Since the Skyrim thread was deleted.
Did any of you actually enjoy the Dark Brotherhood quest in Skyrim at all?
All the useless shit in the quests like kill a bard, kill a homeless man, kill a bandit, go meet this person, go meet that person, kill another nobody? All the quests in the DB guild are complete shit, everything except for the final emperor assassination, but even that felt underwhelming and insignificant given that you kill the fucking emperor and it has no effect on anything in the game, he was a nobody as far as the story is concerned.
They could have at least given you a chance to punish Astrid and not let her redeem herself on her deathbed only after her conniving attempts that went against the Nightmother didn't work out for her.
Why was Bethesda so shit at quests in Skyrim, a humongous drop in quality between the Guild quests in Oblivion to Skyrim, did they fire the people that made Guild quests from previous games?
Since the Skyrim thread was deleted
Why the fuck was the thread deleted
Anyway. Oblivions DB was better, Skyrim should have had more unique kills, it was nothing you couldnt do with any random NPC
Also like I said the opposing questline should have been more fleshed out. Let you lure and track down each DB member individually or in pairs. Not just slaughter 12 highly trained killers on their home turf at once, what a joke.
Even still the DB is one of the better questlines, Mages guild os inexcusable how trash it is.
it was the least horrible of them all but still shit compared to anything in oblivion
>All the useless shit in the quests like kill a bard, kill a homeless man, kill a bandit, go meet this person, go meet that person, kill another nobody?
the DB is in decline and dying out though, they don't even have a listener at first, thats kinda why they are reduced to doing shit jobs
>did they fire the people that made Guild quests from previous games?
nah, bethesda pretty much never fires anyone, its one of their weak sides because they still keep the incompetent twats in charge of animations around
>Did any of you actually enjoy the Dark Brotherhood quest in Skyrim at all?
Not really. Especially after Oblivion had a pretty cool DB questline.
Why would this guy need to die, why would anyone even bother performing the Black Sacrament for this guy?
>parents died
>sister disappears(remains found later)
>goes mad from grief
>stays on the opposite side of the river alone
>harms no one
>has no enemies
God damn, was this really the best Bethesda could do, pick the most insignificant npcs that take no effort or writing to remove from the world and have you kill them?
Who even is the client, like 4 people live in that town.
The only thing I didn’t like about the D.B quests was after a certain mission, you get stuck with a horse that shows up every time you go outside.
Skyrim quests were all forgettable. I have no idea what happened in their dark brotherhood, but I remember most of the questline from oblivion.
I'm guessing Bassianus. He's got anus in his name and a shit attitude to boot.
Just ride another horse? Aarvak should reset your steed.
He's in the first batch of contracts so I guess the point was just to give you a really easy starting kill since he's isolated and usually out of anyone's line of sight.
>finding lucien lachance strung up and tortured
>cleansing the dark brotherhood
>that fucking murder mystery mansion quest
how could skyrim ever compete tbqh
The worst thing about Skyrim's Shadowmere is that he was killable but respawned so if he shit the bed and you wanted him back you had to return to exactly where he died 14 or however many days later.
Trying to do these with no Archery, its a pain in the ass.
Fury spells are really fun to use for thess quests, make random people kill them for you.
Killing that one Imperial lady at her wedding was the only standout DB quest in Skyrim.
I'm just gonna leave this here.
>drag the Orc's body a few feet behind the barrels
>body successfully hidden
Top notch quest design there, Todd.
holy shit what's wrong with his feet
They make it too easy, gives you an argonian distraction/ally, a powerful bow, and a hidden vantage point
>spend five minutes trying to lift his body up to put it IN one of the barrels
>it flops on the ground after one try and the objective registers as complete
At least you could drop a gargoyle on her head by loosening it, like you could the deer's head in bhelen's house in oblivion.
DB needs more actually unique methods to kill like that, not just "fire an arrow and you're good" like any NPC in the game. Unique stuff like the murder mystery quest.
You can dump the body in the water when he's outside, which makes a lot more sense. They probably needed an alternate option because game testers are retards, and the average player is even worse.
True but I can't think of a single assassination mission that was difficult or required much strategy or thought.
