Besides the nostalgia factor is there really any reason to make pixel graphics 2D games anymore...

Besides the nostalgia factor is there really any reason to make pixel graphics 2D games anymore? You can still go for the chibi style and make tiles without them being pixelated.

Probably style choice. It was funny to actually try Shovel Knight on a CRT TV

Calamaria a cute

No. Pixel graphics are a thing of the past and for good reason. I don't understand all of the love and nostalgiafagging for them, honestly.

..It's normal to get turned on by this, right?

They look cool.

It's basically just a babe giving a blowjob.

>nostalgiafagging
Fuck you. It's another style of visuals that can't be replicated otherwise. Should no one animate films in 2D just because 3D animation exists? Should no one paint because sculptures exist?

You tasteless cretin. You fucking swine.

It's the two questions of cost and aesthetic. The bigger selling point of the two for those who intend to actually sell their games is the former, as you can make really nice pixel art for a relatively low cost. The aesthetic is a plus, but it's a lot easier to fuck it up than get it right for most people (which is why there are so many more pixelshit indie garbage games on the market than indie games that have pixel art that actually looks good)

When done correctly (i.e. not out of inability) they hold a unique artistic visual appeal most people can't quite nail with how 3D modeling works.

You can make a game less expensive, both to develop and to sell. It also drastically reduces file sizes. These all equate to wider appeal.

>wanting chibi style

i would ask if you would be silent

Is she drinking his brain?

why are you and everyone else in such a hurry to pretend games made before 2000, hell even 2010, never happened?

is there any reason for artists to not? its not a 'lesser' style, or 'outdated', its merely an alternative, and if it fits the developers vision for their game, why not use it?

The statement of it being lower-cost is largely not true, 3D is popular because it's much easier to get going and keep going at a high visual fidelity, and making new animations or alternate appearances is way easier. 2D only really benefits you cost-wise on a very low-detail end of things.

pixel graphics were always out of pure laziness or incompetence
Thats one reason I cant take indieshitters seriously. If you want pixels than put some effort into it you cunt

I just don't get why a developer would make a game look like Street Fighter 1 when there is the option to make it look like BlazBlue. It would be like someone making a game look like the original Tomb Raider instead of something modern.

>2D only really benefits you cost-wise on a very low-detail end of things.
which is exactly why pixel graphics is used?

To the people who don't mind pixel graphics; do you feel like having a limited color palette matters? Like Shovel Knight uses all the colors available on the NES but still uses custom colors for added detail, I know for some people that's enough to turn them away from it. Personally it doesn't matter what colors the person uses so long as the sprites themselves look good

>liking a fat sea cow

I wonder why it isn't used more.

It's generally received better than tween/flash animations.

I can appreciate a limited color palette, but it isn't necessary.

There's a point where you have to just stop being autistic. No one else will notice or care about it as much.

Its almost like its ridiculously hard for amateurs to hand animate a whole game without a team and Microsoft Funbux to help

>limited color palette matters


You have to think in terms that the every color displayed on screen in 100% intentional when it comes to pixel art.

That overall attention to those details indelibly results in a game with better care taken into account as far as visual aesthetics.

Better controls and gameplay.

Mapping a 3d world onto a 2d screen is massive failure for most games, especially platformers.

It bothers me that you don't see her throat gulping

I don't care too much about palette as long as the contrast/saturation isn't cranked up to fucking 11. Use lighter colors ffs.

WOAH

>style choice
You mean lack of talent?

>lewd
>she is literally drinking his brain

Disgusting.

Shut up bitch.

No.

He has cum for brains

I've been saying this since video games went 3D two decades ago. Unfortunately 99.9999999% of Sup Forums is far too young to remember the actually better days.

>Besides the nostalgia factor is there really any reason to make pixel graphics 2D games anymore?
It's easy, and done well can be stylistic. For a lot of people like the stardew valley dev it makes making a game on your own possible

2D animated art like Cuphead and
the remake of Dragon's Trap is the gold standard for modern 2D games. Then 32 bit style sprites, 16 bit, 8 bit, 2.5D, and worst of all is indie pixels.

