Why is the vanilla version of this game usually considered the weakest of the three modern Elder Scrolls games?
Why is the vanilla version of this game usually considered the weakest of the three modern Elder Scrolls games?
>potato faces
>shit scaling
>boring world
>lazy as shit fast travel system
literally everything in the game is shit except for sound design
No fucking way this is worse than skrim. Skrim licks dick.
It's actually considered to be the only good one.
Because it's shit, even by Bethedsa's low standards.
not really, plebs like skyrim the most, critics like skyrim the most, and older fans like daggerfall and morrowind the most
Morrowind = ESO > Daggerfall > Skyrim >>> Oblivion
>ESO
Explain
Literally the worst taste imaginable
Where does that leave Arena and Oblivion?
>ESO
the New Vegas of the Elder Scrolls series. no Todd, no Hines. instead you have one of the hands of Gary Gygax, the dude that made the fucking Planescape setting and Kirkbride occasionally.
the only person who likes arena is todd and oblivion is only liked for the soundtrack and novelty
He's just conveniently indicating his opinion is not worth any consideration.
cmon, nothing is worse than skyrim
this game at least had some meanigful quest lines. thieves guild and brotherhood were fun and there were no radiant quests it had nice sound design, colour pallete. spell system was much better.
>the New Vegas of the Elder Scrolls series
hahahahahahahaha
>nothing is worse than skyrim
Oblivion's enemy scaling.
Arena's the only game in the series that has little to no impact in the stories of the next games. the series basically begins at Redguard by using Daggerfall as a base with even stuff like the nokia n-gage game adding tenfold what Arena did.
I like everything except the unplayable level scaling. Modded the game becomes good.
not true
oblivion has the greatest quality quests in the modern and likely previous elder scrolls games. It also has the best world asethetically
go play Fable
well, it starts to be bad after reaching like 25th level, so spending like at least 60-80 hours in, when everything - including player - becomes almost impossible to kill on higher difficulties. in skyrim you run into "bullet-sponges" like in the first dungeons. all these awful ranks makes you meet basic enemies that can be finished in one blow or otherwise may require up to like, idk, 50 (and can drain your hp with like 2 fireballs/greatsword swings)?
oblivion has better written quests than morrowind, but they still dont encourage roleplay at all, and unlike morrowind you dont have to think at all and just follow a quest marker
>best world asethetically
Lmao
Looks comfy.
Nothing wrong with this pic, but it's kind of funny looking how the NPC is looking at the camera from all the way down there. Oblivion just has a bright, painted look to it, though.
I love every bit of Cyrodiil, but especially the forest around the northern area of the map, sort of in between Bruma and Cheydinhal, where all the trees where those various, autumn colors.
I would if i still dint remember most of that game
I wish Fable II was on pc
"Comfiness" is probably the one and only redeeming feature to it. Modding doesn't fix the garbage dungeons and the garbage world. I think people only really like the *idea* of Oblivion, but not the actual game.
If you mean you don't have much choice in how to complete the quests then sure. But the quests were so well crafted that I didn't notice. How does morrowind do that better?
Also just because they had quests markers doesn't mean there was no creativity.
The main quest where you had to get all the books and then look at the tombstone at the right time of day of the dawn cult was a fine puzzle before an action packed quest.
The dark brotherhood quest where you were sent to murder a house full of citizens was basically Clue.
Those quests were fun as hell
In Morrowind, you were a messianic figure in the middle of alien vistas. Skyrim was a viking civil war fantasy where you played another messianic figure. The base Oblivion game with no expansions was more or less about an ordinary ex-con in an ordinary medieval style setting. Martin was the actual hero of the story. You were just some nobody to be forgotten after Martin beats Dagon.
>Those quests were fun as hell
They were, for an action game. The problem is that Oblivion's quests are designed to be very good in an action game but fail in every respect for role-playing. It's a shame too because of the crappy combat and level scaling.
The dungeons weren't so bad since most of them were optional. Skyrim's were just as repetitive with less layouts to go mix it up with.
The world was by no means garbage. Every city was packed with life and side quests and simple ambience. For example Lewayiin had a dungeon in the main castle where you found argonians brutally tortured. You had to discover that the count of lewayiin was a sadist yourself, it wasn't part of any quest to discover that.
Shit was packed with detail.
vanilla oblivion is still a lot better than vanilla skyrim
you can list oblivions flaws all day, its doesnt really matter because oblivion has shit to in it and skyrim doesnt
Daggerfall and Oblivion are my favorites. Perfect combination of elements in their time: challenging, comfy, good music, playable, adequate RPG mechanics, and interesting quests.
