Alright Sup Forums, which Elder Scrolls is the best?

Alright Sup Forums, which Elder Scrolls is the best?


>inb4 daggerfall

Morrowind, but if you're an actual legitimate fan of Elder Scrolls, you see that they all have something that makes them great.

What makes Skyrim great?

All bland, shit, boring games.

Unironically Oblivion. Great quests, story is alright, but great but none of them have excellent stories t b h. The world is the best of the three Bethesda games.

Oblivion's world is easily the worst, only retconned into being decent.

Oblivion and Morrowind.

morrowind.

Oblivion was for people who hate RPGS. Skyrim is for people who only care about graphics. Morrowind is for people who enjoy Action RPGs.

Objectively, Skyrim. But if we're going by Sup Forums contrarianism, anything but Skyrim. Maybe Morrowind, maybe Oblivion, fuck, maybe even Arena. Anything so long as the highest selling and best critically and player reviewed RPG of all time is not in first.

Morrowind because it's the last proper RPG in the series. Everything else is just too dumbed down in terms of the RPG aspect without fleshing out the action mechanics of the gameplay so you just end up getting a watered down version of both action and RPG that's not enjoyable in the least.
Oblivion's quests do deserve a bit of appraisal though.
Skyrim really has zero redeeming qualities to it.

Idk the “best” each had their strengths and weaknesses, some more than others. My favorite is oblivion though just that balance of rpg and action that feels right to me. Huge fan of most quest lines as well

morrowind

Skyrim had really fun DLC and a good amount of good side quests.
I never really made it that far into Morrowind but fucking around with the console and exploring was really fun, the world was really original
Oblivion was easily the worst out there, save for the plethora of porn mods.

The best combat of the series. Unfortunately, the combat has always been bottom-of-the-barrel for TES.

Oh, and Dragons and random world events.

>dismiss all legitimate criticism as contrarianism
youre literally worse than the people youre talking about

Its "blank canvas" like status for the modding community. Bethesda made a game so dull and devoid of anything, that it allowed fun and interesting mods to prosper.
and I mean that genuinely, not just joking about the porn.

I always enjoyed Oblivion more but I like the way Skyrim handled casting. I really wish there was a way to do both, have buffs handled like Oblivion but have active damage done in Skyrim's style.

Oblivion has some great quests

fuck off retard, you wouldn't know combat if it kicked you in the teeth
Daggerfall has the best combat with Morrowind close second due to actual RPG elements

Is ESO any good? Did Morrowind change any core mechanics or is it just a new area?

Oh come off that shit. I love morrowind, but the combat is awful. Your swings should always hit, and damage should be scaled to your skill. Irl I could pick up a sword and swing it at you and I'd hit, I might not do as much damage as a well trained swordsman though

it took a fat shit on everything good about elder scrolls and you should buy it if you endorse anal rape

The Witcher

...

skyrim is definitely more your speed bud
Morrowind is an RPG or ROLE PLAYING GAME, not an ACTION GAME. Morrowind and Daggerfall especially are more or less p&p adaptations with diceroll systems based on attributes. This means that abstraction is necessary. The problem with ebin normie gamers like you is that you lack imagination and require overt visual representations of everything that happens. The reason Oblivion and Skyrim were casualised was because casuals like you cannot and do not want to understand this, so making the games idiot proof are at the top of the publishers list, and that means removing nuance and near all true RPG aspects. I hope you enjoy your next cinematic masher experience from Bethesda, you deserve it

brainlet

Oh look, someone with some sense.

Amazing.

This really. They all just have something else going for them. That being said, Morrowind.

ESO is not an Elder Scrolls game. It's an MMO set in Elder Scrolls world. That being said, it's a fairly good MMO, but if you're expecting Skyrim Online it's just not that.

Skyrim because it has tolerable gameplay and best atmosphere.

>Your swings should always hit
They shouldn't, is right. The only problem with Morrowind is that at early levels they indeed hit a bit too rarely which gets annoying and that they just don't hit despite you swinging right at them, which looks dumb and counter intuitive. If enemies had some kind of dodge/block/strafe animation that they use when you try, but fail at hitting them, there would be literally nothing wrong with Morrowind's combat.

Oblivion

skyrim is the dark souls of Tes Elder Scrolls

Skyrim's a fucking mess in a lot of areas, but there's still some real direction and intent in the game's design. Morrowind and Skyrim are games that manage to be both genius and shitty at the same time. Oblivion overall is just lazily made trash with no merits, though. I've grown up enough to finally see that Oblivion is garbage worse than Fable.