Because tweening looks shit and frame by frame animating hd sprites is insanely time consuming. Cartoony abstract art styles are good for that too but obviously don't work for every game.

If you are going to do 2D why not do something like this instead of the 16 bit style?

It's too expensive

>lack of talent
You mean you mom sucking my cock on a daily basis?

I dont know if Metal Slug would have any visual appeal or charm with out it being pixels

Dessign on HD with vectors and lines wouldnt look as good I feel.

Some times less is more.

why is there so much vore related vidya in the past 2 years?

This looks 1000x better than the pixel shit that comes out now days.

Yeah, it's hard to get pixel art right, and it isn't necessarily any cheaper/faster to produce. Just different.

>do you feel like having a limited color palette matters?
If you're going to attempt to make your game look like it came out on a certain console, you goddamn better be using the limited color palette and making sprites to the specs of the hardware you're trying to imitate in the native resolution of the hardware.

Does it really count as vore?
His head is a cup with a straw, that doesnt really count as Vore.
is just common sense.

Isnt Pixel art preatty much just drawing at a really low resolution?

That's from Under Night In Birth, which is by what is essentially an indie studio (French Bread, who made Melty Blood). There's no way that the budget for UNI is that high

well i would assume he needs the liquid in his head but aside from that, the game itself is heavily vore themed

how?
Beside, just because somebody eats other that doesnt turn it into Vore instantly.
It have to be a spirit of sexy to be really vore intended
Im a vore expert, I know the bussiness

t. retro inspired "artist"

>is there really any reason to make pixel graphics 2D games anymore?
3D is shit and has always been, so yes. thankfully people still make real games.

Is your image wrong on purpose? The "good" example is the shittiest MM game period and looks like ass.

They went out of their way to specifically make it look like a game for a specific console. Generally it doesn't matter at all.

Suck my dick, choke on it Phil.

the only reason to use 3d assests is because people see pixels and they think is old.

Example, was with a cousing with is like 18 years old i think, and I was playing shovel knight and was like "what is this shit"?

then after a while, he pulled out his phone, downloaded some Infinity blade rip off and was like "this is a really cool "

all based on looks

Well, It doesn't seem like anybody has brought this up, but pixel graphics are easier to work with. You might think that that's just laziness but to a programmer, specially one with low resources, having things be exactly a number of pixels wide by exactly a number of pixels tall makes dealing with the math all the easier. Yes, even drawings will have a collision mask cath will be essentially a box, but it is still more intuitive. It is also cheaper as a whole, which Sup Forums will be so quick to criticise, but If you'd ever made a game you'd understand how hard things can be and how focusing more on other aspects can be a godsend. Also, I will now summon Sup Forums's rage, but on top of pixel graphics being easier to make, they can still be very unique, like in games like undertale, cave story, VVVVV, enter the gungeon, etc. The pixels aren't a problem, its usually a lack of creativity that is the problem

>Nostalgia
It has absolutely nothing to do with nostalgia, what the hell are you talking about? It's an easier and more versatile art style for those who can't really do anything better or don't have time to.

yes

So much fucking this. I don't know how to explain it but all old games like metal slug and even old fighters controlled really really smoothly.
And the pixel graphics that have so much bad rep does feel obnoxious. and I have heard the actual good pixel art like rage of the dragon. Pi metrimelee etc take really really big effort and is actually not possible in today's world, snk went bankrupt because of kof xiii and that game has top tier pixel art. That too is pixel art.

I'm making a top down management game (think prison architect / rimworld) and I had someone offer to do 3d art for it. After trying it a for while it wasn't working because there's trying to play it with all the required information was next to impossible.

Screen would get clogged, people didn't know what they were doing,, etc. 2D graphics has the benefit of being able to show more information much more easily

Not an argument

...

>how
imagine a giant bayonetta sticking a straw into your skull and sucking out your brain/spinal cord, then pushing the straw a bit lower and slurping up all the gushing blood, hovering over your organs and gulping them down one by one until youre left flat like a capri sun pouch.

sure, she didnt just toss your whole body in her mouth and swallow you whole, but there is no question that she consumed you. now imagine you are a cuphead and that fluid is your lifeblood, and bayonetta is cala maria

Pixel animation is way easier than traditional animation.

