ITT god tier cover art

ITT god tier cover art

...

...

...

...

...

...

...

what is this

real bout fatal fury

I think it's one of the Fatal Fury games on Neo Geo.

real bout fatal fury

One of the fatal fury games

...

...

...

...

...

I have to play this game.

...

...

...

...

Does robert look like van damme?

...

...

...

...

...

...

...

is he dabbing?

an effective way of selling a mahjing game

...

They were trying to trick you into buying it because he looked like Van Damme.

...

Still gives me chills to this day.

...

jesus christ that art looks fucking amazing

...

...

...

...

This offends the brits

...

...

...

Something about SNK art makes my peepee hard.

here it is

...

...

...

...

...

Literally just about every Guilty Gear game has god tier box art.

...

...

>My (Matt Guss) ad agency had the Kemco account, and our task was to develop packaging and marketing materials for over 40 titles. Kemco would typically buy their games from 3rd party developers in Japan. Some were good, and some were not good. Weaker games needed more help graphically to get them to stand out on the retail shelf. We wanted people to pick up the package, get engaged with the story, and buy the damn game. The package was also used to help Kemco sell the game to retailers, so it had to make the buyers think the game would sell at their stores (i.e. Walmart, etc.). Most of the games back then were in a look-alike category: same genre, same kind of graphics. Nothing to differentiate them from each other. Keith was not a gamer, and, in fact, none of us were in our agency. But Keith was a brilliant idea guy and always was. We knew the game didn't have a lot to offer, but we wanted to make the package arresting. Keith called this kind of thing the "heavy huh factor." If we couldn't do anything else, we'd try and get the potential purchaser to stare at the package and try and figure out what just happened. Today it might be called a WTF moment.

>So Keith could have done some predictable spaceship shooting bullshit that would have been like every other game out there. Or he could create a story that would make people stop and think about it. And I guess it's proof that was a good idea because people are still thinking about it. Phalanx was a very average game with an unexpected cover design. It needed a great/weird idea to stand out from the crowd.

...

Wait, this isn't art for Sun-ken Rock?

...

...

...

...

The coats aren't long enough for that.

Literal sorcery was involved in porting this to the GBA.

...

Never heard of this game until now, thanks user

...

>he

You're welcome. Look up the concept art, it's all A+

...

...

...

...

blizzard used to pick pretty good coverart

...

...

...

looks like the art of the guy who drew the manga about that immortal samurai who has a worm inside of him or something

...

...

That's one of the games that proves that a system being underpowered is literally no excuse and basically an easy escape when companies choose not to port something.

I really loved the Europe box art of Resident evil 4 for both Ps2 and GameCube.

...

>Splatterhouse is on Namco Museum for Switch
I wish it was a bit cheaper though.

BITCH
COME HERE BITCH

Shinkiro's art makes my dick hard.

Metroid is a girl, user.

>Jin and Captain Commando returning never ever
Fucking hell.

Captain at one point was the face of Capcom

I really like this one too.

...

There are no gay so, no.

...

>dabbing
>he
>>/r/eddit

Not really, nobody ever gave a shit about Captain Commando. Capcom tried to meme him, but nobody cares. His design in the versus games is great though, but his actual games are just boring.

PURE KINO

Too bad you don't see most of it on the actual SNES cover.

...

There's something about those old Atari Game covers.