Arena has no mouselook. Morrowind is just too fucking clunky. And Skyrim is casualized to hell and back--might as well be an action-adventure game.
But Skyrim fixed almost all of Oblivion's problems.
Is that a bad thing? Serving the true messainic figure that actually sacrificed himself before your eyes was a nice change of pace.
Plus, you became the next daedric prince of madness anyway. Might've been dlc but it's still canon
Underage posters mostly.
i still dont get what you mean by role playing quests.
I'd say the faces and limited number of voice actors sucked as well. Mods fixed to former but the latter has been the bane of every Bethesda open world game since.
The quests in Oblivion are handholdy as shit. They mostly all feel like tutorials.
The only quest that actually lets you make a choice based on your character is Glarthir's quest which has multiple endings. Think about your favorite Oblivion quest, could you shape it to have a bad outcome if your character is evil, or shape it to have a good outcome if your character is bad? You can't, all quests have a set ending which hinders role-playing.
I didn't care for Martin myself. I did like being an ordinary shmuck who built himself into a god through their own efforts instead of through some destiny. It still amuses me how you get a bunch of fags trying to say Sheogorath ain't the Champion of Cyrodiil when they made an entire expansion pack around it.
You're right the quests didn't really branch out.
I wouldn't call that a fault tho.
Thinking back on it i prefer they spent their time with making great linear questlines than so-so choice-based questlines.
It wasn't really an rpg so much as an adventure game, or an even mix of both.
Because it's legitimately the least playable.
Lol yup. That was the ending of the dlc was you taking the throne of sheogorath. He even makes allusions to being next to Martin when he turns into a dragon if i remember correctly
>I grew up with Oblivion and it's the best TES ever! I'm 19 btw
In skyrim i mean
Morrowind is the least playable, followed by Arena. They're absolute garbage to play. I'd rather pick up an N-Gage Taco and play Shadowkey.
What do underage posters have against Oblivion?
You do realize Todd isn't actually a bad guy right?
>Morrowind is the least playable
Here's your (You). Nice job conveniently leaving out Daggerfall by the way.
>little to no environment variety
>almost all dungeons are the same
>plenty of generic quests
>awful monster scaling
>everyone looks retarded
>gameplay is more limited than Morrowind and doesn't add anything
>horse armor dlc
Daggerfall IS playable though. The main quest was actually decent enough to bother finishing.
>tfw when oblivion babies don't considerer themselves underage anymore
I tried playing Oblivion again lately and legitimately forgot there were quest markers. Surprisingly, it played really well and I enjoyed it a lot.
fuck off, todd
People whose first ES game was Oblivion are in their early 20s now.
>little to no environment variety
not even true, they had to change the environment from all corners of the map because of the borders to other nations, the real criticism is that the environment changes TOO much and is very abrupt.
>almost all dungeons are the same
they are extremely similar, i think, because one one or two people actually worked on literally ever dungeon in the game, so you have this point, but youre still exaggerating
>plenty of generic quests
nope, most quests are very well written, youre thinking of morrowind and skyrim
>awful monster scaling
youre right
>everyone looks retarded
youre right
>gameplay is more limited than Morrowind and doesn't add anything
not really, there are improvements to combat and magic, but less variety in each, its pretty subjective to which you prefer.
>horse armor dlc
literally irrelevant to the game
>The main quest was actually decent enough to bother finishing.
This is the most blatantly untrue thing you said yet. There isn't a single person alive who cared about Daggerfall's main quest.
If you didn't play the game at launch you'll probably have little love for it. It aged far worse than Morrowind.
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So tired of these gen-xers and their shitty dad games, like Morrowind and iso-RPGs no one in their right mind would ever suffer through today. They sucked. Deal with it. You can play Daggerfall at lightning speed and roundhouse kick liches in the face. It's legit amazing. Oblivion was slightly simplified in comparison to Morrowind regarding mechanics, BUT made up for it in spades in playability.
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I hated arena
I don't think anyone actually likes Arena.
Not only is level scaling more obnoxious than Skyrim, but you don't feel progress at all. You fight a Spider Daedra with your Daedric Sword the exact same fucking way you fight a Scamp with a Steel Sword.
Dungeon delving is too repetitive. Skyrim is memed for directing you to Draugr tomb raiding for every quest, but it's worse in Oblivion.
