How's that game coming along,Sup Forums?
How's that game coming along,Sup Forums?
Other urls found in this thread:
twitter.com
tumblr.com
anyforums.com
twitter.com
>implying
I need an idea for a story/theme for my 2D speed-slope platformer
I don't see godot in that picture
What kind of stuff are you into? Fantasy,Sci-fi,maybe something historical? Just make a setting based on what you think would be interesting.
I just plucked a pic from google. Is godot any good?
>Is godot any good
no
They just released godot 3.0 RC 3 yesterday so the new godot should be out any day now.
Godot looks really promising. it's clear that unity is the winner of ease of use out of all of the game engines ( arguably even over game maker ), but there's so much dog shit made with it that makes it have a bad reputation. Something about unity just feels clunky to me. Very easy to be unoptimized. Unity also pushes you very hard to use their own animation system and will fight you to import animations from another program.
Godot gives me hope. I've never used it before, but I plan on giving it a decent amount of my time.
UE4 can go fuck itself with its stupid licensing and C++.
I definitely want to go for something fictional.
It's hard because for 2d platformers you need to strike a delicate balance with having the player give a shit about your world (Hollow Knight), and not shoving narrative down the players throats (Freedom Planet)
I'm definitely into fantasy and Sci-fi for sure, I'm just having trouble setting up a story for the game that isn't too preachy or overreaching.
I wish there was a place I could go to talk to people about ideas/fuck around with concept art.
just put out a patch for it on steam
not saying which game though
How long did it take to make?
What engine?
3D or 2D?
How long is the game?
How much are you making from it?
>Is godot any good?
The editor is really fucking nice. I'm too entrenched in a different engine to switch for a major project at this point so I couldn't get 100% into it, but it was so much more fun to use than shit like Unity and Construct. Documentation isn't perfect. I can't help but wonder if there's some kind of performance or distribution issue since nobody makes games in it despite it being so smooth to work with.
I'd say good. It's a mere mobile runner, but I started the development in last March and the project is nearing its end. There are some unfortunate performance issues that I haven't been able to fix yet which drains my motivation to work on it, though.
>just finishd the female head model
>now i need to add eyes and a mouth
going slow because im tired
stuck once again but working on it.
code:
>if 2 + 2 = 4 then
>stop guy
>end
>2 + 2
>guy keeps running
>Source
You must be ten kinds of fucking stupid to be using Source engine in 2018. Enjoy wasting countless hours just trying to learn all the bullshit just to get one model compiled and working where as in anything else its as simple as an FBX import. Source2 also died before it even has properly released.
I know you were just giving a simplified example, but you meant
>if 2 + 2 == 4 then
right?
Redid my card design again. I think this is the 4th time?
What does Alacrity do again?
makes allah get more criticals
Yup, mostly the reason it doesn't work is because the object responds after the character collides, so say is 32x32 well at 33 it needs to go back at 32, instead it should stay at 32
Generally speaking, in collisions you don't "stop" a character that is colliding with an object, you let the character clip into the object then push the character out by the amount of distance it's clipping. See: separating axis theorem.
You mean if the character/sprite touches the wall, you do the opposite of sub/add, so like say;
Walk is x = x + 2
Wall is x = x - 2
The sad part is that it works-ish, because if you let go the key at the right half millisec you will go through the wall
Looks promising user
What does Godot 3.0 has now that makes it good?
I’m dropping college to work on it full time. It’s the only way to get any real shit done and I’d rather do it now than regret not doing it later. Sure it’s a sacrifice but I’m willing to take my chances.
thanks user
titles of cards too hard to read with that dark gradient shit goin on m8. then again i'm leaned back as fuck with a tn panel so maybe not
Oh yeah, no you're right. Just noticed. Thanks, I'll try gradienting the text too or just change background to a flatter colour.
slow but steady as always