Is this a joke? I beat this """dungeon""" in less than half an hour. Please tell me the remainder of the Divine Beasts aren't this piss easy.
Is this a joke? I beat this """dungeon""" in less than half an hour...
I've got some bad news for you, user
I got bad news for you user...
The rest are just as easy. Also why you expecting difficulty from a zelda game?
naboris hurt my brain
>tfw you have a kidney stone and pissing isn’t easy
I got stuck and quit playing when I got to Naboris
Am I retarded?
Try trial of the sword on master mode
Yes. Unironically, yes.
how tf do I get out of the cage thingy
Camel > Elephant > Salamander >>> Bird
"Dungeons" in the game are a joke, OP.
aww i thought the bird was gonna be the best one :(
Do you just quit whenever you're faced with an obstacle in real life too?
what else are you supposed to do?
That's funny because
Urbosa > Mipha > Daruk >>> Revali
They're all like that.
Everyone agrees Naboris is practically unfinished. The other 3 are way more complex.
I got stuck on Naboris after I accidentally skipped the dialogue telling me how to manipulate the beast (it was my first dungeon)
Try opening the map and hitting buttons
>I beat this """dungeon""" in less than half an hour
I'm sure you did
Good point.
fuck I already sold my switch to my plumber
Most straight forward one, sadly.
Rito storyline is also by far the weakest and shortest.
>Medoh
>complex
lol
also that's tough, I'd rather restart the game than skip dialogue desu
>being literally retarded
30 minutes is already pushing it into brainlet territory. The only challenge in Ruta is to remember you have frost pillar ability because it's so useless you barely ever use it in the game for anything but fishing out chests.
whats rito
How can anyone spend more than an entire hour on this? Activate the first control panel, get the controls to manipulate Ruta, then activate the remaining control panels on the second floor and top.
Bird people.
This. Although I usually turn to frost when I see water.
I love BotW, but you have to admit the Divine Beasts were awfully short. The only way Vah Ruta could take longer than 30 is if you ignored the instructions on how to manipulate it, forgot you had the ice power, or were just enjoying the scenery.
Come on, be honest.
Taking less than an hour to beat a dungeon doesn't mean you beat it in less than 30 minutes.
No wonder BOTWfags say the game is long, it takes you fuckers hours to solve 10 minutes of puzzles.
You can beat the boss in under three minutes. There really isn't any substance in this Divine Beast. You can't get lost as it's fairly straight forward, and the only thing halting your progress is waiting for Ruta to adjust its trunk, and probably forgetting your ice blocks.
what? lol.
He's legitimately autistic.
Did you take longer than 30 minutes for most other 3d zelda dungeons? I mean sure, maybe the water temple meme, but a lot of the other ones are pretty straight forward.
Trying to get the weapon chest between the two stones on rails inside the wheel.
they are all easy what did you expect from a zelda game though?
maybe the problem is that there are no prerequisites for attempting a divine beast other than the short sidequest so they are designed to be beaten in a variety of ways making them just too easy.
well maybe infiltrating the yiga clan was pretty good but the others were very average
But every Zelda dungeon is short and takes about a half hour.
>still don't know how I managed to solve the camel dungeon
Because unlike other Zelda games the dungeons aren't filled with filler. After replaying all the 3D installments I realized why they feel so short. There is less waiting time and more actual gameplay.
half an hour is what most zelda dungeons take with a few exceptions
>replay link's awakening after 10 years
>beat first dungeon in 5 minutes
let's be honest if you know what you're doing most zelda dungeons can be beaten pretty fucking fast
>user learns that he was tricked into thinking a 5/10 game is 10/10 BEST GAME EVER by Sup Forumss reddit colony of open mouthed man children
the fact that you actually believed them prevents me from having pity for you, unfortunately
It's not a joke, this game truly got all those "10/10 BESTEST GAME OF ALL TIME" 99+ Metacritic score from soyboi numale millenials.
This game is fucking feces.
>all of the Divine Beasts are piss easy and take no time at all
>the only interesting boss is Waterblight Ganon
Which is a shame because the Shrines actually have some neat puzzles and solutions, but the actual "Dungeons" have almost nothing to them. The only way you can get a decent dungeon experience in this game is to head straight to Hyrule Castle and fight the Blights there.
Literally the same fucking length as any other Zelda dungeon that fags love to pretend were more complex than they actually were.
artificial difficulty tb h
>no minibosses
>barely any puzzles
>some of them barely have you leave one big room
>the same length and complexity as any other Zelda dungeon
Kill yourself friendo
If fun and challenging dungeons are what you came for, turn back now. Aside from those, all you're left with is the most bare bones open world game ever, only broken up with the occasional copy/paste shrine, enemy camp, tower, or korok seed. The game's big innovation: it doesn't show you where these things are on the map.
Takes 15 minutes max. 30 minutes if you're trying to collect all the chests or whatever to find out there's only garbage in them and you shouldn't have bothered.
>I have no idea what copy/paste means
How many threads have there been today so far that followed the same beats?
Naboris is delightfully complicated. You'll know what in talking about
But Zelda hasn't had fun and challenging dungeons since the NES.
>less than half an hour
Thank God, dungeons are fucking dreary and boring. I want to run around in the sun. Not memeing, sorry Zelda traditionalists.
>not playing it on PC
Well you're a special kind of retarded arent you
You've just discovered the greatest shame of BotW, the dungeons are the worst seen in a Zelda title.
>b-but muh WHOLE WORLD is the dungeon
No. It's not. It's a very good open world. But nothing will replace that Zelda feeling of exploring a new dungeon, figuring out it's mechanics, and solving it.
Nintendo dropped the ball hard here. And I hope they put serious effort into the dungeons next time.
Wind Waker had worse dungeons though.
>just discovered
No he didn't
idk, try harder or take a different approach?
Oh come the fuck on. The dungeons in BOTW are easier than fucking skyrim. I love the game, but the dungeons are just way too fucking easy.