reminder that if you ever bitched about the timer in this game, you're a retard who deserves to be dragged outside and shot.
Reminder that if you ever bitched about the timer in this game...
It's a deliberate design choice which make the game more interesting. I have no idea why people bitched about it.
Why are you a sandnigger OP
the timer isn't the problem the shite AI is the problem
Probably because you had to pick and choose your side missions, personally I liked it, it gave the game a sense of urgency and added replay value
>fail main mission
>no more timers
wow so innovative!
I loved and hated it at the same time, interesting and fun system but it also gave me hardcore anxiety
reminder that if you ever bitched about the timer in this game, you're a retard who deserves to be dragged outside and shot.
It's a symptom of manchildren that want games to be their theme park, because they only had a couple hours of limited time at a theme park in real life
I actually felt the urgency more in DR1 than in DR2. Any idea why?
Interesting how the box art uses various beta images photoshopped together, interesting and cool imo, note the "Jeff Natalie" on the right of the cover art, its from this beta image
The timer in DR2 was deliberately nerfed. Hell, it doesn't even count down when you're playing poker.
In co-op, me and a friend had several 20-30 minute intervals where we had nothing to do
You had to actively babysit survivors in that game. They were mega retarded. In DR2 you can run almost without fear and the survivors will make it 95% of the time or more.
...
But then again, the timer in 1 had a lot of plot armor tier periods when you could take a lot more time doing a thing than in a sidequest, like when you're looking for the first aid kit in the pharmacy.
What are some games with shit timers?
>Enjoy going outside for five minutes
>Now sit in a room doing nothing for five minutes while we fail at spooking you
Night only ever gets exciting at the last hideout too.
You can just kill yourself right outside your house for like 0 penalty.
What's the best way to kill yourself, a bear trap?
>the people that bitched about the timer are the reason we have Dead Rising 4
>those people probably liked DR4
I'd have to agree with in Dead Rising 2, at least to me it felt like the AI was much smarter and you didn't literally have to hold their hand most of the time, where as in DR1 I was constantly on edge because I was worried about the survivor that was right on my heels getting grabbed by a zombie every few steps
the time mechanics and to some degree the save mechanics are integral to the design of DR and if you ever use a mod to just cheat them out and away the game really suffers for it
the game is meant to be replayed and is easily replayed. actually doing a perfect run for the first time is great and take a lot of thought and often, planning.
the games setting is clearly something not to be taken lightly or seems like something thats a breeze. even with the light hearted bits and pieces DR1 is super dark and bleak. Plus the 72 hours works with the helicopters arrival.
i personally hate timers in most games because of the pressure it puts on but its important in this game and once you start to get use to it, it keeps the game VERY focused and driven while at the same time, if you just wanna fuck around for the 72 hours and ditch the main story this run, go ahead.
Only good Dead Rising.
>Defending a game with crafting bullshit, breakable weapons, constant timer, retarded AI, and the entire game is an escort mission
lmao dead rising was trash
Only correct post thus far
what happened to this place
Varför måste det vara jag som projectar din subhuman shit. actually måste svara på skiten du projectar
>samefag
dead rising 1 is based and only casual retards hate it
>t. user with shit taste
>crafting bullshit
DR1 doesn't have crafting you retard
>crafting bullshit
i think you will find there was VERY minimal crafting in 1, aka the juices
breakable weapons (which you can easily negate for the most part if you used books) is fine when EVERYTHING is a weapons and the gimmick is you gotta use anything to survive
the constant timer gives a sense of urgency and danger.
the AI is the main issue in DR1 and takes major work to even attempt to work with.
think you will find there are very few mandatory escorts, if you dont like saving people then dont do it.
maybe dead rising 4 is your kind of game
The breakable weapons and timers work great for the game, the survivor AI and half the bosses being bad drag it down though. Good game, but pretty harshly overrated.
If you stray too far from the shelter this redish mass rushes you and kills you pretty damn fast. Bear traps just do a bit of damage and stun you.
