How do I git gud at this?

How do I git gud at this?
Demons are constantly fucking me over at negotiations, I don't know which spells to keep and which to dump and I'm instagibbed the moment I miss my surprise attack.
Fusing sounds like another issue I'm probably going to have a hard time with along the way.

Don't want to stop though since it seems like a solid game if you get into it.

Other urls found in this thread:

youtube.com/watch?v=sQPDe1mU31s
youtube.com/watch?v=k6otUQSTdc8
nhentai.net/g/45455/
youtube.com/watch?v=_7KSHyF_X2M
youtube.com/watch?v=MVagm39bnTQ
imgur.com/a/YOdRG
youtube.com/watch?v=AMwv8MwYimM
youtube.com/watch?v=osjGkzMIA9o
youtube.com/watch?v=WfcPBklj2O8
twitter.com/NSFWRedditGif

>missing surprise attacks
Fuse as much as you can and save up app points for the skill expanders

most difficult part of the game is the beginning

try to have physical+magic+healer demons

grind a few demons to unlock their skills if you must

immediately fuse for better demons with newly unlocked skills

don't treat this as a pokemon clone, you're constantly supposed to keep fusing with every MC 1-2 level increases, normally i'd fuse an entire new team each 2-3 levels.

using single target attacks, kill all but one demon and then negotiate with that one so you don't get fucked of negotiations fail
when fusing, the most important thing is new moves (___la, me__la, dyne, me____dyne) and the second most important is stats. fuse at least once every dungeon to stay ahead of the curve
the moves on your own character barely matter but just level one or two stats and get moves that benefit from that stat

never ever give a demon money during negotiation
>but what if-
EVER

I can't confirm it but from other people's accounts and my own experiences I feel like if you give a demon money their chance of just running off with your shit increases by 90%

Also pump MAG/AGI and dont touch str, dex, or luck if you want to be a sheer god statwise

Also early game is going to be an rng mess where enemies instawipe your party because of bullshit crits and you will have no way to counter it. Its probably my biggest gripe with the game but just keep going it balances out and the chances of instawipes happening disappears pretty soon

You are thinking too much
Just keep a healer around and then a wide array of elemental spells, your party is huge so there is no problem
And fuse as much as you can
What spells you keep on the MC doesnt really matter as long as it doesnt overlap with another demon“s

>Demons are constantly fucking me over at negotiations
Refuse first, cheat second, end talks third is the best strategy; it's mostly RNG but this combines best probabilities and doesn't make you waste stuff, only use this for negotiations.
> I don't know which spells to keep and which to dump
Decide a build and go for it, I hear physical build can be pretty good and fun, but magic is usually preferred because you can tackle all weaknesses this way
Basically, just have one skill of every element, I usually kept the strongest mono-enemy attack
>Fusing sounds like another issue I'm probably going to have a hard time with along the way.
Whenever you hit a level check whether you can fuse new demons, and whenever you hit a wall just fuse as needed resistance, skill and whatever, this isn't Persona: check the "use compendium" in the research function, you'll spend a lot of Macca on it most likely

Keep agi, bufu, zan, and zio magics. Mudo and hama are too unreliable. I recommend a magic build for a first time playthrough, it's easier that way. The recommended stat spread is 3/1/1 magic/agility/luck. Once luck reaches 50, make it 4/1 magic/agility. The idea is keeping Flynn (the protagonist) the fastest one on the team, and the main damage dealer. If he's way faster than everyone else on the team, only pump magic. Agility only affects the goes first on the team, not anything to do with the opponent.

wew, glad they ditched that design

>not anything to do with the opponent
It affects accuracy though

Continuing from When you get concentrate as a skill, keep it and use it often, makes the next magic attack do 2.5x damage. Buffs and debuffs are critical. Minotaur and Medusa bosses are the hardest bosses in the game, and they are the first 2. Don't let them get to you. When you get a skill you want, keep passing it on to Flynn and fuse new demons with it to keep passing it on and leveling up the skill.

Does accuracy even affect spells?

I want to get into SMT. Where do I start?

Yes
t. played 4A on apocalypse difficulty

Nocturne is a solid entry point to the series in my opinion.

IV or nocturne. IV is more beginner friendly because eof the QoL improvements. It will make nocturne make more sense when you go back to it.

Doesn't apocalypse difficulty adjust accuracy? I don't think spells can miss, but can't get a critical either as a trade off

Nocturne

Spells can miss. Just less so than physical attacks.
And yeah, apocalypse reduces your accuracy by quite a bit.

Dex+luck builds are pretty fucking legit once you get past the rougher beginning.

It's a hard -50 to your agility stat
They can miss, even in normal conditions

IV is kind of weird. The game is brutal in the beginning but after Medusa the difficulty just drops completely. IV's problem is they allow you too many ways to become crazy powerful. Min maxing yours stats along with app bonuses like mp restoration remove all challenge basically.
Nocturne has better difficulty and atmosphere but IV is more beginner friendly. Both are pretty good.

Not him but the problem with IV and IV:A is that nearly all bosses, even end game bosses, have at least one elemental weakness making magic broken. I preffer physical builds myself but it's cleae magic is more optimal.

...

If you give yourself all of the single-target elemental magic, a Drain MP and/or HP spell, and a mass Healing spell, then focus all of your levels on fortifying magic, agility, and luck you'll cakewalk through the game.