No it was complete garbage, I mean there wasn't anything wrong with the quests themselves really but the whole storyline and the ending of lets destroy all these actually interesting characters so you can fuck off with jesterboy and a bunch of throwaways was fucking garbage, there should have at very least been some sort of option to keep/side with the nu dark brotherhood rather than just torching it for no reason
>stab him on the pier and toss him in the pond
>watch his dead body bob up against the shoreline in plain sight as the game tells me i did good
...
saved
Adoption is retarded but anyone else have a laff over the fact that you absolutely must initiate the evil satanist murder guild questline if you want to raise a child
>All the useless shit in the quests like kill a bard, kill a homeless man, kill a bandit, go meet this person, go meet that person, kill another nobody
Those were radiant quests tho, i did like them because they were sometimes fun to do and got you good dosh.
I would say that the DB questline is the least shit one tho, Mages were kind of retarded and same goes to Thieves guild, but funny enough, the radiant quests of Thieves guild were fun too, breaking into houses stealing gems or in markets stealing other shit.
>Did any of you actually enjoy the Dark Brotherhood quest in Skyrim at all?
No. I did all of the guild quests in Skyrim and I literally don't remember any of them, you'd have to give me clues or prompts to be able to say the objective of any of them. The main quest and storyline were a joke as well - the game is basically unmemorable, I genuinely don't understand how people still spend hundreds upon hundreds of hours playing it.
I get it for online games, and for games with actual depth and replayability, but Skyrim doesn't have either of those things. I know plenty of people that got it and adored it at the time like most people and now don't touch it at all and won't remember it fondly. The thought of seeking out all the content in the game or playing it just to turn my brain off for a few hours to relax in a videogame just seems totally alien to me, I do not understand how people do it.
It's really a shame, because Bethesda games have definitely been steadily getting worse for many years now, and all they seem to invest in is advertising and turning a game release into a spectacle. Fallout 3 for instance was an enormous release but a totally mediocre game.
game got normie-fied so it could sell more
they kept making the games easier to just drop into without playing the previous ones, which isnt a big deal imo, but it does give the newer players any real motivation to explore the lore at all but does reinforce the normie-fication
i only know of 1 quest that does not give you a marker that you actually have to solve and somehow finish yourself, i found some random dude's body (he had a name but i dont remember it) where you have to find their family and notify them of their death
there were times where quests started for me after some npc was killed and after looting dtuff from their body my quests update in a way that as if they had told me to start the quest after i received X item or when all i did was open a book to possibly receive XP and then a quest starts while still on the title page or a conversation npc's can be having in the background can start a quest for fuck's sake
the map, or at least the dungeons and caves and such where all designed by 1 guy, which is why they are so linear as well
there are a lot more problems im sure others have brought up in this thread, but i am too bored and kinda drunk to care to read through all of them, but will start now
pic related
>Those were radiant quests tho
They are not though, everyone gets the same quests, they were all directly crafted by Bethesda, which is what makes them so much worse.
Retrieve/Kill (item/target) from (random location), those radiant quests and as a result crappy and uninteresting but not the DB those were given supposedly more thought than a basic algorithm and yet most are no better than radiant quests.
>He's got anus in his name
fucking smiled
oh i forgot to even mention the faction quests, DB specifically for this thread
db was shit, even the emperor was shit, & afterwards having to 'regroup' in dawnstar was just boring and shittier
the companions was at least okay. i remember something about finding fragments of wuuthrad & then suddenly you go from having some shards to having the whole thing, which was shitty imo since you go from having so little to the whole thing, but made me giggle a bit since it had a racist bonus I KNOW WHAT I TYPED. it was a bit shit that 'oh, kodlak saw you in a vision' yadda yadda was what made you the chosen one for that faction, but fuck it
mage's guild was my favorite, but the fact that you can sell that one staff of magnus, i think it was called, & have mission's that need it later, albeit missions that are after the whole main quest/conclusion thing, is shitty that you could sell it, get shit quests for the mage's college, & end up needing it again for those shit quests
some guy a while back, like a WHILE back, posted a complaint list of why the dragon war questline is shit & why alduin is shit, i dont remember all of it nor am i going to type out what i do, but if anyone has it than post it please
the civil war thing is bs. imperials are better overall, since they are better for all of tamriel instead of the stormcloaks being only good for skyrim, & even then racism actually is a bad thing despite me having a giggle about it earlier. plus the nords themselves are too set in their shitty ways that are old. they live in fucking huts and shacks as a normal thing while hundreds of years ago the imperials in cyrodill (in TES IV: Oblivion) are living in fucking brick and stone and mortar (gonna be honest, i am kinda drunk here & dont know how else to explain this) houses. not fucking straw and wood, but bricks & 'cement'. fuck the stormcloaks and their rebellion. they are shit. there is a reason why actual vikings in our world died