Why limit yourself?

Now Imagine that the Straw is his dick, and she is sucking the white stuff out of him

then he would be dickhead not cuphead duh

It's much easier for a small independent studio to produce wokrable 2D graphics compared to 3D graphics, fucking nincompoop?

Why do you think all indieshit is 2D graphics? Do you think it would be just as easy for them to create crysis-level 3D graphics? What a fucking retard you have to be to make this thread

where are the nipples reeee

...

blu ray

depending on scope of the game it is less work and lets you focus more on the gameplay. this is theoretical though as i know that isnt how that really happens

It's a good programming/design challenge and devs that want to push themselves occasionally do this.

Having limited options isn't always bad; It can help force you to think of creative solutions to get around certain limitations.

Its good for low budget/1-man teams and I've never minded it in games like cave story or shovel knight.

>Besides the nostalgia factor

This shit perception of pixel art poisoned the well forever.

>as you can make really nice pixel art for a relatively low cost

Good pixel art in video games STOPPED being used because it takes long and is too expensive, you idiot.

>Why limit yourself?
Because the developers who made games on the NES for instance were forced to work within those limits and come up with incredible stuff. If you're trying to make your game look like an NES game, it's appropriate that you work within the limitations of the hardware.

Your attitude is the coward's way out and is lazy. You're admitting you're incapable of making an NES game, which makes your game worse than the worst NES games by default.

Casuals aren't people

Because than you need to hire a lot of proffesional artist.
That's expensive

Because this is not done for free.

That's because its done by proffesional artist with years or decades of work.

>because the game is bad it means the image isn't a sprite and it's not from a retro game
Are you retarded on purpose?

More like painting. And more like "obsessively trying not to fuck up the readability by knowing where pixels go and how many of them".

Shovel Knight wasn't made "to look like an NES game," it was made to look like how we remember the NES era. Rose-tinted glasses and all. That's why they omitted the sprite flickering and expanded the color palette slightly.

And Shovel Knight was shit. Romanticizing an era leads to inaccurately capturing that era. So many developers fail to understand this simple truth.

But characters did look like that at one point. Video games didn't start looking like that version of Megaman. Hell, MEGAMAN didn't start looking like that version of Megaman

Depends on the game. Devolver Digital seem to have their pixel art style down perfectly; Gungeon wouldn't be half as charming if it added more detail to their sprites, and Hotline Miami would never have been successful without the crude pixel art.

I was wondering for the longest time how the fuck they put on pants...

They did not. That faux pixel art would, by discrete ratios, three times the resolution of the SNES Mega Man sprite.

No game did that, and none that actually starred stick figures in the early 80s ever had that many colors

devolver published it, not developed

I'm pretty sure that 'Dodge Roll' is an internal studio there, made up of old Mythic employees.

What the fuck is she sitting on top of?

Oh sure, all you need to do is dedicate yourself to an art that is 10x harder to produce, and is already dying out in it's own respect. Maybe after 5-10 years dedicated to the study, you'll be ready to spend over 7 years producing a 9-12 hour contra clone.

Maybe because pixel art is still a legitimate form of art and illustration that isn't always attempting to imitate older games, and people still like it for reasons other than "nostalgia".

>That belly

Oh boy

>and is already dying out in it's own respect

This argument has been made against pixelart since the mid 90's and can be summarised as "change is good because technology and realism, we need to stop looking towards the past forever". Wasn't there a recent games newssite article with that same argument, featuring the remastered Crash trilogy?

HA!

I was pointing out that traditional 2D animation, produced with paper and cels, is dying. Not pixel art. Although, Pixel art has diminished to a point where it's dead in a practical sense. Since no major studio uses pixels anymore. And even indies are moving away from it. But at least pixel art still proves to have its uses. While traditional animation done on paper is just like... Why? It wasn't necessary to draw cuphead on paper. But that's the craft they wanted to dedicate themselves to. No one else in the industry will do that, because it's costly, time consuming, and the talent pool is shrinking.