin. spell combos were fun though.

The only issue I have is Deep Roads being literally Deep Roads with long as fuck corridors. Thank fuck for 2x haste

I can't post my waifu rn is what went wrong

You just listed like 75% of the game.

Maybe you should have played something else?

everything

afaik the gift system was hastily rushed in near the end to allow a method for people to buy a shortcut at the cash shop. In order to incentivize this, they reduced the affection gain points for dialog. They appear to have left in just enough for autistic dialog choosing however.

I'm with this guy

>You just listed like 75% of the game.

I'm pretty sure that's his point.

i remember the bit where you go into the magical dreamland being a bit of a drag, i think the first time it was fine though, was annoying when you were just trying to get through it on later playthroughs

You can't directly control NPC units, and you don't unlock enough tactic slots to competently dictate how they act until haflway through the game. Which, coincidentally is around the same time that your character becomes so OP that your party members' contributions become trivial. What your left with is 40 hours of shitty facerolling coupled with some bland voice acting and a lot of console-tier textures.

Still a pretty good game tho.

try it on nightmare if you want to skip the face rolling

Yeah maybe.

Those first 3 at least are common points to parrot, so it's hard to be sure.

>baitfag
The Fade and the Deep Roads were the only shitty part.

>starved for a good ol' fantasy romp back in the year of our lord 2009
>get Dragon Age for 360
>"This is what I wanted!"
>years later, having played immensely better fantasy games like The Witcher, Souls and Dragon's Dogma
>having played immensely shitty dragon Age sequels
>go back to Dragon Age: Origins for those good feels
>the game is actually mostly garbage with only occasional good parts
>character models aged like milk
>armor/weapon design was always retarded, apparently
>bioware animations haven't improved since fucking KOTOR
>overall the prospect of slogging through this flacid, cliche'd fantasy world with universally bitchy, annoying characters to save the thing for the place ends up repelling me from the series entirely

Then I played Divinity OS II instead and got my fucking socks blown off, so overall nothing of value was really lost.

Not enough lgbt

To be honest, I kind of like the cliche feel to it. So many games try so hard to be unique, and end up being just like all the other special snowflakes.

What really did it for me was the combination of bland voice acting and stale animations. It took what could have been an interesting story with a lot of neat character development, and turned it into a stiff-walking snore fest.

Similar feels here. I noticed every time a Bioware game would come out I'd think "how did the company that made x make y?" before recently realizing Bioware has literally never made a good game. Baldur's Gate was mostly Black Isle and Neverwinter was only good because of the base game, the campaign Bioware made for it was garbage.

Even Awakening was shit compared to the base game.

another shitty ps4fag

Should I replay this, guys?
I was playing this and Mass Effect together years ago. Ended up dumping this for the other.

>tfw genuinely enjoyed Deep Roads and Orzammar
Probably influenced by my first playthrough being a dwarf noble, but still. I feel like that arc of the game is underrated.

I absolutely adore the race/class beginning story of the game, Dwarf noble was top fucking tier. I wish more RPG's would do it.

If you can look past its flaws it's definitely one of the better RPGs around, and probably the best party-based RPG.

The Bioware formula.

Ive been looking for a party based rpg after divinity. Thanks
:D Hopefully ill finish it this time

Put effort into content that large quantities of players won't ever see? Dream on kid,

Makes sense. EA manipulation was slightly more subtle back then.