You only think Oblivion is passable because Sup Forums tells you to.

oblivion has the best soundtrack and second best magic combat

Oblivion easily had the best quests, and it would be a far better game if Bethesda weren't so fucking lazy

Why are the quests good?

They actually have thought and effort put into them.

Oblivion is simply really pleasant in terms of atmosphere. I agree that in most aspects its the worst one, but still it's the one I return to most, because it's simply so comfy and relaxing to play compared to the other 2.
They're generally much more creative than Morrowind's or Skyrim's ones. Granted, not all of them, but there is plenty of real gems, which other 2 simply lack.

/thread

>Skyrim
>best combat of the series
Nice bait.

Yes, it's pretty good, but most of Sup Forums will tell you its shit even though they never played it.

Environment variety, best combat, best dungeons, best visuals

Oblivion is below Skyrim and Morrowind

online

Morrowind. It actually has consequences

>this

Vanilla Oblivion > Vanilla Skyrim
Modded Skyrim > Modded Oblivion

With that being said, I've never played Morrowind. Can anyone tell me the definitive way to play it?

>Environment variety
Better than Oblivion, worse than Morrowind. In the middle, but not best
>best combat
Eh, I can see what do you mean and even agree, but Skyrim combat feels to nauseating for me to like it
>best dungeons
Lol, nope. They had a few good ideas with them, agreed, which however get ruined by terrible dungeon design in general.
>best visuals
Literally meaningless and dependant on technical limitations at the moment, not the design of game itself. Unless you mean visuals in terms of style, in which case you're also wrong since Morrowind was better.
Overall agreed only on combat

Vanilla, other than maybe something like Morrowind Graphics Extender.

IMO, anyway.

Don't know about a definitive way, but can give you some starting tips out of the top of my head.
Don't fall for muh overpowered alchemist/enchanter/mage meme in your first playthrough. Magic and related arts were surely the best in the series in Morrowind and fun and powerful as hell if used right, but they require an actual understanding of games' world and systems to reach their true potential, so it's best to leave it for second or subsequent playthrough
Speechcraft and lockipicking are actually relevant and useful skills in Morrowind, unless you have high illusion and magic to substitute them
At the beginning you won't be able to hit shit. This is frustrating, but normal. It will quickly get better, so just stick with it
Stamina affects your chance of doing most things(including hitting). If you want to succeed at stuff, you don't want its level to be low.

illusion and alteration*

It's about finding the Elder Scrolls that's right for you.

Dungeons in oblivion are generic as fuck, they're all made by one dude using very simple generic tiles. It's a bit better in morrowind but the interactive elemnts and general variety of Skyrim make them better.

Skyrim also have way more varied environment than morrowind, I don't even know how you don't see that. I mean obviously they're a bit less exotic in general but they're still way more varied, especially if you take into account the expansions. That's not even close.

fpbp

morrowind has best ost though

god damn that costume design is horrendous

Daggerfall

Morrowind > Skyrim > Oblivion

What's wrong with Daggerfall?

Nothing.

now post a random dungeon with quest enemies trapped in walls

>Skyrim also have way more varied environment than morrowind, I don't even know how you don't see that
I don't know how DO YOU see that. They might seem that way because they are more detailed and frankly Skyrim does a better job with use of colours and light, but all regions of Skyrim are literally a different combinations of rock, snow and pine trees. Except of those forests in Rift which have leaf trees.
Morrowind has swamps, green farmlands, rocky highlands, grassy steppes, deserts, barren coasts, volcanic wastelands, also Skyrim like environments if you count Bloodmoon... How is that not more variety?

The only thing that keeps getting me is why did they remove the attack types? In Morrowind, you had pierce, blunt, and slash and certain weapons were better with certain attacks. Oblivion and Skyrim just had normal and strong attacks which just made all the weapons feel the same and made me feel more like an avatar than a character.

Because that way they can just make one animation set for 1h and another for 2h. Every decision was made to cut the amount of work they do.

I know you did the whole inb4 because you're expecting people to put it sarcastially, but I legitimately think that Daggerfall was the best ES game they made. Everything past that has been focusing more on making it pretty.

>making it pretty.
They failed pretty hard.

You know whats weird is no matter how good or bad each game is they manage to keep the lore top notch and incredibly consistent. Thats probably the best thing skyrim did to be honest.