You do get reputation with the trader for surviving the night, so it's fairly worth it.
The only problem was the braindead AI the survivors had and the voice clips along with it
COME ON, FOLLOW ME
>braindead easy game where every mission is a "escort retarded npc" and people just want to kill zombies with retarded weapons
>faggots think its a serious game and that the time lilmit added anything
lmao kill yourselves 360 kidies, a toddler can play these shit games
>stop making fun of Escort Mission: The game
lmaoing at your life
but RE4 is a great game.
>Dead Rising 2, at least to me it felt like the AI was much smarter and you didn't literally have to hold their hand most of the time,
In DR2 the NPC's are damn near invincible. It is silly that Chuck even needs to escort them because almost nothing can kill them
I think they should have had the same vulnerability they had in DR1, but with better path-finding
Dying Light did everything Dead Rising tried to do infinitely better with the exception of tits.
>casual retards
>can't even deduce a samefag post
LOL
I realized how important the timer was when I played sandbox mode in OTR, everything felt so empty and not very engaging.
Now this can go get fucked, meld was perfectly fine as an incentive not to overwatch crawl instead of making the entire game timed. WotS alleviated it but still not perfect.
this hilarious shitposting
I won't bitch about the timer but I will bitch about the boring repetitive game play and bad bosses.
Some people just wanted an infinite playground. Like just a wave survival type deal, think of the time period of this game.
Those games aren't even remotely similar.
A toddler can play any game, what's your point? A toddler probably also has better grammatical skills than you.
WHAT. ARE(no way!) WE DOING(no way!) HERE?
there is like one part of RE4 with typical "escort" gameplay in the castle.
How are they not? You're dropped into a zombie outbreak, you have to rescue survivors, and at night the zombies go absolutely apeshit, and you have to deal with some psychopaths.
Only in Dead Rising, you have to babysit Fat old Mr Jenkins as he waddles into a hoard, and in Dying Light, you have a small group of survivors do that for you as you smack zombies with an electrified cricket bat.
...
Well, for one, one of them is a first person shooter with parkour, but I know you're the same faggot who posted the bait, so fuck off.
>Your idea of a good game is the wacky weapon you have
Literal brainlet
And that somehow erases the similarities?
Also just because it rustles your jimbobs doesn't make it bait you oversensitive faggot.
Kys underaged
>projecting
ROFLMAO nice one kiddo!
YOU CAN'T BE SERIOUS
Wow, there are a few aesthetic similarities, so it's the same game, but with a different title. Just go away.
>You can lose a transceiver achievement run by being in the same area Otis would call you about, thereby technically missing out on a call
.....Good thing I never cared for the outfit to being with, otherwise the game would'a flown out the motherfucking window
Imagine if BOTW had more enemies and a timer to beat Ganon before he destroys the world. Wonder if people would then like the game like Dead Rising.
WEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLL
It can never be stated enough, the timer is Dead Rising. Your primary enemy is the timer. You get better at the game by managing the timer. The zombies are secondary. They're hurdles you have to jump on your chase after the timer. Removing it was one of the greatest misunderstandings of the game's strengths, right after the incredibly overpowered and over the top craftable weapons. The fun of the first game was being stuck in a grounded setting and using whatever improvised tools you had at hand. In 2 you can get boxing gloves and knives to make a weapon almost as powerful as the mini-chainsaw within 5 minutes of starting the game.
this is what the 360 kiddie actually believes
lmao at your life cancerous faggot
Hi there STiP0
I watched the video and just wanted to share the information
It's ok user, I love the guy's dedication
>the modern soyboy
>ever being anything other than a complete casual
It'd lose all critical acclaim and would probably flop
Who here likes lesser known survival/horror games like Raw Danger or Michigan: Report From Hell? I always felt like they shared the same quirky, campy qualities with Dead Rising.
>crafting
>DR1
>this autismo screeching like he just found the capslock
Some people are somehow too retarded to fail the main mission and just continue
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