>BUT MUH PAINTING QUEST, AND MUH DARK BROTHERHOOD AND THIEVES GUILD STORYLINES
A handful of good quests among many shitty ones. They are the exception, not the norm.
Sorry user, but there are plenty of people who like Arena.
95% of Cyrodiil is just green forest and plains, the 5% left is a patch of snow. And yes, every single dungeon in the game was made by one dude using very simple pre made tiles.
Also, there are plenty of shitty generic quests in Oblivion. I still remember having to sell for (x) amount of shit to broker 5 or 6 times before joining the guild or having to letters to a bunch of people for another quests or just having to kill necromancers and shit in some random cave. I also didn't like being Martin's bitch boy, fetching him relics and shit.
You just remember the good ones.
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[citation needed]
nigga u dumb its the only reason people play it
Level scaling is a cancer and it's pretty foreboding that Todd has no fucking regrets about level scaling. A game without level scaling can absolutely be done well, you just can't do all the guilds one at a time, you will have to do all the entry level quests first so you can be a strong enough for the harder shit that is to come. And once you get to the end of the main quest or a guild story line, the enemies should get really strong or have lots of weak enemies which could be just as difficult
>So tired of these gen-xers and their shitty dad games
>Daggerfall legit amazing
I also find it particularly hilarious that the example you provide in favor of Daggerfall against Morrowind is that you can go very fast and punch people to death.
looks great
>punch people to death.
Roundhouse, user. Roundhouse.
Is ESO not like the other games? It sounds decent in concept
its even worse, dont bother
I played it when I was like 12, I'm not stupid but I didn't know what the fuck was going on or how to play it properly. And the game didn't captivate me enough to figure it out. I downloaded it for free.
Daggerfall on the other hand was fucking amazing. The massive dungeons were fucking so fucking cool. I'd love a modern elder scrolls game with MASSIVE dungeons like daggerfall.
What's actually wrong with it?
Primarily the level scaling was just terrible. The games graphics is also an issue when comparing it with the other two games. I still say its gameplay was a big step up from Morrowind though.
Sorry?
Those lyches could also kill you with one spell. I remember being chased through a massive dungeon that was crawling with them, and eventually I found the secret door and got out with the quest completed but it was fucking intense, and I had that feeling that you get from a horror game
Because we live in a world full of retards. Anyone who considers Skyrim a better game should be banned from voicing opinions.
He didn't work on it. The OG elder scrolls guy thinks Todd's games are action games for normies and not real RPGs
This
I'm 21.
And yet despite that I agree that Oblivion is the shittiest in terms of gameplay.
I personally rank them in this order
Morrowind > Skyrim > Oblivion
Still haven't played Daggerfall yet sadly.
Massive procedural dungeons where every room look the same and nothing interesting every happen? No thanks.
And I think Skyrim had one or two pretty big dungeons
it's literally just the elder scrolls but online. the same awkward single player mmo the series has been since morrowind, but actually an mmo. respects the lore of previous games far greater than oblivion and skyrim put together. only thin its missing is spellcrafting and even that is coming soon
No need to apologize, user, I'm just pointing out that perceived 'Oblivionbabbies' are not underage and some of them are probably fathers at this point in time.
todd said arena is his favorite
You didn't play daggerfall much at all if you call those pathetic dungeons massive
Is there a free trial?
you missed one in late november i think. happens on steam like 3-4 times a year, so keep your eyes peeled i guess.
Oblivion was the shit but Morrowind was better . Skyrim was rushed and apart from the dlc , I felt disgusted .
Nah Blackreach is really big and way more interesting than any daggerfall dungeons.
You realize is just take a few lines of code and a couple of variables ot tweak to get infinitely big shitty dungeons right? That's not something to praise, that's pure lazyness.
>Why is the vanilla version of this game usually considered the weakest of the three modern Elder Scrolls games?
lol what. It's considered the equal to Morrowind. Fucking newfags I swear.
>guaranteed replies.jpg
(You)
I got you covered.
It's won't be the same as daggerfall where they are fucking labrynthes full of enemies that can kill you with one hit blasting their spells at you as you try to find the secret door which is hard as fuck to find but rewarding once you do and a fucking sober toothed tiger pops out of nowhere.
I can tell you're either a normie pleb with no imagination or never played the game much. You need a vivid imagination to become immersed in daggerfall
Are you trying to make a point? Just fuck off. It's a good game you massive faggot. I have no idea why you are arguing with me you fucking loser. Go away