I started playing the other day and Im currently fighting Ares who is kicking my ass.
Any tips? Any recommended demons?

Negotiations are random, if they ask for too much either cheat them or end talks.
I went in blind and did a STR build and did fine, but DEX+LUK is where the damage is, but MAG is also pretty strong due to getting free press turns because nearly every enemy has some elemental weakness.

youtube.com/watch?v=sQPDe1mU31s

As everyone else already said, Nocturne is the best entry into the series. If you're more of a traditional JRPG person and want to ease into the series more, the Digital Devil Saga might be better for you. No demon collecting but is a SMT game in almost any other aspect. Also has arguably one of the most difficult boss fights in any JRPG.

Do any of these games have no fusion elements? I think it's dumb and just breaks the game tbqh

You know fighting YHWH in the Friendship route of Apocalypse is essentially a glorified bonus boss. You've essentially beaten the game regardless.

Digital Devil Saga 1 and 2 are what you're looking for.
SMT 1 has fusion, but you can't pass down skills at all.

>this is what bondsfags actually believe

...

youtube.com/watch?v=k6otUQSTdc8

...

Has Kozuka ever made a bad track?

...

...

>literally 1 porn

...

anyone got an cool SMT/Persona wallpapers?

Care to share?

If you die twice it asks if you want to switch to easy mode. You can change that any time after at your leisure. It doesn't change anything in the game other than battle difficulty so use it till you G I T G U D
The game gets way easier after the beginning though. By mid-game other than a few times your demon team might be underprepared and can't abuse a boss, it becomes really easy.

That quest is optional, just come back later.
Fusion is one of the key features of the series and what makes SMT different from other jrpg, what don't you like? It's a great feature.

Magic is only optimal early game
The amount of damage and crit you get from dex/lux is far superior

...

This
2agi 1dex 2 luck every level since the beginning, fresh new game, once I hit 5 or 6ish hours in I turned into a crit monster who smirked like a mad cunt.

...

I got a couple pieces of art that are probably big enough for most monitors

nhentai.net/g/45455/

Abusing weaknesses is ridiculous in IV though, magic is broken from beginning to end.

thanks my nigga

youtube.com/watch?v=_7KSHyF_X2M

...

youtube.com/watch?v=MVagm39bnTQ

Have some SMT wallpapers for your phone.
imgur.com/a/YOdRG

Many late game bosses have no weaknesses though, whereas dex can crit off anything for press turns and can multi hit off single targets

Dex/luck has better damage endgame but because there are demon-only skills that are super broken, Flynn is best as a support cheerleader endgame anyway.

Yes.
youtube.com/watch?v=AMwv8MwYimM

>Flynn is best as a support cheerleader endgame anyway
How bad can you be? This isnt fucking SJ, Flynn has access to severe damage skills, multihit skills and fully customizable stats. He's a top tier damage dealer

...

last one

>Nocturne
>Difficulty
Audibly kek'd.

I'm just telling you what's optimal endgame bro. Not sure if you've ever fought Shadow Masakado on Master difficulty or not but Flynn can't keep up with top fused demons

>No pleroma without wasting an accessory slot
>No high pleroma period
>No Pierce passive (desperate hit is the best you can do but S. Masakado also resists almighty)
>No attacks that even come close to the absurd damage output of Kannuki Throw

Best use for him if you have great demons is a healer/buffer/debuffer

Neat, thanks

youtube.com/watch?v=osjGkzMIA9o

youtube.com/watch?v=WfcPBklj2O8

This is pretty cool.

...

Interestingly, in SMT4:A in the Stephen battle when all the SMT MCs fight together, Flynn is the healer/support of the team. His skillset in the YHVH fight is more mixed though with Antichthon and Riot Gun which are far and away the best skills he can learn in SMT4

Here you go son of man.
I remember a lot of bosses having weaknesses, even ones right before merkahbah and lucifer.
Daisoujou is broken but IV is still easier.

I remember it falling off pretty significantly after dimension hopping
Kenji is the last boss I remember having a weakness

Why aren't you playing Shin Megumi Transgay IMAGINE now that private servers are in?

I'm too busy playing Nocturne

>playing that failure of a mainline

Pretty much my thought with the game, once you pass the first real boss, difficulty goes downhill and disappears after the second one. Of course, I happened to go magic when I played, so I might've had an easier experience than some people.

The major time I felt like a shitter is when you have to navigate Japan.
>Go to the [blank] district
I don't know where that is.

The lack of map really hurt late game. I wandered around forever looking for some district for a sidequest just before I finished the game.

>"...an OST that is easily forgotten as a standalone piece."
What did they mean by this? No, seriously.

Outer Universe
Which sucks doubly because the cosmic egg music is the bee's knees

>implying that isn't the grooviest
huh i forgot about that
Really that whole dungeon was a mess

I actually loved the dungeon, but the music is just dreadful

>Shin Megumi Transgay IMAGINE
Oh shit, I forgot this was ever a thing.
I think I played back in the first beta.

Theres private servers now? Last I heard they were still reverse-engineering the japanese version.

Buy the negotiation apps. Always be fusing. Spec your MC for magic and then have your party be a support demon, a physical demon, and another caster.

Buy a map of Tokyo.