What would you like to see in a conceptual-not-literal sequel to Bloodborne?

What would you like to see in a conceptual-not-literal sequel to Bloodborne?

hardcore pussy licking

jump button

What for?

Sony exclusivity. Watching the Project Beast leaks unfold on here was comedy gold.

large breasts

Replay value
Build variety
Please something to make me want to give it a second playthrough

dedicated facesitting button

nigger lol MAGA

anime tiddies

I would love to have it set in Not-America. it starts like Moby Dick (character is a wanderer than enlist in a ship that looks for a mythical creature) then it slowly turns into Bloodborne Meridian.

For jumping you fuck

No piece of visual entertainment will ever capture the feel of blood meridian. You'd need people like the coens or Mel Gibson working at a Ben Hur or Lawrence of Arabia scale, and today even a billion dollar budget couldn't do it well

The souls series could seriously use a revamped "platforming" system. The way it works now every purposefully designed jumping section feels like you're exploiting glitches

a yuri romance system with a happy ending

Respec option, idc if I have to sacrifice an unborn squid to Oedon just give me respecs.
Take the quality of life changes from DeS2 and put them in BB2 such as the menu not closing every time you consume coldblood for echoes, some kind of bonfire ascetic equivalent would make me nut too.
Bold hunter's mark refills your vials/bullets if you have any in storage and speaking of that get rid of the limit on certain items and make it 99 (there's no reason to only carry 10 fire papers for example).
Keep the central hub if that's what you want but connect it to the main world like DaS1 and allow fast travel between lamps (preferably after the mid-game so you get some use out of the hub but it doesn't get old fast).
Monsters have unique drops once more, weapons or armor just give me something to look forward to rather than just vials for most enemies and gems from 10% of them.
Get rid of the bell system and bring back eye orbs and soapstones for co-op and invasions.
Tweak covenants a bit so they are more rewarding.
Other than that it's perfect

I actually think it would work better as a videogame than a movie. A movie would need to be extremely long and necessarily boring at times to capture its scope. I think it would need Terrence Malick after a seriously fucked up experience to make it work. The videogame medium seems more apt to replicate something like that, but honestly, I don't think there's a single developer that would be fit to make it work. It would be something like what Spec Ops The Line tried to be, but that fell quite short (and I really like that game)

This will forever be my favorite part of bloodborne. I loved finding Annalise in her royal chamber.

Makes me think that the games would all feel much better if you could grab a ledge on a near missed jump. Could add a hilarious option to stomp someone's hands while they're climbing up an edge if the chance presented itself too (similar to that one coffin stab for example)

Mine too. Same with Queelag sister in DaS and Rosaria in DaS3. There's something about this trope of serving the queen of a hidden, decadent covenant that truly works for me.

Red Dead Redemption crossed with Manhunt would he fun

I don't like respec and I love the woman with a bell system of invading, but I pretty much agree with everything else. I don't know how a Bonfire ascetic would work here, but I would love if they used that idea more often. It's easily the best thing that came from DaS2

Its funny because I guess I enjoy that trope as well without ever realizing it. Although Rosaria didn't do anything for me. That entire game barely got me excited. It just felt like it was my duty to play through it because it was dark souls fucking three.

I felt that way too during my first playthrough, but I've grown quite fond of it actually, even with its flaws. Rosaria's lair, design and the covenant idea seems to me like the best ideas in the whole of the game - they seem to belong to a whole different game, tho, they're more fit for BB than DS - along with the Twin Princes.

So all this madness and cosmic horror
unfathomable abominations.

I want the next "spiritual sequal" to take notes from sanitarium.
I like the disjointed stages of the game where the settings and characters change and lead more to a more cerebral and symbolic story telling.

I liked the game but add more elements of
"Is this real?"
"Am I still the good guy?"
moments.

>"Am I still the good guy?"

Consuming demons souls made one a demon. Imbibing blood made one a beast.

What was the drawback of consuming souls?

I could see that working. Having something like DeS, with a central hub - a derelict sanitarium - leading to different self contained levels. I would love if they drifted a little far from Lovecraft and looked into other weird, eerie writers like Schulz or Ligotti or Kafka. From has an incredible knack for atmosphere. I would play their games if only to walk through their worlds.

Nothing really.

Excess humanity (or not enough) was what had the drawback

More than 10 weapons

By the time you're done with both games, you should know demonhood and beasthood are arbitrary. In Dark Souls, it is translated as Humanity, since compared to the souls of the Lords, it is in a fallen state.

actual good gameplay and non item description reading based story telling.

>actual good gameplay

git gud

>non item description reading based story telling.

Just play skyrim if you need exposition.

I beat it but I always felt like I was just cheesing the game because the gameplay was that bad

skyrim has shitty story telling as well.
I want to see lot´s of cutscenes like japanese games used to have in the early 2000s

Set in a sci fi world with over the top technological transforming weapons/guns, with increasingly supernatural elements appearing the further into the game you get

the tweest is that humanity has downloaded itself into an unceasing digital nightmare

There's literally nothing wrong with soul power in Dark Souls. As others have stated, the real issue is humanity, or the lack thereof.

>Just play skyrim if you need exposition.

You couldn't have taken a shittier example.

bumping

Every time I play through a Souls game for the second time onwards, shitty platforming is what kills me the most.
It's the worst in 1 and 2 when you get knocked out of human form because of finnicky controls or dodgy hitboxes.

Dark souls but with guns

Cohens are too gay for blood meridian. Just shut your shitty mouth

They did the only great McCarthy adaptation, tho.

Sure, but BM is just too much for those fags

Freedomborne. It takes place in a dark fantasy version of 1800's America. The bell of liberty has cracked and must be repaired and tolled so that freedom may be restored to America before liberty fades forever. While the bell remains silent and freedom slowly fades everything starts to rot and people get sick and start to turn insane because there is not enough freedom. The original founding fathers have become corrupted by the lack of freedom and have decided to use their remaining freedom to benefit themselves. You must hunt them down and kill them all and collect all of their freedoms in order to make your soul free enough to repair the Liberty Bell and ring it. You will fight your way through the original 13 colonies and along the way you will encounter many characters from American history and folklore. Some may or may not be corrupted. Along with the founding fathers being the major bosses you will have also bosses that are characters from American Folklore such as Paul Bunyan and Babe his Blue Ox, Johnny Appleseed, John Henry, The Statue of Liberty, and more, all of which must be dispatched so that they may rise as their former free selves after the Bell is repaired and rung again.

kek

I wish you amerimutts stopped trying to force your shitty nation on everything

I'm a spaniard, tho.

Bloodborne with aerial combat could be nuts.

>Bayonetta Souls

I could get behind that