>but I legitimately think that Daggerfall was the best ES game they made
Can you please explain to me why? I don't get you Daggerfags, I really don't. I did play both Arena and Daggerfall, even somewhat enjoyed it(surprisingly the first one more than the second), but I don't understand how can you consider what is basically a dungeon crawl simulator which is not even particularly good in the dungeon crawling aspect and has 99% of its content randomised the best game in the series. What the fuck did it do so good except for meaningless shit like climbing or languages? Even most of the tabletop RPG inspired mechanics are still there in Morrowind

Y'all remember this? What is "Project Greenheart"?

>with Morrowind close second due to actual RPG elements
Dude dice-rolls lmao.

>make a codename
>its meaning is so obvious that everyone even slightly possibly interested in topic will see right trough it immediately
What's even the point?
And has this thing been confirmed real? If so, I guess they are making TESVI in Valenwood, but are really taking their time to either not make it so half assed this time(doubtful) or squish as much money as possible out of Skyrim first. Or perhaps they were making it as braindead and simplified as FO4, but due to backlash they're actually remaking it and adding more RPG elements now, which I surely hope for.

this shit leaked in 2014, so it makes ya really think

Maybe they were still just sketching very first ideas back then. Or are really heavily remaking it after FO4, I would be very glad if they did, since that would mean that Bethesda has finally learned its lesson and took notes, but I somehow doubt that. Also remember that they've actually revealed FO4 only half a year before the actual release, when it was basically almost ready. I imagine they will do the same with TESVI

Adventures: Redguard

I hate the way ESO looks. I don't even know why. On a technical level it's not the worst looking mmo out there but it just looks wrong to me.

fixed

Can someone post that old as fuck forum pay calling Morrowind casual shit.

Change side quests in Morrowind to "meh" reaction and it's pretty much spot on

what happened to that scifi game they were rumored to be making?

Wasn't that just some "leaker" confirmed to be fake?

Who gives a fuck about the leaker, they have had a trademark for starfield since 2013.

Morrowind has unironically the best combat.
>stamina management
>enemies actually

Oh. Welp, no news about that then I guess.
Really, what the fuck is Bethesda even doing now other than shitting out Skyrim remakes?

>enemies actually react to being hit
Dunno what happened there

Wanted to argue but in retrospect you're right.

Morrowind has mediocre faction quests, but sidequests are all good enough so it gets a meh reaction. Although it does have the best faction mod ever conceived(Rise of the House Telvanni), it's non-modded game that's judged.

Oblivion has extremely good faction quests(DB and Thieves Guild especially) and pretty good side quests so it gets amazing.

Skyrim has alright faction quests, but considering that 90% of the sidequests consist of fetching something from a Draugr cave it gets shit reaction.


On paper, sure. But it's really not that fun in execution unless you force it to be.

I remember Trainwiz posting a year or so ago that he's gonna make a combat overhaul mod when OpenMW makes it easier to do so. Don't know if he's still planning on doing it still, but if I remember it would be something like Mountain Blade combat since Morrowind already has directional attacks. If it ever gets done, Morrowind is gonna jump from worse to best combat system.

Haven't really played Oblivion, Arena, or Daggerfall much.
What I can say is that Morrowind had a lot of good ideas, but a whole lot of clunk. For every good thing Morrowind did, there's at least 2 bad things ruining the fun.
What Skyrim has going for it is that you know what you're getting. Say what you will about it, but it comes with less clunk between you and the game. Yeah, it's dumbed down, but Morrowind has me going between "this is great" and "this is awful". Meanwhile, Skyrim is more consistent in, "eh, it's okay".

ESO

On the one hand that's nice, on the other hand it completely trivializes combat at a certain point when the majority of enemies get stunlocked to death

>making it pretty

Elder Scrolls games tend to always have awful combat.
>Arena + Daggerfall: Spam attack.
>Morrowind: Spacing and stun lock.
>Oblivion: Use your sword as a baseball bat.
>Skyrim: Your sword is now a butter knife and everyone is a stick of butter.
Honestly, combat is probably consistently the weakest part of these games.

Daggerfall is unironically best out of four though. I don't think there exists an RPG that can beat it in terms of scale and detail. It's the only game you can literally live in. The dungeons are the best in the series, too.

randomized broken bullshit kills it for me

OpenMW with community patch is the best way to experience "vanilla Morrowind"

>modded morrowind with huge fanmade experience is the best way to play vanilla

>he dungeons are the best in the series, too.
Because it's literally a randomly generated dungeon crawler, you fucking retard.

...

>frogposter
>doesn't know what he's talking about
Like pottery

It tells you something if randomly generated dungeons are better than shit they came up with in later games.

>mountain blade combat in moronwind
I'll unironically suck his dick. Trainwiz, wherever you are, hit me up with when it's done, not even gay but I'll swallow like a champ for you.