Having an extremely hard time doing the simplest of actions is not skill. When will the FGC understand that?

Having an extremely hard time doing the simplest of actions is not skill. When will the FGC understand that?

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>dragon punch motion
>extremely hard sasuga, Sup Forums

Wish I could drink water like that.

>>doing the simplest of actions is not skill
>I can't do it
>other can
>it's not skill

ayy, 4/10 you got me to reply

>rising thunder killed by mobashit company

Go back to Dark Souls and pretend you have skill, faggot.

DUDE
DODGE ROLLS

...

>thread

>souls boogeyman
Everytime.

Well... you have to take the cap off to drink water...

Rising Thunder wasn't bad,why did it die?

>Implying the fighter being developed by Riot isn't going to revolutionize the genre

I don't think anybody considers your inability to throw a fireball to be a skill. I think it's actually the opposite of that, but I'm not sure what the word would be.

Fighting game combos were never supposed to be gated behind button-sequences for the sake of 'difficulty', but because there aren't enough buttons on a console controller or arcade stick to have them all

Any fighting game that exists on PC should have combos bindable to one key. Of course, fighting games are dead, a stagnant genre that never caught up to 3D. They are being replaced by games like Dark Souls which take full advantage of 3D, and are also more skill based due to the depth created by 3D.

youtube.com/watch?v=i6qa7aptE1Q

Aiming is just pointing and clicking and bunnyhopping is is just a harder version of sprint. that's why Overwatch and Cod are so much better and not casual borefests for anyone invested in the genre, right?

Balancing actions around execution is a valid game design choice that adds to rather risk reward meta of the game. Done well it can enhance the depth of the game and add more to play with for the psychological side of the game. Luckily most games do execution well outside of mobile games, Dissidia, and Fantasy Strike.

Because fighting games without artificial difficulty are empty, shallow experiences.

jesus christ OP got utterly btfo right out the fucking gate

fighting games can't help it if you're retarded

There is For Honor if you don't want to practice inputs.

>How fighting games players drink a bottle of water

Just play Fantasy Strike.

they were bought out, but just recently they bought out a free community version, so it's back

i get that complexity doesn't equal depth, but that's part of the appeal of some fighting games. the new DBZ game has quarter circle motions for every special to reduce complexity while conserving depth

Unironically preferable to picking out cars and road signs.

The reason fighting game players want combos stuck behind giant 100-button combos which must be rote memorized is because there is no actual skill involved in fighting games.

There is virtually no difference between a 5,000 hour fighting game player and a brand new fighting game player, except that he has memorized how to do the overpowered moves, while the new player hasn't. It's just a mechanic for the old boys to beat the new blood.

Fighting games revolve around literally guessing what the opponent will do when he wakes up -- rock paper scissors -- and sheer luck in general. There is virtually no skill element and you can see countless videos of professional fighting game players being destroyed by newbies with little game experience. This would NEVER happen in a truly skill based game like Chess, Starcraft, Counterstrike, Quake, etc.

youtube.com/watch?v=bqTpbLd0W24

*sip*

I'll play you in anything on Fightcade and win as many times as you like in a row. $0, takes 5 minutes to download it and a ROM.

...

not that guy but do you want to play something now? I just want to fight

>be OP
>get roasted

>replying to the tired ass bait from the same guy who's been ignored since OP
just talk about your favorite fighters

apparently V-trigger combos in SFV is my limit. Can't do those consistently at all, and I'm too stupid to think of my own.

youtube.com/watch?v=CmvOFaLFeew

Justin can beat people with one button

just check tutorials on yt

So look up some videos on youtube. For the most part they're just ways to take the recovery frames off an attack.

>OMG those people over there, they are doing something I don't like!
>Stop it! Stop doing what you are doing! Don't you see how wrong it is!
>You people doing things that I don't do need to stop doing what I don't do! Can't you see it's wrong?!

He's right, you know.
Prevailing on Souls PvP is entirely dependent on the players' preparation, training and skill (just like real life sports like Boxing) unlike traditional fighting games' "throwing an energy ball requires a billion conditions and inputting Beethoven's ninth symphony"

(DESTROYED)

Stop posting this braindead garbage. Souls games are the most simple roll mash on bosses that normies like you put forth as an example of skill.

If you’d known anything about fighting games, you’d know that it’s vice-versa, ya fuckin donut

Excellence is a habit, not an art. We are what we repeatedly do.